ActionScript 1/2 :: Flash Player Skips 1st Frame In IE
Nov 10, 2011
I'm doing a very simple interactive screens. The timeline has 5 frames, each one with some MovieClips with "onRelease" events associated and some animations... very simple.
I'm publishing it has FP7 & AS2 (mandatory)
Surprisingly everything went fine from start to finnish, even on testing.
But when I was delivering this test version, something weird happened. I have Chrome by default has my browser, and I also tested with Firefox. On these two it works fine. The problem is when you test on IE.
In this browser the SWF skips to the second frame and stops when it loads, acting normal again. I can go back to the first frame and everything looks good.
At the beggining of each frame I have a stop(), and there's no other gotoAndStop events unless on buttons, nothing is triggered by actionscript.
I had the 10.2.159.1 version and upgraded to 11.0.1.152 (the latest)... the problem persists.
Meanwhile a simple timeout seems on 1st frame seems to solve the problem, but I wonder if this is a bug with AS2 on Flash Player specially on IE?
I'm having a performance problem that seem to be related to Flash Player 11.I noticed this mainly because Chrome auto-updates the flash player. So, it's now up to 11 in Chrome. During a sliding section transition, the flash player chokes and skips about 10-20 frames. In essence the content jumps, not a smooth transitions. You can see this at the following url. Using a browser with 10, plays as intended, a separate browser with 11, chokes and jumps ahead.
firstworldproblems-[url].....I have security sensitive site, that is more elaborate that I can't share here. But, the same issue is happening above.I'm using LoaderMax to load assets. Adding it to the stage and then animating them in from the left or right of the stage, using Tweenmax. The one I can't show is a series of images, 1280x640 pixels, 10 in total.Removing items from the stage when they are not visible, so I can get the CPU usage back. On Flash Player 10, this is working as intended.On 11 it jumps. I don't think it's the removing assets from the stage that's choking the player, because the above link has the same issue.I feel like this is a Flash Player 11 performance issue.
So, this is a copy of another post I made, but I get a sneaking suspicion I put the post in the wrong forum:[URL]..The summary:
The Socket class in flash player sometimes, for some users (across all sorts of OS and Browsers) will not ask for the policy file from port 843 first, but instead will go straight to the port of the outgoing request, which in this case is our game server, who doesn't really understand the request.
In every case so far the user *is* using the latest version of flash too, so it's not an issue without outdated policy methods, which would have been my first guess.For most people it works just fine, but I posted a log in the thread for one of the non-working players. It's pretty mysterious, and I haven't found a fix yet... though I'm going to experiment with some work arounds.
I have a 6 frame .swf that is for some reason jumping to the 3rd frame upon loading. This problem occurs in every browser except IE. I'm using AS2. This is the actionscript for the first frame:
stop(); var SKUName = _root.SKUName; var ProductImage = _root.ProductImage; var ProductPrice = _root.ProductPrice;
This is a bit of an odd-ball problem. I've created a website 524 frames long, but am creating the pre-load bar *after* the website is done. I could move all the frames a few over, but this would require remapping all my many, many buttons. What I've done then, is told Frame 1 to go to Frame 525, and put the preloader there. I should note the site works perfectly without the pre-loader, I just want it to be smooth once it makes it online.The following code is being used for the first frame (frame 525) of the pre-loader:
I have a flash movie. There is a timeline and a frame with some code.The problem is that Flash skips this frame with code sometimes. It does this absolutely randomly. It can loop 100 times and skip it on 101st. It can skip it on 3rd run.I'm using AS3, always put all the code in separate file. But what should one do if he needs to put EventDispatcher into one of the frames, for example? There is no guaranty that the code will be run.
I have windows xp - home SP3. 32 bit.I have Flash player 10.2r153.Why is it that my flash player have dual frame on every browser that I used(ie. explorer, mozilla, chrome, opera , safari)
I have a site that is using 80 - 95 % CPU power, while sitting idle.
The rundown.... The site has selectable backgrounds, that are set on the main timeline. Most of the rest of the site resides inside of a MovieClip that sits on the main timeline. Before that movieClip loads, it uses about 4-15% CPU power to do everything including animations.
Once it stops on the Frame that has the main site MovieClip the CPU usage goes through the roof. However, even if I don't interact with it and it is just sitting there, stopped on a frame, no animations looping, and nothing loading. My CPU usage is nearing 100%. What is going on? And How can I make this use less power.
I am using Flash CS4 and when testing my application my frame rate changes as it is programmed to do so. When I try to run the application in a browser (tried Firefox 4, Opera 10.5 and IE 8) the frame rate does not change.
I am using Flash CS4 and when testing my application my frame rate changes as it is programmed to do so. When I try to run the application in a browser (tried Firefox 4, Opera 10.5 and IE 8) the frame rate does not chang
I want to make a poster frame (a simple jpg)to display before the FLV video plays.So first the user to click the play button or on this poster frame.The code below does exactly what I need, but it is in Flash CS4.How could I do the same with Flash 8 Pro (ActionScript 2.0)?
I've got an app based on four frames with seperate events on each frame. The app is powered in AS3 and every frame calls stop(); and everything works well but the swf file in flash player has a problem where if the user hits control > play it moves to the next frame.How can I stop this? A simple conditional would prevent it but errors are triggered this way from ongoing functions from a previous frame.
If I have 5 frames and each contanins a MovieClip on stage that includes it's class, listeners, functions etc.If I go from one frame to another,should I clean everything up? I mean remove listeners, remove childs etc etc.Or other MovieClips except those in the current frame are ignored from flash player.
I am trying to create my first semi-serious flash game. The problem I am having is I want to be able to click a button in the players inventory to equip a different armor to the player, and have that armor work in the game on the same movieclip(Player) without having to re-make all the attacks and moves etc. for each change on another movieclip. My ideas are extremely novice like putting each armor and update on a different frame inside the Player movieclip and then doing a gotoAndStop to the frame. Though that may work I don't know how to goto a frame inside a movieclip. I would like to control this using as much code as possible.I would paste my code but I don't have any code for this part of the game so far. I have tried some simple coding but so far I cannot get the pieces together.
I'm looking for a Flash Video Player (something like JWPlayer) that I can embed in an html page, that provides a JavaScript API with a method to get the exact timestamp (aka position, or frame-count) for the current frame.
I have a slide show that works totally fine when it's on my machine, however, once it's published to web, instead of having a smooth transition between External SWFs, it skips and shows white background with loader for a sec.. Not only when it's loading first time, but all the time.Here's the code:
I'm trying to use the tutorial found here: url...for my site. I always thought that this tutorial looked easy and recommended it to many friends. But now that I'm using it myself it seems to jump to 7% and go from there.
I've built a preloader that works fine locally, when downloading files from the web address supplied. But when I post it live, the preloader shows a frame of 100% then shows the image before it has fully loaded. It 'pops' in. The link to the 'faulty' site is [URL]
The preloader code I am using for each quadrant is:
When my streaming videos start they will buffer and begin to play as normal. However, as soon as the vid starts buffering again a problem arises. Basically what is happening is that Flash is buffering the video to a certain point, but instead of resuming playback from the point where the vid paused it now jumps instantly to the end of the newly buffered area without playing the vid portion in between. Which essentially means that it skips merrily through the video and never stops buffering.
When my streaming videos start they will buffer and begin to play as normal. However, as soon as the vid starts buffering again a problem arises. Basically what is happening is that Flash is buffering the video to a certain point, but instead of resuming playback from the point where the vid paused it now jumps instantly to the end of the newly buffered area without playing the vid portion in between. Which essentially means that it skips merrily through the video and never stops buffering. That said i'd prefer to get to the root of the prob, particularly if this is a codec/keyframe issue, since i could then re-export the vids appropriately.
I am pretty new to scripting and Flash and streaming vid is proving a massive headache at the mo. Have bashed through most of my problems but this one has got me stumped, scripting skills not up to the task. When my streaming videos start they will buffer and begin to play as normal. However, as soon as the vid starts buffering again a problem arises. Basically what is happening is that Flash is buffering the video to a certain point, but instead of resuming playback from the point where the vid paused it now jumps instantly to the end of the newly buffered area without playing the vid portion in between. Which essentially means that it skips merrily through the video and never stops buffering. That said I'd prefer to get to the root of the prob, particularly if this is a codec/keyframe issue, since I could then re-export the vids appropriately. I am using mpg4 (.mov) with H264 compression and keyframes at 1 sec intervals.
Users are also given a set of thumbnails for extra feedback and navigation (here's what I currently have: As you can see, I have a button on my main stage named "portfolio". It has a simple "on (release)" function that goes to frame 2 (frame 2 is when my artwork portfolio displays).I have some code placed on frame 2, in a separate "actions" layer(very simple stuff):
I am using Actionscript and the problem I am having is the I am running a for loop to execute a function which loads the variables from XML and then another function to load an external SWF which will load the variables from the first function. Here is the code snippet
Currently, createproduct will create a series of arrays with the new data. The displayproduct() function pushes the data out into a image loader. However, my guess is that the loop is executed so quickly, that the data becomes the last instance in the for loop and therefore displays the same(last instance) data for both displayproduct function. Is there any way to have a function wait till the previous function completes? That way when I fun the script, it will show up 2 instances of the image loader with the appropriate data.
what are the best settings to export .mov file? I have 1280x720 movie and I can export it no problem but sometimes it skips or gets stuck when I play it. I'm not sure if it's my video card or the actual file. I was using the H.264 setting and compressor quality best.
We are running FMS 4.0 to stream on-demand MBR videos using the OSMF player. We have noticed that occasionally during playback the video freezes, while the audio skips back a few seconds and starts playing. Once the audio catches up, the video unfreezes and resumes normal playback.
I am building an interactive portfolio in flash using actionscript 3 and I have inserted an swf file of a project I have completed in the past. My problem is that for some reason when I preview the portfolio and select the game it simply skips through every screen as though not registering its actionscript. The project is also in actionscript 3 if that matters.
I have a page which has an intro animation which lasts 314 frames and finishes with a button. When you click the button it takes you to a separate html page with a scrolling photogallery. When I click the 'back' button in the photogallery it takes me back to the first html page with the intro animation.
How do I make sure that when I click the back button it skips the first 314 frames (bearing in mind I am returning from a separate html page)?
I'm using an Ant build script for my project developed in Eclipse 3.4.2. It's actually a Flex 4 project (using Flash Builder Eclipse Plug-in).Everything worked ok. But someday something happened and now the executions of Ant build script is silently terminated each time I run it.
When trying to debug Ant script the IDE stops for a moment on a breakpoint and then skips it.Standalone Ant execution (using command line) works well for my script.