ActionScript 3.0 :: Code For Buttons & Text?
Nov 17, 2009I would like the code or links to the code to help me make buttons and plain text to navigates to various pages in a flash site.
View 1 RepliesI would like the code or links to the code to help me make buttons and plain text to navigates to various pages in a flash site.
View 1 RepliesI have a pre built flash navigation menu. I am trying to add a getURL code to the buttons. The code looks like this:
function butnClick(event:MouseEvent):void {
if (event.target.num == 0) { // For the 1st button:
// Add your button click actions here[code]............
Im getting syntax errors and I know its wrong but thats the only way I know how to write it so far.
I am building a image presenter in Flash with as3 but i need a piece of code to make the two buttons work correctly. The code i have is as2 and i get 10 errors using it.[code]
View 3 RepliesSo I have 10 buttons, and I would like them to all do similar actions, but I was wondering if it's possible to optimize the code somehow.
When you rollover the button I would like it to alpha IN, and then when you rollout I'd like it to alpha OUT. Lastly, onPress I'd like to go to a different keyframe in the scene.[code]...
the current code I have on the timeline now (where the buttons reside) is:
stop();
function playLifeboy(event:MouseEvent):void
{
[code]......
How to declare the buttons in the following AS code What is the library that needs to be included
package
{
public class caml extends Sprite
[code].....
I am using an accordion code that uses XML for the buttons. Here's an example of one of the buttons:
[Code]....
Im trying to make a slide show with a next and previous button. I have name these two buttons next_button and previous_button.[code]
View 1 RepliesWe all know that you can make a frame lable in a movie clip and call it on press,rollOver ect...
_root.some_mc.gotoAndPlay("scene1") - won't play
on (press){
_root.some_mc.gotoAndPlay("scene1") - will play
}
My question is how to get the line of code to run without and buttons. I have made a few sites and never had to do this. I have tried making a function. But to no avail. I just want it to load when the frame reads the code..
I have this code that makes a menu with two buttons appear following the mouse when the mouse rolls over a movieClip:
Code:
var imgOptions:menuMC = new menuMC();
//Makes the image options follow the mouse
function showImgOptions (e:Event):void
{
[code]..
The problem is that the buttons are children of imgOptions, and when the mouse is over these two buttons, the movie reacts like the mouse is not over the imgOptions movieclip.
I'm creating a menu system, the text buttons should, on rollover, move all buttons to the left (of the button currently rolled over) 100 pixels, in the gap created a sub menu running vertically will appear which will break into a 2nd horizontal submenu etc. I'm still in the early stages, and have hit a stumbling block, I placed a trace (this); cmd in root of the roll over function then again in each segement of the IF/ELSE loop inside that fuction. The trace CMD in the root of the rollover gives me the feed back _level0.btn1 or 2 or what ever button I have rolled over but the ones inside the IF/ELSE loop all say _level0.btn0 regardless of the button I roll over!
[Code]...
im using the following code:
stop();
btn_arrow_TL.addEventListener(MouseEvent.CLICK,l1top);
function l1top(l1:Event)
{
gotoAndPlay("left_flyout_play_1st");
[Code]...
The first two buttons (btn_arrow_TL and btn_arrow_RL) work... but btn_Home will not work.... it shows up just a few frames later in the timeline, but why would this have any effect on it working or not??? The ActionScript runs the whole length..
I already made some buttons that I was planning on using as a menu for difficulty, easy,medium, hard. The buttons are already made with all the states and graphics, so I wanted to add an event listener so that when you click a button for example easy, if the medium button was at its hit state I would revert it back to up, eg:easyButton.addEventListenere(MouseEvent.CLICK, function(e:event) { mediumButton.gotoAndStop("up") or mediumButton.up
but then I realized there is no propertie or function in the simpleButton class to change the state of the button, I know I can make a movieclip, and do gotoAndStop at the up frame, but is there a way to make it work as a button???
I have a project I've been working on that, when properly coded, has a "main menu" with 4 "doors" (buttons). When the corresponding buttons to these "doors" are clicked, it should go to and play an external .swf file.If that doesn't make sense, think of a DVD menu. You click play movie, it plays the movie. When the movie is over, there's two buttons on that swf file to either play the movie over or go back the main menu, which is an external .swf file (Remember, we go to the movie from the menu, which is a seperate file). So far, the buttons work. The menu works. However, from the movie, at the conclusion, when I click the button to go back to the main menu, it displays the movie clip and the buttons, but none of the buttons work. I'm starting to think it has to do with the fact the main menu was written in AS3 and the movie was made in AS2. If anyone can assist me in being to able to keep both files and still navigate between the two, being able to bring up the menu from the movie and be able to play the movie again, and so on and so on. Here's the code for main menu, which I guess acts as the parent file, and the movie. If I get this to work, I essentially would duplicate the same actions for the other 4 doors, once I complete the environments for them.
Main.Fla/Swf (written in AS3)
(This is the action on the first frame, that has all the buttons. For this question, I'm just trying to properly code for 'Door4', which is the "door" to the movie.)
import flash.display.Loader;
stop();
var myLoader1:Loader=new Loader ();[code].....
Say I have a symbol MyButton, as a button with the 4 special frames. When you mouse-over/mouse-out an instance, I'd like another object to be affected... text in some text box changing, or the item becoming visible, or similar. I know AS3 but I'm a real noob at CS3. I don't really get how actions work in CS3.
View 5 RepliesIs it possible to write code that so when you hit a "next" button, it tells a movie clip to move so far each time it is hit? Same as with the "prev" button moving the opposite way.
View 1 RepliesThis code generates buttons (MC's actually) which get a name and a url from a XML file. The problem is that the url assigned to the buttons is the same for all buttons, namely the last entry of the XML file. I can't seem to figure it out.Here's the XML file:
Code:
<buttons>
<button title="Google">http://www.google.be</button>
[code].....
I have a navigation bar with a series of buttons on it. When you rollover any other these buttons there is and action on them saying :
on (rollOver) {
this.gotoAndPlay("over");
}
on (rollOut) {
[code]....
Now I want to create some AS that when a button is click and disabled and then the user clicks on another button all buttons will reset themselves and play "out" if they were previously clicked (enabled=false)So in the end I am just looking to say "Hey flash if a button 1 is clicked and disbaled and then button 2 is click then button 1 needs to enabled itself and play "out".
Now I'm working on a Website which contains a XML Carousel Gallery, with the coding below.Now this all happens on the homepage. I would like to stop the xml on other frames though. Is there any coding I can use on my Buttons, to stop the XML working while going to another frame?
stop();
var folder:String = "thumbnails/";// a folder for thumbnail files + an XML file
var total:Number;
var radiusX:Number =180;
var radiusY:Number = 10;
[code]...
Im currently trying to code the Login and Register buttons on the main screen of an app prototype to lead to certain frames.The code im using is below, i know this will be an easy fix for most of you,a compile error stating that it expects 2 arguments is coming up.[code]
View 2 RepliesWhat I need is a code that sends the user to a speacific page, everytime that button is clicked. The way I have been trying to do this (which may be wrong) is to set up each page on a different keyframe in the timeline (with stop actions on each one) - surely its now just a matter of adding an action to link each button to their page?
View 2 RepliesHi, whenever I click on my code snippets button in Flash Pro, the output panel gives me a message about a missing bracket at the end of an argument list. In addition, none of the code snippets work. How might I correct it?
View 1 Repliesi need code for swf player.the player consists of play, pause ,stop, next and previous with seek bar and time control.i had try my code which not support my swf ......the code is
function swfLoadedHandler(e:Event):void {
trace("swf loaded");
currentSWF=MovieClip(swfLoader.content);
[code]......
I've got several buttons in a tween (graphic) and a few movieclips in two of the buttons. They all have the same code
[Code]....
but this code works only on buttons, not on movieclips.
Code for assigning actions for buttons trough out xml
View 2 Repliesi need code for swf player.the player consists of play, pause ,stop, next and previous with seek bar and time control.i had try my code which not support my swf.[code]
View 3 RepliesI have a series of buttons, and I want the same code applied to them all, to handle rollover states etc... Normally I'd do this useing registerClass, but in this case the buttons are added to the stage manually so I can't.I could do somehting like this:
Code:
home_btn.onRelease = news_btn.onRelease = about_btn.onRelease = function() {
// do something
[code].....
i'm have a MC that is a nav bar with nested buttons. The buttons themselves are calling on a dynamic text field on my main timeline but I'm unable to have any code from the nested buttons to WORK. I'll include my FLA so you can see what i'm trying to do. I
in jist.have a MC that is a nav bar. It houses buttons. The buttons inside the MC do not respond to code ony the _root timeline or code defined specifically to them. What I am trying to achieve is the nested buttons calling on my dynamic text field and loading outside .txt files.I manipulate the buttons on the main timeline and get the effects i'm looking for but not inside of the MC.
I have been trying to solve this for a week now, sadly to no avail. I need to change the box format that this code puts my buttons into. I would like it just to be one line of buttons.[code]I have tried to change the btn.x to btn.x = i * 100 + 15; which put a second menu up for 1 sec before it disappears and leaves me with the original.
View 2 RepliesI've got a project that currently uses classic dynamic text fields that pull in information from an XML file. The text contains a 'keyword' that's referenced in the XML, that can be situated anywhere in the complete sentence. This keyword needs to be a different colour and font size... but as I said, it can appear anywhere.
Currently this works by getting the keyword from the XML, finding its length, finding the index of where it starts, splicing the main string, and then setting TextFormat to the number of chars in keyword, which changes the font size and colour for just that keyword in the sentence.
This works great for the classic dynamic text boxes. It doesn't however work with TLF text, it just applies the new format to the entire text field. I don't have any experience with TLF text as I've just upgraded to CS5 and now need to make this work in Hebrew.The code snippet for the keyword colour change looks like this:Where screen01Norm & screen01Key are things pulled from XML & screen_01.txt_box_combined is the text field.
var newFormat:TextFormat = new TextFormat();
newFormat.color = 0x319aca;
newFormat.size = 50;
[code]....