ActionScript 3.0 :: Dynamically Declaring Tweens?

Dec 15, 2009

Is there anyway to dynamically declare tweens? This doesn't work (and I was really hoping it would):

Code:
var tweenArray:Array;
for(var try1:int = 0; try1 <100; try1 ++)

[code].....

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ActionScript 3.0 :: Declaring Movieclip Names Dynamically?

Jan 31, 2011

I am trying to create a function, wherein depending on the numeric value of a certain variable, a particular movieclip is loaded into a holder movie clip.This is how I would want the code to work...excuse the syntax as I am not very familiar with Actionscript 3.
 
if(count1 == 1){
 if(count2 == 2){
holder.addChild("nameofclip"+count1+"secondpartofname"+count2);[code]...

Also, can I create classes dynamically in a similar manner?

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ActionScript 3.0 :: Flash Dynamically Declaring/accessing Objects?

Dec 8, 2010

So heres my code in my main game loop:

Code:
if (! initialized)
{
for (var c = 1; c < 1000; c++)

[Code].....

The error given is "1120: Access of undefined property particle4." However, everything traces correctly, but the individual particles cannot be accessed outside of the loop. Eventually I want to add the next particle at the mouse position on every click, but obviously I can't do that without being able to access the individual particles. I also read about having to use getChildByName() to access names set in AS3, but I haven't been able to get that to work either.

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ActionScript 3.0 :: Tweens And Dynamically Added MovieClips

Jul 20, 2011

I have a question about Tweening for dynamically added movie clips: In Main.as constructor file I added a movie clip:
addChild (new Arrow());
in Arrow.as I want the new arrow to tween as soon as it is added by Main.as file.

To do so, in Arrow.as I put this code:
import fl.transitions.Tween;
mport fl.transitions.easing.*;
...
private function onAddedToStage(event:Event):void {
tween= new Tween (this, "x", Regular.easeInOut, x, 400, 60, false);
}

But "this" seems not to work because the file simply adds my movie clip to the stage without tweening or error messages. What I should put instead of "this" in the Arrow.as? Or any other options to tween this movie clip?

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ActionScript 3.0 :: Replace The Tweens With Flash's Built-in Tweens

Jan 2, 2012

When I want to ask for a small fee for my app, I'm not allowed to use TweenLite. So I started thinking I could probably replace the tweens with Flash's built-in Tweens. BUT I'm also using rotationY. Flash doesn't support this as far as I know. Are there Tween engines out there with a copyleft?

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Professional :: Tweens Affect Other Tweens?

Jul 13, 2010

I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons.Everything is working fine until I include a 3d tween animation of a hanging sign.it doesn't have any action script - just a 3d tween where the sign swings however once I include it in the slide show, the whole thing goes crazy:The fade in and out of tweens don't work.sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded... can someone please helpe me and point me in the right direction of where to even start trouble shooting it?  The problem is that it acts as if there was some kind of script added however there's no action script included in the hanging sign.

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Tweens Affect Other Tweens In CS4?

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I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons...

Everything is working fine until I include a 3d tween animation of a hanging sign.. it doesn't have any action script - just a 3d tween where the sign swings... however once I include it in the slide show, the whole thing goes crazy:

The fade in and out of tweens don't work... sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded.. The problem is that it acts as if there was some kind of script added.. however there's no action script included in the hanging sign..

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CS3 Declaring A Variable?

Dec 14, 2011

What I want to achieve is pretty basic: I have an input text with instance name (contact_date) and I want the information the user enter in this input field to be kept in a variable that I can reuse later on in my movie.

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ActionScript 2.0 :: Declaring A Tie?

Sep 30, 2005

Code:
if (teamA>teamB) {
gotoAndPlay("teamA_wins", 1);
//playerOne wins

[code]....

this is the code i am using if i wanted to add in the effect of a tie, what would the code be for that. i am thinking it might be

Code:
if (teamA>teamB) {
gotoAndPlay("teamA_wins", 1);
//playerOne wins

[code]....

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Declaring Variables In Flex?

Feb 25, 2011

I found this in an ActionScript class in flex.

protected::valueMin know what this exactly means. at the outset, I dont see any type declaration. I am a newbie in flex.

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ActionScript 3.0 :: Use A Variable When Declaring It?

May 28, 2010

I have 26 buttons in my library named BUTNA, BUTNB, BUTNC, etc. all the way to BUTNZ.

I want the script to pick a random button from the library and place it on the stage.

I am probably doing this wrong, but I am lost.In my script, I need the variable btnp1 in place of BUTNZ in line 8.I don't know how to do this.[code]...

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ActionScript 3.0 :: Declaring Variables Only Once

Dec 27, 2009

I have a simple math game where the user enters his answer and clicks a button. The problem I am having is that if the answer is wrong, the numbers in the question do not change on the screen but but in the actionscript, the variables being used to check the answer change. How do I get the variables to stay the same when the user's answer is wrong? Not redeclare all of the variables.

Code:
var num1:uint = Math.Random()*1000;
var num2:uint = Math.Random()*1000;
var sum1:uint = num1 + num2;

[Code].....

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ActionScript 3.0 :: Declaring Multiple Variables?

Dec 21, 2011

I want to declare on multiple numerated variables like this:
 
var myVar1;
var myVar2;
 
But I don't want to do this manually for every variable instance but automatically, so I need a way to instruct the compiler to declare by himself on every variable and to numerate them automatically.
 
So hopefully I explained myself well, I wanted to know if there is such way to do this?

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ActionScript 3.0 :: Create An Instance With Out Declaring It?

Jan 19, 2012

If you declare an instance of an object with out assigning it a variable, does it stay in memory or does flash automatically garbage collect it?  For example if I just keep using new Date().getTime() to update a persons time from his/her system clock with out assigning it a variable will instances of Date() objects just keep piling up in memory or is it ok to do this?

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Actionscript 3 :: Declaring A String With Quotes

Nov 18, 2010

How can I declare a string with quotes in Actionscipt 3 like this:var str1:String="(SayText "Hello world.")";

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Flex :: Declaring Buttons In Code?

Dec 23, 2010

How to declare the buttons in the following AS code What is the library that needs to be included

package
{
public class caml extends Sprite

[code].....

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ActionScript 3.0 :: Declaring Loader Instance Name

Feb 6, 2009

I have a question about assigning instance names. How do I set a Loader's instance name so I can refer to it outside of the function (without using event.target or event.currentTarget or event.target.name)? Here's an example...I'm writing this on the fly...

[Code]...

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ActionScript 3.0 :: Declaring A Multidimensional Array?

Sep 7, 2009

how to declare a mulitidimensional array in AS3?

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ActionScript 3.0 :: Declaring A Variable On A Sprite?

Sep 22, 2009

in as2 you used to be able to just declare a variable on a movieclip something line myMC.newvar= "something". this does not seem to work in as3 I get undefined property. Am I missing something on how to dynamically declare variables to sprites and movieclips?

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ActionScript 3.0 :: Error When Declaring Variable

May 18, 2010

I'm trying to trigger a public var which is located in an external class but can't trigger them from my Main class.[url]...

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ActionScript 3.0 :: Declaring And Populating 2D/3D Vectors?

May 30, 2011

I'm trying this for creating and populating a 2D Vector of Integers:

Code:
var vector2D:Vector.<Vector.<uint>> = new Vector.<Vector.<uint>>
[
new <uint>[1, 2, 3, 4, 5, 6, 7, 8, 9],
new <uint>[10, 11, 12, 13, 14, 15, 16, 17, 18]
];

And well, that's not working...For this program I'm working on I'll also need to declare and populate a 3D vector.

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ActionScript 3.0 :: Declaring A Movieclip Public?

Jun 16, 2011

I have this little flash movie, that goes full screen when you launch it, there's a big button in the middle that says "Press here", when you press it the screen goes black, and a movie starts playing.

When I run this NOT in fullscreen it works like a charm. The problem is though when I run it in fullscreen it freezes a frame before the movie.

Here's the error I get when debugging: ReferenceError: Error #1056: Cannot create property ryt on flash.display.Stage.

From what I googled I understood that this was caused because somehow the movie clip is set to private, and flash can not access it.

The solution is to declare this movie clip public.

That's where my AS3 knowledge ends, I tried "public var ryt;" but then it says I have to declare this in some package.

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Actionscript 3.0 :: Error While Declaring Same Variable Twice

Mar 13, 2009

I have several movieclips that I exported to actionscript from the library (c01,c02,c03,...)In the actions I have a conditional that checks a variable and depending on the variable provided I want to create a new instance of that movieclip. For example if cityY==1 then I want to create a new c01.

I tried with conditional and with a switch/case but I get an error declaring the newCity variable more than once.[code]...

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ActionScript 2.0 :: Declaring Speed Var For OnEnterFrame

Sep 23, 2005

I know how to easeIn a movieClips property using something like:
this._x+=(Xvalue-this._x)/5 so it gradually slows down.
But what would I use to make it start slow then speed up?

I am guessing something like:
Code:
var speed =20
this.onEnterframe=function(){
this._x+=(Xvalue-this._x)/speed
speed--
if(Math.abs(Xvalue-this._x)<1{
this._x=Xvalue
speed=20
delete this.onEnterFrame
}}
But trying this on multiple mcs and it goes wack because speed is constantly changing. How can I declare the speed var for each onEnterFrame?

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ActionScript 2.0 :: [f9] Declaring An Instance Of Each Class?

Mar 17, 2007

This will sound odd, but I would like to find a way for Flash to declare one instance of each class inside a package. That is to say, if a package com.rezmason.stuff contains five classes, some code makes an instance of each class in an array; but if, later on, I take out two classes, that same code only makes an instance for each of the three remaining classes within the package. Later still, if I add seven classes, the same code makes an instance fore each of those ten classes.

I doubt that this is possible, but I figured that if anyone would know, it would be you folks. Code with this kind of flexibility would greatly simplify managing the code in a project that frequently has classes being added, removed and swapped. If anyone has an idea, I'd like to hear it.

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ActionScript 2.0 :: What Rules Are For Declaring Variables

Sep 17, 2007

I was wondering what the rules are for declaring variables which you would increment say in an for loop. I tried to declare a variable outside the for loop, and then increment it within the loop but that didn't work.

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ActionScript 2.0 :: What Is The Difference Between Declaring A Variable

Jul 14, 2008

What is the difference between declaring a variable like this: variable = 1; and declaring it like this: var variable:Number = 1? Why is it better to use the second way?

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ActionScript 3.0 :: Declaring Variables With A For Loop?

Nov 21, 2010

I want to declare 8 variables at the class level like this:

Code:

private var graphicDesign1:Sprite;
private var graphicDesign2:Sprite;
private var graphicDesign3:Sprite;
private var graphicDesign4:Sprite;

[code]....

But I would like to do it with a for loop. Is that possible? If so i'm doing it wrong this is what I have.

Code:

for(var i = 1; i < 9; i++){
private var +"graphicDesign"+i:Sprite;
}

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ActionScript 3.0 :: Declaring Dynamic Vars Locally?

Jul 23, 2009

Although I have a long experience with AS2, I am just stepping in AS3 now. As should be expected, I have bumped a few issues here and there, that really puzzles me.

One of them is the way to correctly name a variable dynamically. In AS2, as far as I know the only way to do that is with _root, like that:

Code:
for (var z=0;z<=5;z++)
_root["myvar"+z] = z;

I have used quite the same way to do that in AS3, like that:

Code:
for (var z=0;z<=5;z++)
root["myvar"+z] = z;

However, it doesnt seem to be too good, because it just allows me to create global variables. What if I want to create local vars into the function? I tried to remove the "root" and use "var" statement but ActionScript doesnt like that (it tells me that there is an identifier missing before the left bracket):

Code:
for (var z=0;z<=5;z++)
var ["myvar"+z]:Number = z; // Flash yelds when I try that!

What is the trick to do that... or simply THERE IS NOT a way to do that, but always declare dynamic vars as public??

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ActionScript 3.0 :: Returnig An Array And Declaring A Function?

Jul 25, 2009

why can't i get a return value from this function because i need those values to reset a image to it's previous position.

PHP Code:

Cam.addEventListener(MouseEvent.ROLL_OVER,animIn);
trace(animIn); // here is where i got a problrm
function animIn(evtObj:MouseEvent):Array {[code].......

why i can't do it like that what i mean is why i can't declare this function that way because when i do the fallowing error occur:Ereor #1063

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