ActionScript 3.0 :: Create An Instance With Out Declaring It?

Jan 19, 2012

If you declare an instance of an object with out assigning it a variable, does it stay in memory or does flash automatically garbage collect it?  For example if I just keep using new Date().getTime() to update a persons time from his/her system clock with out assigning it a variable will instances of Date() objects just keep piling up in memory or is it ok to do this?

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I have a question about assigning instance names. How do I set a Loader's instance name so I can refer to it outside of the function (without using event.target or event.currentTarget or event.target.name)? Here's an example...I'm writing this on the fly...

[Code]...

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Mar 17, 2007

This will sound odd, but I would like to find a way for Flash to declare one instance of each class inside a package. That is to say, if a package com.rezmason.stuff contains five classes, some code makes an instance of each class in an array; but if, later on, I take out two classes, that same code only makes an instance for each of the three remaining classes within the package. Later still, if I add seven classes, the same code makes an instance fore each of those ten classes.

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ActionScript 3.0 :: Create A Class That Can Be Reused By Declaring The Class Only Once In Fla File

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I have been practicing and trying to understand how classes work and I was wondering if it is possible to create a class that can be reused by declearing the class only once in my fla file. Rightnow I create an instance of the class than I asign it to a MovieClip the problem is that I can only use it once and if I want to use it again I have to create another instance of the same class, something like this.

[Code]....

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Create An Instance From A Library Object?

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using AS to draw a shape, or loading in external files to a MC, etc. Basically, they're all overcomplicating it, as far as I'm concerned.

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I am trying to get up to speed on AS3.

I am trying to dynamically create a number of click buttons based on the content of an XML file.

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Code:

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[code]...

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I'm trying to write code that will dynamically add a falling leaf to a tree sprite every so-odd frames. But try as I might, I can't get the little retard to appear.[code]...

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basically, I am trying to create an instance at the correct position. I understand that I will have to utilize globalToLocal() and/or localToGlobal() to get relevant positions, but for some reason, I can't position the instance at the correct location. here is the codes:

parent class:

Code:
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Bullet class:

Code:
x = localToGlobal(new Point(pX, pY)).x;
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pX and pY are the arguments for the Bullet Class. When I do this, it is shifted over 100, so the absolute position being x = 200, y = 200, and the local position being x = 100, y = 100.

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ActionScript 3.0 :: Java Allows A Class To Create An Instance Of Itself?

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I am learning JAVA, and of course I am naturally comparing it to AS3. I've noticed that JAVA classes have the ability to create instances of themselves:JAVA:

Code:
// JAVA example
public class Cube

[code].....

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ActionScript 2.0 :: (OOP) Create An Instance Of A Class By Name (String)?

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In as simple an example as I can think of, I have two classes: Dog and Cat. Both are subclasses of Animal, in this stupid example... I know how to create instances of both, however I don't know how to dynamically create them by name from a string. It would be something like...

[Code]...

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IDE :: Create A New Movieclip Instance Of Letter1 Onto The Stage?

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i am trying to create a new movieclip instance of Letter1 onto the stage,at the moment if i put

Code:
mc = new Letter1();

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TypeError: Error #1007: Instantiation attempted on a non-constructor.
at flashgame_fla::MainTimeline/gameEngine()

[code]...

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