CS3 Declaring A Variable?

Dec 14, 2011

What I want to achieve is pretty basic: I have an input text with instance name (contact_date) and I want the information the user enter in this input field to be kept in a variable that I can reuse later on in my movie.

View 2 Replies


Similar Posts:


ActionScript 2.0 :: Whats The Correct Syntax For Declaring A Variable Thats Name Changes According To A Different Variable

Dec 21, 2007

I'm trying to do something like this:

[Code]....

whats the correct syntax for declaring a variable thats name changes according to a different variable.

View 2 Replies

ActionScript 3.0 :: Use A Variable When Declaring It?

May 28, 2010

I have 26 buttons in my library named BUTNA, BUTNB, BUTNC, etc. all the way to BUTNZ.

I want the script to pick a random button from the library and place it on the stage.

I am probably doing this wrong, but I am lost.In my script, I need the variable btnp1 in place of BUTNZ in line 8.I don't know how to do this.[code]...

View 4 Replies

ActionScript 3.0 :: Declaring A Variable On A Sprite?

Sep 22, 2009

in as2 you used to be able to just declare a variable on a movieclip something line myMC.newvar= "something". this does not seem to work in as3 I get undefined property. Am I missing something on how to dynamically declare variables to sprites and movieclips?

View 6 Replies

ActionScript 3.0 :: Error When Declaring Variable

May 18, 2010

I'm trying to trigger a public var which is located in an external class but can't trigger them from my Main class.[url]...

View 2 Replies

Actionscript 3.0 :: Error While Declaring Same Variable Twice

Mar 13, 2009

I have several movieclips that I exported to actionscript from the library (c01,c02,c03,...)In the actions I have a conditional that checks a variable and depending on the variable provided I want to create a new instance of that movieclip. For example if cityY==1 then I want to create a new c01.

I tried with conditional and with a switch/case but I get an error declaring the newCity variable more than once.[code]...

View 1 Replies

ActionScript 2.0 :: What Is The Difference Between Declaring A Variable

Jul 14, 2008

What is the difference between declaring a variable like this: variable = 1; and declaring it like this: var variable:Number = 1? Why is it better to use the second way?

View 4 Replies

ActionScript 2.0 :: Declaring Strings And Numbers In A Variable

Jun 25, 2009

Im using a tween engine, and its syntax for use is as follows::

[Code].....

How can I write "_x",100,1,"easeout",0,callback as a string?? I have tried to put "these" around the text. The problem seems to be that "_x" and "easeout" which are effectively strings inside the string! -- but for the tween engine to work - I need to declare that.

View 2 Replies

IDE :: Declaring Dual Object/variable Type?

Oct 23, 2009

I'm trying to find information in how or if it it possible to declare a Variable Type that can accomodate 1 of 2 different Types In this particular case I'd like to set a Variable able to accept either Integrals or Strings I know i Can use a wildcard as below and it works, but it also allows for any other type to be added.

private var _destination:*;

My first Thought was something like this

private var _destination:String^int;
private var _destination:String|int;

Unfortunatly this does not work

View 4 Replies

ActionScript 2.0 :: Flash8 Declaring A Unique Variable In A Function

Mar 18, 2009

I'm trying to create a unique variable and reference to it with myRewind for some button functions.

I'm trying to create this rewind+variable as the unique identifier but it just seems to be using myRewind as the variable and overwriting it.

Code:

//Setup subsection rollovers
function createRollover(myContainer, rollName) {
btnName = rollName+"_btn";
mcName = rollName+"_mc";

[Code]....

View 2 Replies

ActionScript 2.0 :: Correct Syntax For Declaring A Variable Within A Loop?

Mar 25, 2007

Whats the correct syntax for declaring a variable within a loop? Something like this:[code]

View 1 Replies

ActionScript 3.0 :: Send A Value From One Of My Xml Nodes (<marker>) By Declaring It In A Function 'showData' As A Variable 'XMLMarker'?

Jul 30, 2009

I am trying to send a value from one of my xml nodes (<marker>) by declaring it in a function 'showData' as a variable 'XMLMarker'. If I trace this value (XMLmarker) it returns the right data found in the node <marker> (which is 'myMarker_mc'). However, I need to tell the stage that myMarker_mc is a MovieClip...please see the 'PROBLEM' stated in the code below.

[Code]....

View 0 Replies

ActionScript 3.0 :: Declaring A Variable In A Function: Either The Function Or The EventListener - Doesn't Work

Nov 27, 2009

I have a set of Cue Points in an FLV I'm playing. It's an interactive quiz, so the idea is that flash will change a variable, theAnswer, to a different letter depending on which question it is. The answer to question 1 is B, question 2 is D, etc. Either the cue point event listener isn't working, or else it is working and Flash isn't declaring the variables. 1120: Access of undefined property theAnswer. I literally can't find a single problem with my code. I have an almost identical Event Listener further down which works.

[Code]...

View 4 Replies

ActionScript 3.0 :: Function Returning Array And Declaring A Function With Event And Variable?

Jul 27, 2009

is it possible to declare function this way

ActionScript Code:
function startShake(e:MouseEvent, num1, num2):void

what i mean is it possible to send to the function not only en event but also a variable and a second question how can i access

ActionScript Code:
function stopShake(e:MouseEvent):Array

this array that function return.

View 1 Replies

ActionScript 2.0 :: Use "_root" When Declaring A Variable?

Feb 10, 2010

i want to access variables from within movie clips, and my question is, when declaring variables from the root, is it necessary to add the _root? e.g.:

Code: var _root.imgSource:String = "img001.jpg"; or would it be sufficient to declare the variable in the root timeline, then refer to it in child clips as _root.imgSource?

View 7 Replies

ActionScript 3.0 :: Declaring A Variable Inside A Function To Use Outside The Function?

May 5, 2011

I want to create a vector, then call a function that populates that vector with arrays. Fine. The only catch is the function itself will declare new array variables to put into the vector, but are these new array variables private to the function only?e.g. something like this

ActionScript Code:
public var vec:Vector.<Array> = new Vector.<Array>();
private function populateVec():void {

[code]....

Is this "kosher"? a was declared in the private function but added to something outside the function..?

View 4 Replies

Actionscript 3 :: Declaring Variable In Loop Or Before Loop?

Nov 9, 2010

Should I declare the _mcContainer var before the loop or no? (performance increase?)

for(var i:uint = _startIndex; i <= _endIndex; ++i){
var _mcContainer:MovieClip = _mcParent["i_" + _position];
}

[Code]....

View 1 Replies

ActionScript 2.0 :: Declaring A Tie?

Sep 30, 2005

Code:
if (teamA>teamB) {
gotoAndPlay("teamA_wins", 1);
//playerOne wins

[code]....

this is the code i am using if i wanted to add in the effect of a tie, what would the code be for that. i am thinking it might be

Code:
if (teamA>teamB) {
gotoAndPlay("teamA_wins", 1);
//playerOne wins

[code]....

View 1 Replies

Declaring Variables In Flex?

Feb 25, 2011

I found this in an ActionScript class in flex.

protected::valueMin know what this exactly means. at the outset, I dont see any type declaration. I am a newbie in flex.

View 2 Replies

ActionScript 3.0 :: Declaring Variables Only Once

Dec 27, 2009

I have a simple math game where the user enters his answer and clicks a button. The problem I am having is that if the answer is wrong, the numbers in the question do not change on the screen but but in the actionscript, the variables being used to check the answer change. How do I get the variables to stay the same when the user's answer is wrong? Not redeclare all of the variables.

Code:
var num1:uint = Math.Random()*1000;
var num2:uint = Math.Random()*1000;
var sum1:uint = num1 + num2;

[Code].....

View 1 Replies

ActionScript 3.0 :: Declaring Multiple Variables?

Dec 21, 2011

I want to declare on multiple numerated variables like this:
 
var myVar1;
var myVar2;
 
But I don't want to do this manually for every variable instance but automatically, so I need a way to instruct the compiler to declare by himself on every variable and to numerate them automatically.
 
So hopefully I explained myself well, I wanted to know if there is such way to do this?

View 2 Replies

ActionScript 3.0 :: Create An Instance With Out Declaring It?

Jan 19, 2012

If you declare an instance of an object with out assigning it a variable, does it stay in memory or does flash automatically garbage collect it?  For example if I just keep using new Date().getTime() to update a persons time from his/her system clock with out assigning it a variable will instances of Date() objects just keep piling up in memory or is it ok to do this?

View 6 Replies

Actionscript 3 :: Declaring A String With Quotes

Nov 18, 2010

How can I declare a string with quotes in Actionscipt 3 like this:var str1:String="(SayText "Hello world.")";

View 3 Replies

Flex :: Declaring Buttons In Code?

Dec 23, 2010

How to declare the buttons in the following AS code What is the library that needs to be included

package
{
public class caml extends Sprite

[code].....

View 1 Replies

ActionScript 3.0 :: Declaring Loader Instance Name

Feb 6, 2009

I have a question about assigning instance names. How do I set a Loader's instance name so I can refer to it outside of the function (without using event.target or event.currentTarget or event.target.name)? Here's an example...I'm writing this on the fly...

[Code]...

View 3 Replies

ActionScript 3.0 :: Declaring A Multidimensional Array?

Sep 7, 2009

how to declare a mulitidimensional array in AS3?

View 2 Replies

ActionScript 3.0 :: Declaring And Populating 2D/3D Vectors?

May 30, 2011

I'm trying this for creating and populating a 2D Vector of Integers:

Code:
var vector2D:Vector.<Vector.<uint>> = new Vector.<Vector.<uint>>
[
new <uint>[1, 2, 3, 4, 5, 6, 7, 8, 9],
new <uint>[10, 11, 12, 13, 14, 15, 16, 17, 18]
];

And well, that's not working...For this program I'm working on I'll also need to declare and populate a 3D vector.

View 9 Replies

ActionScript 3.0 :: Declaring A Movieclip Public?

Jun 16, 2011

I have this little flash movie, that goes full screen when you launch it, there's a big button in the middle that says "Press here", when you press it the screen goes black, and a movie starts playing.

When I run this NOT in fullscreen it works like a charm. The problem is though when I run it in fullscreen it freezes a frame before the movie.

Here's the error I get when debugging: ReferenceError: Error #1056: Cannot create property ryt on flash.display.Stage.

From what I googled I understood that this was caused because somehow the movie clip is set to private, and flash can not access it.

The solution is to declare this movie clip public.

That's where my AS3 knowledge ends, I tried "public var ryt;" but then it says I have to declare this in some package.

View 4 Replies

ActionScript 2.0 :: Declaring Speed Var For OnEnterFrame

Sep 23, 2005

I know how to easeIn a movieClips property using something like:
this._x+=(Xvalue-this._x)/5 so it gradually slows down.
But what would I use to make it start slow then speed up?

I am guessing something like:
Code:
var speed =20
this.onEnterframe=function(){
this._x+=(Xvalue-this._x)/speed
speed--
if(Math.abs(Xvalue-this._x)<1{
this._x=Xvalue
speed=20
delete this.onEnterFrame
}}
But trying this on multiple mcs and it goes wack because speed is constantly changing. How can I declare the speed var for each onEnterFrame?

View 5 Replies

ActionScript 2.0 :: [f9] Declaring An Instance Of Each Class?

Mar 17, 2007

This will sound odd, but I would like to find a way for Flash to declare one instance of each class inside a package. That is to say, if a package com.rezmason.stuff contains five classes, some code makes an instance of each class in an array; but if, later on, I take out two classes, that same code only makes an instance for each of the three remaining classes within the package. Later still, if I add seven classes, the same code makes an instance fore each of those ten classes.

I doubt that this is possible, but I figured that if anyone would know, it would be you folks. Code with this kind of flexibility would greatly simplify managing the code in a project that frequently has classes being added, removed and swapped. If anyone has an idea, I'd like to hear it.

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved