ActionScript 3.0 :: Hit Testing Objects In Array
Nov 25, 2011
I'm having a serious problem with looping through an array. I'm trying to hitTestObject every MC in an array against every other MC in that array.The issue is that in my hitTestObject statement, if obviously looks at only 2 elements at a time.When 2 MC's touch, I set a property called "Touching" to true.The problem is these are moving MCs and at any given time only 2 out of 3 are touching.So what's happening is:The loop runs once testing Array[0] and Array[1].Say those are touching.It sets their "Touching" properties to true(thats what I want).THEN, it runs again testing Array[1] and Array[2], and finds that they are NOT overlapping.It this process it sets both of their "Touching" properties to false, EVEN THOUGH one of them may be overlapping a different array object.I want to individual set the "Touching" property for each array object.Right now these properties are getting overwritten even though 2 out of 3 objects are actually overlapping.[code]
View 4 Replies
Similar Posts:
Jan 24, 2011
I have a new flash with several objects(classes) created in as3.They are called Ball1,Ball2,Ball3 and are of type Ball.I wish to be able to insert them into an array and have the array loop test them all against each other like eg. array[i].interact(array[i+1]) and so forthAdditional things I'ld like are:Making sure an object isnt tested against itself,removing objects from an array.sorting the array(if neccessary).adding new objects to the array
View 10 Replies
Nov 24, 2011
I am making a simulation that involves particles dynamically added to the stage (lots of circles). When these circles collide (which are actually movieclips) they need to rebound (momentum switched). I have no problem with the physics but do not know how to efficiently check for collisions. It boils down to being able to 1) Check if a particle is colliding and 2) Getting which other particle (object) is involved in the collision?
I would ideally like particles to be able to check for their own collisions and adjust their own momentum, not just some meaty Render() function running on every frame. How could this be done?
View 3 Replies
May 12, 2010
Is there a method for testing when a shared object has finished loading?because as you can see i have a considerable amount of variables to load, and they don't always load in time.causing many glitches.
ActionScript Code:
wep=saves.data.wep;
backupwep=saves.data.backupwep;
[code]......
View 0 Replies
Oct 14, 2006
I'm writing a general physics engine and I've come across the problem I've always had with flash. So far all my hittests in my physics engine have been calculated by using x/y coordinates and the 2 objects dimensions. This has worked fine for the objects so far because they have been very square-ish and do not rotated. How ever now I am trying to detect if 2 rotated objects are hitting. How can I do this ? I would really like to avoid using any .hitTest() functions.
View 5 Replies
Nov 27, 2011
I'm trying to create a sort of tree diagram such that, if you click on one of the circles, its child circles spread outward with some degree of randomness from the original circle, connected by lines. I have this working, but now what I want to do is make sure that none of the circles collide with each other and none of the lines criss cross. You can see the screenshot for what is currently happening. My code is below. How do I change this code so that it checks for collisions and avoids them? I've read up on flash's hitTestObject command, but that only works in the context one object to another. I want to test for one object contacting any display object.
import com.greensock.TweenMax;
var sw = stage.stageWidth;
var sh = stage.stageHeight;
[Code].....
View 2 Replies
May 20, 2010
I use this pattern to test for undefined and null values in ActionScript/Flex :
if(obj) {
execute()
}
Unfortunately, a ReferenceError is always thrown when I use the pattern to test for child objects :
if(obj.child) {
execute()
}
ReferenceError: Error #1069: Property child not found on obj and there is no default value.Why does testing for child objects with if statements throw a ReferenceError?
View 3 Replies
Feb 2, 2011
I basically need to scale an object up when the user rollsover the button which I have created dynamically already and I need to make sure the object is fully scaled up before I can allow the user to scale it back down again.Ive tried putting 2 tweens (x and yscale) into a function but not sure how to check if the tweens have finished. Im assuming if I check the function is complete it wont take into consideration the tweens may still be running.
View 0 Replies
Apr 27, 2010
I have an array of temporary objects created in a for loop. The objects are of type class "Tile", a class I created. However, it appears that whenever I create a lot of tiles in the for loop, the program slows down indefinitely.
While the array is whiped at a later trigger point, I am thinking that perhaps these Tile objects are not being erased from memory. They are being created on the fly in a for loop, and the array is being reset to "array = []".
Are the objects still in memory or are they cleaned up when the array is set to []?
View 3 Replies
Jun 10, 2011
I have a service which returns an Array of ObjectProxy objects. I would like to cast this to a custom object (a value object) and create an ArrayCollection. How can I do this?ited:I am using Django and PyAMF for the backend. I had to write a custom SQL query and I am wrapping the resulting records in ObjectProxy and sending the whole result as an ArrayCollection.Here is my client side code:
[ArrayElementType("SessionVO")]
[Bindable]
private var _list:ArrayCollection;
[code]....
View 2 Replies
Dec 18, 2011
Is this the correct, most efficient way to recycle objects when creating an array of objects?
package com {
public class CreateList extends MovieClip {
//this is the object I will be recycling
private var newProperty:PropertyRow;
//this is the array I will use to reference the objects
[Code]...
View 2 Replies
Oct 17, 2011
iSo let's say I have three different arrays of objects, and I want to combine them into one sorted array. I want the order to be such that the items from each array are evenly distributed throughout the sorted array.
If there were 3 xItems, 3 yItems, and 3 zItems, the sorted array would have this order: x, y, z, x, y, z, x, y, z
HOWEVER, even if the arrays are differing lengths, I still need to make them alternate as much as possible. If there were 6 xItems, 4 yItems, and 2 zItems, the sorted array should have this order: x, y, x, y, x, z, x, y, x, y, x, z
View 1 Replies
Jul 13, 2010
I'm passing a Javascript Array() to Flash via FlashVars but Flash complains. Can you guys point me what am I doing wrong here?
javascript code
// array with the user defined cities
var usercities = new Array(
[code]......
View 3 Replies
Feb 4, 2010
i have two arrays of DesplayObjects and i want to add all the objects in the second array to the end of the first array, i knew that i just can just do a loop and puch em into the array, but i wondered if there was a simple function for doing this?
View 3 Replies
Sep 2, 2010
I have a Array of objects which is something like this :
SomeObject (Array)
[0] (object)
id = 1
[code].....
View 4 Replies
Nov 30, 2010
I have declared an Array as a new Array(); I would like to push objects into that array but have a text field read back the array minus the commas that are pushed by user interaction (from numbered buttons).
For example, if the user pushes button 1 then button 4 then button 8 I would like the array to read in the text field 148 instead of 1,4,8 .
View 7 Replies
Oct 6, 2010
I am wanting to get an array of objects from a get statement in a class.Now I get this to work so i am just checking if this is the best way to do it.
Over 3 classes
//class3 public function get xVal():int { return img1.x; } // END GET _myProperty
//class2 public function get getEnemy():Array { return myEnemyList; } // END GET _myProperty
/class1- calling class var enemyItem:Array = [];
myEnemy.moveEnemy(); enemyItem=myEnemy.getEnemy;
View 1 Replies
Jan 17, 2010
Please see below:
ActionScript Code:
for (x = 0; x < room_sizex; x++)
{
[code]......
View 0 Replies
Aug 10, 2011
I have is a simple game and when the player picks up 10 objects I would like an enemy to spawn and start chasing the player (the player is attatched to the mouse), after another 10 objects another enemy spawns and so on. This keeps going until any one of the enemies chasing "hits" the player, and then I would like all the enemies that are on the screen to travel off screen at the same location, ready to start over again.
I'm using tweener generally in the game so far for movement of things.I understand I'll need to use an array to create more duplicates of my enemy movieclip? And push one every time 10 objects are picked up.What I can't do is the code to hitest any one of the spawned enemies, I think only one perhaps-the last or first created is ever affected. I've seen others with a similar problem but not quite the same so I haven't found a solution. I'm sure its very simple.
View 4 Replies
Jan 9, 2012
Is it possible to put objects that get the same EventListener in an array so instead of saying
object1.addEventListener(MouseEvent.MOUSE_DOWN, functionName);
object2.addEventListener(MouseEvent.MOUSE_DOWN, functionName);
I can say
allObjects.addEventListener(MouseEvent.MOUSE_DOWN, functionName);
View 1 Replies
Apr 4, 2009
I need to declare an array of objects in as3. Does anybody know the code?
View 7 Replies
Sep 18, 2009
Trying to re-sort an array of objects from:
var arr:Array = new Array({num:0},{num:1},{num:2},{num:3})
to
var arr:Array = ({num:0},{num:3},{num:1},{num:2})
View 2 Replies
Jul 16, 2009
I've successfully access a web service in as3 and pulled the xml from it into a large array of objects
ie
Code:
array
object
array
[Code].....
This has to be accessed at a later point by the UI in order to build itself. I can't figure out how to create a loop or method or whatever to access this array.
I need several ways of accessing it, so maybe I'm thinking of a method called accessSpecificItem(propertyName:String); <- to set up each UI item traceOutAllItems(arrayName:Array); <- for testing countNumberOfItems(arrayName:Array); <- for the UI to figure out how many items it needs to build
View 3 Replies
Jul 21, 2009
PHP Code:
var nc = 25;
var vd = 80;
[code].....
View 6 Replies
Aug 12, 2009
I have got an array of objects, each with properties, plus those objects have sub objects.
Example
Code:
Array[0]
Object.id = 0
Object.name = fish
Object.Array[0]
object.id = 0
object.variety = red tetra
[Code] .....
So now it will go through every item in the array and work filterArray on it, but where to proceed from here?
View 4 Replies
Sep 14, 2009
I'm creating randomly moving boxes. And when one box touches another one something happends. The code below is something i've done but the problem is that when the for loop goes trought the array the box hits itself.[code]
View 1 Replies
Jul 11, 2010
how do I remove objects, in this case of the LoadingItem type loaded by Bulkloader from an array that I've put them in, so that they are being cleared from memory. It doesn't seem to be sufficient to use removeAll or even clear the bulkloeader instance,
View 1 Replies
Feb 23, 2009
I have a utility function:
function removeFromArray(item:Object, arr:Array):Object {
for(var i:uint = 0; i < arr.length; i++) {
if(item == arr
[Code]....
This function searches through an array and sees if an item exists in it, if it does, it removes it and returns a reference to that item.
This works fine for most things. But I just ran into a problem where I need to remove an array from an array.
so my array looks like this [ [item1a, item1b], [item2a, item2b] ]; and i need to remove [item1a, item1b] from it. But passing in the the array to remove and the full array to remove it from does not work because i guess of the casting to an object in the parameters list. Can the functionality i want be used? if so how?
View 1 Replies
Feb 25, 2010
I've created a for loop to do the following:add instances of button MovieClip from library to stagename the instances via name propertyadd instance names to array for later referenceadd event listenershese 4 steps are working peachy, however, I'm having troubles referencing these instances later on through my code. I'm pretty sure that the problem is in my data types not matching, but I'm not sure how to fix it.
var menuBtn:mc_menuBtn;var menuBtnList:Array = new Array();
for(var b:int = 0; b < numFiles; b++){ //add instances to stage menuBtn = new mc_menuBtn(); testClip.addChild(menuBtn); //adding button instances to
[code].....
View 5 Replies
Sep 6, 2010
I found a good class to convert XML to Array of Objects just like SimpleXMLSecoder do in flex.
The problem is the class does not convert it to array if there is only 1 node. I tried to modify it without success.
e.g.
[PHP]import eu.rotundu.xml.*;
var s:SimpleXMLDecoder = new SimpleXMLDecoder(true);
/*var list:XML = <books> <book publisher="Addison-Wesley" name="Design
[Code]....
View 2 Replies