Actionscript 3 :: Hit Testing On Many Objects Flash?

Nov 24, 2011

I am making a simulation that involves particles dynamically added to the stage (lots of circles). When these circles collide (which are actually movieclips) they need to rebound (momentum switched). I have no problem with the physics but do not know how to efficiently check for collisions. It boils down to being able to 1) Check if a particle is colliding and 2) Getting which other particle (object) is involved in the collision?

I would ideally like particles to be able to check for their own collisions and adjust their own momentum, not just some meaty Render() function running on every frame. How could this be done?

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