ActionScript 3.0 :: Using A "shuffle" Function To Randomize An Array?
Jun 23, 2009
when the line of code "koan.shuffle();" is commented out swfs called "koan_1.swf" or "koan_2.swf" etc are loaded properly into a "koan_loader_mc" on the stage, albeit not randomized. (Each "koan_#.swf" has code in its last frame to both advance the "shuffle" array in the action script in the first frame of the stage and to load the next koan swf.) Why does "koan.shuffle();" not only fail to randomize the array, but, break the entire loading process? Frame on main stage:
// creates function called at the end of koan_#.swfs
function shuffle(a:Array) {
for (var ivar = a.length-1; ivar>=0; ivar--) {
var p = Math.floor(Math.random())(ivar+1);
i've a problem about checking array with if statement.. my code is above and i can't see "it works" text on trace. I want to take the first value of an array after shuffle function, and i want to check it with if statement.
I have used a method to shuffle a part of a Array, but i noticed that it does not work very well.When i run this method I sometimes get empty array values.So if you would try the example below and test it out some times you would get a right result but sometimes a wrong result.For example when i run this i get in my trace output:
a,b,c,d,g,,e,f (here after the g it goes wrong) a,b,c,f,g,d,e (here it goes right) a,b,c,d,,g,f,e (here it goes wrong)[code]...
i used the Fader class to build a fade in-out slideshow and wanted to make it shuffle. While the slideshow works fine by its own, i just can�t figure the way to make it switch the images randomly. Here�s the code:
I got a class extending the array. np there when I instantiate a new object from the class I call it myArray (var myArray:NewArray = new NewArray(); ) now what's the fastest way to fill the new object? All I could find is
What i need to do is to randomize the variable named: randomCard if randomCard doesnt equal any value of myCards array. (randomize again if the value of randomCard isnt in the myCards array)
obviously youll notice that in this part of the code: while (randomCard != myCards); myCards isnt correctly defined
Code: private var myCards:Array = [0,2,4]; do { randomCard = Math.floor(Math.random()*4);
I have an array in a keyframe - but i want to have it in a textfile instead ( so that others can edit it for themselves. But i am having difficulty doing it. At the moment I have this on a button
[Code]...
What I'd like to know is how to change the above array so that it would work in a text file (which would be easier for others to edit you see). I think i could divide the letters by : and then use some code to break the array apart at ':'. But I am not really sure. Can anyone give me some pointers? Also - if u have time to shuffle the array so letters appear in different boxes each time?
I have an array in a keyframe - but i want to have it in a textfile instead ( so that others can edit it for themselves. But i am having difficulty doing it.At the moment I have this on a button
on(press){ letters = new Array (); letters.push ("Y"); letters.push ("d");
[code]....
What I'd like to know is how to change the above array so that it would work in a text file (which would be easier for others to edit you see).I think i could divide the letters by : and then use some code to break the array apart at ':'.
how can you randomize the results of an array in a for loop?
I am loading data in via xml and when doing a for loop to iterate through instead of showing 0, 1, 2, 3, 4 ect... how can i randomize for [i] ? If i do it in the for loop it keeps doing the randomizing and gets stuck and if after things are already loaded. how is it done?
just wanted to share this, some months ago i was looking all over the web for an array content randomizer and found none, yesterday i was reading a book about AS3 and after finishing the arrays chapters tough of this:
I have a flash file that loads images from an xml file. Is there a way to make the images load randomly? I would like a different image to start every time it loads. here is where the xml is pulled in...
Im loading in xml video playlist. After one video is done, I want to load next video in random order, but without repeating. The code below works - it is loading next random video from an xml array, but even if it adds random videos - they do repeat. How to make it to load random videos without repeating?
ActionScript Code: var total:Number = xml.video.length(); var randomNum:uint = 0; var total:Number = xml.video.length();
How do I get the following to weight the randomize results 3 to 1 (or 4 to 1) in favor of the Dog? ActionScript Code: var animalArray:Array=new Array("Cat","Dog","Hen","Bird"); shuffleArray(animalArray); The randomization is working just great, but now client wants to weight the results.
i need to reconstruct image with this. but not with MOUSE_OVER event but automatic, maybe Timer...And need to do it random...I ,ve got a headache from this...
I have an array that I want to shuffle but at different percentages. Like "Hello" would show up 80% in the Output window. "Bye" would show the other 20% of the time.[code]...
I have just start to learning AS3.I have create a function that creates a random number shuffle.I have another array that holds linkages from the library and I'm using addchild to attach clip from the number generated.when a new number is generated how can i attach that amount of movieclips from the library to stage?[code]
I'm currently doing a board game, in which you get asked questions and answer them for points. the questions get loaded from a .txt file. what I'm trying to do is that the questions appear in a random order everytime the game starts. I already have the shuffle function working, it shuffles 51 numbers (the number of questions in the game) between 51 variables, so each variable is assigned a different number and they don't repeat. My problem is that I can't figure out how to apply those numbers to the variable that get loaded from the text file. I could make many IF statements but that would be a lot of code, so I tried doing a function, but it didn't work. this is the function:
I'm going to post the full code of the two functions, disregard the "fluff" unrelated to the two functions as it is all working flawless, I've tested this HEAVILY and cannot understand why it keeps setting the entire array to undefined!
Code: // processReplace Function function processReplace(transferFiles) { var processArray:Array = transferFiles.slice();
[Code]....
Basically it's supposed to check to see if the file exists and return as true if it does and add it to a replace array, then the replace array is processed into a single string and put into a dialog box through the flash wrapper prompting them to "replace the files or not".
It makes the replace array just fine, it actually even has the right "count" in it but it's setting all the "filenames" to undefined because of the exists = processSearch function.
I even tried to make a new array and run the search just from that one and set the values from the old one and it's still failing.
Is it because of the "break" or can anyone figure it out? Iknow it's hard because you can't use the code
I shuffle the movie clips and set startDrag for each movie clip, but it is not able to drag, The movie clip only move slightly and return to it location, what is/are the reasons ?