ActionScript 3.0 :: Randomize The Contents Of An Array?
Feb 19, 2010
just wanted to share this, some months ago i was looking all over the web for an array content randomizer and found none, yesterday i was reading a book about AS3 and after finishing the arrays chapters tough of this:
What i need to do is to randomize the variable named: randomCard if randomCard doesnt equal any value of myCards array. (randomize again if the value of randomCard isnt in the myCards array)
obviously youll notice that in this part of the code: while (randomCard != myCards); myCards isnt correctly defined
Code: private var myCards:Array = [0,2,4]; do { randomCard = Math.floor(Math.random()*4);
how can you randomize the results of an array in a for loop?
I am loading data in via xml and when doing a for loop to iterate through instead of showing 0, 1, 2, 3, 4 ect... how can i randomize for [i] ? If i do it in the for loop it keeps doing the randomizing and gets stuck and if after things are already loaded. how is it done?
I have a flash file that loads images from an xml file. Is there a way to make the images load randomly? I would like a different image to start every time it loads. here is where the xml is pulled in...
Im loading in xml video playlist. After one video is done, I want to load next video in random order, but without repeating. The code below works - it is loading next random video from an xml array, but even if it adds random videos - they do repeat. How to make it to load random videos without repeating?
ActionScript Code: var total:Number = xml.video.length(); var randomNum:uint = 0; var total:Number = xml.video.length();
How do I get the following to weight the randomize results 3 to 1 (or 4 to 1) in favor of the Dog? ActionScript Code: var animalArray:Array=new Array("Cat","Dog","Hen","Bird"); shuffleArray(animalArray); The randomization is working just great, but now client wants to weight the results.
i need to reconstruct image with this. but not with MOUSE_OVER event but automatic, maybe Timer...And need to do it random...I ,ve got a headache from this...
I have an array that I want to shuffle but at different percentages. Like "Hello" would show up 80% in the Output window. "Bye" would show the other 20% of the time.[code]...
what's a simple way to combine arrays with as3? by combine, i mean that contents of one array are pushed into another array.I already tried a for loop and push.
when the line of code "koan.shuffle();" is commented out swfs called "koan_1.swf" or "koan_2.swf" etc are loaded properly into a "koan_loader_mc" on the stage, albeit not randomized. (Each "koan_#.swf" has code in its last frame to both advance the "shuffle" array in the action script in the first frame of the stage and to load the next koan swf.) Why does "koan.shuffle();" not only fail to randomize the array, but, break the entire loading process? Frame on main stage:
// creates function called at the end of koan_#.swfs function shuffle(a:Array) { for (var ivar = a.length-1; ivar>=0; ivar--) { var p = Math.floor(Math.random())(ivar+1);
Is it possible to to loop contents in an Array? Something like this? for (var s:Number = 1; s<21; s++) { var me = ["tfNm"+(s)]; var mcB = ["_root.gmb_mc."+me+".tf"]; var mcC = ["_root.gmbb_mc."+me+".tf"]; //trace (mcB) var mcA:Array = [mcB, mcC, _root.F5]; ///// }
What is the best way to clear the contents out of an array or to reset an array?
Say I have 3 arrays that get populated throughout a specific time. I want to be able to reset or clear out all of the data in the array so it is basically a new Array();
I have an array that holds some other arrays and I want to return just the name of the arrays that it holds, not their contents. In this example I want to trace the string "myDays_ar" but can only get the contents.
[AS] var myDays_ar:Array = ["Sat", "Sun", "Wed"]; var myMonths_ar:Array = ["January", "July"]; var my_ar:Array = [myDays_ar, myMonths_ar]; trace(my_ar[0]);
I seem to be having trouble reversing the contents of an array
this is the code:
Code: stop(); // Attributes arrays var nd:Array = new Array();
[Code].....
i've tried changing the 'for' loops for both the 'n' and 'i' variables to decrement them and also tried idnum.reverse(); but i can;t get it to work.
It's a news page so i'm basically trying to get the newest story(which is attached to the highest id number in the databse) to post first and then post the rest in descending order.
Right now I have an array with a bunch of different file and folder names in it. I want to separate the files and folders in to two separate arrays. How would I check the arrays to see if the elements have a "." in them, and then if they do have a "." in them, put them into files array.
I'm pretty new to AS3, using Flash (CS3) to build applications for my university degree. In my movie I've got an array (completionArray) with 7 values, which are set to all be "false". What I'd like to be able to do is use the contents of this array to switch GUI elements on and off.As an example, I've got a movie clip called cowItem on the stage. I'd like to use the first value in the array to set the .visible property of that movie clip, but I can't for the life of me work out how to get it to work.[code]Like I say, I'm new to AS3 and haven't tried using variables as part of a property before, and I also have a similar problem using variable values as part of a method call.
I have a static menu populated by XML. "menuTitles" and "menuLinks" are both arrays populated with the contents of an XML file. Everything works except the onRelease command. I get "undefined" instead of the contents of the array element.[code]
I'm performing the following operation many times (sniped of code below). I'm creating a two dimension array whose overall size depends on each iteration the process takes.
myArray = new Array(); // initialize the array myArray[0] = new Array(); // add new array to first index myArray[1] = new Array(); // add new array to second index
Question is: When I need to recreate this sequence again, do I just perform the same operation (repeat the same 3-lines)? Or is there a way of freeing up resource first.
Currently I am trying to create a mini map which i can populate with the contents of an array.I can make any size grid with little to no trouble in AS3, for arguments sake I have been trying to get a 4x4 Grid populated.I can even make listeners inside the new class but i cannot figure out a way to give each new MiniMap tile a unique identifier like i would of in AS2 and then assign the current frame to play.I have looked around and tried a few tutorials with no success.I have been using this to create the tiles (inside two for loops to make the grid)
Code: var MiniMap:MiniMapTile = new MiniMapTile(); addChild(MiniMap);
Here is how i did it in AS2 for anyone Interested.
Code: _root.MapTile.duplicateMovieClip("Tile" add i, i);
Edit: I have done it the long way :/ made 12 separate objects. Incredibly convoluted.
I upload a file using adobe air HTTPService.Send method by passing byte array of file content read using FileReference. When I write the set of bytes from the server side (php) it writes the details of the byte array (buff) to the file instead of contents of the file like "endian=bigEndian&position=0&bytesAvailable=61127&length=61127&objectEncoding=3" . Below I have included the code that how I read the file and send it to server. Is there anyway that i can directly pass the data in the byte array to send method?
File Read
var buff:ByteArray = new ByteArray(); var localFilePath:String = "/Videos/sample.txt"; var uploadedFile:File = new File(localFilePath);
I have built a simple Flash application that will be presented using a projector, the application will show messages in the form of questions that will come from a simple flat-file text file or XML file.
In addition to this I would also like to be able to add my own messages using a simple HTML form.
I've been looking around the web for some resources, but have been struggling to find what I am looking for. The basic idea is that the flash application will loop through these different messages from the XML, but then when a user types in a message that will also appear within these messages. Think of it as a sort of dynamic tag cloud.
I'm customizing an xml flash website and while I can handle all the html and xml well enough, but in Flash, I have no clue how to: Now go on the stage, and delete the contents of the last layer(background & pattern). Here, add from the library, the square movieclip, and name it mcBackColor(see attached image).And then to add your swf background in the "background & pattern" layer from the main.fla file.
I can change the name, but don't know how to delete just the contents of the layer and then add the new clip.I've made a slideshow before and that's all I can do.
I have an array of movieclip buttons that is a table of contents for a module. I am using a loop function to maintain their down state when clicked. All of the event listeners for each content heading in the table of contents are coded outside the loop and each one loads an external swf file (also in an array). I also have "next" and "previous" buttons that advance the external swf files being loaded but I also want the button array to move forward and highlight the next section. How do I advance the button array outside its loop function?