ActionScript 2.0 :: Putting Contents Of An Array In Textfields?
Aug 3, 2005I have an Array with several Items (between 10-15)Now i wanted to give out these Items in Textfields dynamically.
View 2 RepliesI have an Array with several Items (between 10-15)Now i wanted to give out these Items in Textfields dynamically.
View 2 RepliesI'm still working on my highscore list but cant get it right. Its posting a player name and score in a textfield out of MYQSL database.
This working but not orginised. If I can put the score and player in a seperate textfield I think it will look a lot better.
This is the code that displays the score and player in the same textbox. (at bottom)
import fl.controls.TextInput;import fl.controls.TextArea;import flash.text.TextFieldType;var variables:URLVariables = new URLVariables();var request:URLRequest = new URLRequest();////insert in the location of the php script
[Code].....
How can we swap the contents of textfields in flash. We have a form and we filled it up , be we see that we mixed few fields and with buttons next to text fields we want to move the contebt of field number 4 to field number 1
View 1 Replieswhat's a simple way to combine arrays with as3? by combine, i mean that contents of one array are pushed into another array.I already tried a for loop and push.
View 6 RepliesWrong section, moved to actionscript 3 I'm having trouble with my code. I keep getting this error
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Test_fla::MainTimeline/frame1()
I believe it has something to do with the array, considering it works when I remove the array stuff. What i'm trying to do is to be able to move objects through an array with my gravitate() function in the Grav Class.
stage.addEventListener(Event.ENTER_FRAME,onLoop, false, 0, true);
for(var i:uint=0; i < numParticles; i++){
var p:Grav = new Grav(5, 0xff0000, Math.random()*250, Math.random()*250);
addChild(p);
[code]...
id like to get the coordinates x and y of each node (a point or vertex of a path) in a path (not dynamically created) in flash cs4 (and put them in an array).
it doesnt need to do it dynamically.
I came up with this code to see if it was possible to put an Array of Objects in a Sprite Object which would act as a container for the array. I found out that it is possible, but now I'm wondering if this is the best way to go about doing something like this.
ActionScript Code:
/*
Creating a container object that will
hold 3 Gear Objects.
[Code].....
I worked again on a new Project and stumbled while trying Arrays. I have two cubes(cube_mc, cube2_mc) in my scene.
My code:
var gy:Number = 0;
var gravity:Number = .2
var moving:Array = new Array(cube_mc, cube2_mc);
this.addEventListener(Event.ENTER_FRAME, gravityFUNC);
function gravityFUNC(event:Event):void{
gy+=gravity;
moving.y+=gy;
};
I was trying to put both cubes into the array, and then affecting the whole Array with gravity. When I test it nothing happens, and it shows no errors.
I worked again on a new Project and stumbled while trying Arrays.
I have two cubes(cube_mc, cube2_mc) in my scene.
My code:
Code:var gy:Number = 0;
var gravity:Number = .2
var moving:Array = new Array(cube_mc, cube2_mc);
[Code]....
I was trying to put both cubes into the array,
and then affecting the whole Array with gravity.
When I test it nothing happens, and it shows no errors.
I need to create a function with takes a text field and does two things with it.The first is to split text up into individual letters with each being a separate symbol. Basically the equivalent to breaking apart the text field, then converting each letter to symbols, then giving each letter its own unique name This is the way I'm doing it now and its very time consuming and not at all easy to update to text.The second part is to create an array containing all the instant names.For example if the text was "hello world", the function would create symbols with called n1 (containing h) , n2 (containing e) , n3 (containing l), n4 (containing l), n5 (containing o), and then the array would be [n1,n2,n3,n4,n5]
View 2 RepliesIs this correct? I am gettign this errorTypeError: Error #1007: Instantiation attempted on a non-constructor.I am trying to created a new instance of a movieclip on stage based on the number from elderCount.
//elderCount is a var:Number
var elderMan:Array = new Array(new starMovie());
var Star:starMovie = new elderMan[elderCount](stage);
[code].....
I have a bunch of dynamic textfields on the main timeline. Each has its own instance name t0, t1, t2 ... t25. This might sound stupid but how can I use a loop to put them into the array?This is my simple "non-loop" code
Code:
var lettersArray:Array = new Array();
lettersArray.push(t0);
lettersArray.push(t1);
lettersArray.push(t2);
//add the rest here
trace(lettersArray); //[object TextField],[object TextField],[object TextField]
i'm using this code
Code:
txts = new Array(title,title2);
for(i=0;i<2;i++)
{
txts[i].text=raiz.childNodes[0].childNodes[3].firstChild.childNodes[0];
}
But that does not work...Title and title 2 are two dynamic textfield that i've created in my scene! The problem seems to be the declaration...Does flash allow casting? cuz i tried to cast the "TextField" option and that didn't work as well.
Is it possible to to loop contents in an Array? Something like this?
for (var s:Number = 1; s<21; s++) {
var me = ["tfNm"+(s)];
var mcB = ["_root.gmb_mc."+me+".tf"];
var mcC = ["_root.gmbb_mc."+me+".tf"];
//trace (mcB)
var mcA:Array = [mcB, mcC, _root.F5];
/////
}
What is the best way to clear the contents out of an array or to reset an array?
Say I have 3 arrays that get populated throughout a specific time. I want to be able to reset or clear out all of the data in the array so it is basically a new Array();
I have an array that holds some other arrays and I want to return just the name of the arrays that it holds, not their contents. In this example I want to trace the string "myDays_ar" but can only get the contents.
[AS]
var myDays_ar:Array = ["Sat", "Sun", "Wed"];
var myMonths_ar:Array = ["January", "July"];
var my_ar:Array = [myDays_ar, myMonths_ar];
trace(my_ar[0]);
[Code]...
I seem to be having trouble reversing the contents of an array
this is the code:
Code:
stop();
// Attributes arrays
var nd:Array = new Array();
[Code].....
i've tried changing the 'for' loops for both the 'n' and 'i' variables to decrement them and also tried idnum.reverse(); but i can;t get it to work.
It's a news page so i'm basically trying to get the newest story(which is attached to the highest id number in the databse) to post first and then post the rest in descending order.
just wanted to share this, some months ago i was looking all over the web for an array content randomizer and found none, yesterday i was reading a book about AS3 and after finishing the arrays chapters tough of this:
Code:
function Random(target:Array):Array
{
[code].....
I am trying to trace out the contents of an array, my code is this.
Code:
var shortArray:Array = shuffle[newNumber,35];
trace (shortArray);
the error is:
1120: Access of undefined property shortArray.
Right now I have an array with a bunch of different file and folder names in it. I want to separate the files and folders in to two separate arrays. How would I check the arrays to see if the elements have a "." in them, and then if they do have a "." in them, put them into files array.
View 3 RepliesHere i'm trying to put the strings of array into a couple of textfields.[code]...Assign array into multiple textfields?
there is no error message in this but there are nothing shown in the textfield either, nothing at all.
i wonder how can i convert the text string to instance name at the left side of "=". as i look up the web, most issues about converting string to instance/object name are talking about the right side of "=".
I've got 4 input text fields used for inserting numbers. (i'm making a math addition app for children) When each column is added up and the number inserted in the text box in the same column (working from right to left) it compares that number with the actual number and will display either a tick or cross.
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I have flash file with 5 dynamic textfields which reads everyday from an array 365 (year) inside the file what I want is to read from an xml file instead.
The first layer contains this code the arrays:
function make365() {
arr1[49] = "05:30"
arr2[49] = "12:35"
arr3[49] = "13:10"
arr4[49] = "15:55"
arr5[49] = "18:20"
[Code] .....
The stage contains 5 dynamic textfields each one named respectively quote1 ,quote2 ,quote3, quote4 and quote5. How can I make the function 365() reads from an xml file instead.?
I'm pretty new to AS3, using Flash (CS3) to build applications for my university degree. In my movie I've got an array (completionArray) with 7 values, which are set to all be "false". What I'd like to be able to do is use the contents of this array to switch GUI elements on and off.As an example, I've got a movie clip called cowItem on the stage. I'd like to use the first value in the array to set the .visible property of that movie clip, but I can't for the life of me work out how to get it to work.[code]Like I say, I'm new to AS3 and haven't tried using variables as part of a property before, and I also have a similar problem using variable values as part of a method call.
View 3 RepliesI have a static menu populated by XML. "menuTitles" and "menuLinks" are both arrays populated with the contents of an XML file. Everything works except the onRelease command. I get "undefined" instead of the contents of the array element.[code]
View 1 RepliesI'm performing the following operation many times (sniped of code below). I'm creating a two dimension array whose overall size depends on each iteration the process takes.
myArray = new Array(); // initialize the array
myArray[0] = new Array(); // add new array to first index
myArray[1] = new Array(); // add new array to second index
Question is: When I need to recreate this sequence again, do I just perform the same operation (repeat the same 3-lines)? Or is there a way of freeing up resource first.
To line up with my multi-dimensional data array, I would like to create and display textfields. I was hoping to do this in a multi-dimensional textArray however flash does not seem to like it and I am getting a #1010 error. Here is the code I have:
ActionScript Code:
var textArray:Array = new Array();
createTextFields();
[code]....
Currently I am trying to create a mini map which i can populate with the contents of an array.I can make any size grid with little to no trouble in AS3, for arguments sake I have been trying to get a 4x4 Grid populated.I can even make listeners inside the new class but i cannot figure out a way to give each new MiniMap tile a unique identifier like i would of in AS2 and then assign the current frame to play.I have looked around and tried a few tutorials with no success.I have been using this to create the tiles (inside two for loops to make the grid)
Code:
var MiniMap:MiniMapTile = new MiniMapTile();
addChild(MiniMap);
Here is how i did it in AS2 for anyone Interested.
Code:
_root.MapTile.duplicateMovieClip("Tile" add i, i);
Edit: I have done it the long way :/ made 12 separate objects. Incredibly convoluted.
Is there a way to push the contents of an array to a textfield with a line break in between them?
View 3 RepliesWhat im looking to do is dynamically create TextFields based on my array.length. So if I have 3 strings in my array then 3 TextFields with the array text needs to be created.
I've managed to actually create TextFields based on the array.length - however afterwards I dont know how to reference them individually, to lets say re-position x, y for array[1]. I've tried saving the Textfields in another array by .push method, but can't seem to reference them correctly.
//Create textfields based on data in Array - in this case 3 textfields
var textArray:Array = new Array('First TextField','TextField Two','Anything, really');
//Array to .push "save" created textfields
[Code]....