ActionScript 2.0 :: Breaking Appart Text And Putting In Array
Oct 11, 2007
I need to create a function with takes a text field and does two things with it.The first is to split text up into individual letters with each being a separate symbol. Basically the equivalent to breaking apart the text field, then converting each letter to symbols, then giving each letter its own unique name This is the way I'm doing it now and its very time consuming and not at all easy to update to text.The second part is to create an array containing all the instant names.For example if the text was "hello world", the function would create symbols with called n1 (containing h) , n2 (containing e) , n3 (containing l), n4 (containing l), n5 (containing o), and then the array would be [n1,n2,n3,n4,n5]
I want to clean up my main timeline by breaking it into 3 sections and putting each section into its own clip. My main timeline is then only 3 frames long with one clip on each frame. Of course, trouble is, the main timeline doesn�t wait for the first clip to play before progressing to the second. Do I need some code in the second main timeline frame to tell it to wait til the first clip has finished?
I have a datagrid that displays the contents of the array gotoArray[i], my only problem is that whenever an item gets added to the array the labels all go onto the same row instead of into sperate ones.
So it looks like this all on one row: Frame1, Frame2.....
Code:
_global.gotoArray = new Array(_global.BM_array); function dataGridFunction() { myDataGrid.setSize(260,115);
[Code]....
ALSO on an array note: How can I remove a value from an array according to it's index number - do I use the slice tool?
Just installed Flash CS4 and the first thing i realized was:When I break apart text the curves straightens in some places.Is there a setting i need to set up for this not to happen?Didn't have any problems in CS3.
Wrong section, moved to actionscript 3 I'm having trouble with my code. I keep getting this error
TypeError: Error #1009: Cannot access a property or method of a null object reference. at Test_fla::MainTimeline/frame1()
I believe it has something to do with the array, considering it works when I remove the array stuff. What i'm trying to do is to be able to move objects through an array with my gravitate() function in the Grav Class.
stage.addEventListener(Event.ENTER_FRAME,onLoop, false, 0, true); for(var i:uint=0; i < numParticles; i++){ var p:Grav = new Grav(5, 0xff0000, Math.random()*250, Math.random()*250); addChild(p);
I have an XML with a node, let's say like this:Code:<ROW text="This is a line which needs to be broken right here /n to go on from the other line"></ROW>How can I break the line exactly where the /n is after I loaded this XML? Or how to change the XML to get this in the easiest way?
I�l loading some text from a xml filme into Flash (dinamic text field)But I can�t break the lines. When trying to break the lines with ENTER on the xml, the flash breaks two lines.I learned that using #&10; the lines would break just once. But how can I make this if I�m going to build a xml editor using php? Is there another method of breaking lines when desired on xml?
id like to get the coordinates x and y of each node (a point or vertex of a path) in a path (not dynamically created) in flash cs4 (and put them in an array).
I came up with this code to see if it was possible to put an Array of Objects in a Sprite Object which would act as a container for the array. I found out that it is possible, but now I'm wondering if this is the best way to go about doing something like this.
ActionScript Code: /* Creating a container object that will hold 3 Gear Objects.
I worked again on a new Project and stumbled while trying Arrays. I have two cubes(cube_mc, cube2_mc) in my scene.
My code: var gy:Number = 0; var gravity:Number = .2 var moving:Array = new Array(cube_mc, cube2_mc); this.addEventListener(Event.ENTER_FRAME, gravityFUNC); function gravityFUNC(event:Event):void{ gy+=gravity; moving.y+=gy; };
I was trying to put both cubes into the array, and then affecting the whole Array with gravity. When I test it nothing happens, and it shows no errors.
Is this correct? I am gettign this errorTypeError: Error #1007: Instantiation attempted on a non-constructor.I am trying to created a new instance of a movieclip on stage based on the number from elderCount.
//elderCount is a var:Number var elderMan:Array = new Array(new starMovie()); var Star:starMovie = new elderMan[elderCount](stage);
But now I need to know how to do the same thing for any dynamic value that is entered.Say I have a text box tt1 and a button b1. When I enter any value (say 6) this number of text boxes are created (6 new text boxes with names t0,t1....t5)I have another text box tt2 and a button b2. When i enter a set of values in it (say 10,66,33,45,2,4) I need these values to get displayed in those text boxes t0,t1,t2..
Over the course of four nights in April and May of 1941, Belfast was attacked by the German Luftwaffe bombers. Their aim was to destroy strategic targets in the city which were aiding the British War Effort.What I want is for users to be able to select the word 'German Luftwaffe' and then they will be brought to another frame with information on that topic.
i am a beginner user of flash & i think i have mentioned this in my earlier post here few days back , i have just made a little dynamic text field and loading some html text and images into it via xml CDATA node. everything is working fine i just wanted to put some animation effects on my text field while loading it through xml ...i added some motion tween in the beginning which actually moves whole text field from out side of canvas to inside at its original place with ease out . its looking fine to me but i noticed that dynamic text loads a bit late and during tweening i just see empty text field .so i was wondering how to put some simple effects on loading dynamic text
I have made a simple button using static text. On the over state I have changed the colour of the text and in the properties inspector typed in the email commanAnyway the text becomes underlined and when I test the movie and mouseover the text jumps up a little and is not smooth. Is there anyway to get rid of this underline. VERY ANNOYING.
Im trying to optimise my code a bit so i dont have ten lines of identical code on each button. Actionscript is not my strong point. Currently on each of the menu buttons there is this code:
// sets the vertical position of all scrollbars (name0) inside their content movieclips //(name) to _y = 0 on (release) { setProperty("work1.carni.carni0", _y, "0"); setProperty("work1.dead.dead0", _y, "0");
[code]....
what i'd like to do is some kind of function like this, which does all the work in a frame on the main timeline. For example:
on each button:
// tells every "name0" mc to set _y to 0 within their respective content movieclips on (release) { vertical = (_y = 0); verticalHold(vertical); }
on the main timeline something like this:
// Get the command from the buttons and run the function and set all "name0" _y to 0 function verticalHold(vertical) { setProperty(allName0Clips(vertical)); }
i've played around with this function for loading external swfs, but i have no idea how to make it set multiple _y positions. what about putting all the mc names into an array (called "allName0Clips") and doing it that way?
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
i am using is flash cs3. the as2 swf contains a tween code using mx transitions.when i remove this tween code and hard code it on the enterframe there seems to be no problem.afaik avm2 should fully supports the as2 and as1 code. so i am unable to understand why this disparity when coding a simple tween in as2 swf.i had made a post in the actionscript forums hoping to gain some light on the issue.URL...[code]
what its meant to do: A casestudy, has a section for each client, showing a selection of work for each one. It starts at a random client/section each time it is loaded, and there is also a menu that allows you to go to a specific client/section if you want.
So what i've done is made a randomly generated var at frame 1, and then told it to gotoAndPlay different sections of my timeline
Code: var myVar = Math.floor(Math.random() * 6) + 1; if (myVar == 1) { gotoAndPlay(5);
[Code]....
This is working fine, as is the menu. However, as soon as I add a new layer with 2 or more images, in any of the sections it stops working.
Stranger still, it seems to be if i use more than one of the same image type it wont work ie, 1 jpg, 1 gif, 1 png it still works, but if i have 2 jpgs or 2 gifs it will break.
I also tried making a movie clip to hold my images, but the same thing happens
I have an array called dropTarg1 which stores dropped-in items.I want to loop through this array and in a textfield, display each array item on a new line of this text fieldI think I need to use something like Array.join("/n") but I can't get it working properly. I hope that the /n would create a new line of the text field called reviewBoxContentText.
I have an array collection of strings and integers (which I have displayed in a data grid) and I am wondering if it is possible to export the array collection into an html table? or even a text file for the user to download
I found some pages that had an export to .xls files but I want to stray away from that for now.
I am working on a project where I need to show a wooden board and have the user pick a place on the board and somewhat realistically (at least believable) simulate the board breaking and shattering at that point. The final product will need to run on a mobile platform so performance is an issue.I have already experimented a bit and have a movie clip board which is composed of predetermined pieces and I used a tween to move the pieces apart. The main problem is that the way the board breaks and where it breaks are predetermined
If I want to break out of a function rather than a loop, it's suggested that I use the return; statement. But that doesn't work in the following code, I just want the trace statement to run once...