Edit Contents - Delete Contents Of The Layer And Then Add The New Clip?
Oct 12, 2009
I'm customizing an xml flash website and while I can handle all the html and xml well enough, but in Flash, I have no clue how to:
Now go on the stage, and delete the contents of the last layer(background & pattern). Here, add from the library, the square movieclip, and name it mcBackColor(see attached image).And then to add your swf background in the "background & pattern" layer from the main.fla file.
I can change the name, but don't know how to delete just the contents of the layer and then add the new clip.I've made a slideshow before and that's all I can do.
I want to create a simple mask. A white oval on a second layer on top of a bottom layer that just has a word of type. I want the oval to travel from the upper left down to cover up the type. When I create the second layer, create the oval, and choose a distant frame for the "end" of the oval's positioning, my type in the first layer disappears as soon as I press F6 on that second layer. Why? Why is it nuking my first layer?
I have built a simple Flash application that will be presented using a projector, the application will show messages in the form of questions that will come from a simple flat-file text file or XML file.
In addition to this I would also like to be able to add my own messages using a simple HTML form.
I've been looking around the web for some resources, but have been struggling to find what I am looking for. The basic idea is that the flash application will loop through these different messages from the XML, but then when a user types in a message that will also appear within these messages. Think of it as a sort of dynamic tag cloud.
I have a email form in a custom component that is put in the main application when switching to the email state. When someone searches something it will switch back to the search state. But when the person eventually goes back to the email state the contents of the form is still there. I tried doing a creationComplete and running a function that makes the fields have no text such as email.text = ""; but this doesnt work.
I have a movieclip in the library called flare that consists (for now) of nothing but a drawing of a pentagon. Its associated class is called Flare. The movieclip instantiates just fine, but I don't see the pentagon. When the clip is instantiated, it traces its x and its width. They are both 0. But the width should be 100.Boiled down to the extreme basics, I was getting the same result. What am I forgetting here???Document class
Code: package com { import flash.display.MovieClip;
Seems like something easy, but I don't see it in the docs. If I have a movieClip or sprite that is 200x200, and I generate an object that is 300x300 and add it as a child of the original mc, how do I clip the bounds so that I don't see content outside of the original mc? Do I have to create and apply a mask?
here's the basic code i'm working with:lunch_mc.loadMovie("pastramiSandwich.png");when i change lunch_mc contents to chickenCeasar.png, for example, how can i detect that change and use it to drive another function? onChange doesn't respond to programmatical changes (retarded) and onData only works with the loadVariables event.BitmapData?
i want to know how did the creator of otradesign accomplish the effect in his site like the menu and the main contents change size and the menu position according to the size of main contents.
Ok, so I'm trying to accomplish a seemingly simple task. I have a gallery set up for a website, where if a thumbnail is clicked, a larger version appears on a display. I can't use external swf files because it doesnt add itself to th get BytesTotal, so the loading bar wouldnt include it loading those external swfs. There is a pause before the picture actually loads (I want it preloaded).
Now I have the movie clips i want to exchange in my library, but dont know hwo to get them to become the on-screen movieclip. I have an on(release) function with _root.screen = 'mc_clip1'; is that not the right syntax? is there a better way to load mc's from the library?
I have a movie clip (scrollBar) in my site that contains a line of other movie clips moving across the stage (scrollContent1-4). Only two of these are visible at a time, so I have lined them all up, repeated the first two at the end, and have the animation looping.
I want each of the scrollContent1-4 clips to be clickable. It's all fine on the first loop, but once the clip reaches the end and returns to frame 1 the clips are no longer clickable.
The stage loops through a few clips so this one gets removed and added to the stage again and again by itself. How can I modify the contents of it on each loop iteration?[code]...
I have followed the XML Video tutorial and everything works fine however Lee says you can use a movie clip to display the contents of the XML file instead of one of Flash's built in components. Is there a way to create your own drop down menu or simple text field?
What I'm wanting to happen is that when the "body" movie clip changes size, I want the objects within it to be scaled proportionally (keeping the x:y ratio the same). The result that I'm wanting will result in the contents (as a whole) being proportionally scaled to the height (because it will always be the smaller dimension in my case) of the current size of the body mc.
I've uploaded my .fla so you can see what im working with. The red square is the body that i've managed to scale but I have not yet added anything within it. (I have tried but it's contents distort when the body is resized)
I can't seem to go to a master edit file that is supposed to show both the body (layer 1) and wing (layer 2) of a flying bird animation. Is there a way to merge these two since I'm planning on shrinking it down and making a lot of birds?He merged the two layers at 14:24 of the video without even explaining how he went to this so called "Edit Master Movie Clip" that seems non-existent on Adobe Flash CS4.
I have a flash .swf file that is intended to load .flv video files into them at the local root level. I have been able to do this on my own server, but the .swf and the .flv videos are now located on the media streaming server, and the .swf is able to show up on it's own when embedded onto my page (on MY server), but it's not being able to load the video files. I am perplexed because the videos are structured in the same EXACT way that it was being done on my server, but they will not load onto my .swf as they were doing when they were on my server. For example, one of the videos is loaded by using this convention in my actionscript: var file = "videos/Bob_Peebler.flv"; So, on my media hosting service, I've loaded the .swf file on the local root, and the videos are placed in the same exact directory structure as they were done on my server. In the example above, the "bob_peebler.flv" is located inside the videos folder, and the videos folder is on the same level as the .swf In my flash file, I've thought that the var needs to point to the actual URL of the flash file, so I've then typed out the URL of the flash video, but I still can't seem to get it to work.
<EventDays> <EventDaysInfo year = "2012" month = "0"> <![CDATA[<Days day="0" name="sdfds" desc="fgfds" _img=""/>]]> <![CDATA[<Days day="0" name="sdf" desc="" _img=""/>]]> <![CDATA[<Days day="0" name="dsf" desc="dsfd" _img=""/>]]> ..... This is the structure of my XML, and I tried in some ways, but I can't able to get Character DATA as XML data. Is this any way to convert CDATA into XML in AS3?
Everyone and their mother asks how to resize their movie to fit the users screen. However, I'd like to know how to resize the actual swf object to fit the movie's content--that is, if I have a movie that dynamically loads text/data into a [vertically] autosized textfield, how can i make the actual swf object expand to show all of that content, letting the browser's scroll bar appear/disappear?
If I don't specify width and height values for a TitleWindow, it will be resized to fit it's contents when I show it using PopUpManager. But there are moments when some components inside will be resized, like a ComboBox which dataProvider is loaded asynchronously, or another component which was not visible and I'd like to set it's includeInLayout to true. In those moments, I'd like to tell the TitleWindow to resize itself to fit window contents. I've tried calling invalidateSize() and invalidateDisplayList() with no success.
How to make a link to the other text/image contents in flash pro 8. I have now created one swf file and I intent to create/ add some more pages.contents are lengthy and I want to use text to scroll by using The Flashtuning Scroll Bar or using Uiscroolbar from the components. When I click the linkbuttons the link pages should open/in the flash itslef. SWF file is in [URL].
I am trying to create a Flash file where it will read the contents of a directory and automatically compile them into a simple slideshow with basic transitions (simple fade-in/fade-out transition). The files that will be read are either JPG, GIF, SWF. Is this possible with just using ActionSCript (either 2 or 3) ?
I have a webpage containing 2 DIV containers hidden using CSS. The site has a Flash Movie embedded. I want to render the content of these hidden DIV containers from within the Flash movie.I'm using CS4?
HTML <div id="sectionone">content</div> <div id="sectiontwo">content</div>
CSS hide sectionone div and sectiontwo div
FLASH Display sectionone within flash movie when requested
how to change the following code so that I get a listing of files in a folder called 'tester' that resides in thedocumentsDirectory? var directory:File =
File.documentsDirectory;directory.getDirectoryListingAsync();directory.addEventListener(FileListEvent.DIRECTORY_LISTING, directoryListingHandler);function directoryListingHandler(event:FileListEvent):void { var list:Array = event.files; for (var i:uint = 0;[code].....
I am having problem in loading flash contents. The browser does not load flash content and when i right clic the content area, i receive "Movie not loaded" in the menu.
I'm trying to use a scrollbar in flash cs5. The problem is that I tried the ScrollPane, but I want to be able to contact the content in it. The way I have learned, ScrollPane just links to a moveclip in your library, and the content itself is never actually placed on the stage. So, how can I call up the content in my ScrollPane? I tried to give the ScrollPane the instance name "scroll" and refer to the content in it, like this: scroll.content1.content But since the content never is placed on stage I can't contact it.
Is it possible to to loop contents in an Array? Something like this? for (var s:Number = 1; s<21; s++) { var me = ["tfNm"+(s)]; var mcB = ["_root.gmb_mc."+me+".tf"]; var mcC = ["_root.gmbb_mc."+me+".tf"]; //trace (mcB) var mcA:Array = [mcB, mcC, _root.F5]; ///// }
Is there a way to make a button in flash that will paste the contents of the clipboard into a text field?I need to be able to click a button and have that sentence appear in a text field in my flash movie.
I want to get some images from a flash webpage and I got the .swf files. Is there a way to open the .swf and grab the contents of that file. I am not asking how to play the file or view the file. I actually want to open up the file and view its contents, if possible. I don't know anything about flash and tried searching already. It probably isn't possible since i didn't find any answers via search, but I wanted to try here first.