ActionScript 1/2 :: Images Loading From An Xml - Randomize The Array?

Dec 11, 2009

I have a flash file that loads images from an xml file. Is there a way to make the images load randomly? I would like a different image to start every time it loads. here is where the xml is pulled in...

[Code]...

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obviously youll notice that in this part of the code: while (randomCard != myCards); myCards isnt correctly defined

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I know there are tons of tutorials out there about loading images from an xml file and creating a slide show. I can plug and play with those pretty good. However I would prefer it if I could start writing code myself. I am starting basic and each day working on adding code to a project.

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[Code].....

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ActionScript 2.0 :: How To Get Flash To Keep Loading Images In Array

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So I've got an array of images,
Code:
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Code:
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ActionScript 2.0 :: Loading Random Images In An Array?

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I am developing an advertising site and the site has three seperate flash areas. on the top of the page i have created a movie clip and successfully managed to get the images to load randomly. GReat...Here is my dillema in the other three areas that consist of seperate movie clips i want to load images that have been numbered sequentially like p1.jpg etc... what i want to do is to have the images load randomly, and be positioned in the movie clip where i want them to appear dynamically... then if the user clicks onto the next set of images, i need to be able to tell whether one of the previous images has been displayed, if it has, not to show it again.

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Feb 26, 2009

So I've got an array of images,

Code:
pixArray = ["Images/Architecture/Hospitality/01.jpg", "Images/Architecture/Mixed/01.jpg", "Images/Architecture/Office/01.jpg", "Images/Architecture/Performing/01.jpg"];

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Code:
var total:Number = 4;

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I am trying, with this code, to first, shuffle the order of the images in the array so their loading sequence is never the same when the page is reloaded.Then, im trying to have the shuffled array open one at a time, image by image, at a set interval.

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Array.prototype.shuffle = function() {
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Apr 2, 2011

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var images : Array = new Array();
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[code].....

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ActionScript 3.0 :: Passing String Of Images Into Array And Loading Into BMP

Jul 5, 2010

I am trying to pass a string of images into an array and then load each image dynamically into a seperate bmp. The code is as follows:

ActionScript Code:
package{
import flash.events.*;
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
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ActionScript 2.0 :: Images - Dynamic Loading Into Array And Displaying

Apr 11, 2005

I'm trying to create something that will load a bunch of images into an array and then be displayed whenever needed via using the attachMovie() function.

Code:
for (var i=1; i<list.length; i++) { //list is an array full of urls to images
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I dont think this is what I want because I don't actually want the images to appear right here (this is the loading part). What I want is each image to be in a separate symbol with a unique identifier so that I can create them dynamically during runtime.

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May 25, 2009

I've constructed a dynamic slideshow using ActionScript 2.0 and PHP/MySQL. The reason for this, aside from update purposes, is that the slideshow will eventually display over 200 images. Thus, to save loading time and bandwidth, I decided to use PHP to pull ten images from an SQL database, formatting the output in XML. The slideshow itself works fine. Unfortunately, there are a couple of issues I need to address; my ActionScript is extremely rusty, so much of my work's patchy.

The code's displayed below:
import mx.transitions.Tween;
import mx.transitions.easing.*;
var myShowXML = new XML();
myShowXML.ignoreWhite = true;
myShowXML.load("getData.php");
[Code] .....

The code in red is my main focus. It's the loop which loads all images as movie clips using the XML information from an array. The loop loads all of the images, making them transparent before the presentation begins. What I would like to do instead, to save loading time, is to load the next image while the current one is displaying. The function "moveSlide" controls the transition of the images, so I'd imaging it'd be best to plade it in there.

There's already an incremental variable being used, with _root.target_mc, for removing transparency from the current slide. The code in blue is also nagging me quite severely. I retrieve the next chain of slides by simply contacting the PHP script again. The only way I could think of doing that was to refresh the slideshow (this is done COMPLETELY in ActionScript, with nothing on the stage). Unfortunately, I could only work out how to reload the whole video.

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ActionScript 3.0 :: Loading Multiple Images Using Array - Keyframes Sequence

Sep 8, 2011

I am using below code to load images from array, which works fine. My unsolved question how do I put all the images after it has been loaded to holderMc_animation (which in in root, with instance name holderMc_animation)...is sequence order?
image 1 goes to keframe1 of holderMc_animation
and image 2 to keyframe 2 of holderMc_animation and so on...

Actionscript Code: ......
Have uploaded FLA file

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ActionScript 2.0 :: Loading Random Images Into Array On Homepage - Clock Stops

Nov 18, 2006

I have 2 different pieces of AS for my full flash homepage but i can't get them to work at the same time properly. This first piece is to load random images onto an array on my homepage.

Code:
var myImages = ["IMG_1318.jpg", "IMG_1316.jpg", "IMG_1317.jpg"];
var rand = random(myImages.length);
loadMovie(this.myImages[rand], container);
//trace("image loaded is "+this.myImages[rand]);
stop();

That part is currently working as intended. The problem is since the stop bit was added at the end my random image array works as intended but at the same time it also stops my clock. Here is the AS for my clock.

Code:
mytime = new Date();
s = mytime.getUTCSeconds();
m = mytime.getUTCMinutes();
h = mytime.getUTCHours();
[Code] .....

Is there something else simple I'm missing that will keep my clock working but not mess up my picture array?

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ActionScript 3.0 :: Using A "shuffle" Function To Randomize An Array?

Jun 23, 2009

when the line of code "koan.shuffle();" is commented out swfs called "koan_1.swf" or "koan_2.swf" etc are loaded properly into a "koan_loader_mc" on the stage, albeit not randomized. (Each "koan_#.swf" has code in its last frame to both advance the "shuffle" array in the action script in the first frame of the stage and to load the next koan swf.) Why does "koan.shuffle();" not only fail to randomize the array, but, break the entire loading process? Frame on main stage:
 
// creates function called at the end of koan_#.swfs
function shuffle(a:Array) {
for (var ivar = a.length-1; ivar>=0; ivar--) {
var p = Math.floor(Math.random())(ivar+1);

[Code]...

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ActionScript 3.0 :: Pick 4 Images Out Of 20 Images Array And Pull Them Out From The Array?

Jun 17, 2010

I have an array with 20 elements and a shuffle function applied. Now i need to screen only 4 elements from that, which then should be deleted from the array in order to avoid repetition (next play will pick other 4 images and so on) Anyone knows if there a class i can use?

ActionScript Code:
function processXML(e:Event):void {
var my_xml:XML=new XML(e.target.data);
my_speed=my_xml.@SPEED;

[code]....

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ActionScript 3.0 :: Display Images But Each One Selected Randomly From Say An Array Of Different Images?

Mar 31, 2011

Is there a way using flash you can display images but each one selected randomly from say an array of different images?

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ActionScript 2.0 :: YAY Action - Loading Images With XML Loader Resizes And Displays Images When Users Click On Nav

Dec 9, 2005

Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:

[Code]....

Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.

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ActionScript 3.0 :: Loading Multiple Images - Make Sure The Program Will Start Once All Images Have Dispatched A Complete Event?

Jan 26, 2009

im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.

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ActionScript 3.0 :: Separating Loader Array And Array For Grid Of Images?

Dec 14, 2009

PHP Code:

var filePaths:Array=["thmb1.swf","thmb2.swf","thmb3.swf","thmb4.swf", "thmb5.swf", "thmb6.swf",
"thmb7.swf","thmb8.swf", "thmb9.swf", "thmb10.swf", "thmb11.swf" ];
function loadImages3(event:MouseEvent):void {

[code]....

My problem is that I can't figure out how to decouple the loader from this loadNewRow function. Ideally, I'd like to figure out how to load all the swf's give them dynamic names... like thmb1loaded, thmb2loaded, thmb3loaded.. push into an a ("loaded") array and then have that be used to build the grid.Right now, its loading them every time the loadnewrow function fires. I'm sure its a simple matter of iterating a .name within a contentloaderinfo .onComplete when each swf is loaded...

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