ActionScript 3.0 :: Set Stage Level Event Listeners?

Apr 7, 2009

As part of a very large project, I want the ability to set stage level event Listeners.
 
This works very easily with MouseEvent s but I can not seem to get it to run properly with KeyboardEvents.  Having google'd this issue I have found very little on the subject.  Mostly noobish type questions of syntax and so forth, but I have seen comment of people claiming to have it work for them.
 
To ensure no issues with any other code, I have made a blank project and blank .as file, with only the event listener code:
 
[Code].... 
 
Click events are always captured and traced correctly, without fail.  Pressing keys appears to do nothing.  If however you mash the keyboards very very quickly, one or two key events will trigger sporadically.  

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Feb 5, 2010

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[code]....

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ActionScript 3.0 :: Attaching Mouse Event Listeners To MovieClip On Stage?

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Actionscript 3 :: Android - Attach Mouse Event Listeners To The Stage Or To Individual Sprites?

Aug 16, 2011

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{[code].....

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[code]....

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Actionscript 3 :: Removing Event Listeners Not Working - Error #2094: Event Dispatch Recursion Overflow

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I have this in my constructor:

[Code]..

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ActionScript 3.0 :: Can Event Listeners Only Be Added To The Class Which Dispatched The Event

Sep 3, 2009

Can event listeners only be added to the class which dispatched the event? I ask because I want to have the logic for the listener on the main class, and the action is dispatched on click from a thumb which is instantiated in a scroller class. Kinda like this:

ActionScript Code:
pseudo code:
class main {
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[code]....

This doesn't work. Why can't the main class listen for an event on the thumb class?

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ActionScript 3.0 :: Event Listeners Only Fire Off At Event Once?

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An odd thing is happening for me, my eventlisteners only fire off once then they seem to stop working.

This thing is a movieclip that slides up the parent movieclip and another movieclip within mc slides it down. They only work once.

ActionScript Code:
slider.up.addEventListener(MouseEvent.MOUSE_UP, activateSlider);
slider.down.addEventListener(MouseEvent.MOUSE_DOWN, activateSlider2);
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[Code].....

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ActionScript 3.0 :: Add Event Listeners Between Classes?

Mar 11, 2009

So I've gotten into using my own as Classes, and have an interesting question.
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The key here is that it be dynamic. So, since we don't know how much text is in each "news story", we also therefore don't know it's height. What I'm doing is creating each story in the main swf, pushing it into a "news story" array, adding an event listener to each ones' loader, and when the event listener is triggered, I want it to go to the 'add content' function where it sets the news story's Y value based off the position and height of the previous story that was added (stacking them, obviously). This makes sense, because otherwise it'd add them all on top of each other and it'd be a jumbled mess.

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Quote:

while (fancy shmantzy conditions)
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[Code]....

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CS3 Calling Functions Using Event Listeners?

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[code].....

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ActionScript 3.0 :: Using Multiple Event Listeners?

Sep 27, 2009

In AS2 you could add an onRelease to multiple buttons like this:

Code:
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ActionScript 3.0 :: References And Event Listeners?

May 17, 2010

Lately I've been twitching in the back of my head wondering just how many references to objects that I'm making, and whether or not they are getting GC'd or not.My question in this sense refers to event listeners and whether or not they are removed in certain cases where you get rid of an object. Two examples:

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But secondly, if you add an event listener to an object from a sibling or parent object, and then remove the object, does that event listener stick around, therefore maintaining a reference to that object and keeping it in memory? And is that the concept that people keep referring to of 'weak' event listeners? E.g. someChildObject.addEventListener(e:Event, function)Also, are event listeners by default strong or weak?

And I am assuming that 'yes', it DOES keep the reference. Which, if you are a n00b programmer like me, you probably are all like, 'aww sh*t damn, how am I supposed to make sure that my objects are getting thrown in the garbage collector's mouth of goodness every once in a while?

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ActionScript 3.0 :: Using Multiple Event Listeners

Jul 1, 2009

I have a movielcip (A) class in which I have used a Tween class effect on a child movieclip (B) scrollRect. The (B) Movieclip in turn has several movieclips whose have tween class effect being executed on thier child movieclips.the tweens are all unique to each movieclip and the event listeners are taken off once completed.This works all well and good in FLASH IDE..My problem arises when I try to view this in a browser on a Windows XP.[code]

What is happening in most cases it that the animation appears to "stick" but i think what may be happening is the listening or removal of the event listeners. The animations are left incompleted.Is there any rule of thumb when using multiple event listeners?[code]the effect disables and re-enables the buttons when its done.... then the listeners are removed.each one with the exception cretes its own unique tween (obviously this is a custom class built as each clip)

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Dec 16, 2009

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Actionscript 3 :: Loops And Event Listeners?

Apr 13, 2010

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[Code]...

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Flash :: Why Are Event Listeners Firing More Than Once

Jun 14, 2010

In my Flash project I have a movieclip that has 2 keyframes. Both frames contain 1 movieclip each.

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The flow of the application is simple:

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I've run into this problem in other projects too, and tried fixing it by first checking if the event listeners existed and only defining them if they didn't, but I ended up with unexpected results that didn't really solve the problem.

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Nov 9, 2010

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AS3 :: Flash - Removing The Event Listeners?

Dec 17, 2010

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[code]...

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How do you know when you should remove event listeners? For example, I know that if I have a TimerEvent listener, I can safely remove that event when I have stopped and / or deleted my timer. Or, if I have a display object on the stage, and I remove it, I can safely remove any event listeners associated with the display object.

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