ActionScript 2.0 :: Load A Number Of Images / One After Another On Screen
Oct 27, 2007
I would like to be able to load a number of images, one after another on screen. each image will be visible for a set length of time (I would like to speed this up or down at a later date) Also I would like the option of making the images fade from one to the next.
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Oct 2, 2010
I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).
Loading a single image I load this into a loader Once loaded I load the image into a bitmap and add to a sprite I then add the spite to the stage Q)Now for 4 related images I load 4 loader or 4 sprites or 4 bitmaps or do every thing 4 times?I want to do collisions eventually and I need bitmaps but bitmaps seem useless to use other than collisions.Googling for answers isnt helping me clarify this!
[Code]...
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Jan 31, 2012
My SWF loads external images from an XML file.The problem is the layout shakes up and down as each image is being loaded into the grid because the images are bigger in size than the thumbnail "holder" they are being placed in. They are bigger so when you click on a thumb and the layout zooms in, the images won't be pixelated.
I added all the images to the library of the fla file and exported in frame 1 but it didn't solve the shaking. Preloader worked, but images were still loaded in and then shrunk down to size.
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Jan 31, 2012
My SWF loads external images from an XML file. The problem is the layout shakes up and down as each image is being loaded into the grid because the images are bigger in size than the thumbnail "holder" they are being placed in. They are bigger so when you click on a thumb and the layout zooms in, the images won't be pixelated.
I added all the images to the library of the fla file and exported in frame 1 but it didn't solve the shaking. Preloader worked, but images were still loaded in and then shrunk down to size. How can I keep the script from loading the images full size then shrinking them? [URL]
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Jul 2, 2011
Is there a mx. package or class you can do this with ? Because I can't find anything in the AS reference ... I want to generate the list of images in a folder on the server from my AS program.... to load all the images onto the screen in batches...
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Oct 28, 2006
I'm making a XML photogallery. Im using a MovieClipLoader to load multiple images on the screen at the same time. I've assigned variable path to hold image
[Code]....
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Sep 2, 2011
I have a question: I want to create a game in which you should find 100 diamonds. Every time you find a diamond, it enters to the inventory and the numbers of founded diamonds is updated on the screen.How do I update the number on the screen?On Adobe Flash ofcourse
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Nov 20, 2009
I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
[code]....
Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
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Jun 21, 2007
I have a photo gallery that loads many images using a for loop (image data is from XML file). Simplified code looks like this:
Code:
var photos_xml = new XML();
photos_xml.ignoreWhite = true;
[code].....
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Jun 28, 2003
i created a movie that gets a certain number of nodes from an xml file and places them randomly on the screen. The only thing is, that it does them at the same time. i want them each to be placed seperatly on the stage, getting faster as the movie progresses.
[Code]...
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Nov 3, 2009
i have a 2 swf, one is main.swf, and another one is load.swf, the load.swf height and width will be change dynamically but i have to load the load.swf into main.swf, with best fit the screen. how?
my main.swf is 1000x780 and my load.swf more than or less than 1000x780 how can i fit this? i use to load the load.swf is content_mc.loadmovie("url");
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Jun 1, 2009
I have a loop where I need to download certain number of images. This comes to the problem: each image loading process is a loader class instance. The COMPLETE event is triggered by event dispatcher while image loading is completed and as d.addEventListener(Event.COMPLETE, onComplete) is assigned to all instances we land with a single onComplete event handler for all downloaded images. That is fine, but not in case I need to treat them all differently.Normally, I would expect something like:
d.addEventListener(Event.COMPLETE, onComplete, arg)
what would allow to pass additional parameter to 'onComplete' event handler to let it know how to process given image. But (of course) that would ruin AS3 creator's sense of programmatic purity, so such an easy way is not provided. Having some research I learnt that actually I need to write my own "custome event" class. More - I even found some examples... but all written is such an Aesopian language that I failed to adapt them to my scenario
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Jan 20, 2010
I'm loading in an unlimited number of images through XML. I've got it so that it creates an MC for each image and adds each image to it. I need to position them into 2 coloumns and an unlimited number of rows.. so like :
1 2
3 4
5 6
7 8 .. etc
You'll see from my AS below i've got the code to position them along side each other, i just need the MCs to move down a row every 2..[code]My maths brain is about to explode so could anyone enlighten me as to the best way to do this?
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Jul 20, 2011
I was wondering if there is way to replace the checkNumber() function with a more flexible code. That will allow the user to change the amount of images in a folder.
Lets say i have 7 images in a folder (gal1) that im showing in a simple gallery.
What i wish to do is to be able to add or delete or change the number in the images in the folder without having to change the acctual code.
if(imageNumber==7) is rather hard, how can i make this more flexible to allow for the changes?
Code:
next1_btn.addEventListener(MouseEvent.CLICK, nextImage);
var imageNumber:Number = 1;
function checkNumber();void{
[Code].....
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Sep 28, 2011
I created a context menu that has an "Add Image" option and "Delete" option. How would I add the image to the stage? I'm primarily unsure about how to create the image component dynamically since I want to be able to add any number of images.
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Feb 28, 2010
Recently I came across a site showing a no. of images (probably 8 - 10) rotating around an invisible eclipse. When we put mouse-pointer over any of the images it's tip shows a linked site's name and if clicked that particular site opens up. Only one image is displayed perfectly which is on the top while rotating, while other remain blurred out not clickable. How to create such effect as I need to get it implemented.
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Jul 16, 2009
I have a rotaing menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left side of the images that load in. In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in. this is what I am using to loading in the text in my actionscript, is this correct?
[Code]...
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Aug 28, 2011
I need to take a jpg and clone it 200 (can be any number) times. I want the files to all be saved in the same directory but with numbers. Essentially creating an image sequence of one image.
Photo001.jpg
...
Photo200.jpg
Is this possible? The file reference class seems like would ask me each time where to save the file, I clearly don't want that. Ideas?
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Aug 31, 2010
I have this code which works fine when selecting a small number of images.
public var fileReferenceList:FileReferenceList;
public function browseFiles(event:Event = null):void
{
[Code]....
However, when selecting a large number of images (1000+), the fileList isn't initialized yet when the SELECT event is dispatched. Is there a way to wait for the fileList to be initialized?
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Mar 24, 2010
I am having troubles with a Flash presentation (photo gallery) file that is stretching the images out of proportion. The photo gallery is a fullscreen presentation and it acquires the images from an external images folder via a XML file. Is there any particular code that I'm not aware of to keep the images displaying in their correct proportion in fullscreen instead of them stretching all the time?
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Jul 15, 2011
[URL] They wanted me to make the gallery images full screen.. I have done this but this time the next and other buttons stays behind the big image when you enter the gallery (koleksion and showroom parts). Also the sliding menu stays behind this picture.. How can I fix this that the buttons and menu stays on the picture..
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Oct 9, 2009
I am editing an XML gallery and I have some questions..I wonder how I can position my images in the center of the screen. The images are all the same size (800x600) and I need them to display in the center of the screen.I played around with the code and I found out that when I change the Width and Height, the images starts to move (finally)... But it's very hard to find the correct position, so how can I just get it to the horizontal en vertical center of the screen/file?
Here's what the code looks like:
Code:
<gallery dir="Photos/">
<img id='0' align="center" file="foodcongres2009_1.jpg" width='1024' height='768'>
Test foto nummer 1
</img>
[code].....
And next... I have just two arrows (left, right), but when I click on the left one (previous), it goes to the next image instead of the previous one.. How about that?
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May 11, 2005
here i have a jpeg pic to show you want i want to do. i was wondering if you could tell me how i can make a mask so that i can make images scroll at the top of the screen in that rectangle box and the arrows on the left and right scroll the images from side to side. how can this be done
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Oct 15, 2009
I need to display a number of images within a scrollig area. I thought the easiest way of doing this was to put them inside a MovieClip and then have this MovieClip as the source of a ScrollPane.This works fine if I only use the mouse - I can select the different images and react to them.However I need to have this accessible so I need to have it tab enabled but for the life of me I can't get it working. From the documentation it should immediately tab into the first image.The closest I have gotten is to press return when I get to the scrollpane and move the focus to the first item in the scrollpane.However when I check what has focus it still says the Scrollpane so I don't think I will know when to move the scroll bar to be able to see the currently active image.
public function Test() { addChild(_scrollPane); _scrollPane.tabChildren = true; _scrollPane.width = 200; _scrollPane.focusRect = true; _scrollPane.height = 200; fm = new FocusManager(_scrollPane); _scrollPane.addEventListener(KeyboardEvent.KEY_DOWN, onkey);[code].....
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Mar 28, 2010
i'm trying to include a number of images in my SWF file not by loading them but by embedding them in the SWF itself. I found the following instruction to do that:
[Embed(source="../graphics/images/ss0.png")]
private var SS0:Class;
Basically, i want to embed a different number of images each time. Is there a way to do that automatically (let's say inside a for loop) or do i have to type manually this instruction for each image i want to include?
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Feb 9, 2004
My query is related to loading images from folder. I have a folder outside. I have created a animation in flash, .
Now I want to load all the images one by one, but if there are 5 images then after the 5th images again 1st image should come.
I have done this thing also, but my doubt is what, how can i count that how many images are there in my folder.
Code on first frame
if (whichPic == 5) {
whichPic = 1;
}
whichPic = whichPic+1;
[Code]....
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Sep 19, 2011
Im writing an IOS game using AS3. Here's the problem- I have an image on the screen that moves around. When the image's y value goes negative (the image is partly off the screen), the frame rates bottom out. I've gone over my code pretty thoroughly, even threw together a few test projects just to experiment. In all the test I do, whenever there is an object that is off screen, even partially, the frame rates drop. It's making scrolling backgrounds impossible. BTW, I'm using Packager for iPhone and a 3G (not 3GS). Frame rates are normally 24 with no problems
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Nov 13, 2009
Can I change the images (not the thumbnail) to fit any screen with this?
Here's the code
// SETTING VARIABLES
currentpage = 1;
_global.whichalbum = 1;
function scalerf(w,h){
diffw = (w-bigframew);
diffh = (h-bigframeh);
[Code] .....
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Dec 14, 2011
I have this code to scale external images to full-screen:
function resize_image(){
pic = big_mc.swfloader;
Stage.align = "TL";
[Code].....
It works fine but I want to change it so the scaling is determined by the browser height, at the moment it scales to the browser width so you lose some of the image height - Also, need to keep the images in proportion
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May 11, 2009
If you look at my Flash file "Grid.fla" (again see attached files) you'll see a group of 14 images which are loaded from an XML file ("Grid.xml") and when the user rolls their mouse over an image it uses the Tweener library to animate the image into its full size.
The problem is I need the images to animate into the center of the screen - see an example of what I'm trying to achieve by opening the SWF file within the attached ZIP called "StormGallery.swf".
But I have no idea how to do add this type of animation into my "Grid.fla" file!
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