ActionScript 3.0 :: Unlimited Number Of Images Through XML

Jan 20, 2010

I'm loading in an unlimited number of images through XML. I've got it so that it creates an MC for each image and adds each image to it. I need to position them into 2 coloumns and an unlimited number of rows.. so like :

1 2
3 4
5 6
7 8 .. etc

You'll see from my AS below i've got the code to position them along side each other, i just need the MCs to move down a row every 2..[code]My maths brain is about to explode so could anyone enlighten me as to the best way to do this?

View 9 Replies


Similar Posts:


ActionScript 2.0 :: Flash 8 - Unlimited Amount Of Images In Slideshow

Mar 23, 2006

I'm trying to do the following to a flash banner, I'd like to know if it's possible and how I would code it/do it.
1. Unlimited amount of slide support. The banner must look for 01.jpg, 02.jpg, 03.jpg... etc. Let's say the current slidshow has 4 photos, they want to be able to just upload another image and create a new .as file to make it appear in the flash slideshow.
2. each link must be in its own independent script. For example 01link.as, 02link.as, 03link.as etc.

View 6 Replies

ActionScript 3.0 :: Load A Number Of Images Eg 4 Images Animate?

Oct 2, 2010

I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).

Loading a single image I load this into a loader Once loaded I load the image into a bitmap and add to a sprite I then add the spite to the stage Q)Now for 4 related images I load 4 loader or 4 sprites or 4 bitmaps or do every thing 4 times?I want to do collisions eventually and I need bitmaps but bitmaps seem useless to use other than collisions.Googling for answers isnt helping me clarify this!

[Code]...

View 11 Replies

IDE :: Duplicatemovieclip Unlimited Times?

Jun 23, 2009

I am trying to duplicate a movieclip unlimited times. Right now it will play when it is rolled over one time and then it will duplicate for the second rollover, but that is it. I need it to keep duplicating every time it is rolled over.

The code:

[code]...

View 2 Replies

CS3 Load Same MC Unlimited Times Read Please

Sep 23, 2010

i have this movieclip that needs to load many times but only if its called.here is the xml example why it needs to load many times.Url...if a user post a comment it inserts to database via mysql.and then get pulled back via xml.I have upload the fla file to let you see what it does but the main clip needs to load every comment. but it loads one i need to loop it some how.[code]

View 3 Replies

Actionscript 3 :: Unlimited Map Dimensions For A Game?

Apr 21, 2011

Recently I've been planning out how I would run a game with an environment/map that is capable of unlimited dimensions (unlimited being a loose terms as there's obviously limitations on how much data can be stored in memory, etc). I've achieved this using a "grid" that contains level data stored as a String that can be converted to a 2D Array that would represent objects and their properties.Here's an example of two objects stored as a String:

"game.doodads.Tree#200#10#terrain$game.mobiles.Player#400#400#mobiles"

The "grid" is a 3D Array, of which the contents would represent the x/y coordinate of the grid cell. The grid cells would be, say, 600x600.An example of this "grid" Array would be as follows:

var grid:Array = [[["leveldata: 0,0"],["leveldata 0,1"]],
[["leveldata: 1,0"],["leveldata 1,1"]]];

The environment will handle loading a grid square and it's 8 surrounding squares based on a given point. ie the position of the Player. It would have a function along the lines of

function loadCells(xp:int, yp:int):void

This would also handle the unloading of the previously loaded cells that are no longer close enough to be required. In the unload process, the data at grid[x][y] would be overwritten with the new data, which is created by looping through the objects in that cell and appending each new set of data to the grid cell data.works fine in terms of when you move in a direction, cells are unloaded/saved and new cells are loaded. The problem is this:

Say this is a large city infested by zombies. If you walk three grid squares in any direction and return, everything is as you left it. I'm struggling to find a way to at least simulate all objects still moving around and doing their thing. It looks silly when you for example throw a grenade, walk away, return and the grenade still hasn't detonated.

I've considered storing a timestamp on each object when I unload the level, and when it's initialized there's a loop that runs it's "step" function amount of times. Problem here is obviously that when you come back 5 minutes later, 20 zombies are going to try and step 248932489 times and the game will crash.

View 3 Replies

Actionscript 2.0 :: XML Menu Unlimited Levels

Jan 26, 2009

I want to know how to build an unlimited levels xml menu. I know how to built a normal one.

View 3 Replies

Actionscript 3 - Unlimited Params In Flash For Object?

Apr 19, 2011

...args is for string. something possible for Objects ?

View 1 Replies

Flash :: Check Function For Unlimited Arguments?

Jan 17, 2012

if i have function :

function a( param:* , ... args ):void ;
a.length // 1
flash.utils.sdescribeType(a);
//return me informations only about first parameter , nothing about '... args'.

edit: avmplus.describeTypeJSON didnt too. So , is there any other way to check for unlimited arguments than try{} block and push lot of params ?

View 1 Replies

ActionScript 3.0 :: Signed Up For Two Unlimited Hosting Accounts?

Sep 23, 2009

wanted to know does action script work on Linux or windows what is the best platform to choose for integration. I have signed up for two unlimited hosting accounts, with [URL]..

View 2 Replies

ActionScript 3.0 :: Make Stage And Background Unlimited?

Jun 18, 2011

i want to make my game stageand background unlimited when when my player character moves to the right how can i do that? i wouldlove a sample code

btw my background is a movieclip

View 3 Replies

ActionScript 3.0 :: Flash Store (unlimited?) History In XML?

Apr 6, 2012

As a personal project, I'm working on a language-learning flash game.I'm looking at the information I'll need to store in various XML documents.I'm implementing a 'history' feature whereby, for any given word in the database, for any given user, a comprehensive history of data is stored. With this data, I can generate all sorts of fancy graphs to track any given user's progress.For example:You have been asked the word 'cat' 10 times. From data stored in the XML document, the game generates a graph of the time it took to answer each of those 10 times. (So in a perfect world, you see a nice downward curve. Congrats.)My question is how to organise the XML document (if that's the way to go with this) so that it is as efficient as possible.Right now, I can only see the brute force approach: have a limited number of predefined history states (say 99), and write data to these each time 'cat' comes up. Once they're full, overwrite.

Code:
<user#>
<word#321>

[code].....

View 3 Replies

ActionScript 2.0 :: Limited Flash, But Unlimited Html Area?

Aug 22, 2006

so much entries here about full screen flash, but i coultnt find what i wanna know. i read the tutorial about the full screen flash, but it wont work the way i wish it would. what i wann have is a swf embeded in an html. the swf size is 950 px x 550 px and is in the absolute middle from all sides of the browser. if you scale your browser, it should scale itself smaller, but not bigger than the beginning resolution. within the swf file there is a game, that opens in a seperate window in front of the main swf. that window should be dragged whereever you want in the browser.

but i just figuered out what i have to do, to give the window some freedom. but when i want to drag it above the main swf i cant do that. i figured out that when i drag it to the left, there is the same problem, but the further right i press the mouse on the window, the further i can drag the window to the left. same is on top - on the right and the bottom site there is no problem.and the html code is:

ActionScript Code:
</script>
</head>

[code].....

View 1 Replies

ActionScript 3.0 :: Unlimited Movieclip Object Stack And Drag?

Apr 20, 2010

new to actionscript and im currently building a webpage. inside the page im going to run a simple flash application but im struggling some with a certain part of the code. basically i want a unlimited deck of cards. and i want to be able to drag the cards all over the screen. i have the dragging code down, but i can figure out how to make an unlimited amount of movieclip objects in a stack. this is what i have now

reset_btn.addEventListener(MouseEvent.CLICK, resetbuttonClicked);
function resetbuttonClicked(event:MouseEvent):void
{

[code].....

View 2 Replies

ActionScript 3.0 :: Download Certain Number Of Images?

Jun 1, 2009

I have a loop where I need to download certain number of images. This comes to the problem: each image loading process is a loader class instance. The COMPLETE event is triggered by event dispatcher while image loading is completed and as d.addEventListener(Event.COMPLETE, onComplete) is assigned to all instances we land with a single onComplete event handler for all downloaded images. That is fine, but not in case I need to treat them all differently.Normally, I would expect something like:
 
d.addEventListener(Event.COMPLETE, onComplete, arg)
 
 what would allow to pass additional parameter to 'onComplete' event handler to let it know how to process given image. But (of course) that would ruin AS3 creator's sense of programmatic purity, so such an easy way is not provided. Having some research I learnt that actually I need to write my own "custome event" class. More - I even found some examples... but all written is such an Aesopian language that I failed to adapt them to my scenario

View 6 Replies

ActionScript 3.0 :: Change The Number Of Images?

Jul 20, 2011

I was wondering if there is way to replace the checkNumber() function with a more flexible code. That will allow the user to change the amount of images in a folder.

Lets say i have 7 images in a folder (gal1) that im showing in a simple gallery.

What i wish to do is to be able to add or delete or change the number in the images in the folder without having to change the acctual code.

if(imageNumber==7) is rather hard, how can i make this more flexible to allow for the changes?

Code:
next1_btn.addEventListener(MouseEvent.CLICK, nextImage);
var imageNumber:Number = 1;
function checkNumber();void{

[Code].....

View 2 Replies

ActionScript 3.0 :: Add Any Number Of Images To Stage?

Sep 28, 2011

I created a context menu that has an "Add Image" option and "Delete" option. How would I add the image to the stage? I'm primarily unsure about how to create the image component dynamically since I want to be able to add any number of images.

View 2 Replies

IDE :: Number Of Images Moving Around Circle

Feb 28, 2010

Recently I came across a site showing a no. of images (probably 8 - 10) rotating around an invisible eclipse. When we put mouse-pointer over any of the images it's tip shows a linked site's name and if clicked that particular site opens up. Only one image is displayed perfectly which is on the top while rotating, while other remain blurred out not clickable. How to create such effect as I need to get it implemented.

View 1 Replies

ActionScript 3.0 :: Possible To Clone Images Number Of Times?

Aug 28, 2011

I need to take a jpg and clone it 200 (can be any number) times. I want the files to all be saved in the same directory but with numbers. Essentially creating an image sequence of one image.
Photo001.jpg
...
Photo200.jpg
Is this possible? The file reference class seems like would ask me each time where to save the file, I clearly don't want that. Ideas?

View 1 Replies

Flex :: Loading A Large Number Of Images?

Aug 31, 2010

I have this code which works fine when selecting a small number of images.

public var fileReferenceList:FileReferenceList;
public function browseFiles(event:Event = null):void
{

[Code]....

However, when selecting a large number of images (1000+), the fileList isn't initialized yet when the SELECT event is dispatched. Is there a way to wait for the fileList to be initialized?

View 1 Replies

ActionScript 2.0 :: Load A Number Of Images / One After Another On Screen

Oct 27, 2007

I would like to be able to load a number of images, one after another on screen. each image will be visible for a set length of time (I would like to speed this up or down at a later date) Also I would like the option of making the images fade from one to the next.

View 2 Replies

ActionScript 3.0 :: Display A Number Of Images Within A Scrollig Area?

Oct 15, 2009

I need to display a number of images within a scrollig area. I thought the easiest way of doing this was to put them inside a MovieClip and then have this MovieClip as the source of a ScrollPane.This works fine if I only use the mouse - I can select the different images and react to them.However I need to have this accessible so I need to have it tab enabled but for the life of me I can't get it working. From the documentation it should immediately tab into the first image.The closest I have gotten is to press return when I get to the scrollpane and move the focus to the first item in the scrollpane.However when I check what has focus it still says the Scrollpane so I don't think I will know when to move the scroll bar to be able to see the currently active image.
 
  public function Test() {   addChild(_scrollPane);   _scrollPane.tabChildren = true;   _scrollPane.width = 200;   _scrollPane.focusRect = true;   _scrollPane.height = 200;   fm = new FocusManager(_scrollPane);  _scrollPane.addEventListener(KeyboardEvent.KEY_DOWN, onkey);[code].....

View 2 Replies

Actionscript 3 :: Automatically Include A Number Of Images In The SWF File?

Mar 28, 2010

i'm trying to include a number of images in my SWF file not by loading them but by embedding them in the SWF itself. I found the following instruction to do that:

[Embed(source="../graphics/images/ss0.png")]
private var SS0:Class;

Basically, i want to embed a different number of images each time. Is there a way to do that automatically (let's say inside a for loop) or do i have to type manually this instruction for each image i want to include?

View 1 Replies

ActionScript 2.0 :: Count Number Of Images In Folder From Flash?

Feb 9, 2004

My query is related to loading images from folder. I have a folder outside. I have created a animation in flash, .

Now I want to load all the images one by one, but if there are 5 images then after the 5th images again 1st image should come.

I have done this thing also, but my doubt is what, how can i count that how many images are there in my folder.

Code on first frame

if (whichPic == 5) {
whichPic = 1;
}
whichPic = whichPic+1;

[Code]....

View 7 Replies

ActionScript 3.0 :: Make A Code That Displays A Number Of Products/images?

Sep 28, 2009

Trying to make a code that displays a number of products/images. Problem is pretty simple... when I put in a new picture, it ends on top of and covers the last. Do I use an image array to fix this? And how?

Also, if I want to position my array/gallery somewhere else on stage, where/how do I adjust the x y values?

my .fla file:

Code:
var myPicture:Picture = new Picture("bilde1.jpg", 100, 100);
addChild(myPicture);

[code]....

View 1 Replies

Css :: Setting Up Flex / AIR Project Structure For A Large Number Of Images?

Sep 29, 2011

We build prototypes and demo applications in Flex 4.5.1 and AIR 2.7 for mobile and desktop use. These tend to involve a large number of full-screen .PNG files. Lately we have been looking at ways to segment our code for flexibility and multi-screen re-use. What suggestions do people have for segmenting the project and libraries such that compile times are minimal and images are easy to replace?

View 1 Replies

ActionScript 3.0 :: Getting Total Number Of Images In Folder From Text File?

May 30, 2009

i have a dynamic image gallery, and what I want to do is be able to load a number that is saved in a text file and use it as the total number of images in that folder for an if statement:

this is what I have so far:

Code:
var imageNumber:Number = 1;
var loader:URLLoader = new URLLoader(new URLRequest("images/info.txt"));
loader.addEventListener(Event.COMPLETE, completeHandler);

[Code]....

how can I use the value of a variable within a function outside of that function without having to create a class and package and all that?

I need to be able to have the function return a value of a variable within itself and be able to target that value outside the function..

View 13 Replies

ActionScript 3.0 :: Write A Loop That Runs For Every Number Of Contribution Attributes.data/images.xml?

Jan 21, 2009

I have an xml file and i would just like to write a loop that runs for every number of contribution attributes.data/images.xml

Code:
<images>
<image source = "source/image1.jpg" thumb = "thumb/image1.jpg" contribution1 = "title1"

[code].......

View 4 Replies

ActionScript 2.0 :: Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number?

Jul 16, 2009

Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution

View 5 Replies

IDE :: Generate Random Number Between 2 Number BUT Without Generating 2 Same Number?

Jul 16, 2009

I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,

View 4 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved