Actionscript 3 - Unlimited Params In Flash For Object?
Apr 19, 2011...args is for string. something possible for Objects ?
View 1 Replies...args is for string. something possible for Objects ?
View 1 RepliesIs there a way of disabling the audio in a flash file via the object params?
View 2 Repliesnew to actionscript and im currently building a webpage. inside the page im going to run a simple flash application but im struggling some with a certain part of the code. basically i want a unlimited deck of cards. and i want to be able to drag the cards all over the screen. i have the dragging code down, but i can figure out how to make an unlimited amount of movieclip objects in a stack. this is what i have now
reset_btn.addEventListener(MouseEvent.CLICK, resetbuttonClicked);
function resetbuttonClicked(event:MouseEvent):void
{
[code].....
if i have function :
function a( param:* , ... args ):void ;
a.length // 1
flash.utils.sdescribeType(a);
//return me informations only about first parameter , nothing about '... args'.
edit: avmplus.describeTypeJSON didnt too. So , is there any other way to check for unlimited arguments than try{} block and push lot of params ?
As a personal project, I'm working on a language-learning flash game.I'm looking at the information I'll need to store in various XML documents.I'm implementing a 'history' feature whereby, for any given word in the database, for any given user, a comprehensive history of data is stored. With this data, I can generate all sorts of fancy graphs to track any given user's progress.For example:You have been asked the word 'cat' 10 times. From data stored in the XML document, the game generates a graph of the time it took to answer each of those 10 times. (So in a perfect world, you see a nice downward curve. Congrats.)My question is how to organise the XML document (if that's the way to go with this) so that it is as efficient as possible.Right now, I can only see the brute force approach: have a limited number of predefined history states (say 99), and write data to these each time 'cat' comes up. Once they're full, overwrite.
Code:
<user#>
<word#321>
[code].....
I'm trying to do the following to a flash banner, I'd like to know if it's possible and how I would code it/do it.
1. Unlimited amount of slide support. The banner must look for 01.jpg, 02.jpg, 03.jpg... etc. Let's say the current slidshow has 4 photos, they want to be able to just upload another image and create a new .as file to make it appear in the flash slideshow.
2. each link must be in its own independent script. For example 01link.as, 02link.as, 03link.as etc.
so much entries here about full screen flash, but i coultnt find what i wanna know. i read the tutorial about the full screen flash, but it wont work the way i wish it would. what i wann have is a swf embeded in an html. the swf size is 950 px x 550 px and is in the absolute middle from all sides of the browser. if you scale your browser, it should scale itself smaller, but not bigger than the beginning resolution. within the swf file there is a game, that opens in a seperate window in front of the main swf. that window should be dragged whereever you want in the browser.
but i just figuered out what i have to do, to give the window some freedom. but when i want to drag it above the main swf i cant do that. i figured out that when i drag it to the left, there is the same problem, but the further right i press the mouse on the window, the further i can drag the window to the left. same is on top - on the right and the bottom site there is no problem.and the html code is:
ActionScript Code:
</script>
</head>
[code].....
This is my case
1: I have two swf : a.swf n b.swf
2: I can't do any coding on a.swf but I can code on b.swf
3: b.swf loads a.swf
4: a.swf takes some params from html
5: Since b.swf now loads a.swf,how can I set loaderinfo params of a.swf from b.swf?
So is there any way I can set loaderinfo params from loading swf to the loaded swf.
This is my case1: I have two swf : a.swf n b.swf2: I can't do any coding on a.swf but I can code on b.swf3: b.swf loads a.swf4: a.swf takes some params from html 5: Since b.swf now loads a.swf,how can I set loaderinfo params of a.swf from b.swf?So is there any way I can set loaderinfo params from loading swf to the loaded swf.
View 6 RepliesI have a flash banner and embedded the flash swf the usual way. The flash banner has an xml file that loads in images.when published it views and works fine. But when I incorporate into my site it doesnt load the xml file. I believe it is because on the site i have friendly URLS. so when you are on the home page it looks for the file in home/images.xml.when you are in about page, it looks for the file at about/images.xml.I believe that i have to pass a param giving the absolute path to the flash file so that it loads.
View 6 Repliesis it possiable to make a condition in the flash params like wmode = transparent, but I want to do something like playback = "option1" then in the flash file it will play the frame label "option1" and so on, so i could use the same flash on multiable pages in differnt states.
View 1 Replieshave a movieclip on the stage, whose Class is "com.nestor.elements.letterKey". The class funcKey extends "key" which contains a "public var val:String". I have many instances of letterKey(asdfghj.... a full keyboard), so I'd like to use the IDE to arrange and pass variables. SO, within the Flash IDE/Library, I rightclick the symbol to access its component definition, and add a parameter for the var in the baseclass name:value,variable:var,default:whatever,type:Str ing).Now, in the constructor function for the baseclass, if I trace my variable: it is null.
View 1 RepliesI am trying to duplicate a movieclip unlimited times. Right now it will play when it is rolled over one time and then it will duplicate for the second rollover, but that is it. I need it to keep duplicating every time it is rolled over.
The code:
[code]...
i have this movieclip that needs to load many times but only if its called.here is the xml example why it needs to load many times.Url...if a user post a comment it inserts to database via mysql.and then get pulled back via xml.I have upload the fla file to let you see what it does but the main clip needs to load every comment. but it loads one i need to loop it some how.[code]
View 3 RepliesRecently I've been planning out how I would run a game with an environment/map that is capable of unlimited dimensions (unlimited being a loose terms as there's obviously limitations on how much data can be stored in memory, etc). I've achieved this using a "grid" that contains level data stored as a String that can be converted to a 2D Array that would represent objects and their properties.Here's an example of two objects stored as a String:
"game.doodads.Tree#200#10#terrain$game.mobiles.Player#400#400#mobiles"
The "grid" is a 3D Array, of which the contents would represent the x/y coordinate of the grid cell. The grid cells would be, say, 600x600.An example of this "grid" Array would be as follows:
var grid:Array = [[["leveldata: 0,0"],["leveldata 0,1"]],
[["leveldata: 1,0"],["leveldata 1,1"]]];
The environment will handle loading a grid square and it's 8 surrounding squares based on a given point. ie the position of the Player. It would have a function along the lines of
function loadCells(xp:int, yp:int):void
This would also handle the unloading of the previously loaded cells that are no longer close enough to be required. In the unload process, the data at grid[x][y] would be overwritten with the new data, which is created by looping through the objects in that cell and appending each new set of data to the grid cell data.works fine in terms of when you move in a direction, cells are unloaded/saved and new cells are loaded. The problem is this:
Say this is a large city infested by zombies. If you walk three grid squares in any direction and return, everything is as you left it. I'm struggling to find a way to at least simulate all objects still moving around and doing their thing. It looks silly when you for example throw a grenade, walk away, return and the grenade still hasn't detonated.
I've considered storing a timestamp on each object when I unload the level, and when it's initialized there's a loop that runs it's "step" function amount of times. Problem here is obviously that when you come back 5 minutes later, 20 zombies are going to try and step 248932489 times and the game will crash.
I'm loading in an unlimited number of images through XML. I've got it so that it creates an MC for each image and adds each image to it. I need to position them into 2 coloumns and an unlimited number of rows.. so like :
1 2
3 4
5 6
7 8 .. etc
You'll see from my AS below i've got the code to position them along side each other, i just need the MCs to move down a row every 2..[code]My maths brain is about to explode so could anyone enlighten me as to the best way to do this?
I want to know how to build an unlimited levels xml menu. I know how to built a normal one.
View 3 Replieswanted to know does action script work on Linux or windows what is the best platform to choose for integration. I have signed up for two unlimited hosting accounts, with [URL]..
View 2 Repliesi want to make my game stageand background unlimited when when my player character moves to the right how can i do that? i wouldlove a sample code
btw my background is a movieclip
I have a map of the US acquired from here (called U.S. Map). I am currently generating XML from inside an ActionScript file, and would then like to display this map using my generated XML as the argument. According to this, to do this in html would require the following declaration:world.swf?ata_file=pathname/filename.xmlHow can I replicate this behavior using the Loader from ActionScript? Right now I have:
var ldr:Loader = new Loader();
var url:String = "us/us.swf?data_file=senate.xml";
var urlReq:URLRequest = new URLRequest(url);
[code].....
i m working on AS3 project and called an fbjs function but i found this parameter null (fb_local_connection) when i check others like fb_ fbjs_ connection this is also null, it happens first time to me, anyone knows whats the problem ??
View 1 RepliesFor example: I have a function with MouseEvent.CLICK.Well.. Then I have two another functions with CLICK functionality too and I would like to pass params from these two functions to the first (and main) one.I am asking it because i am projecting a webpage which contains 3 buttons and two arrows.The 3 buttons functionality is done, it works perfect. But when I try to pass the actions triggered on the MAIN function (3 buttons) to the arrows functions (next and previous) I don't have NO IDEA how build it.
View 1 RepliesHow would I load a .swf from within a .swf with parameters?First, I need to know how to pass the parameters, and second I need to know how the other .swf is going to read those parameters...
View 1 RepliesI have a few functions that accept several parameters. [code]...
Is there a way to loop through all the params (without knowing how many or their names) and put them in some kind of an array with their names, so I'd get an associative array [code]...
Use apply to pass Array of Params?[code]...
View 3 RepliesI would like to dispatch an event from my class along with a url.
I know that I can do the following:
import flash.events.EventDispatcher;
private function thumbClick(e:MouseEvent):void
{
dispatchEvent(new Event("clicked"));
[Code].....
I am trying to filter an XML based on multiple parameters that I have as an input. I am trying to identify the parent nodes which have the matching records so that I can filter them out and process.
[Code]...
I have a parent swf that loads a child swf and attempts to pass some data into the child.
The process works fine if parent and child are located in the same domain (lets say domainA.com).
As soon as I place the child swf into domainB.com and try to load it, it will load in the parent, but it is not loading the values.
Crossdomain policies are in place (the child does load!), but the params are not sent.[code]...
I have an interesting problem that I'm attempting to solve and I could use some pointers.Here's a basic run down of the AS3 script:[code]The problem is that the event listener always pulls the url from the last object in the array when you click any sprite (as would be expected).What is the best way to have the event listener only deal with the specific url of the specific iteration that creates it?
View 9 RepliesI just saw a flv player that was done in AS2.I wanted to know whether it's possible or not and how I could pass the needed flashvars, params and attributes to the flv player (swf file) once I load this flv player in a movie clip with the method loadclip.
View 0 Replies