Actionscript 2.0 :: XML Menu Unlimited Levels

Jan 26, 2009

I want to know how to build an unlimited levels xml menu. I know how to built a normal one.

View 3 Replies


Similar Posts:


ActionScript 2.0 :: Make A Menu With 2 Levels Sub Menu?

Sep 25, 2011

I Want To Make A Menu With 2 Levels Sub Menu.I Used Something Like This But It Can't Answer In SubSubMenu.

View 1 Replies

Create Context Menu With Two Levels?

Oct 2, 2010

Can I create context menu with two levels, like this (Show, Quality > (High, Middle, Low), ...)?

View 1 Replies

ActionScript 3.0 :: Xml Drop Down Menu With 3 Levels

Jun 30, 2010

I'm working on a xml driven drop down menu, does anyone knows

how to traverse data from xml.

View 1 Replies

ActionScript 2.0 :: [MX2004] Levels In Dynamic Xml-menu

Jan 7, 2004

I'm creating a dynamic menu with XML, and this is part of my code. I've written in the code what the problem is:

[Code]...

View 2 Replies

ActionScript 2.0 :: Get The Levels Of Volume (peak Levels) Of Multiple Sound?

Jan 9, 2005

I believe that my question here is a little hard, or maybe impossible. But here it goes:

How can I, in Flash, get the levels of volume (peak levels) of multiple sound frequencys from an audio file, so that flash would recognize them?

View 1 Replies

IDE :: Duplicatemovieclip Unlimited Times?

Jun 23, 2009

I am trying to duplicate a movieclip unlimited times. Right now it will play when it is rolled over one time and then it will duplicate for the second rollover, but that is it. I need it to keep duplicating every time it is rolled over.

The code:

[code]...

View 2 Replies

CS3 Load Same MC Unlimited Times Read Please

Sep 23, 2010

i have this movieclip that needs to load many times but only if its called.here is the xml example why it needs to load many times.Url...if a user post a comment it inserts to database via mysql.and then get pulled back via xml.I have upload the fla file to let you see what it does but the main clip needs to load every comment. but it loads one i need to loop it some how.[code]

View 3 Replies

Actionscript 3 :: Unlimited Map Dimensions For A Game?

Apr 21, 2011

Recently I've been planning out how I would run a game with an environment/map that is capable of unlimited dimensions (unlimited being a loose terms as there's obviously limitations on how much data can be stored in memory, etc). I've achieved this using a "grid" that contains level data stored as a String that can be converted to a 2D Array that would represent objects and their properties.Here's an example of two objects stored as a String:

"game.doodads.Tree#200#10#terrain$game.mobiles.Player#400#400#mobiles"

The "grid" is a 3D Array, of which the contents would represent the x/y coordinate of the grid cell. The grid cells would be, say, 600x600.An example of this "grid" Array would be as follows:

var grid:Array = [[["leveldata: 0,0"],["leveldata 0,1"]],
[["leveldata: 1,0"],["leveldata 1,1"]]];

The environment will handle loading a grid square and it's 8 surrounding squares based on a given point. ie the position of the Player. It would have a function along the lines of

function loadCells(xp:int, yp:int):void

This would also handle the unloading of the previously loaded cells that are no longer close enough to be required. In the unload process, the data at grid[x][y] would be overwritten with the new data, which is created by looping through the objects in that cell and appending each new set of data to the grid cell data.works fine in terms of when you move in a direction, cells are unloaded/saved and new cells are loaded. The problem is this:

Say this is a large city infested by zombies. If you walk three grid squares in any direction and return, everything is as you left it. I'm struggling to find a way to at least simulate all objects still moving around and doing their thing. It looks silly when you for example throw a grenade, walk away, return and the grenade still hasn't detonated.

I've considered storing a timestamp on each object when I unload the level, and when it's initialized there's a loop that runs it's "step" function amount of times. Problem here is obviously that when you come back 5 minutes later, 20 zombies are going to try and step 248932489 times and the game will crash.

View 3 Replies

ActionScript 3.0 :: Unlimited Number Of Images Through XML

Jan 20, 2010

I'm loading in an unlimited number of images through XML. I've got it so that it creates an MC for each image and adds each image to it. I need to position them into 2 coloumns and an unlimited number of rows.. so like :

1 2
3 4
5 6
7 8 .. etc

You'll see from my AS below i've got the code to position them along side each other, i just need the MCs to move down a row every 2..[code]My maths brain is about to explode so could anyone enlighten me as to the best way to do this?

View 9 Replies

Actionscript 3 - Unlimited Params In Flash For Object?

Apr 19, 2011

...args is for string. something possible for Objects ?

View 1 Replies

Flash :: Check Function For Unlimited Arguments?

Jan 17, 2012

if i have function :

function a( param:* , ... args ):void ;
a.length // 1
flash.utils.sdescribeType(a);
//return me informations only about first parameter , nothing about '... args'.

edit: avmplus.describeTypeJSON didnt too. So , is there any other way to check for unlimited arguments than try{} block and push lot of params ?

View 1 Replies

ActionScript 3.0 :: Signed Up For Two Unlimited Hosting Accounts?

Sep 23, 2009

wanted to know does action script work on Linux or windows what is the best platform to choose for integration. I have signed up for two unlimited hosting accounts, with [URL]..

View 2 Replies

ActionScript 3.0 :: Make Stage And Background Unlimited?

Jun 18, 2011

i want to make my game stageand background unlimited when when my player character moves to the right how can i do that? i wouldlove a sample code

btw my background is a movieclip

View 3 Replies

ActionScript 3.0 :: Flash Store (unlimited?) History In XML?

Apr 6, 2012

As a personal project, I'm working on a language-learning flash game.I'm looking at the information I'll need to store in various XML documents.I'm implementing a 'history' feature whereby, for any given word in the database, for any given user, a comprehensive history of data is stored. With this data, I can generate all sorts of fancy graphs to track any given user's progress.For example:You have been asked the word 'cat' 10 times. From data stored in the XML document, the game generates a graph of the time it took to answer each of those 10 times. (So in a perfect world, you see a nice downward curve. Congrats.)My question is how to organise the XML document (if that's the way to go with this) so that it is as efficient as possible.Right now, I can only see the brute force approach: have a limited number of predefined history states (say 99), and write data to these each time 'cat' comes up. Once they're full, overwrite.

Code:
<user#>
<word#321>

[code].....

View 3 Replies

ActionScript 2.0 :: Flash 8 - Unlimited Amount Of Images In Slideshow

Mar 23, 2006

I'm trying to do the following to a flash banner, I'd like to know if it's possible and how I would code it/do it.
1. Unlimited amount of slide support. The banner must look for 01.jpg, 02.jpg, 03.jpg... etc. Let's say the current slidshow has 4 photos, they want to be able to just upload another image and create a new .as file to make it appear in the flash slideshow.
2. each link must be in its own independent script. For example 01link.as, 02link.as, 03link.as etc.

View 6 Replies

ActionScript 2.0 :: Limited Flash, But Unlimited Html Area?

Aug 22, 2006

so much entries here about full screen flash, but i coultnt find what i wanna know. i read the tutorial about the full screen flash, but it wont work the way i wish it would. what i wann have is a swf embeded in an html. the swf size is 950 px x 550 px and is in the absolute middle from all sides of the browser. if you scale your browser, it should scale itself smaller, but not bigger than the beginning resolution. within the swf file there is a game, that opens in a seperate window in front of the main swf. that window should be dragged whereever you want in the browser.

but i just figuered out what i have to do, to give the window some freedom. but when i want to drag it above the main swf i cant do that. i figured out that when i drag it to the left, there is the same problem, but the further right i press the mouse on the window, the further i can drag the window to the left. same is on top - on the right and the bottom site there is no problem.and the html code is:

ActionScript Code:
</script>
</head>

[code].....

View 1 Replies

ActionScript 3.0 :: Unlimited Movieclip Object Stack And Drag?

Apr 20, 2010

new to actionscript and im currently building a webpage. inside the page im going to run a simple flash application but im struggling some with a certain part of the code. basically i want a unlimited deck of cards. and i want to be able to drag the cards all over the screen. i have the dragging code down, but i can figure out how to make an unlimited amount of movieclip objects in a stack. this is what i have now

reset_btn.addEventListener(MouseEvent.CLICK, resetbuttonClicked);
function resetbuttonClicked(event:MouseEvent):void
{

[code].....

View 2 Replies

ActionScript 2.0 :: Expanding / Collapsing Menu - Should Have Remember The Last Visit Menu And Show The Menu

Jun 5, 2004

I have created this site with a expanding / collapsin menu. When a user selects a menu e.g. "hammers" then the menu is loaded and show the submenues. When the users closes the menu by moving the mouse away from the area the menu collapses. If the user expands the menu again the menu should have remember the last visit menu and show the menu.

View 4 Replies

Flash :: Professional - Add New Menu In Menubar And New Menu Item Inside The Help Menu

Feb 27, 2011

i want to add new Menu in flash IDE and i want to add inside the adobe flash menu. How i can add new menu in menubar and new menu item inside the help menu. is it possible to do this things if yes then which language i have to use for this. what is way to start development and what is the .MXP file and how to create this .MXP file.

View 1 Replies

ActionScript 3.0 :: When Click In On Menu The Actual Menu Does An Alpha To 0 And The Next Menu Appears?

Jan 27, 2010

The menu is like this http:[url]... (the site is in portuguese but it doesnt matter), when I click in on menu the actual menu does an alpha to 0 and the next menu appears using the alpha from 0 to 100 (and some animations like the cellphone going up).Now, how can I do a menu like that, whatever the menu I choose, it does that alpha animation ?

View 1 Replies

ActionScript 2.0 :: Menu Item 11 Later Menu 12 Menu 13 In Bottom?

Sep 7, 2009

i have AS2 coded menu it's working xml but i can add 11 categories.if i add menu item show page out...i want menu item 11 later menu 12 menu 13 in bottom. sorry my english i add flash file and screen

View 1 Replies

ActionScript 2.0 :: Senoc's Drop-down Menu - Only Disappear If Click On Another Menu Item Or When Click Outside The Menu

Jan 17, 2004

ive followed Senoculars drop-down menu tute [URL], awsome stuff, but it seems the submenu's dont disappear to well when you roll out. ..They only disappear if you click on another menu item or when you click outside the menu.

View 12 Replies

Swap Levels On Rollover?

Jul 6, 2009

I'm planning navigation for my new site (see screen grab of proposed navigation corner). I want the words to swap levels and appear in front of others on roll over.

OK, just found this tutorial [URL] but I put the buttons into the MCs.

*BUT* - I want them to return to their original positions on RollOut - is this possible. I tried duplicating the code but substituting rollover to rollout and set the parameter to 0 or 1 or 2 to make them go back to a level I want them at.

View 8 Replies

Can't Unload Movies On Two Different Levels

Jun 1, 2009

I am having trouble with unload an loading movies. Basically I am loading a movie into a container, which works a charm:

[Code]....

I want to unload them both when a close button is pressed on the third loaded swf? Also, ideally I would like to add that second movie clip into a container, so I can position it correctly, but when I try copying the code I use on the first, it doesn't seem to work...is it to do with the "root" bit perhaps?

View 3 Replies

ActionScript 3.0 :: Target Two Different Levels?

Aug 15, 2009

On frame 30 of my root timeline, I have dragged five different instances from my library onto the stage. I gave each one a distinct name, oneBtn, twoBtn, threeBtn, fourBtn, fiveBtn. I added a MouseEvent for each of these five objects, and ran a Trace to make sure I am able to identify the objects. At first, I used e.target.name but it returned instanceXX (instance23, instance84, instance83...). I think this happened because within each of those buttons, I had a movie clip within it so I can apply filters to them. I decided to trace e.target.parent.name. On two of the five objects, I was able to trace oneBtn, and twoBtn. On the other three, I still got instanceXX. I tried tracing e.target.parent.parent.name and I was able to trace the other three buttons, threeBtn, fourBtn, fiveBtn.
 
how come I need to target two different levels (e.target.parent.name & e.target.parent.parent.name) on my objects when I dragged them from the library and placed them onto the stage within the same timeline?

View 4 Replies

Professional :: Set Levels For External Swf's?

Jun 20, 2010

im using flash cs5, as2.i have a main index fla that loads into it 5 swf's.i need these 5 to be loaded into a lower level than the main index fla (index has to be the highest level)[code]

View 45 Replies

Access Levels And Root?

Oct 8, 2010

I cant believe how the simpliest things are more complex to do in AS3.I tried to target a movieclip from inside another movieclip called bat_mc and these dont work!root.ball_mc.gotoAndPlay(2);orlevel0.ball_mc.gotoAndPlay(2);

View 1 Replies

Flash :: Dragging On Different Levels?

Apr 26, 2010

I have a flash project with three non overlapping panels (visual spaces) each of which contains different movie-clips. Each movie-clip in a particular panel is the child of that panel.Now, I want to drag one of the movie-clips from one panel to another (remove it as a child from the first panel and add it to the other) without a jitter and proper drag.What is the appropriate way to handle the drag architecturally

View 1 Replies

ActionScript 3.0 :: What The Alteration Is \ It Used To Be Levels?

Aug 17, 2009

Now I know that you smart people know what the AS3 alteration is...Do you guys mind saying what it is...I know in AS2 it used to be levels but now it is...?

View 9 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved