IDE :: Number Of Images Moving Around Circle
Feb 28, 2010
Recently I came across a site showing a no. of images (probably 8 - 10) rotating around an invisible eclipse. When we put mouse-pointer over any of the images it's tip shows a linked site's name and if clicked that particular site opens up. Only one image is displayed perfectly which is on the top while rotating, while other remain blurred out not clickable. How to create such effect as I need to get it implemented.
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Mar 8, 2005
I'm developing a game atm, and I need some help on the mathematics/coding of colliding circles (and their change in x/y speed). What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision
If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled. Does anyone here have any insight, links or tips on how I can du this?
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Jun 1, 2011
I am trying to animate the circle to follow the cursor point. Its working fine, but when you move the cursor little faster the animation struck.
import flash.events.MouseEvent;import fl.transitions.Tween;import fl.transitions.*;import fl.transitions.easing.*;
var moveXY:Number;var speed:Number = 1;
[Code].....
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Aug 20, 2011
I have a circle (bounding circle) offset from the centre point of my entity and I'm looking on how to move that circle around the entity as it rotates so that it's always in the same spot of the character.For example,say I have a bounding circle for the front of a car, when the car turns, that bounding circle needs to turn to So I have two points: position which is the position of the entity's centre point and offset which is the offset of the circle from that position. This assumes an angle of 0.
So if my car is facing 0 degrees: position (150, 150) and offset (50, 0) then the bounding circle would be at 200, 150.Now if I rotated the car 90 degrees, the bounding circle should be at position 150, 200.This is what I have now:
var differenceX : Number = _centre.x - _offset.x;
var differenceY : Number = _centre.y - _offset.y;
var rotatedX : Number = differenceX * Math.cos(_angle);[code]........But it's giving me these long ovals and now a perfect circle.
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Mar 2, 2011
I am trying to move a line around in a circle, around a fixed point (not 0,0). As in the way a clock hand moves around with one end at the middle and the other end traveling in a circle. I tried the rotation function but that moves the entire object around (0,0), I need the point in the middle stationary and at a non (0,0) point.
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Apr 24, 2010
I have a circle drawn on the screen, wherein I add a moving object. I want it to keep inside. My strategy is to calculate the circle's radius and compare it with the distance the moving object is off its center. I beleive it's the proper solution. However, I'm having a problem with letting Flash know when the running guy should stop, so he doesn't leave the circle and ruin all the fun. Here's the code I'm using (it's not working of course):
function moveTheCreaturesRightwards(event:Event)
{
if(maleMovingRight == true)
{
[Code]....
The line: rayMale.width = maleRadius.width; was added when nothing else had seemed to be working
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Aug 2, 2011
I have an object called point that I can move around the screen with my mouse. This object has a vector mapped through it (_v1) using the center of the stage and "point"s x,y location in order to draw the vector (note all of this is working fine). My problem is occurring when I set up was a button that simply sets a value to true if you press it. The idea behind this button is that when pressed, whatever location "point" is at, it will move 1 degree clockwise in a circle around the center of the stage (this is all happening in the frameHandler so I can keep clicking the button to make it continue around the stage).
The code I am using is based in an if statement listed below:
if(clockwisePressed) {
var v1angle:Number = _v1.angle;
v1angle++; //increase the angle by 1 degree
if(v1angle>180) {
v1angle -= 360; }
[Code] .....
So what is happening here is that clockwisePressed has been set to true so this fires off. My vector (_v1) is set up to tell me the angle (already converted from radians to degrees) but it's a read-only value. So I assign it (_v1.angle) to v1angle so I can mess with it and increase it by 1 so I'm moving clockwise around the center of the stage. Then I just check to make sure that it falls into a range between -180 and 180 (if I trace _v1.angle around the stage, 0 degrees is to the left, 90 degrees is straight up, 180 degrees is to the right, and -90 is straight down). Now using the formula I derived from this thread but converted to work with 0 degrees pointing to the left and the value for Y going up the further down the stage you go, I came up with
x = centerX - radius * cos(angle)
y = centerY - radius * sin(angle)
Now when I make a sample chart on paper and use these values on my calculator, this works like a charm. If I plug in an angle, the radius, and center I get a point right on my circle I draw on a sheet of graph paper. However, when I actually try this in flash, the "point" jumps all over the stage. (Note that _v1.m is just the magnitude of the vector between the center of the stage and "point" which is the same as the radius). So I trace everything and the values for cos and sin don't seem to be coming out right. For example, if my angle is -1.9581 and I take the cos of that on my calculator I get something along the lines of 0.9994 but flash traces Math.cos(angle) to be -0.3777. Isn't using Math.cos(-1.9581) the same as putting -1.9581 into your calculator and hitting cos?
Below is the corrected code that works:
if(clockwisePressed) {
var v1RadAngle:Number = Math.atan2(_v1.vy, _v1.vx); //get angle in radians
v1RadAngle += 0.0174; //increase the angle by ~1 degree more or less
//Now just move the crosshair and get it ready to be redrawn
point.x = centerX - _v1.m * Math.cos(v1RadAngle); //_v1.m = radius
point.y = centerY - _v1.m * Math.sin(v1RadAngle);
clockwisePressed = false; //remove button pressed boolean
}
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Jul 10, 2009
I have a circle and a big square. The circle can be moved using the keyboard. I want the square to act as an obstacle, so the circle cannot be moved into it and the circle stops when it hits it, just like a if i were to try to walk into a building. Is there an easy way to do this?
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Aug 6, 2005
I want the final result to be a stage with a certain number of circle MC's moving around. I have made the circle MC, and added the AS so that it will start at a random point with a random color, then start moving around randomly. I want to make it so that In the beginning the document will duplicate the movie clip x amount of times, using a for loop. I want to then have all the new circles move around, and when two circles hit each other, they will dissappear, using the removeclip function. You can only use this on duplicated movieclips though, so how would i make all the circles duplicated? Is there a way to duplicate the original movieclip x amount of times then delete it? Or is there a way to remove the original after it is in a collision? Also I don't know how to do the collision detection. I am thinking of using a hittest, but would I just do it with a for loop? Is there a way so that if an MC hits any other MC?
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Oct 9, 2010
In AS3 is there an easy way for collisions to take place between a moving circle and a rectangle object. A moving circle has a direction and you need to know how it collides with an object rather than knowing it just hits. In .net you use a points test where you test several points around a circle to see what hits an object and then you can work out what direction it will bounce off.
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Jul 5, 2005
I'm trying to move an object along circlular motion guide dynamically using two buttons -- a left button, when pressed down, will move the object counter clockwise, and the right button clockwise.
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Jun 18, 2008
I have a circle and a square on the stage. When you click on the square the circle will go to "circle._x = 300" when the circle is at 300 I want to make it when you click on the square the circle will go "circle._x = 45"
Code:
moveCircle = function () {
circle._x = 300;
if (circle._x >= 300) {
circle._x = 45;
}} square.onRelease = function() {
moveCircle();
trace(circle._x + "is the position of the circle");
}
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Feb 24, 2012
I'm trying to implement a aabb to circle collision.
[Code]...
Somehow the collision does work as expected. Either they never move at all and "collided" was traced, or they'll continue moving and never collide when I tried swapping values around. Is there something i'm missing in my logic??? My box-box and circle-circle collision are working fine.
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May 2, 2004
I was taking this tutorial, >>LINK<< I want to change it from,
Code:
on (click) {
Duplicate Movie clip to,
Code:
onClipEvent (Load) {
That way once it load's it will duplicate the circle MC a random number of times. This circle MC is inside of another MC so it wouldnt be _root i want it to goto, it would be t_mc that I want it to look for it in.
So in the t_mc MC I put this code,
Code:
onClipEvent (load) {
i = i + 1;
duplicateMovieClip (t_mc.circle, "circle" + i, i);
}
And on the circle, I put this code,
Code:
onClipEvent (load) {
scale = (random(100) + 50)
this._x = random(250);
this._y = random(150);
[Code] .....
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Jun 22, 2009
I have been given the task to create something similar to the flash navigation on the link below. I have tried googling things such as "flash image rotation", "flash rotation circle", etc?[URL]
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Jan 18, 2010
I need to build an animation. Some pictures must move around an imaginary circle and react on mouse events. What i mean is that images must move to left or right depending on mouse position.However, the mouse events issue is not the problem. The problem is that i have no clue about how can i build the animation of the pictures.The animation what i'm talking about is something like that found on URL...
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Oct 2, 2010
I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).
Loading a single image I load this into a loader Once loaded I load the image into a bitmap and add to a sprite I then add the spite to the stage Q)Now for 4 related images I load 4 loader or 4 sprites or 4 bitmaps or do every thing 4 times?I want to do collisions eventually and I need bitmaps but bitmaps seem useless to use other than collisions.Googling for answers isnt helping me clarify this!
[Code]...
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Oct 8, 2010
I'm trying to go back a certain number of frames (let's say 20) after I hit the "Left" keyboard key.
PHP Code:
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
[code].....
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Mar 18, 2009
I have made a rotating images but the images are not moving smoothly. You can see the example at:-URL...Does anyone know why the images not moving smoothly?
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Mar 12, 2009
I have been working on a couple of projects where image scrolling have been necessary, usually along the x-axis, cause of the number of images - usually the scroll is started if you roll-over a button or something. I have solved it using a Timer, or previously setInterval, that updates the .x-property like 30 times a second or so. But in the end this method turns out to be kind of laggy, regardless of what fps I use. So I wonder if you guys could share your prefered method of scrolling
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Jan 14, 2011
I have a fla file template and the example sequence swf but the template only show a few of the images in the finshed preview even though all the images are present 12 bitmaps and 12 symbols.see why the images are not moving in the Banner .
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Sep 3, 2009
I'm working on co-developing a game in flash, which involves, among other things, designating a path along which an image has to travel. Basically, it collects mouse coordinates, and needs to move the image to each set of coordinates in order. My co-developer insists that it needs to be done with trigonometry.Or is there some simpler method to move an image/movie clip/etc. cleanly to a given position on the stage?
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Sep 4, 2004
I get that Flash glitch of the movie jumoing like one pixel over after alpha transition from actionscript
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Sep 30, 2005
i want to make one circle follow the mouse cursor, inside another circle. Similar to an eye looking at the cursor. Ive attached an example.
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Nov 5, 2008
I have text in a dynamic field showing up as circle. I want to say if circle shows up change it to cercle (french).
[Code]...
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Mar 8, 2005
What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision.If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled.
View 6 Replies
Aug 24, 2009
I`m working on a app that you can draw lines.....like circles, rectangles... my problem is when a user draw a circle for example....i wanna be able to paint (change color) inside of this circle. I`ve tried working on Shapes with cacheAsBitmap = true and Bitmaps with BitmapData but it doesn`t seens to work.
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Mar 16, 2012
I want to create circle, and put 8 points on it. So, user can drag each point in order to change it's shape.
Is there any way to do this in flash?
I have some following code:
Ref. - How to draw a continuous curved line from 3 given points at a time
package{import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.Point;
[Code].....
So, can anyone convert these three point curve line to 8 points circle?
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Oct 6, 2009
I have to draw a circle using action script. The Circle Diameter has to be controlled by a button.
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Apr 10, 2010
Trying to do circle circle collisions via math which I'm really having trouble with. One circle (player) just moves from keyboard. The ball reacts to the player. All the code shown is in my players class and I passed in a reference to the ball.
On my enterframe I have:
Code:
var xmov1 = xSpeed;
var ymov1 = ySpeed;
var xmov2 = ballRef.xSpeed;
var ymov2 = ballRef.ySpeed;
[code]....
Perhaps I'll go with a box2d equivalent instead of trying out my own physics shenanigans.
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