ActionScript 2.0 :: Keep Images From Moving On FadeIn?
Sep 4, 2004I get that Flash glitch of the movie jumoing like one pixel over after alpha transition from actionscript
View 1 RepliesI get that Flash glitch of the movie jumoing like one pixel over after alpha transition from actionscript
View 1 RepliesI am dynamically loading images into a blank movie file. I would like if the images fade in as they load. Remark, I am not using a slide show effect. All i would like to do is load image and make it fade in. When the user clicks to go to the next frame the image should fade out. How to do this?
View 9 RepliesI have made a rotating images but the images are not moving smoothly. You can see the example at:-URL...Does anyone know why the images not moving smoothly?
View 3 RepliesI have been working on a couple of projects where image scrolling have been necessary, usually along the x-axis, cause of the number of images - usually the scroll is started if you roll-over a button or something. I have solved it using a Timer, or previously setInterval, that updates the .x-property like 30 times a second or so. But in the end this method turns out to be kind of laggy, regardless of what fps I use. So I wonder if you guys could share your prefered method of scrolling
View 2 RepliesI have a fla file template and the example sequence swf but the template only show a few of the images in the finshed preview even though all the images are present 12 bitmaps and 12 symbols.see why the images are not moving in the Banner .
View 1 RepliesI'm working on co-developing a game in flash, which involves, among other things, designating a path along which an image has to travel. Basically, it collects mouse coordinates, and needs to move the image to each set of coordinates in order. My co-developer insists that it needs to be done with trigonometry.Or is there some simpler method to move an image/movie clip/etc. cleanly to a given position on the stage?
View 2 RepliesRecently I came across a site showing a no. of images (probably 8 - 10) rotating around an invisible eclipse. When we put mouse-pointer over any of the images it's tip shows a linked site's name and if clicked that particular site opens up. Only one image is displayed perfectly which is on the top while rotating, while other remain blurred out not clickable. How to create such effect as I need to get it implemented.
View 1 RepliesI am trying to write a script that animates images, movingthem smoothly and slowly across the stage. If I load the image inauthoring time and embed it on a movie clip, i have no problemincrementing the x position by 0.25 for example. But if a load theimage at runtime using a loader the image jumps from pixel topixel. For some reason it seems that I am not able to turn thepixelSnapping of
View 5 RepliesHow can I do the same effect (moving continuously) as in the following link using images?URL...
View 1 RepliesI'm trying to create the effect on the dreamers site [URL] during the main intro where all the kids are sitting in the theatre and the one kid is smoking. Anyone know how to create this effect that has different images move at varying speeds based on the mouse location to show depth.
View 2 RepliesI'm trying to create the effect on the dreamers site during the main intro where all the kids are sitting in the theatre and the one kid is smoking. Anyone know how to create this effect that has different images move at varying speeds based on the mouse location to show depth.
View 2 RepliesI'm trying to create a portfolio website, and I want my picture strip to move in and then become buttons. I have made them buttons, but once the strip stops moving I keep getting this message.
[Code]...
I am trying to figure out how I can control 9 different background images with 2 smooth moving sliderbars in three steps with actionscript.
Scenario:
slider 1, step 1 + slider 2, step 1 = picture 1
slider 1, step 1 + slider 2, step 2 = picture 2
slider 1, step 1 + slider 2, step 3 = picture 3
slider 1, step 2 + slider 2, step 1 = picture 4....
I have loaded some images through XML and attached into dynamically created MovieClips named mc0,mc1,mc2...etc.
_loader.removeEventListener(ProgressEvent.PROGRESS, onLoadingAction);
count++;
var img:Bitmap = Bitmap(e.target.content);[code]....
Everthing works fine. But it is shaking so that it was not looking good.How do I achieve smooth movement?
The client requested a simple slideshow with 8 images. I was able to piece that together, but only issue left is how to add a fade-in fade-out effect. The images I'm using on not embedded in the flash file but are ref from an xml file so the basic method is out of the question.
[]---XML FILE -----------------------------[]
<xml>
<images>
<a title = "_0000_shiny_wristlets.jpg" />
<b title = "_0001_LSSRT.jpg" />
[code]....
I'm trying to analyze the sample file load_images.fla which is delivered with flash mx... and here's my problem:there's a line in the first frame in the actions layer which is as follows:if (whichPic<5 && !fadeIn && !fadeOut) {.........}now what is "fadeIn" or "fadeOut"? I thought it might be a method of the MovieClip-Object, but it's not listed in the actionscript-reference. then I thought, it could be a method defined within the flash-movie itself, but it isn't (at least i couldn't find it). so what is it?
View 1 RepliesI have a menu set up so that when you rollover a button it brings an image to the top that corresponds with that button. This is currently set up by using swap depths. The problem is that I want the layer to fade to the top instead of just popping to the top. I turned the layers into MCs and put fades inside the MCs and that works with the code to bring the layer to the top and fade in. But when it does come to the top and fade in, it's deleting whatever layer was previously on top rather then fading overtop of it, so when the new layer comes to the top, you can see the very bottom layer is it fades in...
Code:
doubleHung.onRollOver = function(){
doubleHungWindowsMC.swapDepths(_root.getNextHighes tDepth());
doubleHungWindowsMC.play();
}
I am working on using AS3 to do my tweens, rather than working solely on the timeline.
Just a quick question, say I have a logo... when I get to frame 5 I want that to fadeIn. I have the AS3 to tween it in, however, I am not sure what I assign my function to?
I am just trying to get my as3 tweening skills locked down around the basics. So, for this example, I have a logo / home button fading in, this code is working for that... however, is there a way to addChild (home in this case) via the tween code, so that I do not have to add the child at alpha0 "then" fade it in?
import fl.transitions.Tween;import fl.transitions.easing.*;
var home:Logo = new Logo();addChild (home);home.x = 400;home.y = 300;home.alpha = 0;
var fadeIn:Tween = new Tween(home,"alpha",None.easeNone,0,100,200,true);
I like to think i have a decent knowledge of AS, but this silly little problem has evaded me... Check out my FLA. I'm trying to make a very simple function that will fadein/fadeout a MC whenever run.. you should understand from the FLA.
[URL]
I'm building a website with fadein/fadeout transitions between sections. On button click, a white rectangle on the very top layer (filling all the screen) is faded in. Once ended, the section changes and the rectangle fadeout is started.
It technically works, but I've noticed that the first transition is not fluid, while the next are fluid. Does exist an efficient technique to achieve the goal?
I am creating an animation. In the Stage I have filled up it almost with many squares in its different rows and columns, and leaving something of space among them (something as well as the tiles), and each of these are buttons, that when they settle above an animation begins type fade, but returning to the main color. My question is with respect to creating an animation with them, I have all in the Stage, but my intention is that when begins, appear 1 to 1, with fade in, and randomly.
View 14 RepliesEverywhere I've looked has instructed me to download plugins and addons because they're "superior." I'm just looking for a simple fade in/fade out when a child is added/deleted (if fadein is all I can get, I'll take it.) Here is a function I'm calling...
[Code]...
I'm working on a slide show with external SWFs. I got everything to work (almost evrything ) ...
Whwat I'm trying to do is have a nice transition.. I have the Loading SWFs Fade in... but there's still a split second of the white space under... so I was trying to have the Unloading SWF FAde out wile Loading SWF is Fading in... or something close to that.. here's the code I'm using
//Import classes for easier use
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
[Code]....
I want to do the same effect of time line like the link below, did any one know how to do that! [URL]I know the script for changing photo when you slide the bar in the slidebar!But can I add a fade in fade out effect between photos? Below are the script
"slider._y = slide_area._y;
slider.onPress = function(){
startDrag(slider, true, 0, slide_area._y, slide_area._width, slide_area._y);
}
[code]...
I'm making a banner for a personal site that cycles through a set of images loaded from XML (makes it easier to add/remove images whenever I need to) and I have used the slidshow script located here:how.htm for the base.What I have so far is working as expected, my images load with a fade in effect pause for a moment then cut off and the next image loads with the fade in effect (loop).My problem is that I would like the images to fade out (quicker than the fade in) after the short pause but I cant work out where in the script I need to execute this.Here is the script so far:
Code:
pauseDelay = 6000;
this.fadeInSpeed = 3;
[code].....
I have the following file which creates a really simple slideshow... At the moment you currently have to click to fade out and then fade back in to the next image... I just want it to run and play 10 images continuosly fading in and out...
View 1 Replies[Url]
I am using this tutorial to do a slideshow intro and need the ability to change the speed at which the fade occurs. Currently you can do this by changing the frame rate, but if it stays this way it will be overwritten once it is housed in the main flash movie.
FadeOut or FadeIn this dynamic text. And here is my fla file. So you can see and understand what i'm talking about.
View 3 RepliesI want to fade in a background with a alpha tween after it's loaded in by an UILoader. Everything seems to be working great when I do a Test Movie (in Flash) or view it in IE. However, I encounter a problem when viewing in Firefox. Somehow the alpha does'nt come up to 1(100%). Sometimes my background image is barely visable and sometimes it's at ~90%. It seems to be completely random.
Quote:
//load random background (1 to 10)
var randomNumber:Number=Math.ceil(Math.random()*10);
trace(randomNumber);
[code]....
I've tried increasing the final value (Regular.easeOut,0,1,2,true) and this will change something but doesn't solve the problem. I've also tried instead of fading in the background to fade out a overlaying vectorshape, but same result.Is it possible it has something to do with other script/my background img size/??.