Actionscript 3.0 :: Animate Images To Center Of Screen Using Tweener?
May 11, 2009
If you look at my Flash file "Grid.fla" (again see attached files) you'll see a group of 14 images which are loaded from an XML file ("Grid.xml") and when the user rolls their mouse over an image it uses the Tweener library to animate the image into its full size.
The problem is I need the images to animate into the center of the screen - see an example of what I'm trying to achieve by opening the SWF file within the attached ZIP called "StormGallery.swf".
But I have no idea how to do add this type of animation into my "Grid.fla" file!
I am editing an XML gallery and I have some questions..I wonder how I can position my images in the center of the screen. The images are all the same size (800x600) and I need them to display in the center of the screen.I played around with the code and I found out that when I change the Width and Height, the images starts to move (finally)... But it's very hard to find the correct position, so how can I just get it to the horizontal en vertical center of the screen/file?
Here's what the code looks like:
Code: <gallery dir="Photos/"> <img id='0' align="center" file="foodcongres2009_1.jpg" width='1024' height='768'> Test foto nummer 1 </img>
[code].....
And next... I have just two arrows (left, right), but when I click on the left one (previous), it goes to the next image instead of the previous one.. How about that?
I want to draw then animate a line using Tweener. The problem with my code is it does not just tween the width it tweens the dot I create in the x and y directions. giving me big blobs rather than long thin lines.
First let me say that I am just starting out in AS3 so this may be a simple problem that I am having due to my lack of experience. Goal: I have a mask over a mc that holds video being streamed in. This mask is set to show only a portion of the video and when the user mouses over the mask I want it to expand to show the whole movie. When the user mouses off the mask I want it to re-size back to its original size.Problem: The second time the mouse is over the mask, it does get tweened to the larger size, but you do NOT see the animation occur. It just blinks in.Code:I have included everything but my video class and grid class.For this I have turned off my grid. BTW this my FLA file includes this class. I have this feeding from an xml file, i removed that code. I also have 2 other movies that will function the same as movie1 but I have removed that code. Once I get movie1 working it should be fine for movies 2 and 3.
I am trying to animate a few primitives that have been created dynamically with tweener. It works if the tweener method is inside the loop, but not when it is outside.
I have been animating with google tweener for a while now in as2, and I just got flash cs4. Does anyone know if google tweener can animate the z-axis for the 3d stuff? If not, how can 3d objects be animated dynamically?
Just actionscript? [URL] i use tweener to animate blocks of text created dynamically but like that, on Browse effect database, take a look on Scatterbounce. just so cool! just actionscript???
I have a center window and a background in my flash file. I am trying to get the center window to stay in the center of the web browser screen and get the background to expand and fill the entire web browser screen below center window layer. Sort of like this site [URL] I've currently converted the background to a movie clip and have this code.
[ X ] Problem solved I just came up with something i have some trouble to handle I've tried a couple of solution but none seems to work perfectly
What I'm trying to do is simple, get my flash to go full screen, but whatever resolution the user has, my flash must centers itself with the biggest proportion possible, and two movie clips goes right and left of it, as if they were borders.
I've been able to do this with a simple png, but i was not able with a movieclip where his dimension changes through time. ( i have a tween, so the mc gets really big even though just my stage is displayed)
I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).
Loading a single image I load this into a loader Once loaded I load the image into a bitmap and add to a sprite I then add the spite to the stage Q)Now for 4 related images I load 4 loader or 4 sprites or 4 bitmaps or do every thing 4 times?I want to do collisions eventually and I need bitmaps but bitmaps seem useless to use other than collisions.Googling for answers isnt helping me clarify this!
I just need some direction or insight as to how others might handle this task. I lack the necessary AS3 skills, but still think it's overly complicated for being such a simple task. I have a set of images (say 10) on stage. I need to loop through this set over and over again... each image fades in... holds for some time... then fades out as the next image fades in. But each image has its own website link when it has focus. So far I've encountered trouble when dealing with alpha & visible settings. It's like you can't have one without the other and vice versa. Visible allows separate links to hold but only alpha allows the tween motion. All of my code is on frame 1.
I am working on a gallery: the slider rotates the container with the images using Tweener class and easeOutCubic transition. There are 45+ images around the center of the container The movement is not smooth, especially when comparing to the way it would be with a small container. Also, and most important - A rough "snap" appears randomly in the end of the motion.
I want to make the clown dance when he catches a hat (I have a tween for that) who otherwise will be simply standing, Basically I need to animate objects on certain events and then stop, I see so many game makers doing that, I know nothing about it, tried a lot on my own but with no success
I'm trying to animate a dog runing/walking over the screen. I asked someone to draw 8 directions of walking/running plus two transitions with 360 degree running/walking. is it enough to let me freely move the dog and change actions (walk->run, run->walk) too?
I found some code to dynamically load images from an xml file and animate as a slideshow/movie. However, I need to do the same for text. I have created the animation for text in a movie clip, but now I need to dyanmically load text from either an xml or txt file, drop a phrase into the movie clip and animate over the photos every few seconds. (There will be about 10 sections of text to animate throughout the movie).
Question: How do I (assuming it is possible) animate a drawing (gif, jpeg, png, whatever) I drew outside of flash. I have some monsters I have drawn and would like to animate them for a flash game I am creating. I've looked around and done a lot of searches, but I cannot find any answers or tutorials. It is probably because I am not using the right keywords. One similar to this that already has a lot of detail, but can still have the limbs animated with the bone tool or weapons even. When I try it seems I have the entire square image and can't use the weapon shape. Note: I am new to flash and have only gone through the first 14 tutorials on this site,which rocks btw
I'm having trouble centering the stage on screen, its locked to the top left of my window and nothing will make it move. I remember accidentally pressing something on the keyboard just before this happened, but don't know how to get my stage center again. The hand tool does nothing. Oh and its only happened in this fla, other fla's are fine. See attached image for screenshot
We are using Adobe Flash to produce software for an interactive touch screen kiosk.I have 55 1024x768 24 bit PNG images.I want to play them (fairly regularly...once every 5 minutes or so) without them stuttering but can't find a good dependable way, main problem is I think Flash GC's them after an arbitrary idle period.Reason I'm doing this is because the FLV attempts we have made aren't sufficiently high quality.I also looked at using a H.264 but that obscures any other assets placed over it.I have a number of text fields sitting over this animation. The machine in question is a Core2 Duo, 4GB Ram, GeForce 9500GT.
I'm trying to make my movie look good on all screen resolutions and when the browser is resized. I want to center my movie, and have it stay in the center when resizing the browser, and I can do this to an extent. I usually use the liquid center template in Dreamweaver, like so - [URL]. However, this time I want a big movie to stay in the center like this - [URL], I've ended up with this - [URL].
OK so i have a character that moves with the mouse. I need it to stay in the center of the screen(kind of like a platformer game). I can't figure out how to access the camera and move it. (Note: I have tried Vcam and moving all of the other objects but Vcam makes the file slow or something [or so i have heard] and moving the other objects in kind of like cheating [and for my needs is insufficient]) I don't have any code because i don't know where to start. Maybe someone can point me into the right direction.
say i have a stage that is 2000 px high..let's say there are buttons spread out from top to bottom and also,lets say pressing anyone shows a related MC..how do i make that MC center to the screen (not the stage) wherever i may have scrolled to?the only thing i have found after an extensive google session is somevague tip about using externalInterface and retrieving the position of the browsers native scroller from javaScrip ..but seems like a bit too much work, there's gotta be an easier way to do this.
i want a character to stay in center of screen and where ever we click on the page the character goes there , i mean that click position comes to centre with ease and we can also navigate map like age of empires, or DOTA but in that case character stick at its own position to map.
Im not flash developer so i dont know how to do this but i can do designing. I am attaching a fla with this pls do this experiment with that fla file so that i can understand it easy. Being a non programmer it is tough to understand these things for me. those brown sections in this map would be colusion areas , where we cannot move character and blue is river. so we cannot move character to river too.
I know how to load external images using xml but the problem is if I have a lot of images to load then animate it after being loaded. I know theres a work-around with this problem but still I did'nt figure it out.
I am trying to animated two images on axis with rotationX command. it's working when the picutre comes in 90 degree it gets overlapping. I am attaching the picture for your reference
In Flex, how to put some component ( like canvas ) appear at the center of the screen. ( even if there is scroll, it should be displayed at the center of the current view).
Is there a way to center a flash projector on a screen when it is launched? I noticed when I launch a flash projector file, it gets positioned on the screen randomly. I am using ActionScript 3.
I have finally finished my website. It works great, except the website is placed far on the left side of the screen. I would like my website to be placed in death center, kind of floating in the center and stay the same size regardless of how viewer adjusts the window size.I am trying to change alignment in PUBLISH SETTINGS (html alignment) but there is no "center" option. Only right, left, top, bottom. Here is the link to my posted .html: [URL]
Ok i have a movieclip in the mainframe that on a button release gets moved to the center of the screen with some set_property stuff and then i want the clip to play. So i added a tell_target on release, the target is /movieclipname and i then Go_To_and_Play the first frame.
I have a stop action as the first frame of the movieclip as to keep it from runing when i dont want it. i want that tell_target to make the movieclip play but sofar no luck.