ActionScript 3.0 :: Google - Tweener Can Animate The Z-axis For The 3d Stuff?
Apr 1, 2009
I have been animating with google tweener for a while now in as2, and I just got flash cs4. Does anyone know if google tweener can animate the z-axis for the 3d stuff? If not, how can 3d objects be animated dynamically?
I want to draw then animate a line using Tweener. The problem with my code is it does not just tween the width it tweens the dot I create in the x and y directions. giving me big blobs rather than long thin lines.
First let me say that I am just starting out in AS3 so this may be a simple problem that I am having due to my lack of experience. Goal: I have a mask over a mc that holds video being streamed in. This mask is set to show only a portion of the video and when the user mouses over the mask I want it to expand to show the whole movie. When the user mouses off the mask I want it to re-size back to its original size.Problem: The second time the mouse is over the mask, it does get tweened to the larger size, but you do NOT see the animation occur. It just blinks in.Code:I have included everything but my video class and grid class.For this I have turned off my grid. BTW this my FLA file includes this class. I have this feeding from an xml file, i removed that code. I also have 2 other movies that will function the same as movie1 but I have removed that code. Once I get movie1 working it should be fine for movies 2 and 3.
If you look at my Flash file "Grid.fla" (again see attached files) you'll see a group of 14 images which are loaded from an XML file ("Grid.xml") and when the user rolls their mouse over an image it uses the Tweener library to animate the image into its full size.
The problem is I need the images to animate into the center of the screen - see an example of what I'm trying to achieve by opening the SWF file within the attached ZIP called "StormGallery.swf".
But I have no idea how to do add this type of animation into my "Grid.fla" file!
I am trying to animate a few primitives that have been created dynamically with tweener. It works if the tweener method is inside the loop, but not when it is outside.
Just actionscript? [URL] i use tweener to animate blocks of text created dynamically but like that, on Browse effect database, take a look on Scatterbounce. just so cool! just actionscript???
I am trying to animated two images on axis with rotationX command. it's working when the picutre comes in 90 degree it gets overlapping. I am attaching the picture for your reference
So what I'm looking to do now is to actually get that movie clip - in this case an arrow -to rotate around another object - a ship - at a radius of 150 pixels and facing the mouse.This basically means to get the arrow to follow where the mouse goes around the ship - limited by the 150 pixel radius circle it can follow.p.s. This is the code so far:
I am trying to construct coordinates with distance in meters on the x-axis and time in seconds on the y-axis, without using the timeline. How can I draw the divisions on the x-axis and y-axis ? Or I better draw the whole thing.
var my_shape:Shape = new Shape();addChild(my_shape); my_shape.graphics.lineStyle(3, 0xFF0000, 1);my_shape.graphics.moveTo(50,50);my_shape.graphics.lineTo(50, 300);my_shape.graphics.lineTo(500, 300);
I've put together this simple code for an SWF with three roll over images (called: Training, Resources and Contact).When I roll over Training I would like the symbol Training_txt to tween its alpha to 1 (from 0) and tween its y axis to 220 (from 83).When I roll out of Training I would like to run the two tweens in reverse.
This works fine for each of the three roll over images, so long as each tween is allowed to fully execute before a new tween is started. The problem arises if i quickly move the mouse curser between the three roll over images before the previous tweens have finished executing.In this instance, the tweened objects start to behave erratically. They usually return to their original position as per the roll_out tween but then start jumping between y axis 200 and y axis 83 (without tweening - they just appear).
I'm making a chart where the x-axis needs to have dates and y-axis names. The lenght of the bar is longer when the date is later. But I want to stack multiple bars on eachother. for example This is the code I have so far
I wanted to put a search box in my flex app that would act just like google or google finance: you start typing and a drop down list just below starts filtering the results dynamically. Does anyone know how to do this in flex? I am using flex and php so as the user types it will pull results off the server dynamically.
I have a one-frame .fla with script on one layer and a movie clip on another. The movie clip has an instance name of "titleBar," which moves from left to right using dynamic tweening.The tween code moves it from an X position of 200 to a X position of 820.Then I have a function called "xChange," which waits for titleBar's X value to be 820. Once it does, I'd eventually want to load an external swf but I'm just running a trace for now.Again, Here's the code.
I've generated sample xml file:[code]This works ok. What the code is doing - its assigning each node of the xml file to one of the boxes in the fla file.My question is if we can assign to each of the node one box dynamicly? So bassicaly if i will have 5 nodes the code will -draw???- a box and putted the name of the node in the box.And so on, for each of the nodes? And if i will have 6 nodes, then it will draw 6 boxes and so on..
I know how to do stuff in flash. Ok, so here's what I want to know..on this guessing game, I want the person to enter in their 1 - 3 digit guess, the the number they need to guess is 577 (later I want to make this random whenever they go to play it). If they guess under 577, I have a box to say their guess is too low. If they guess over 577, it says their guess is too high. However, I am not sure how to make it so that what they put in the text box, it takes it as the new variable. I know this may sound confusing, but here is the .fla file.URL...
I have a specific request or a general pondering really.I know you can create a sine wave type thing with as, could you then perhaps create movie clips, letter by letter that would move along and up and down on this sine wave?could you then, instead of setting the size and scale of the sine wave have it react to the input levels of a mic.i've been hunting for something that will help for a while and have drawn a blank
I have a function, and inside of it is a LoadVars object to load a variable. The problem is that I need the outer function to return the results of the LoadVars' return.
but this is my first time using flex, and I am kindof confused on how to remove stuff.Say I use <mx:Panel title="test panel"></mx:Panel> to add a panel, alongwith some textfields and such to create form.....now how do I remove all this entirely and create something new like a tabbed navigator?
I have a swf named home.swf on the stage of home.swf I've added a Sprite with this code var onStage:bc_sprite = new bc_sprite();addChild(onStage);another swf called menu.swf loads home.swf into a loader which is added to a MovieClip named currentPage which is on the stage thusly.currentPage.addChild(swfLoader);
Have a little homepage, where I load some of the stuff from external swf's. But I have some buttons which is gonna be on top of the external load content, but when I export it the buttons doesn't appear anymore. Underneath I have some AS which I use to load the the external content, and to control my buttons.
stage.addEventListener(MouseEvent.CLICK, clickHandler_contact); function clickHandler_contact(event:MouseEvent):void{ if (event.target.name!=null){ switch(event.target.name) { case "contact_back_btn": gotoAndStop("index"); [Code] .....
I have a free text which allows the user to enter stuff. But that text box needs to be a 24bit hex string ONLY.How do I restrict this so that it only allows 24bit hex strings.
Code: 000000 . .
FFFFFF
I've thought about creating a regular expression to parse the whole string then return a message. But what would be even better is if the thing worked at run time so that the user can never enter an invalid string.
So I've a symbol in my library with 3 things in it: textfield, and 2 movieclips (background and icon). Should I place each item in different layer or i can place them in 1 layer? When should I place everything in separated layers and when not?
how can i make a store for a game where poeple can buy coins?can you guys give a step by step tutorial becouse i dont know nothing aBout MySQL servers.If you have a good book i could read to learn servers please give me the name.
I'm writing a Flash game for a class that is supposed to test elementary kids' math skills. After each activity is completed, Flash sends the results to our database (e.g., that 8/10 math problems were answered correctly). If the user is in the middle of an activity and hits our Logout button, we'll send what results they had to the database anyway. But if the user closes out of the browser in the middle of an activity, is there a way to quickly send stuff to the database before the swf dies?
I made a random animation based on the tutorial, but my randomized movie clip is a guy i grew in a wheelchair, and i was wonderign if there was a way to like make them bounce off of eachother, and add sound to it when they hit like an "oof" or something