Best (performance) Way To Animate 55 Png Images In Adobe Flash?
Jan 14, 2010
We are using Adobe Flash to produce software for an interactive touch screen kiosk.I have 55 1024x768 24 bit PNG images.I want to play them (fairly regularly...once every 5 minutes or so) without them stuttering but can't find a good dependable way, main problem is I think Flash GC's them after an arbitrary idle period.Reason I'm doing this is because the FLV attempts we have made aren't sufficiently high quality.I also looked at using a H.264 but that obscures any other assets placed over it.I have a number of text fields sitting over this animation. The machine in question is a Core2 Duo, 4GB Ram, GeForce 9500GT.
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Dec 1, 2009
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Oct 2, 2010
I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).
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Apr 15, 2012
I'm currently working on an Adobe AIR application which is targeting the iPad2 as the hardware platform, and can not get decent scrolling performance on one of the screens. I'm using a spark list, with a custom item renderer like so:
<s:List id="productList" top="116" bottom="0" left="10" right="10"
width="100%"
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[code]....
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Apr 29, 2011
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Sep 19, 2011
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Oct 27, 2011
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Jan 29, 2010
How to add images into Adobe Flex RichTextEditor control? I mean using a button =)
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May 27, 2009
I know how to load external images using xml but the problem is if I have a lot of images to load then animate it after being loaded. I know theres a work-around with this problem but still I did'nt figure it out.
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May 11, 2009
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Aug 15, 2010
I am trying to animated two images on axis with rotationX command. it's working when the picutre comes in 90 degree it gets overlapping. I am attaching the picture for your reference
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Oct 1, 2010
I have a read a few ways to animate an image in AS3 and not sure what is the most efficient way.I want to load 4 images(in 4 files) in a class. Each image is a different frame of a walking movement of a character. What I want to do is load all the images in the constructor and assign the sprite the current frame to display.eg sprite=bitmap1 then after some time swap images sosprite=bitmap2 then after some time swap images so etcsprite=bitmap3....Is this the logic you do in AS3?The code loads 1 image so I can change this to 4 images to load (4 bitmaps and 1 sprite for the current frame?)
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Jan 18, 2012
I've been doing a little bit of reading about Stage3D, which will be a new API used with Flash Player 11.Will this API improve the performance of 2D rendering (Vector) in any way, or will the library be used primarily for rendering 3D?
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Sep 12, 2011
this is what i'm trying to accomplish; With a click on a movieclip (cannon_mc)a shot is being fired (ball_mc)
The longer mouse is down, the speed of wich the ball is fired with should increase.My question to you is;
What is the most efficient way to accomplish this? With a timer or something like this;
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Jan 11, 2011
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Nov 4, 2011
Will I take a big hit in performance using nested ViewStacks? Should I strive to handle all navigation in one ViewStack and push children manually or will the affected performance be negligible?
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Mar 19, 2012
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May 10, 2009
I need to make a button animate from its normal size to a larger size but in a fluid scaled motion. I'm using a png image I cant seem to get it to scale from small to big when animating, and I have inserted a motion tween.
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Oct 27, 2009
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Feb 6, 2010
I have designed some thing within adobe illustrator(vector images), and my project im doing for myself is being able to add these vector images in, and be able to modify them, colours, add stuff to them and so on. I've seen things done on the net before with these used, but can't seem to find any tutorials regarding this.
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Jun 7, 2010
What is the fastest way for a Adobe AIR program program to index all images on a users' computer? Using Open Source ActionScript-3, MXML Libs and classes.
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Jul 14, 2010
Is it possible, via Adobe Air, to save multiple types of data in a single file? For example, an application would allow the user to load in external images, position them on stage and label them. This data would be then be stored in a ByteArray (I guess) using BitmapData for the images and probably XML for the metadata.
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Dec 23, 2010
In my machine I have installed only Adobe Flash CS5 proffesional trial version. Now this installation is not supporting adobe.utils.Extension class in this version. I have tried with all latest updates from adobe site. My doubt is does adobe.utils.Extension class is available in licensed version of Adobe Flash CS5 proffesional?
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Dec 28, 2011
I want to create a simple game (Adobe Air) based on 2 players using ActionScript 3.Let's assume I want to create online chess game.So that I can play with my friend at work, at home, from anywhere via internet.Should I use flash server? Or something similar for this purpose, or there is simpler way to connect 2 players and make fully functional interaction between them?
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Dec 2, 2009
PowerMac Dual 2.3 GHz G5/8 GB RAM I suspect I'm not using best practices, as this is my first project, but my the flash file is getting very sluggish to work on. The swf (AS 2.0) publishes fine and runs OK off the server and in the browser, but the Flash application is slowing down to a crawl making work very unpleasant indeed. Not that it was ever that fast to begin with. The Flash file size is presently 15 megs. It's got a log of symbols in the library and a lot of small jpgs used as navigational buttons, and utilizes many instances of the loader component to dynamically load external files: Is this too much of a demand on the app's resources? I do think that some of this has to do with a poorly implemented user interface (first attempt by Adobe to make Flash "look and feel" like a CS app), but I'm sure there are other issues.
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Mar 8, 2009
I was wondering, because people do suggest this, but i've never explicitly had it verified:does the flash cs4 compiler actually generate a SWF file, that is more optimized and faster, than the flash cs3 compiler?and what about other compilers? custom as3 compilers, are there faster ones?I don't mean the time it takes to compile the .fla, but the speed of the SWF file.
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Aug 28, 2009
I've been working on simple animation for a client, which you can see __here__.I have a few issues with performance. I have popped a fps counter at the top left and it seems to only run at around 30 fps on my laptop, I need it up to 60 though.
i was just wondering if anyone had any tips about getting the best performance from flash.I have used Shape instead of Sprite on the curves, which gave a slight improvement. Surprisingly I didnt notice any change in performance when I dont use the blur filter on the curves, which was odd to me.
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Nov 11, 2009
Steps to reproduce my problem:Create simple dot DisplayObject in flash
dot.graphics.beginFill( color);
dot.graphics.drawCircle( 0, 0, 2 );
dot.graphics.endFill();
Draw dot to bitmap many times a frame
bitmapData.draw( dot, null, null, "normal", null, _smoothing );
Test FrameRate in combination of browsers,flash plugin versions on Win32
Expect:
Framerate to be close in most cases
Observed:
I am seeing a 25% decrease in framerate under IE7 using Flash10b.ocx(10.0.22) and 50% decrease in framerate using Flash10c.ocx(10.0.32). PLugins under FireFox, Safari and in Mac OSX don't exhibit the same slowdown.
I would like to get help/confirmation on a performance problem that I see in Internet Explorer. The Adobe and Flash community is great on the Internet but I have been surprised to see no information on this, just a few reports about movie playback on 10.0.32 vs. 10.0.22.
My guess is that in IE flash plugin is passing draw calls to Win32 and that this is slow.
Instead of drawing each time on the bitmap using draw, cache the draw calls to a bitmap and use CopyPixels. When I do this the performance is the same across browsers, within 10%.
bitmapData.copyPixels(dot.bitmapData,dot.bi tmapData.rect,new Point(dot.x,dot.y),null,null,true);
Loop I am using:
function enterFrame(e:Event) {
bitmap.lock();
for (var i:int=0;i<particles.length;i++) {
[code]....
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Apr 8, 2010
I'm a developer on nice space MMO using Flash. On new PCs performance is quite good, but some features shouldn't be enabled on older PCs because the framerate drops to shit if we do. Flash wasn't made for this, but hey, pushing boundaries is fun.
An example is fullscreen mode. Of course every user can manually enable it, but "advertising" it to a user with and oldie PC would be a bad idea - but for the Alienware crowd it would be dumb not to.
So I want to find out how "capable" a user's PC is to decide if I should enable or disable some features for him.
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Jun 24, 2010
Well I'm having a hell of a time trying to get my CPU down under 45% when running my current application. I've tried all sorts of optimization tricks and tips with little success and I'm at a point now where I need a fundamentally different approach.
Problem and Current Approach In the main view of my application I have a single enterframe handler.I have my frame rate down as low as 10 fps. This handler notifies 16 seperate movie clips to draw wedges of varying angles using Lee Brimelow's wedge class. So, 16 times every enterframe, I have 16 movieclip graphic clear, begin fill, draw wedge, endfill all being co-ordinated by my single enterframe handler.
[Code]...
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