ActionScript 3.0 :: Animate Objects On Screen On Certain Events?

Oct 22, 2010

I want to make the clown dance when he catches a hat (I have a tween for that) who otherwise will be simply standing, Basically I need to animate objects on certain events and then stop, I see so many game makers doing that, I know nothing about it, tried a lot on my own but with no success

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ActionScript 3.0 :: Animate A Dog Runing/walking Over The Screen?

Jul 14, 2011

I'm trying to animate a dog runing/walking over the screen. I asked someone to draw 8 directions of walking/running plus two transitions with 360 degree running/walking. is it enough to let me freely move the dog and change actions (walk->run, run->walk) too?

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ActionScript 3.0 :: Animate Multiple Objects?

Oct 25, 2010

I hv make a movieclip it's linkage name is thumbmc,I make its duplicate instances 10 times and load external thumbnail jpg's,I give names to these instances to th0... th9, all events and effects working fine but i m opening a large image while clicking on any thumb..the problem is.. i want when i click on any thumb then all thumbs will be fly and goes out of screen,, but when i try to tween then it shows error.. th0 object not found.......
 
code is like this
// Making thumbs by this code
for( var i:Number=0;i<9;i++ )[code].....

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ActionScript 3.0 :: How To Animate Multiple Objects

Jun 28, 2005

I hv make a movieclip it's linkage name is thumbmc, I make its duplicate instances 10 times and load external thumbnail jpg's,I give names to these instances to th0... th9, all events and effects working fine but i m opening a large image while clicking on any thumb..the problem is.. i want when i click on any thumb then all thumbs will be fly and goes out of screen,, but when i try to tween then it shows error.

code is like this
// Making thumbs by this code
for( var i:Number=0;i<9;i++ )

[code].....

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Actionscript 3.0 :: Animate Images To Center Of Screen Using Tweener?

May 11, 2009

If you look at my Flash file "Grid.fla" (again see attached files) you'll see a group of 14 images which are loaded from an XML file ("Grid.xml") and when the user rolls their mouse over an image it uses the Tweener library to animate the image into its full size.

The problem is I need the images to animate into the center of the screen - see an example of what I'm trying to achieve by opening the SWF file within the attached ZIP called "StormGallery.swf".

But I have no idea how to do add this type of animation into my "Grid.fla" file!

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ActionScript 2.0 :: Load Text From File And Animate Across Screen?

Mar 25, 2006

I found some code to dynamically load images from an xml file and animate as a slideshow/movie. However, I need to do the same for text. I have created the animation for text in a movie clip, but now I need to dyanmically load text from either an xml or txt file, drop a phrase into the movie clip and animate over the photos every few seconds. (There will be about 10 sections of text to animate throughout the movie).

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ActionScript 3.0 :: Tween Engines To Animate Objects

Sep 7, 2011

I have always animated objects using an Enter Frame event (ie. slide it 5 pixels to the right every frame). I am seeing many companies I work at using the TweenLite tweening engine to animate objects. Is there some special magic these tweening engines do that makes them better? If I wanted to side a ball across the screen over a time span of 100 frames, would using an Enter Frame be any different than using the tween engine? Or would they have the exact same result?

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Flex :: Animate Multiple Objects Within The Same Parallel?

Jul 20, 2010

I have multiple spinning balls that I want to animate altogether. Here's what I have so far but when I play the parallel (spinning.play()), nothing happens.Where am I going wrong?

<fx:Declarations>
<fx:Vector id="kfP1" type="spark.effects.animation.MotionPath">
<s:MotionPath property="baseColor">

[code].....

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Animation :: Randomly Animate A Objects With Flash Cs3 Then Return To Their Position On Stage After A Set Time?

Dec 8, 2009

I have a logo made of 28 circles which I need to animate using flash cs3...so far I have made the logo randomly animate using this There are two things I need to achieve...the circles on the stage start from the position they lay on the stagereturn back to those positions after say 45 seconds...

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ActionScript 3.0 :: Lag Between Events And Screen Update

Feb 18, 2009

I have four event handlers that are fired sequentially after four different process have been completed. After each complete process I want to change the value in a text box on the stage. I put break statements at all the lines where I want to change the value of the text box. The program stops at the right breakpoints in the correct order. The problem I have is that when I remove the breakpoints and run the app normally the textbox does not update after each process.

At the end of the fourth process the textbox is filled with the four lines of text from each event handler. Why is my text box not updating after each event and only after the last event when clearly from my breakpoints it executing the text update code in the correct order??

[Code]....

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ActionScript 3.0 :: Events Reaching 'hidden' Objects

Aug 13, 2009

I've made a class which dispatches a string in order to switch languages on a site that I'm working on these days.The objects that should listen for this event type (let's call them targetobjects) are located inside some objects that are located in some objects (3 levels).[code]model to reach the targetobjects I have to make an addEventListener and handler function on the stage, the grandpa object and the father object.Could it be a way to make the targetobjects listen for the LanguageEvent.LANG_CHANGED by themselves?

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AS3 :: Dispatch Events To Objects Not Related On The Display List?

Nov 18, 2009

So, events bubble up the display list. That's great if that's what you want. But what if you have objects on the stage that are not related that need to listen for events from each other? A simplified example:

var objA = new ObjA;
addChild(objA);
var objB = new ObjB;

[Code]....

Object B can listen for events dispatched by object C. But I also need object A to listen for events dispatched by object C. Also, these objects are created in different classes so I can't hard code references to each other.

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ActionScript 3.0 :: Multi-Touch Events Passing Through Objects?

Jan 18, 2011

I wrote a code for handling google maps in a multi touch table. On the map itself, I have a sort of button that, if touched, makes a tool bar show up. On the bar I have a slider and a button, both of them activated by touch events. My problem here is that when I touch objects on the bar, the touch event pass through the bar and it is fired also on the map below, making my map move. Uff, this is very annoying.

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ActionScript 3.0 :: Making Mouse Events Ignore Objects?

Apr 1, 2010

How can I make a mouse event ignore, or skip over another object? Say I have a small Sprite on a Large sprite, I want it to act as if the small sprite isn't there, and pass the mouse events directly through to the larger sprite behind it. I've been searching for this for a while and have tried various things but no avail.

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ActionScript 3.0 :: Dynamic Button Events Not Trigger In Full Screen Mode

Mar 3, 2009

I am loading a movie clip dynamically to the stage where I have a static fullscreen button (Flash component). After clicking the fullscreen button and in Full_Screen mode the static full screen button works without a problem, but the dynamic button event seems not to trigger at all. I wanted to attach a fla file, but mine is way over 300KB.

Here is what the file does: The script loads an external flv and loads cuepoints from an XML which trigger a dynamic button to appear on the stage at a certain time and to disappear after 5 seconds. When clicking the dynamic button the text on the button should change to "You clicked button 1". The problem is this works fine in Normal Stage mode, but in Full_screen mode only the static full screen button works the dynamic button doesn't trigger at all.

Here is the code from the fla:
PHP Code:
import fl.video.*;
import fl.video.FLVPlaybackCaptioning;
import fl.video.FLVPlayback;
import fl.video.MetadataEvent;
import flash.events.Event;
import flash.net.URLLoader;
[Code] .....

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ActionScript 3.0 :: Removing An Object Removes Its Instances Objects And Events?

Mar 7, 2011

Im creating a game. When the current game has finished, I thinking to do this:
 
removeChild(game)
game = null 
then
game = new Game()
 
Doing this way, it automatically removes the games object instances? It automatically removes the games object instances events? That would be an easy way to restart the game, if yes for both questions.
 
Can I do like that, or I have to remove all objects and events manually?

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ActionScript 3 :: Dispatching Events - Extend Class With No Display Objects?

Nov 15, 2011

When dispatching events in as3 I always have to extend class from sprite, or movieclip, but when I don't have display objects I don't wont to extend to sprite or movieclip. What is the most light class that I can extend, I mean no display object, and still do use event dispatching?

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ActionScript 3.0 :: Removing Loaded Objects / Events From Player Memory?

May 31, 2010

Is this at all possible? I just finished re-building my entire portfolio site in AS3 because I can't change the frame rate for loaded content in AS2. Now I find out after completely rebuilding this thing that AS2 content gets stuck in Flash Player 9's memory and won't erase on Loader.unload. All my work from years back is in AS2.

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Actionscript 3 :: Send Events Between Objects On Same Level (Global Event Manager)?

Sep 8, 2011

I came to the point where I need to communicate between 2 objects (let's say Tank and the Cannon). It is tile game, and when the Tank approach specific tile I need my Cannon to shot the Tank. When Tank gets that specific tile I want to dispatch some custom event and have listener in Cannon class body to make the shot happen. Other way I would have to check in ENTER_FRAME loop (inside Cannon body class) if the Tank touched tile that runs the Cannon shooting - but this is not elegant and efficient. The issue is complicated by the fact that the Cannon and Tank are added to the Engine (document class) and can't simply hear for each other, because they seat on the same level in display list.

Initially I could addEventListener to the Engine, but this way my document class would enlarge to the XXL size (all listeners functionality, all methods for game etc). What I would accomplish is to have event listener in every Cannon object (defined in body class) listening for Tank's dispatching the event. I saw some 'Centralized Event Manager' article in the net, but can't download full classes [url]...

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ActionScript 3.0 :: Listen For Events Coming From Concrete Objects Made By A Factory?

Jul 29, 2009

How do I listen to an event dispatched from non-display-list concrete objects which are created by a singleton factory class?

An example would be where I want to create tweens for objects using a TweenFactoryClass. In my Main.as class I have this:

ActionScript Code:
TweenFactoryClass.instance.tweenMe( myClip, 200, 200 );

then, in my TweenFactoryClass.as, I have:

ActionScript Code:
public function tweenMe( clip:DisplayObject, xLocation, yLocation ):MyTween
{
var tween:MyTween = new MyTween();

[Code].....

I don't know where I should add the listener to be able to hear that event that was dispatched from the MyTween class.

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ActionScript 3.0 :: Objects Appearing On Top Of The Screen?

Nov 26, 2011

I wanna make A,B,C,D and E randomly apear on the top screen of the screen and dissapear in the bottom.For now i have this code

[Code]...

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Actionscript 3 :: Receiving Mouse Events For Lower Indexed And Partially Covered Display Objects?

Mar 9, 2010

i have 2 sprites on stage. bottomSprite is added to the display list first, followed by topSprite. topSprite partially covers bottomSprite.i've added an event listener to bottomSprite for MouseEvent.MOUSE_MOVED notifications to simply trace the mouseX and mouseY coordinates. however, the notification doesn't work for the parts of bottomSprite that are covered by topSprite.

var bottomSprite:Sprite = new Sprite();
bottomSprite.graphics.beginFill(0x666666, 0.5);
bottomSprite.graphics.drawRect(150,150, 150, 150);
bottomSprite.graphics.endFill();

[code]....

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Actionscript 3 :: Handle Mouse Events On Occluded (overlapped) Display Objects In Flash/flex?

Sep 3, 2011

I want to handle the mouseevents for all the sprites on the stage including the one those are hidden behind (or overlapped or occluded) and the main condition is that I want to handle the occluded sprite (that hidden behind other sprite). example, say I have sprite1 and sprite2 on stage and I want to start drag whenever i click on the sprite and stop drag after another click.

This can be done easily, but the problem and my main requirement is that if I drag the sprite1 and drop it exactly on top of the sprite2 then sprite2 will be hidden behind the sprite1 I wont be able to drag the sprite2 without moving the sprite1 first. if you have played zynga's empires and allais game on facebook, it is handled seperatly, it is how it works in that game, the mouse event is triggered on the sprite behind the overlapping sprite, if you have two sprites overlapping one sprite than the mouse event is triggered on the sprite which is last and not the one in front irrespective of whether there is only one sprite overlapping or two or three and this happens to irregular shaped sprites (not just rectangles)

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Flex :: Locate And Size Objects Relatively On The Screen?

Jan 7, 2011

I want users to be able to locate objects ,say rectangles, freely on the screen. Each Rectangle will have width, height, x, y.

I want that when users resize browser window, the rectangles change location and size relative to the window while maintaining proportion.

I noticed I could do something width="20%" height="20%" and then object will resize but if the aspect ration is diffenent the rectangles will look distorted. Also I wasn't sure what's the best way to locate object relatively as I noticed I couldn't bind Flexglobals.toplevelapplication.width/Flexglobals.toplevelapplication.height to x/y.

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ActionScript 2.0 :: Detecting If To Objects In The Screen Crash?

Apr 3, 2002

how to make flash know if two objects in the stage crash thanx

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Do Objects That Are On Stage But Off Screen Also Affect Memory Upon Playback?

Nov 27, 2009

In my flash scene, I want to put several items off screen (to make things easier) which are going to rush through the scene (they are very big in size) but I worry that they might slow down the movie as it's playing.

But if I have things off the scene (out of view upon playback), do they affect the speed of the movie (affecting the memory and slowing things down)? To give you a better idea here is the scene: There is a vehicle moving quickly and the camera is facing the right side of the vehicle, so we can see the moving landscape behind the vehicle. I can either create a very very long landscape and movie it all one time (if having the long landscape off the screen does not affect the movie's speed), or I can create certain points of the movie where I ad and take away from the landscape.

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Professional :: Adjusting Objects (Menu And Logo) On Screen

Dec 18, 2010

I am making a Flash website and I need to know how to make my Menu on left and Logo on right stay on left and right as the screen size is changed. A similar example I am trying to accomplish is this well know site. [URL]. Notice how the menu and logo stay on the right and left...I have been searching for days on how to do this. I have everything built on my stage but cannot achieve this and thought someone may be familiar with this technique.

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ActionScript 3.0 :: Draw Thousands Of Graphic Objects On The Screen?

May 29, 2011

I'm wanting to develop a game where at times thousands of graphic objects are displayed on-screen. What better way to do this in terms of performance and speed?
 
I have some options below. Do not know if the best way is included in these options.
 
1 - Each graphical object is displayed on a MovieClip or Sprite.2 - There is a Bitmap that represents the game screen. All graphical objects that are displayed on screen have your images stored in BitmapData. Then the Bitmap that represents the game screen copies for themselves the BitmapData of graphical objects to be screened, using for this bitmapData.copyPixels (...) or BitmapData.draw  (...). The Bitmap that represents the screen is added to the stage via addChild (...).3 - The graphical objects that are displayed on screen will have their images drawn directly on stage or in a MovieClip/Sprite added to this stage by addChild (...). These objects are drawn using the methods of the Graphics class, as beginBitmapFill and beginFill.
 
Recalling that the best way probably is not one of these 3 above.
 
I really need this information to proceed with the creation of my game.

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ActionScript 3.0 :: Move Objects Down Y-axis From Top Of Screen To Bottom

May 10, 2011

I'm creating a simple game and I need to move objects down the y-axis from the top of the screen to the bottom.I want one object specifically to randomly appear and then exit the screen. I'm using a random number generator to test against and call the object to the screen and to move from top to bottom when the random number is greater than 950.The problem is that when the random number generator, generates two numbers in a row over 950 the objects skips back to the top.The animation is nested within the mc. I tried animating it with as3 but it jumps down the screen and doesn't look like a smooth animation.Is their a way that I can track the progress of the mc animation and use an && conditional to only play the animation when it's on, say frame one of the animation?What I want is to say if the movie clip is at frame one(stopped) and the random number is greater than 950 play the clip. If the clip is begin played not at frame one. Don't replay it.[code]

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ActionScript 2.0 :: Scale Objects When Switched To Full Screen

Jan 30, 2008

Would anybody happen to know if there is a way to scale objects accordingly on stage when switching to fullscreen.. It's sort of like when the stage is set to "scale", and all the objects scale accordingly, but I'm trying to scale the objects while having the stage set to "noScale"..

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