My SWF loads external images from an XML file. The problem is the layout shakes up and down as each image is being loaded into the grid because the images are bigger in size than the thumbnail "holder" they are being placed in. They are bigger so when you click on a thumb and the layout zooms in, the images won't be pixelated.
I added all the images to the library of the fla file and exported in frame 1 but it didn't solve the shaking. Preloader worked, but images were still loaded in and then shrunk down to size. How can I keep the script from loading the images full size then shrinking them? [URL]
My SWF loads external images from an XML file.The problem is the layout shakes up and down as each image is being loaded into the grid because the images are bigger in size than the thumbnail "holder" they are being placed in. They are bigger so when you click on a thumb and the layout zooms in, the images won't be pixelated.
I added all the images to the library of the fla file and exported in frame 1 but it didn't solve the shaking. Preloader worked, but images were still loaded in and then shrunk down to size.
I would like to be able to load a number of images, one after another on screen. each image will be visible for a set length of time (I would like to speed this up or down at a later date) Also I would like the option of making the images fade from one to the next.
Is there a mx. package or class you can do this with ? Because I can't find anything in the AS reference ... I want to generate the list of images in a folder on the server from my AS program.... to load all the images onto the screen in batches...
I'm making a XML photogallery. Im using a MovieClipLoader to load multiple images on the screen at the same time. I've assigned variable path to hold image
I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
[code]....
Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).
Loading a single image I load this into a loader Once loaded I load the image into a bitmap and add to a sprite I then add the spite to the stage Q)Now for 4 related images I load 4 loader or 4 sprites or 4 bitmaps or do every thing 4 times?I want to do collisions eventually and I need bitmaps but bitmaps seem useless to use other than collisions.Googling for answers isnt helping me clarify this!
i have a 2 swf, one is main.swf, and another one is load.swf, the load.swf height and width will be change dynamically but i have to load the load.swf into main.swf, with best fit the screen. how?
my main.swf is 1000x780 and my load.swf more than or less than 1000x780 how can i fit this? i use to load the load.swf is content_mc.loadmovie("url");
I have a rotaing menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left side of the images that load in. In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in. this is what I am using to loading in the text in my actionscript, is this correct?
I am having troubles with a Flash presentation (photo gallery) file that is stretching the images out of proportion. The photo gallery is a fullscreen presentation and it acquires the images from an external images folder via a XML file. Is there any particular code that I'm not aware of to keep the images displaying in their correct proportion in fullscreen instead of them stretching all the time?
[URL] They wanted me to make the gallery images full screen.. I have done this but this time the next and other buttons stays behind the big image when you enter the gallery (koleksion and showroom parts). Also the sliding menu stays behind this picture.. How can I fix this that the buttons and menu stays on the picture..
I am editing an XML gallery and I have some questions..I wonder how I can position my images in the center of the screen. The images are all the same size (800x600) and I need them to display in the center of the screen.I played around with the code and I found out that when I change the Width and Height, the images starts to move (finally)... But it's very hard to find the correct position, so how can I just get it to the horizontal en vertical center of the screen/file?
Here's what the code looks like:
Code: <gallery dir="Photos/"> <img id='0' align="center" file="foodcongres2009_1.jpg" width='1024' height='768'> Test foto nummer 1 </img>
[code].....
And next... I have just two arrows (left, right), but when I click on the left one (previous), it goes to the next image instead of the previous one.. How about that?
here i have a jpeg pic to show you want i want to do. i was wondering if you could tell me how i can make a mask so that i can make images scroll at the top of the screen in that rectangle box and the arrows on the left and right scroll the images from side to side. how can this be done
Im writing an IOS game using AS3. Here's the problem- I have an image on the screen that moves around. When the image's y value goes negative (the image is partly off the screen), the frame rates bottom out. I've gone over my code pretty thoroughly, even threw together a few test projects just to experiment. In all the test I do, whenever there is an object that is off screen, even partially, the frame rates drop. It's making scrolling backgrounds impossible. BTW, I'm using Packager for iPhone and a 3G (not 3GS). Frame rates are normally 24 with no problems
Can I change the images (not the thumbnail) to fit any screen with this? Here's the code // SETTING VARIABLES currentpage = 1; _global.whichalbum = 1; function scalerf(w,h){ diffw = (w-bigframew); diffh = (h-bigframeh); [Code] .....
I have this code to scale external images to full-screen:
function resize_image(){ pic = big_mc.swfloader; Stage.align = "TL";
[Code].....
It works fine but I want to change it so the scaling is determined by the browser height, at the moment it scales to the browser width so you lose some of the image height - Also, need to keep the images in proportion
If you look at my Flash file "Grid.fla" (again see attached files) you'll see a group of 14 images which are loaded from an XML file ("Grid.xml") and when the user rolls their mouse over an image it uses the Tweener library to animate the image into its full size.
The problem is I need the images to animate into the center of the screen - see an example of what I'm trying to achieve by opening the SWF file within the attached ZIP called "StormGallery.swf".
But I have no idea how to do add this type of animation into my "Grid.fla" file!
I'm trying to prevent screen capture of some copyrighted images displayed in a Flash Web site. I've tried using onKeypress "prt scr", and jumping to a frame in the timeline where the image isn't displayed, as the Print Screen key is the most commonly used for capturing from image editing programs. But that key option doesn't seem to be available.
how i can make a mask so that i can make images scroll at the top of the screen in that rectangle box and the arrows on the left and right scroll the images from side to side.
I have a swf that loads images from my server and resizes them to fit the 800x600 stage size. The original images are stored at 1024x768 max pixels. The user can press a button to go into fullscreen mode. What should I do to show the images at the best quality?
a) should I resize the loaded images to their max size (1024x768).
b) do I need to reload the entire image if it has been resized to 800x600 or is the original image still accessible and I can replace the 800x600 image with the original?
I am using AS2 and Flash 8 (but require users to have Flash Player 10 for fullscreen)
I have successfully dynamically loaded Jpegs into my flash document(using PHP), but then I have another small problem.When I dynamically load the image (example: image_icon_bluesky.jpg) I then need to tell the MC that is holding the loaded image that it needs to do this...
on (release) { _root.image_bluesky.alpha = 100; }
SO basically every time a new image is loaded in my sort of "loop" script. I need to tell the image that it needs to put specific code onto the MC using specific "image" details for that specific image.
I hope this is clear. Basically what I'm trying to do.On my flash stage I already have MC's that have their alpha properties set to "0". Lets say there are 3 images. One MC is called Blue, other is called Red and the last one is called Yellow.Now using AS + PHP I have dynamically loaded 3 Jpeg's .
[Code]...
and so on for each image....I have tried to explain this as well as I possibly can. I just wanna know if this is possible or if there is a simple way of doing it
I have a working MVC project.I want to include a page which displays images from database, in FULL SCREEN MODE.How do i go about this? Flash? SilverLight?
I am currently building myself an online photography portfolio. I want scalable full screen photos. The only problem here is, photos are different sizes and landscape/portrait. This is what I have so far. [URL]. If you resize the browser to a different ratio to the landscape image, you see black margins top and bottom. I want the image to always bleed.
This is what I have used: ActionScript Code: //resize image function setImageSize():void { // Portrait image if (imageLoader.height>imageLoader.width) { imageLoader.height=stage.stageHeight-thumbBase.height; imageLoader.scaleX=imageLoader.scaleY; [Code] .....
For a portrait image, I want to show the margins so I am happy how it is for portrait.
I'm using a carousel script that rotates some images, the speed of the rotation depends on where the mouse is on the screen. The project I put it into is 962 pixels wide, the carousel itself is about 400 pixels wide, I want it positioned on the right half of the project, so I put the code in a blank movie clip and positioned it on the right.
It works fine, but the problem is the rotation gets crazy fast as the mouse moves to the left side of the stage, because there's so much more space on the left then there is on the right. I only want for it to stop gaining speed when the mouse leaves the carousel area.
Code:
//We use 70x70 sized images (change this if different for your images) const IMAGE_WIDTH:uint = 70; const IMAGE_HEIGHT:uint = 70;
I am using an external actionscript file, and I have dynamically loading images that stay on the screen for X amount of seconds (the user can set the value of x), then it loads the next image. However, this user would like for there to be a transition, For Example, have it fade out and have the next image in line fade in after the image has been displayed on the screen for X amount of seconds. This user would also like a loading bar, much like the one on the flash banner here: [URL] between each image transition.
I also have it so when someone hovers over a button, the flash banner stops, once they rollout X is reset to 1 and starts the counter again, and sets the movie to play at frame 1. Here is the actionscript file: [URL]
I am developing a high end full screen flash site, the swf technically takes up the whole sceen but elements within it are positioned relative to the browser.
What we are looking to do is have the main page with the full screen Flash piece remain the entire time. When a button is clicked a separate url / html file of content will display in a window or borderless area on top of Flash, scrolling if necessary and preferably with a bit of transparency so you can see the Flash beneath it. The content pages will be formatted by css and the client will have the ability to update via CMS, the page might contain images, swfs, etc.
Nick Stakenburg's Lightview works flawlessly but it hides the Flash when it loads the iframe. This is not acceptable and I have been all over the Lightview forums and trying different hacks and tweaks (wmode, zindex, etc), none have worked and he has basically said that Lightview hides Flash and some other objects so they don't overlay Lightview and that that is his only cross browser solution for now.