ActionScript 2.0 :: Screen Capture And Load In Into MC?
Feb 1, 2007is it possible to capture the screen and load it into a MC on the SWF?
i saw a plugin for Mprojector from Screen Time, but dont know how to use it.
is it possible to capture the screen and load it into a MC on the SWF?
i saw a plugin for Mprojector from Screen Time, but dont know how to use it.
i want to user print screen command in AS3 and convert into bitmap as background in fullscreen i.e.
print screen from keyboard - keycode i.e. 44 [URL]
i want to know how can i run printscreen code from flash to capture user screen as i want to have flash presentation in 600x600px with disabled desktop and flash presentation should be in center of screen.
Quote:
import flash.system.fscommand;
stage.showDefaultContextMenu = false;
stage.scaleMode = StageScaleMode.NO_SCALE;
fscommand("fullscreen", "true");
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When I click on a button I want to capture the entire screenand make it available in the background of the new frame Idisplay.How to do this?
View 1 RepliesI'm looking for any information anyone may have on ActionScript 3.0 and capturing the area of the stage. I'm not interested in taking a picture of someones desktop, just the stage.
View 10 RepliesIs there a way to create a screenshot of the browser in Flash? I know that in Java this is possible, and it will popup a dialog asking for trusting the signed Applet, but is there a way to do this in Flash?
View 2 RepliesI have several components who's screen position depends on the resolution of the monitor on which the browser lives.The problem I'm encountering is that the flash.system.Capabilities method pulls the resolution of the primary monitor attached to the computer. In most situations this isn't a problem but on one of my computers, I have a 1680x1050 and a 1440x900. At work, I have a 1920x1200 and a 1680x1050, so if I open the page in a browser on the smaller monitor, things are not centered and my tools panel is completely off to the right of the screen.
I have a block of javascript that I've tried, both in html and through php but the problem is that if I use either httpRequest or urlLoader to grab the html file, I get the source of html and if I try the php script, I get a script block that is attempting to write a cookie. If that page has not been visited prior to loading the flash site, or if cookies are disabled, it never gets written and I'm nowhere.Is there a method that I can use, that doesn't rely on cookies, to detect the resolution of the monitor that the browser is actually on, and not just the resolution of the first monitor?
Is there a way to play a SWF and screen capture it in a headless environment?
View 1 RepliesI am looking for a way to create and display up to 200 stage screen shots. Currently I record each screen shot in a BitmapData object, then play through all of them. This approach works but it takes too much memory - crashes some browsers.
What is the best approach to solve this problem? Can I create .png's, .flv movie or somehow compress BitmapData?
Is there a way to take screenshot of the client's window using flex?
I found an example which uses java bridge, but i am looking for different solution.
I want to know any actionscripts that could work on a button that could send what it is on your screen (flash movie) to someone else. I am working on this particular project in Flash 2004 and its got some photos, illustration, and of course text and I want to make a button which could send the whole look to whoever I want to send this out to.
View 4 Repliesbasically i would like to screen capture a part for the stage. but i got no idea how to do it as i am very new to flash programming.i am using the PNGencoder to do the process, but i cant actually screen capture the position i want. this is tje sniplet of the code for the process. It is taken from a tutorial with some changes, but it is still lacking of the position of the stage i want to screen capture.
private function export():void
{
var bmd:BitmapData = new BitmapData(216.2, 468.29);
[code]....
the code are working properly for now except it captures the point from 0 x axis and 0 y axis. I need it to be like 150 on x axis and 150 on y axis.
I have a game that allows people to arrange images however they like, but I need a way for users to take a screenshot/image of their design (stage) so it can be emailed. I've found loads of examples that use server side scripts such as php (JPEGEncoder) but this particular program I�m creating is for internal office use only and don�t have access to a server to upload it.
View 3 RepliesI am working on a project that requires the stage (and everything on it) to be captured, converted to a bitmap and then that data to be posted to another domain. I have looked at the .getPixel method but that creates a ridiculously long string and more often than not, will crash the swf in the browser. How I could possibly approach this. Oh, I need to do this in AS2 too.
View 1 RepliesHow does [URL].. capture a computer screen from a browser using Java Applet? Any suggestion or a lead in how to accomplish this? Is there other way to do using using different technology such as Flash?
View 2 RepliesI need to capture whats currently shown in my app and save it as a image, is a flash app running locally, without apache, just a flash app with AS3, is it possible?
View 3 RepliesBasically I have designed a flash interface which puts a moustache over the users face in real time. My lecturer has told me to add a button which will take a capture of the image of the person with the moustace and add the image to a folder.
how to even begin this project, would anyone be able to point e in the right direction or offer a little wisdom on the issue?
I am trying to reverse engineer this: [URL]
I have code to capture a jpg
The trouble is I cannot fugure out how to target the save to a specific part of the stage, as opposed to a screen shot.
here is the link:
[URL]
Hit the spacebar to save the jpeg.
Code: Select all//see com.adobe.images folder for information about downloading
// the adobe JPGEncoder class
import com.adobe.images.JPGEncoder;
var rect:Sprite=new Sprite();
[Code].....
I am trying to create a Flash movie that allows me to click a button and capture a specific moment in the movie, convert it to a JPG and send it by email.
View 7 RepliesI'm trying to prevent screen capture of some copyrighted images displayed in a Flash Web site. I've tried using onKeypress "prt scr", and jumping to a frame in the timeline where the image isn't displayed, as the Print Screen key is the most commonly used for capturing from image editing programs. But that key option doesn't seem to be available.
View 14 RepliesI build flash ads, so my swf files are just a small portion of the entire website. What I am wanting to do is somehow to take a screenshot of the entire webpage and import that into flash so that i can manipulate a live website in flash. My ads display on various pages so I can't simply fake the website in a flash file and overlay it on top of the site, i need to somehow pull in the content of the site.I've searched all over the internet for a way to do this and have yet to find a way, so i thought i'd ask for help.I understand that i may need some outside Javascript or server side scripts to do this,
View 5 RepliesI have read the various posts here on SO regarding screen capturing, but none seem to be answering my situation.On our website (inside a web page), essentially here is what I would like to be able to do.
User clicks on a 'capture region of screen' button.They get some sort of draggable/sizable box they can use to define the area to capture the captured area gets converted into a (preferrably) .png image is uploaded (or at least made available to upload - maybe saved somewhere).I realize this is not doable with javascript alone.So,I am open to a Java or Flash solution, and/or even a commercial solution (a drop-in java applet that I can add to our site).
Got round to the point where screen grabbing an image and saving it to file is too much, so what i want to do now, is take a snapshot of a live webcam image (I have webcam display working) and display the snapshot/screen grab, next to it or anywhere in the movie. This way the screen capture can be stored temporarily in the movie. once the movie is closed, all info is lost. Once another screen grab is taken, then the previous one is overwritten. The idea is simple but having problems working out how to do it in AS3!
I have got to the idea that i may need to use the Bitmap API to copy a section of the movie, and then redraw it into a new bitmap object?
Made a swf [URL] some viewers see and hear fine but others are having sound and size issues and I need some practical answers. SIZE: I make the Flash stage the size of the original screen capture video of 1024 x 768 and right now it is set to
[Code]...
i have a 2 swf, one is main.swf, and another one is load.swf, the load.swf height and width will be change dynamically but i have to load the load.swf into main.swf, with best fit the screen. how?
my main.swf is 1000x780 and my load.swf more than or less than 1000x780 how can i fit this? i use to load the load.swf is content_mc.loadmovie("url");
Is it possible to make a Flash page go full screen from frame one rather than having to manually do it from a button?
View 1 RepliesI am developing a high end full screen flash site, the swf technically takes up the whole sceen but elements within it are positioned relative to the browser.
What we are looking to do is have the main page with the full screen Flash piece remain the entire time. When a button is clicked a separate url / html file of content will display in a window or borderless area on top of Flash, scrolling if necessary and preferably with a bit of transparency so you can see the Flash beneath it. The content pages will be formatted by css and the client will have the ability to update via CMS, the page might contain images, swfs, etc.
Nick Stakenburg's Lightview works flawlessly but it hides the Flash when it loads the iframe. This is not acceptable and I have been all over the Lightview forums and trying different hacks and tweaks (wmode, zindex, etc), none have worked and he has basically said that Lightview hides Flash and some other objects so they don't overlay Lightview and that that is his only cross browser solution for now.
Quick question: why adobe air load up with a black screen in iPad(inital load screen when the app first launch)? Is there a way you can get around it byload up with the a bitmap or movieClip existed on the stage?
View 1 RepliesWe have a flex application and in that we have a screen that taking a lot of time to load, almost 60 seconds.Basically the screen is a very big form. I wanted to divide the form as a wizard but the client wants a single form with Vertical Scroll on. Now there are 8 sections in the form, each section has two form elements (so around 16 form components) but i have divided each section into a separate component of its own as some pieces are reused .So the whole screen is like Form - Divided into 8 sections Each Sections is an mxml components contained in a Almost each components contains two form components kept side to side in horizontal flow i.e something like that.This screen is taking hell of a lot of time to load. How should i speed it up, please tell the approaches.Also the main application doesn't take much time to load, this particular screen is loaded on the click of a button and on clicking the button the screen gets stuck because its taking a lot of time to load.
View 2 RepliesMy SWF loads external images from an XML file.The problem is the layout shakes up and down as each image is being loaded into the grid because the images are bigger in size than the thumbnail "holder" they are being placed in. They are bigger so when you click on a thumb and the layout zooms in, the images won't be pixelated.
I added all the images to the library of the fla file and exported in frame 1 but it didn't solve the shaking. Preloader worked, but images were still loaded in and then shrunk down to size.
My SWF loads external images from an XML file. The problem is the layout shakes up and down as each image is being loaded into the grid because the images are bigger in size than the thumbnail "holder" they are being placed in. They are bigger so when you click on a thumb and the layout zooms in, the images won't be pixelated.
I added all the images to the library of the fla file and exported in frame 1 but it didn't solve the shaking. Preloader worked, but images were still loaded in and then shrunk down to size. How can I keep the script from loading the images full size then shrinking them? [URL]