Basically I have designed a flash interface which puts a moustache over the users face in real time. My lecturer has told me to add a button which will take a capture of the image of the person with the moustace and add the image to a folder.
how to even begin this project, would anyone be able to point e in the right direction or offer a little wisdom on the issue?
The trouble is I cannot fugure out how to target the save to a specific part of the stage, as opposed to a screen shot.
here is the link:
[URL]
Hit the spacebar to save the jpeg.
Code: Select all//see com.adobe.images folder for information about downloading // the adobe JPGEncoder class import com.adobe.images.JPGEncoder; var rect:Sprite=new Sprite();
Got round to the point where screen grabbing an image and saving it to file is too much, so what i want to do now, is take a snapshot of a live webcam image (I have webcam display working) and display the snapshot/screen grab, next to it or anywhere in the movie. This way the screen capture can be stored temporarily in the movie. once the movie is closed, all info is lost. Once another screen grab is taken, then the previous one is overwritten. The idea is simple but having problems working out how to do it in AS3!
I have got to the idea that i may need to use the Bitmap API to copy a section of the movie, and then redraw it into a new bitmap object?
I need to take a picture from a webcam into a webapp (PHP5/JQuery/HTML5) but I cannot use Flash; Is there a light java applet or any alternative technology for this?.
we have the below code and it captured the video but not the actual video which displayed in the webcam. It only captured one third of the image like from x 100 and y 40 something how to capture the whole image displayed in the webcam like 320*250 below is the code
I have to take a snapshots form my webcam every 5 minutes. Now my script is whit a button and its working but my file have to take the picture alone and then again whitout button to send them? I saw something on the net but when I try to do it its not working.
I have an AVER-TV HD Video Capture Card. Using Flash AS3 I can display HD content on the screen just as if the card was a WebCam. However, the performance is not that great as it get's quite 'stuttery' and is not smooth. I wondered if there were a way I could get StageVideo to help with this? It seems the StageVideo object needs a NetStream to operate. I've tried attaching a Camera to a NetStream Object and then passing it to StageVideo. The Camera seems to turn on, but it doesn't display anything on screen. Do I need to do something for the NetStream / StageVideo to display the output on screen? I really hope there is a way to use StageVideo with this HD Video Capture Card as I imagine it would be a lot smoother.
Is there a way to know the max resolution of a webcam ? I need to capture images from webcam and send its on another notebook throught internet.
So I want to capture images at max resolution indipendently from webcam automatically without setting the resolution every time ( if I have a webcam with 1.3 MPixel, I want to capture images at 1.3 MPixel; If I have a webcam with 640x480 Pixel, I want to capture images at 640x480 Pixel; and so on... ).
I want to capture live webcam in the form of video, i am not getin the proper example in the official page documentation of the webcam plugin.How to do so???
i am trying to layover a background picture (bitmap) a masked area of a captured (blurry circle) webcam and add some small bitmap graphics (little squares with text) to itactualy not that hard but i want save the whole thing as jpegso on the screen everything looks fine and i managed to save a jpeg with a masked capturevideo but without the background image included ;-(so can anybody tell me how to include the background image ?here is the code so farit generates a gradient mask for the captured video
I'm writing a flex 4.5 application that's supposed to capture a video from a webcam and audio from microphone and save it in some video format (i don't care which format). I use VideoDisplay to display the webcam. how can I fetch and play audio in real time ? Is there a way to save the video locally without using a flash media server?
i want to user print screen command in AS3 and convert into bitmap as background in fullscreen i.e.
print screen from keyboard - keycode i.e. 44 [URL]
i want to know how can i run printscreen code from flash to capture user screen as i want to have flash presentation in 600x600px with disabled desktop and flash presentation should be in center of screen.
What I want to do is have control over the streams so I can send them wherever I want, have it interface w/a mic and cam, and the ability to capture and record them. At this point I don't have any specific specs or limitations. It will be used in a commercial project so the license must allow for that. Free and OSS is preferably, but commercial and proprietary is not out of the question if it's worth it.
I don't see html5 as a viable solution at this point so I'm assuming it's going to rely on flash which is fine, but I do not know actionscript. I'm not opposed to learning it, and assume I could pick it up fine within a week, but keep that in mind. If I have to build something myself from the actionscript libraries (I assume they provide enough functionality) I can do so, but I'm hoping for a quicker solution than that.
I am using Asp.net/C# to build an application , i have a requirement wherein i need to access webcam from my page and capture images of users.So i am trying to achieve this by creating flash file .
I'm looking for a flash script/library to capture video and audio from a webcam and then somehow get a saved flv to my encoding server. I'm not looking for something that will host the videos for me. I just need something simple to capture and then upload. I really want this to be open source and free.
I've done a fair amount of searching and it seems that most of what i can find is either a full blown service with hosting, or the red 5 suite. I've been trying for a day to get something going on with Red5, but honestly I haven't done any flash or java development in over 6 years and this seems way too complicated when all i really want is a flash object i can stick on a webpage.
I'm new in AS and trying create util such Youtube's "My webcam". Here's a part of my code:
[Code]....
Can't attach video object or stream to spark.components.VideoPlayer to view video and don't know how to convert video to flv contents for sending in POST form.
I would like to know if it's possible to capture a users webcam in flash and directly upload it to YouTube without a backend server setup. Or if there are any third party providers that support this service. I see YouTube offers a live streaming API, but it seems it's only available for selected users.
I'm looking for any information anyone may have on ActionScript 3.0 and capturing the area of the stage. I'm not interested in taking a picture of someones desktop, just the stage.
Is there a way to create a screenshot of the browser in Flash? I know that in Java this is possible, and it will popup a dialog asking for trusting the signed Applet, but is there a way to do this in Flash?
there is some simple way I can capture a screen shot to a jpeg or something similar when running an exe/swf on full screen?Basically I have a car configurator, and at the end I want to capture the final choice of colour/ wheels/ background and maybe name of person to a file.....
I have several components who's screen position depends on the resolution of the monitor on which the browser lives.The problem I'm encountering is that the flash.system.Capabilities method pulls the resolution of the primary monitor attached to the computer. In most situations this isn't a problem but on one of my computers, I have a 1680x1050 and a 1440x900. At work, I have a 1920x1200 and a 1680x1050, so if I open the page in a browser on the smaller monitor, things are not centered and my tools panel is completely off to the right of the screen.
I have a block of javascript that I've tried, both in html and through php but the problem is that if I use either httpRequest or urlLoader to grab the html file, I get the source of html and if I try the php script, I get a script block that is attempting to write a cookie. If that page has not been visited prior to loading the flash site, or if cookies are disabled, it never gets written and I'm nowhere.Is there a method that I can use, that doesn't rely on cookies, to detect the resolution of the monitor that the browser is actually on, and not just the resolution of the first monitor?
I am looking for a way to create and display up to 200 stage screen shots. Currently I record each screen shot in a BitmapData object, then play through all of them. This approach works but it takes too much memory - crashes some browsers.
What is the best approach to solve this problem? Can I create .png's, .flv movie or somehow compress BitmapData?