there is some simple way I can capture a screen shot to a jpeg or something similar when running an exe/swf on full screen?Basically I have a car configurator, and at the end I want to capture the final choice of colour/ wheels/ background and maybe name of person to a file.....
I am currently doing Augmented Reality. I got my marker to detect my model but my problem now is how to screen capture the content that is in swf. (As in capture the dae model shown in the comp not from webcam.)
& also i just want to capture the swf window not the whole desktop.I read online, they say its impossible?
Or is it possible to call screen capture function in javascript to flash CS4? (LIke external data)
(Moreover, does anyone know how to detect multiple dae models with different markers?)
I'm using screen captrue software (camtasia studio 6) to capture a video of my flash animation. But when I capture it, the aniamtion is jerky. My flash animation is set to 30fps and looks great when played, but not when I play back the captured movie.
I have experimented with a few other codecs, including the Techsmith default, cinepak and microsoft video but they are all the same.
Could someone recommend to me a good codec to use that will capture my animation better?
Is there anyway to disable the Print Screen key or stop users from capturing the screen.
I've tried the fallowing method
private function init():void { this.addEventListener(Event.ENTER_FRAME, onEnterFrame); }
[Code]...
but it gives me this error, anyway to make this work?
Error: Error #2176: Certain actions, such as those that display a pop-up window, may only be invoked upon user interaction, for example by a mouse click or button press. at flash.system::System$/setClipboard()
I have a little quiz, where at the end the results are calculated and the test takers are taken to a results screen which calculates their results.
I have AS3 code creating the message screen, and the score is calculating ok. I want to capture the users name on the results page, and this is not working. I have attached the code which calculates the score and where I added the instance name of the test box when they login. I get an error when I publish. The error is "Access of undefined property name name_text"
obviously this is not how to capture that information, but not sure how to do it. Again, I have a text box with the instance name of "name_txt", and I am trying to capture that data on a results screen using AS3.
Code: feedback.text = "Congrats" +name_txt+ "on finishing the exam! Your score is "+Math.round(score*100)+"% You may now close the exam window.";
I'm trying to find out if it's possible to use a .ICO file instead of a .PNG or .JPEG file in my Flash project. Is this even possible? The reason I'm asking is that the project I'm putting together uses ActionScript 2.0 code (not sure if that makes a difference or not) and displays a bunch of images for a bunch of different applications. So instead of creating a .PNG file for each application, since I've already got .ICO files on hand, I'd rather use those (saving me a ton of time).
Basically I have designed a flash interface which puts a moustache over the users face in real time. My lecturer has told me to add a button which will take a capture of the image of the person with the moustace and add the image to a folder.
how to even begin this project, would anyone be able to point e in the right direction or offer a little wisdom on the issue?
The trouble is I cannot fugure out how to target the save to a specific part of the stage, as opposed to a screen shot.
here is the link:
[URL]
Hit the spacebar to save the jpeg.
Code: Select all//see com.adobe.images folder for information about downloading // the adobe JPGEncoder class import com.adobe.images.JPGEncoder; var rect:Sprite=new Sprite();
does anyone know the best way to go about creating a flash movie that lets you click a button to dynamically create a JPEG screen shot of the movie. i looked around and found a thread close to what i am looking for but it was done in AS3.
My question is what needs to be done in order to make a .swf file go into full screen without falling to a black screen when a movie is played? I have tried coding it, however I come up with the following error.
[Code]....
What should I do to fix this? This is not going to be an HTML file, however, so the initial thought of changing the publish settings does not seem to work this time.
I registered a very simple button event listener in A.mxml:
<mx:Script><![CDATA[ import mx.controls.Alert; public function Handler():void
[code]....
It works fine when clicking the button everytime.Now I want to have something interesting,that is,I want to capture this buttonClick Event in another mxml file,say B.mxml and do something in B.mxml instead of A.
I am building an application in flash that speaks to a database using PHP. I know you can remove rows from a database in PHP using a DELETE in the SQL statement. Does anyone know how to delete a file like a jpeg?, I would press a button in flash it would then call some PHP script, does anyone know the PHP to remove a file?
how to reduce the file size of JPEGs without compromising the quality. I have a flash ad that has3 screens with photos, but clients needs the .swf file to be under20K. I can only get it down to 28K.I've done the following: * cropped photo down to actual size* used "Save for Web" function in Photoshop
way to set the quality of a loaded jpeg the way we're able to set the quality on library item? It's pretty neat to be able to set the smoothing, is there a similar way to set quality?? Is there an approach anyone would recommend for dynamically setting the quality on a loaded image?
var loader:Loader = new Loader(); loader.load(new URLRequest("myImage.jpg")); addChild(loader);
I'm building an array of JPEG files from an XML file. I need a way to verify that the file exists on the server as it build the array. If it's not there I want to substitute another file name in it's place: default.jpg. Using loadVars I came up with this code.... which won't work:
[Code]...
I posted this on the FLASH forum but the only answer I got was that it can't be done and I should use a server-side script. Flash should be able to tell if a load failed or not..yes.
I am new to Flash CS5 and I have created a slide show. I am trying to reduce the .swf file size for faster loading. I have been trying to adjust the size using the jpeg quality slider, but it doesn't seem to function whether I set it to 0 or 100 or anywhere in between. Publishing always generates the same size swf file.
There is a site with an image gallery that uses Adobe Flash.Is there a way I could capture the images? ( Apart from print screen)Softwares like Orbit do well with .flv videos, but don't work with images.Is there something that will help me getting a direct path to the images?
I have a movieclip on stage. Its 500x400. It has many children of diffent sizes added to it. How can I capture the area 300x200 of the movieclip from (0,0). Suppose there was a child at (100,100) of width and height 300 then I should be able to see from this child from 100 to 300 and 100 to 200 respectively. The rest of the area is not needed. I should be able to manipulate the captured image later. So I guess I have to capture it as a Bitmap. But how can this thing be done.
I am totally new to Flash and SWF file.I am using Flash professional 8. I have this swf file which plays a flv from URL-xyz.com. This server redirects to the rtmp server and streams the flv from there. I would like to capture this rtmp url in my action script.The _url parameter gives me URL-xyz.com and not the redirected url.Is there any way to capture this redirected url ?
I am using webview control for displaying a flash .swf file in my application.when i run the app screen displaying whole white scrren. Here it is my code,
public class flash extends Activity { /** Called when the activity is first created. */ @Override[code].........
In IE, if flash has focus, and receives a keydown event, it does not appear to bubble the event up through the DOM (I can't capture the event by listening on document, however the same listener can capture key events from html siblings, so I know my listener is working).
However, some other plugins on the page (I am looking at you windows media player) still respond to key events that initiate in flash (and I need to prevent that from happening)! It seems that the key event initiated in flash takes the bubble express highway straight to the top (where the top is whatever is above document in the DOM hierarchy). I have tried terminating the events in as3, and tried different wmodes... neither approach works.
I'm having trouble with Camera.getCamera() in Flash AS3. If there are multiple camera drivers, it does not necessarily pick the correct one. If the default is the correct, the program works fine; however, if another driver is selected as the default then LED on the webcam does not come on and no video is captured. I can cycle through the available cams and select an arbitrary one. I don't, however, know how to determine if the selected camera is correct. It is not returning null. I considered using camera.currentFPS, but it's not clear when this gets updated. I'm really struggling to determine dynamically which camera will do the trick!
I an trying to capture keyboard and mouse events for square area on my UI, represented by Sprite. The mouse capture works, the keyboard capture doesn't work at all:
[code]...
I never see reportKeyDown executed, even though Sprite object has a focus.
I've been designing a Flash animation for a client, and the animation looks perfect on my computer. However, It's having problems on my client's computer though. Please see the screenshot at She's using SWF & FLV Player and the flash animation just stuck on the top left corner, and it can't be dragged or moved.