ActionScript 3.0 :: Loading All Images At Once On Stage?

Feb 26, 2009

I am building a flash site and currently I'm not using an timeline or any images in the library. I'm using the image loader class to load in all images for each page. The trouble is that images load one by one. I want them to wait until they are all loaded before appearing together on the stage.
First: Is this best practice? What do professionals do when it comes to loading images / pages.
Second: Even if I add a preloader they still load individually.

Here's some example code which loads the contents to my map.swf
public function Map() {
img = "PageBack.png";
page = new LoadImage(file, img);
addChild(page);
page.x = 85;
page.y = 209;

View 6 Replies


Similar Posts:


ActionScript 2.0 :: Loading Images In Center Of Stage Using XML

May 15, 2009

I am working on creating a website that has 4 large images in the center of the stage and I was trying to load them using XML. I have a pre-loader to detect how much of the flash site was loaded then once it's loaded it continues onto the main content. My problem is that it goes to the main content before the images are actually loaded and I'm not sure how to make sure that the content is loaded before moving on from the preloader.

View 1 Replies

ActionScript 3.0 :: Loading JPEG Images Onto The Stage?

Jan 8, 2009

I have a combo-box on the stage with a few items in the combo-box and also have corresponding JPEG/PNG image files. I need to display the appropriate image onto the stage based on the selection of the item in the combo-box. So, please I need ActionScript code or procedure to handle this using Event-Handling mechanism of MouseEvent.

View 2 Replies

ActionScript 2.0 :: Loading Images On Stage Into A Grid?

Apr 19, 2007

I have a slideshow of images, all being loading via Action Script, i have 20 thumbnail that load up into a strip with this code.

xmlPhotos.onLoad = function() {
for (var i:Number = 0; i<xmlPhotos.firstChild.childNodes.length; i++) {
makeAThumb(i);

[Code]....

Okay my problem is i cant work out how to load them into a 5 x 4 grid, with a 10 px gap between them, is this possible? How can i acheive this all through Action Script?

View 1 Replies

ActionScript 3.0 :: Loading Images Into Movie Clips Onto Stage

Jun 2, 2011

I'm having an issue with placing images loaded from an XML file in placeholders within movie clip instances on the stage. It'll load an image onto stage, but only one image. I'm kinda at a loss at the moment.

Code:
import com.greensock.TweenLite;
import com.greensock.easing.Back;
import com.greensock.loading.*;
import com.greensock.loading.display.*;
import com.greensock.events.LoaderEvent;
[Code] .....

View 6 Replies

Changing Order When Loading Images In As AddChild On Stage?

Jul 30, 2010

I have a movie on stage that acts as a button using the code. person_mc.buttonMode = true;

I load an image onto the stage from my library using addChild(holiday);

What happens is that the person_mc button I have on stage will not function anymore, because I am presuming it is underneath the holiday pic when I loaded it using addChild.

How do I load the holiday pic, so that it is underneath the person_mc?

I know I could do what I did with holiday using addChild for the person_mc, but I do not want to do it that way.

View 3 Replies

ActionScript 2.0 :: Loading Images Dynamically And Replacing A Movie Clip On The Stage?

Feb 21, 2009

I am trying to do something that seems like it should be relatively easy. Well bang goes that theory. Here is what I am trying to do. I have the path to a group of images stored in an xml file. I want to load them to a movie clip on the stage. doing this directly by reading the xml file and using loadMovie("filename"); bsaically does what I want it to do with just a few problems, 1. the movie repeats so the same image is pulled from the server multiple times sucking up bandwidth. 2. On slow connections the images can sometimes load slow making the movie not display properly. What I would like to do is load all the images into some structure and add the images to the movieclip in the time line when needed. How does one accomplish this in action script 2.0?

In a perfect world, I would just load all the images to an array and load the array element to the movieclip on the stage.

View 1 Replies

ActionScript 2.0 :: YAY Action - Loading Images With XML Loader Resizes And Displays Images When Users Click On Nav

Dec 9, 2005

Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:

[Code]....

Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.

View 1 Replies

ActionScript 3.0 :: Loading Multiple Images - Make Sure The Program Will Start Once All Images Have Dispatched A Complete Event?

Jan 26, 2009

im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.

View 1 Replies

Actionscript 3 :: Flex Dynamically Loading Images Does Not Allow Images' Id

Oct 20, 2009

I need to load dynamically a few images (4-6) so that by clicking on particular image user would invoke particular action. Embedding images solves the problem but at the expense of file size. If I load them dynamically, they lose their ID.

<comps:ExercisesScroller id="scroller" x="300" y="100"
ex1="@Embed(source='assets/Exerc_1.png')"
ex2="@Embed(source='assets/Exerc_2.png')"/>

and so forth this works. But instantiated in CDATA it does not work:

import components.ExercisesSCroller;
private var custScroller:ExercisesScroller;
private function init():void {

[Code].....

View 1 Replies

Actionscript 3 :: Loading Lots Of Images And Its Done Asynchronous Which Make Browser To Frees During Loading

Feb 19, 2012

I have typical situation where big loop is loading lots of images and its done asynchronous which make browser to frees during loading and I want to make it synchronous but having big trouble doing it. I found this class synchronous loader and it work great but you cant add mouse event listener to loader. Here is sample code:

[Code]...

View 2 Replies

Actionscript 3 :: Prohibit Users From Loading Swf Files By Flash Loader.load() And Only Allow Loading Images?

Apr 1, 2010

I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.

So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?

View 1 Replies

Javascript :: Defer Loading Elements Until Flash Gallery Images From XML File Finish Loading?

Nov 15, 2010

How would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.

View 1 Replies

Flash :: Get The Maximum Width & Height Size Image When Loading Several Images Before Loading Them Completely?

Mar 23, 2011

I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?

View 1 Replies

IDE :: Swf Only Contains The Images That Are On Stage?

Oct 8, 2010

URL...What I'm wondering is how do I make sure that the swf only contains the images that are on the stage? In this animation, if you maximize your browser, you can see everything flying around in a jumbled mess off to the sides. Also, how do you assign a specific size to the swf? The stage in the project is 550x400 pixels, but the swf will always size to fit the browser.

View 2 Replies

Professional :: Bytestotal / Bytesloaded - Loading Of The Entire Swf Is Monitored Or The Loading Of Objects Which Are Used On The Stage Are Monitored?

Nov 13, 2010

this.stage.loaderInfo.bytesTotal; with that line of codedoes stage mean the loading of the entire swf is monitored or the loading of objects which are used on the stage are monitored? can specific objects (say a specific movie clip) be targeted?can externally used AS scrips be targeted? and what does "this" doe

View 8 Replies

ActionScript 3.0 :: Add Images To Stage?

Apr 28, 2009

I am currently working on a photo gallery which reads an XML file and load all picture from it. I am doing all by AS3 by adding bitmapdata to the container by loader object. What I want to do is when I add these images they behave like a button, by enabling hand cursor and pointing to a specific frame or an URL when I click on it. How should I proceed with the script to do so ? (Create a button or a movieclip which can be clicked and all this on a dynamic way)

View 3 Replies

AS3 :: Cannot View Images On The Stage

Oct 1, 2010

I've had Flash CS4 for a while but never been able to use Actionscript 3 as any images dragged to the stage just disappear -- but of course are there when you preview the movie.  I've reset the program, tried changing all around the views and resetting preferences

View 11 Replies

ActionScript 3.0 :: No Images From XML Onto Stage?

Jun 1, 2011

I'm having an issue with placing text and images loaded from an XML file in placeholders within movie clip instances on the stage.My XML file is:[code].......

View 3 Replies

ActionScript 3.0 :: Add The Images To The Stage?

Jun 11, 2009

I have stored images in an array but how do i add the images to the stage one by one according to the array.

View 8 Replies

ActionScript 3.0 :: Load Xml Images To Stage?

Aug 27, 2009

I need to use code to draw my images from a xml file into flash stage. It should be simple, however I can't find the secret code that CS4 will use.

View 1 Replies

ActionScript 3.0 :: Get Images Onto Stage Dynamically?

Feb 16, 2009

How can we get .jpeg/.gif/.swf files present in server onto the stage dynamically?

View 3 Replies

ActionScript 3.0 :: Removing Images From The Stage

Jun 11, 2010

i've made an array and assigned 40 images. then i added them randomly to the stage. now i don't know how i can remove them from the stage.

View 2 Replies

ActionScript 3.0 :: Add Any Number Of Images To Stage?

Sep 28, 2011

I created a context menu that has an "Add Image" option and "Delete" option. How would I add the image to the stage? I'm primarily unsure about how to create the image component dynamically since I want to be able to add any number of images.

View 2 Replies

ActionScript 3.0 :: Adding Images To Stage According To Array?

Jun 11, 2009

I have stored images in an array but how do I add the images to the stage one by one according to the array.

View 5 Replies

ActionScript 2.0 :: XML Object (images) Centering On The Stage

Jan 2, 2010

I would like to call up images from myXML and I would like to center them on the stage. Each object is a different size therefore I can't place them to a set _x position. Hopefully someone may have the answer.... here's the function that will call up the firstimage:

function firstImage() {
if (loaded == filesize) {
var myHoriTween:Tween = new Tween(content_mc, "_x", normal, 0, 480, .75, true);
content_mc.loadMovie(image[0]+".jpg", 1);
content_mc_num();
}

The highlighted '480' is the number i would like to replace to center. I'm not being to vague with this request, otherwise i'll offer more information.

View 2 Replies

ActionScript 3.0 :: Random Images Into Container On Stage?

Oct 17, 2011

Actionscript Code:
var imgArray : Array = ['1','2','3','4','5','6'];var loader : Loader = new Loader();loader.load(new URLRequest(imgArray[Math.round( Math.random() * imgArray.length-1

[code]....

View 2 Replies

ActionScript 3.0 :: Importing Images Onto Stage Dynamically

Feb 20, 2009

I am new to Flash and ActionScript 3.0. This code (which I think is the code to import an image onto the stage dynamically using AS3 code and convert it to MovieClip, so that I can access mouse_click events on the image present on the stage.) Actually, it is displaying nothing on output and no errors. Will it works good and is the code correct? I am new to AS3.0.

View 1 Replies

ActionScript 3.0 :: Moving Images Smothly Across The Stage?

May 8, 2008

I am trying to write a script that animates images, movingthem smoothly and slowly across the stage. If I load the image inauthoring time and embed it on a movie clip, i have no problemincrementing the x position by 0.25 for example. But if a load theimage at runtime using a loader the image jumps from pixel topixel. For some reason it seems that I am not able to turn thepixelSnapping of

View 5 Replies

ActionScript 3.0 :: Use To Load Images/movies Onto The Stage?

May 18, 2009

I'm trying to work out the details in my head about some of these objects. A loader, and a movieClip. Is the loader the default object to use to load images/movies onto the stage (Actionscript 3)? The movieclip is more of an actionscript 2 object? (thought I read that somewhere).
 
If not what is the difference between these two objects and why would you use one and not the other.(you don't need to go onto too much detail) I'm learning AS3 but there is some AS 2 scripts (trying to convert to 3) that are used in our projects, so I've had to bounce back and forth with how I code.

View 4 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved