ActionScript 3.0 :: Loading JPEG Images Onto The Stage?

Jan 8, 2009

I have a combo-box on the stage with a few items in the combo-box and also have corresponding JPEG/PNG image files. I need to display the appropriate image onto the stage based on the selection of the item in the combo-box. So, please I need ActionScript code or procedure to handle this using Event-Handling mechanism of MouseEvent.

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ActionScript 3.0 :: Loading All Images At Once On Stage?

Feb 26, 2009

I am building a flash site and currently I'm not using an timeline or any images in the library. I'm using the image loader class to load in all images for each page. The trouble is that images load one by one. I want them to wait until they are all loaded before appearing together on the stage.
First: Is this best practice? What do professionals do when it comes to loading images / pages.
Second: Even if I add a preloader they still load individually.

Here's some example code which loads the contents to my map.swf
public function Map() {
img = "PageBack.png";
page = new LoadImage(file, img);
addChild(page);
page.x = 85;
page.y = 209;

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ActionScript 2.0 :: Loading Images In Center Of Stage Using XML

May 15, 2009

I am working on creating a website that has 4 large images in the center of the stage and I was trying to load them using XML. I have a pre-loader to detect how much of the flash site was loaded then once it's loaded it continues onto the main content. My problem is that it goes to the main content before the images are actually loaded and I'm not sure how to make sure that the content is loaded before moving on from the preloader.

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ActionScript 2.0 :: Loading Images On Stage Into A Grid?

Apr 19, 2007

I have a slideshow of images, all being loading via Action Script, i have 20 thumbnail that load up into a strip with this code.

xmlPhotos.onLoad = function() {
for (var i:Number = 0; i<xmlPhotos.firstChild.childNodes.length; i++) {
makeAThumb(i);

[Code]....

Okay my problem is i cant work out how to load them into a 5 x 4 grid, with a 10 px gap between them, is this possible? How can i acheive this all through Action Script?

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ActionScript 3.0 :: Loading Images Into Movie Clips Onto Stage

Jun 2, 2011

I'm having an issue with placing images loaded from an XML file in placeholders within movie clip instances on the stage. It'll load an image onto stage, but only one image. I'm kinda at a loss at the moment.

Code:
import com.greensock.TweenLite;
import com.greensock.easing.Back;
import com.greensock.loading.*;
import com.greensock.loading.display.*;
import com.greensock.events.LoaderEvent;
[Code] .....

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Changing Order When Loading Images In As AddChild On Stage?

Jul 30, 2010

I have a movie on stage that acts as a button using the code. person_mc.buttonMode = true;

I load an image onto the stage from my library using addChild(holiday);

What happens is that the person_mc button I have on stage will not function anymore, because I am presuming it is underneath the holiday pic when I loaded it using addChild.

How do I load the holiday pic, so that it is underneath the person_mc?

I know I could do what I did with holiday using addChild for the person_mc, but I do not want to do it that way.

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ActionScript 2.0 :: Loading Images Dynamically And Replacing A Movie Clip On The Stage?

Feb 21, 2009

I am trying to do something that seems like it should be relatively easy. Well bang goes that theory. Here is what I am trying to do. I have the path to a group of images stored in an xml file. I want to load them to a movie clip on the stage. doing this directly by reading the xml file and using loadMovie("filename"); bsaically does what I want it to do with just a few problems, 1. the movie repeats so the same image is pulled from the server multiple times sucking up bandwidth. 2. On slow connections the images can sometimes load slow making the movie not display properly. What I would like to do is load all the images into some structure and add the images to the movieclip in the time line when needed. How does one accomplish this in action script 2.0?

In a perfect world, I would just load all the images to an array and load the array element to the movieclip on the stage.

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Create A Pan / Zoom Slideshow From Jpeg Images?

Jul 1, 2009

I am trying to improve the quality of the slideshow displayed on this website[url]... My knowledge of flash is pretty limited. I know how to create the slideshow, I'm just not sure how to maximize the quality and keep the file small. The original was created as a .wmv and then converted to .flv. I have heard that creating the slideshow in flash using vector images is the way to get the best quality. So, my questions are:

1. How do I convert a jpeg to a vector image? Can I do this in photoshop?

2. How do I convert the .swf file to .flv without losing quality?

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Professional :: Create 3 To 5 Jpeg Images Slider?

Mar 19, 2011

how to have 4 or 5 images continuing or looping at the top of a web page, no thumb nails just the images changing. This is the site I'm working on [URL], you better see what I'm trying to do.

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ActionScript 3.0 :: How To Load .jpeg Images Dynamically

Mar 25, 2009

I am only perfect with basics of AS3 and flash. I need AS3 code or a basic example/tutorial for loading of .jpeg images into flash from database.I had searched through google, but, any of the example won't match. If anyone has their ideas, atleast send me the algorithm for your idea, so that i can try by implementing the
idea. I think, once again when I open this topic, i will be getting my requirement.

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Actionscript 3 :: Transparent Jpeg Images In Flash

Jan 2, 2010

I have two images on my flash stage (A camera image and a scenery image) The idea is that the camera is in front of the scenery. The problem is although both images are on my stage the camera is completely transparent and looks wrong . How can I set the cannon image transparency so that it is a solid image on top of the background image.

[Code]...

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ActionScript 3.0 :: LoadMovie In Nested SWF (JPEG Images)

Sep 4, 2009

I am using this code
Code:
loadMovie(filename1.swf,_root.location1);
To load an external swf into my movie. That external swf is a 'loader' for some JPEG images.

The external swf (filename1.swf) contains four empty movie clips, and this code
Code:
loadMovie("IS.JPG",inviteb);
loadMovie("PLS.JPG",placeb);
loadMovie("RSS.JPG",rsvpb);
loadMovie("TYS.JPG",thankyoub);
loadMovie("main.jpg",main);

The idea here is that (filename1.swf) can be placed in any directory with images bearing those names, then be called upon to display the images in that directory into my flash page. The problem is that it doesn't load the images. I am sure it is because it doesn't know what container to load them into, because of the nesting. But I don't know what location to use.

I have tried
Code:
_root.main
_level0.main
_level0.location1.main
_root.location1.main
but none of those work.

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ActionScript 3.0 :: Add Jpeg To Stage?

May 31, 2010

I have a jpeg loaded into my library, and under the file's properties, I have "export for actionscript" checked, with "one" in the Class field and "flash.display.BitmapData" in the Base Class field.[code]...

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ActionScript 1/2 :: Make Jpeg Images Random In A Swf Movie?

Aug 31, 2010

I do have a problem to make jpeg images random in a swf movie.
 
I have found a tutorial which explains people to apple a single line of code:
 
imagenes_mc.loadMovie("ima00" + (1+random(5)) + ".jpg");
 
to  the first frame of the movie which contains an empty mc "imagenes_mc"  which should load a diferent JPEG each time someone gets into the  website.
 
Thing is: ON my published swf nothing happens  with that code and on the output windown i get "1120: Acess of undefined  property mages_mc" and also "1180: Call to a possible undefined method  random"

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ActionScript 3 :: Read Jpeg Quality Of The Browsed Images?

Mar 24, 2010

I am developing image uploader for Flash 10. Is there a way to read jpeg quality of the browsed images.

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ActionScript 2.0 :: Flash Stage To JPeg?

Jan 20, 2005

generate Jpeg-files (or gif/png) from the content that is on your stage?I'm working on a Coloring game in flash, but my client want that the visitors can make a wallpaper of their coloringwork.

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IDE :: Loading A Progressive JPEG?

May 24, 2009

Just trying to load and display a progressive JPEG with AS3. At this stage I do know how to load and display the jpg after it is loaded but I can't figure out how to display it progressively (ie: get something on the screen even before it is fully loaded).

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ActionScript 3.0 :: Loading Jpeg With A Fade In?

Jul 29, 2009

I would like to load jpegs externally and have them fade in with a simple preload bar at the bottom. When the forward button is pressed I would like the image to fade out and the next image to fade in. When the back button is pressed I would like the image to fade out and fade in the previous jpeg. I would like to do all of this using Actionscript

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ActionScript 3.0 :: Loading JPEG/SWF Into Holder?

Jan 3, 2010

I want to create a page for viewing JPEGs and SWFs. There will be a holder and underneath this there will be a row of thumbnails. On release of a thumbnail the JPEG or SWF will load into the holder. The files need to be updateable.

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Loading Multiple Jpeg Files

Jul 7, 2009

i'm making a simple portfolio site, and bringing in a series of jpeg files using a 'for' loop and the Loader class. once all the files are loaded in, i'd like to just be able to add, remove, tween, etc... the items from the stage as need-be by using instance names, such as movie clips or Sprites. but for some reason, i cannot seem to figure out how to have each image, as its loaded in, be separately accessable to me after the loop has completed.

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ActionScript 2.0 :: Use Different Preloaders For Loading JPEG's Or Mc?

May 28, 2005

When I put the common code for create a preloder in the beginning of the flash presentation, it will load the content of all the movie. But if I want to use different preloaders for loading JPEG's or mc, or different scenes, independly??

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ActionScript 2.0 :: Jpeg Not Loading In Container

Feb 22, 2008

I have created a flash gallery where I am trying to fetch all thumbnails and large images from external folders. I am using the following code to load image blow-ups in a container:[code]While this works offline, when I upload the files, the thumbs are fetched from the image folder but not the large images. If there was an issue with the path, then thumbs should also not load.

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Actionscript 3.0 :: Attach JPEG As Bitmap Datatype Into The Stage?

Jun 6, 2009

I have been following the samples code of Foundation ActionScript 3.0.

I have imported a jpeg into Flash CS3 IDE Library and Exported(Linkage) it to be used in action script by giving a class name 'Image'. And when I am trying to compile the file its showing error: 1136: Incorrect number of arguments. Expected 2. and 1067: Implicit coercion of a value of type Image to an unrelated type flash.display:Bitmap.

How to attach the jpeg to the stage as a Bitmap datatype using as3..

package
{
import flash.display.Sprite;
import flash.display.Bitmap;

[Code]....

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Php :: Send More Than One 'stream' Of Jpeg ByteArray Data In A Single URLRequest And Output 2 Images?

Jan 25, 2011

I have an AS3 swf which users can upload jpg images to my EC2 instances which sit behind and Elastic Load Balancer. The jpg images are converted into bytearray data and sent using URLLoader.load(URLRequest)I make 2 calls when uploading, one to upload a large version, then another to upload a thumbnail version. A PHP script to which the bytearray data is uploaded converts this to a file using file_put_contents($destination,$GLOBALS["HTTP_RAW_POST_DATA"])Is it possible to combine these two requests into a single request which contains both the bytearray data for the large and thumbnail images and 'split' the HTTP_RAW_POST_DATA to create 2 files at the server. This would be better than uploading the bytearray for the large version then using something like ImageMagick to resize the resulting image into a thumbnail which I realise is another option.

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ActionScript 3.0 :: Can Print Selction On Stage To Jpeg Format Or To Printer

Feb 10, 2010

does anyone know a way that you can print a selction on the stage to jpeg format or to a printer

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ActionScript 2.0 :: Prioritise External JPEG Loading?

Mar 10, 2009

I create a lot of flash galleries with image viewers, that have the standard thumbnail and large image type scenarioMy question would be to ask if there is anyway to prioritise the order that flash loads external jpeg images..... at the moment it wont load the main image until all the smaller thumbnails have been loaded... which sometimes can be up to a total of say 130 small images.Is there any code that you could use with loadMovie, to prioritse that download, pausing the previous smaller thumbs download, then continue to load again after?his way the user could still use the slideshow whilst the thumbs are loading instead of having to sit and wait...

The only thing I could think of, was perhaps add a loadMovie command during the loading thumbs loop that would execute after loading say 15 thumbnails, but then that would still 'block up' any further loading until the remain images were loaded.

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Loading External JPEG Files And Keep Them Loaded

May 19, 2009

I have a flash file that loads jpeg files and runs through each on the timeline. I have nav buttons to go back and forth. Here is the problem, all images load on frame 5 and I do this while another image is displayed so that they are loading in the background. I do this so that my initial file size is small, but I can load images in the background making the flash file appear to load quickly and loading other elements after it starts.

So all images load on frame 5, then I go frame by frame until I hit frame 11. If I click one of my nav buttons to go back to say, frame 7, the jpeg is gone and is no longer loaded. How to load jpeg files into the library, or at least, keep them loaded after they have loaded once? I have attached my fla file for reference. I had to rename the extension to eps, but it's a fla file, just rename the extension.

Attachments: hm-slideshow2.eps (1.1 MB)

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ActionScript 3 :: How To Know Width / Height Of JPEG Before Loading

Nov 29, 2009

I am trying to dynamically load a progressive jpeg using actionscript 3. To do so, I have created a class called Progressiveloader that creates a URLStream and uses it to streamload the progressive jpeg bytes into a byteArray. Everytime the byteArray grows, I use a Loader to loadBytes the byteArray. This works, to some extent, because if I addChild the Loader, I am able to see the jpeg as it is streamed, but I am unable to access the Loader's content and most importantly, I cannot change the width and height of the Loader.

The cause of the problem is that until the Loader has completely loaded the jpg, meaning until it actually sees the end byte of the jpg, it does not know the width and height and it does not create a content DisplayObject to be associated with the Loader's content. My question is, would there be a way to actually know the width and height of the jpeg before it is loaded? I would believe this would be possible, because of the nature of a progressive jpeg, it is loaded to it's full size, but with less detail, so size should be known. Even when loading a normal jpeg in this way, the size is seen on screen, except the pixels which are not loaded yet are showing as gray.

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ActionScript 2.0 :: Loading External JPEG Into Blank MovieClip

Jan 9, 2010

I have created a portfolio page (all flash) and am using the following code to load external jpegs. I've also created this button to take one back to the main area. The problem is, when I click on the back button, even though it does take me back to the main page, the image stays there. How would I modify the code to make that image delete itself or hide when the button is pressed?

Code:
// set up loader, an instance of MovieClipLoader, and use the main timeline ("this")
// to listen to and respond to its broadcast events
var loader:MovieClipLoader = new MovieClipLoader();
loader.addListener(this);
// define what should happen when the jpg/swf is completely loaded
[Code] .....

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ActionScript 3.0 :: JPEG Image - Need Handler After Loading Complete

Mar 15, 2011

I have loaded a jpeg image in flash. Now I need the handler after the loading complete. I have used ActionScript Code:
var imageLoader:Loader = new Loader();
var req:URLRequest=new URLRequest(arr[0]);
imageLoader.load(req);
mc.addChild(imageLoader);
imageLoader.addEventListener(Event.COMPLETE, image_func);
function image_func(e:Event):void {
trace("image laoded complete");
}
The above code is not working for loading complete.

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