ActionScript 3.0 :: Stage Flashes White Just Before Images Load
Mar 23, 2010
I have developed a Flash slideshow that loads 6 images from the web server using an xml loader (the image names are in anxml file), then loads these images into an array. I have an xmlloader to read the xml file, and a Loader that loads the images from the array,and then changes the images every 4 secs or so.
My problem is that when the web page is opened from a client, the space where the flash object is located (in a table)flashes white until the images are loaded. I thought I could fix the problem by making the stage the same color as the background on the web page. No dice, I still see a white box (800x320 px) that is the size of the stage, and the size of the images.When I compile it on my computer, if I look fast I can see a quick flash of white just before the images load!I did not develop the page, but put the Flash code in the index.html page.There is quite a lot of javascript on this page, maybe developed in Dreamweaver.I can attach the action script code if desired, for more clarification. Let me know on this.Basically, the images reside in a folder on the web server, the xml file has the image names, the xml loader reads the xml file,and when it is complete, goes to a routine that takes the name of the image from an xml list I create, and then loads an array.I load the image into the loader, etc. This is clearer with the code. I am using CS4 and a document class, slides.as.
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Aug 27, 2009
I need to use code to draw my images from a xml file into flash stage. It should be simple, however I can't find the secret code that CS4 will use.
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May 18, 2009
I'm trying to work out the details in my head about some of these objects. A loader, and a movieClip. Is the loader the default object to use to load images/movies onto the stage (Actionscript 3)? The movieclip is more of an actionscript 2 object? (thought I read that somewhere).
If not what is the difference between these two objects and why would you use one and not the other.(you don't need to go onto too much detail) I'm learning AS3 but there is some AS 2 scripts (trying to convert to 3) that are used in our projects, so I've had to bounce back and forth with how I code.
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May 28, 2010
Actually i have to load images into stage from any server,so tried using crossdomain.xml from my server root.though it throughs error
SecurityError: Error #2122: Security sandbox violation: Loader.content: http://sss/Player.swf cannot access http://ffff/images/logo-bg.jpg. A policy file is required, but the checkPolicyFile flag was not set when this media was loaded.at flash.display::Loader/get content()at SS4UPlayer_fla::MainTimeline/ss4uLogoCompleteHandler().
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Oct 18, 2009
I am preparing a photo gallery containing over 100 HD images, and I don't want any site visitor to wait the whole gallery to load. So I made them loaded from a folder with the help of an xmlList file. With GoForward and GoBackward buttons, I made every picture to load when requested with "addChild" command after removing the previous one. But if the next image is too big the visitor still have to wait the image to load, and another problem is if the visitor makes a few forward or backward moves he/she still have to wait for the very same image to load which is shown moments ago because the image have been unloaded.
Is there a way to load all the external images into library but make them wait in the swf cache until the associated button is clicked. so this way no image will be load twice nor the visitor should have wait.
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Apr 26, 2010
I want to load a set of 6 images using xml into 6 mcs on the main stage: The xml is easy enough. What I've got is:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<images>
<image src="imageone" />
<image src="imagetwo.jpg" />[code].....
how to import them in to the mc's on the main stage: they are named mc1, mc2 to mc6.Also, because the images will vary in width and height, I need to align them to the center horizontally, and aligned at the bottom of the holding mc.
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Mar 15, 2009
I'm trying to load all the images to display on the stage from an xml file.I am also trying to add them onto the stage using the Bitmap class. This is where I am having trouble. I am using the Bitmap class so I can use their width and height.Right now I'm only able to see one image on stage when I use the Bitmap class. If I don't use the Bitmap class and just addChild(iconLoader) inside the loop in the xmlLoaded function I can see all of the images. But I want to use the Bitmap class.
Here is the code
PHP Code:
package {
import flash.display.*;
import flash.events.*;
[code]...
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Oct 8, 2009
I've been following along with this tutorial, which works except it uses an array to store the image path, and then later converts/saves the loaded Bitmap to a variable.
For cleaner more reusable code though, I'd like the images to come from an XML file.
Now, I'm assuming that if I have my image paths in an XMLList, I need to separate each item so that each is an XML object -- then convert it to a string so it can be saved as a Bitmap?
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Mar 15, 2009
I'm trying to load all the images to display on the stage from an xml file. I am also trying to add them onto the stage using the Bitmap class. This is where I am having trouble. I am using the Bitmap class so I can use their width and height.
Right now I'm only able to see one image on stage when I use the Bitmap class. If I don't use the Bitmap class and just addChild(iconLoader) inside the loop in the xmlLoaded function I can see all of the images. But I want to use the Bitmap class.
Here is the code
Code:
package {
import flash.display.*;
import flash.events.*;
[Code].....
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Mar 23, 2009
I am trying to load images dynamically to my stage. I am reading an xml file and trying to add the images0 to the scene. For some reason the image file seems to be loaded (I have put a trace "Success to check it") but when I try to addChild nothing happens. This is the code of my class followed by the code of my flash file: The main idea here is to load as many thumbnails as the xml file contains so I can play with them making a horizontal scroll.
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Nov 5, 2009
The images are to go from 1 - 20 ... Left to Right on stage. The images are named image_1 - 20 and everything is right as far as that's concerned.
Will images load according to their size before XML order? I'm loading multiple images from XML like so:
Code:
XML...
function formatXMLContent():void {
for (var i:int = 0; i < tourID.length(); i++) {
var loader:Loader = new Loader();
[Code].....
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Jul 29, 2010
I'm using this AS to load multiple external images into mc instances on a stage, using different loaders.[code] The external images always load from the upper left corner down, how can you make the image load from the center of the instance on stage?I found this code below and doubt it will work for me since I have 5 mc instances on different parts of the stage, so the stage wouldnt be a good reference point.[code]
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Oct 25, 2006
I'm trying to dynamically load multiple images to a Movie Clip on the stage. Where I am having trouble, is when I position different sized images one under another.
What I have done is, assign a variable for the position for the _y of the next image. eg. var spacing:Number = 0;
Since I'm loading the images from a XML file, I've included the height for each image aswell. This is where I am having trouble
eg. spacing += myxml.childNodes[i].childNodes; OR
spacing = spacing + myxml.childNodes[i].childNodes;
trace(spacing);
Say for example, the image I am loading is 400px high, 'spacing' then appears to be 0400 and not 400. After I load the second image, which is 500px high, spacing appears to be 0400500 and not 900.
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Oct 24, 2009
Does anyone know how to remove the white space which shows up under Firefox when viewing your page with a flash movie and an image next/under it? With IE the flash and any images next to it butt against each other like they're supposed to, but under Firefox the white space shows up. How do you get rid of it?
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Sep 14, 2011
I am having that problem that on my page. My images are traped under some white boxes.
[URL]
The flash is loaded with SWFObject v1.4.4 with XML 1.0
Here is a part of the index.html:
<script type="text/javascript">
var so = new SWFObject("swf/kj.swf", "KJ", "100%", "100%", "8", "#000000");
so.addVariable("xmlPath", "xml/publish.xml");
so.addParam("scale", "noscale");
[code]....
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Dec 12, 2010
I uploaded several intro slide shows onto a black background. They work fine, but take awhile to load (once viewed and go back-they load much quicker). While waiting to load, the stage area is white. However when I created them, I made sure the stage area was black.what I might do to correct this? I just think it would look much better if everything was black until the show appearsThe shows were created in Flash CS 4(ActionScript 3.0), & the site was created in Dreamweaver CS 4.
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Mar 3, 2006
any tutorials or source file to turn images black and white and then back to original color via AS ?
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Dec 12, 2010
I uploaded several intro slide shows onto a black background. They work fine, but take awhile to load (once viewed and go back-they load much quicker). While waiting to load, the stage area is white.
However when I created them, I did make sure the stage area was black.
what I might do to correct this? I just think it would look much better if everything was black until the show appears. The shows were created in Flash CS 4 (ActionScript 3.0), & the site was created in Dreamweaver CS 4.
Here is a link : [URL]
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Oct 23, 2009
I currently have a button that triggers an event merging the movieclips on stage into one sprite, and passing it to a printer class. The printer class looks as follows:
ActionScript Code:
public class Printer {
private static var printJob:PrintJob = new PrintJob();
private static var printJobOptions:PrintJobOptions = new PrintJobOptions();
[Code]....
The problem is that when clicking the button, the stage gets a white rectangle in the upper left corner that can't be removed!
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Dec 12, 2010
I am completing a basic web design class, and have one question for this community.I uploaded several intro slide shows onto a black background. They work fine, but take awhile to load (once viewed and go back-they load much quicker). While waiting to load, the stage area is white. However when I created them, I made sure the stage area was black. Any suggestions as to what I might do to correct this? I just think it would look much better if everything was black until the show appears.The shows were created in Flash CS 4 (ActionScript 3.0), & the site was created in Dreamweaver CS 4.
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Sep 5, 2010
is there a way to click on the stage in order to trigger some function?
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I've got an application which gives the viewer the capability to create a design then further customize it with their own art, i.e. a logo, which can be a .jpg, .gif or .png. I may narrow the file options down, but right now I'm finding when one prints this design (I have a "print" button as well) any transparent .png file that's in this design prints out with a white "box" that is obviously the canvas on which said .png was designed.
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Using Flash CS4 trial I am trying to make a banner on one time line.I have 6 photos on one time line with a right to left motion tween, and I would like it to repeat it without the white space of the stage appearing inbetween instances.I have tried it with two time lines also, but to no avail.Basically I would like it to repeat picture 1 again from the right side of the stage directly after picture 6 has left the left hand side of the stage without white space.
Also have problems selecting the bez curve, to drag a motion, so far I find if I create a key frame at the end of the timeline and click a couple of times on the mouse (not consistant) then hold the left mouse button down for a few seconds it some times turns the white circle green, then I can move it? but as I said not very consistant.
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I have an animation and I need the stage to color change colors from white to black at a certain frame on How do I do it?
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have just built a website in Dreamweaver CS4 which has a different Flash banner on each page with a fade in/out text. My problem is that in Firefox the whole screen flashes white for a second when moving from page to page. It seems to work fine in IE. The link is [URL]
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Mar 12, 2012
I'm attempting to load into an array data from an external .csv file. No problem here.
I load into a first array all of the data and split the data at the end of each line ("
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Then, I place into a new array each line that was split.
The problem is that the last element in this new line comes with an invisible space such that when I do a trace they come out as follows:
AAAA
BBBB
CCCC
instead of
AAAA
BBBB
CCCC
This is a problem because I later on do a switch check for 'AAAA', 'BBBB' or 'CCCC' and I think it doesn't recognize any because of the space.
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May 24, 2011
I made 3 flashs with action script 3 for my website and I put them in different part of the same webpage then I test my webpage and it worked but when I test the same page in another computer 2 of my flashes worked and one of them did not worked
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Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, joyKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, joyKeyUp);
function joyKeyDown(joyEventGo:KeyboardEvent):void {
if (joyEventGo.keyCode==Keyboard.LEFT) {
joystick.gotoAndPlay(2);
}}
function joyKeyUp(joyEventStop:KeyboardEvent):void {
if (joyEventStop.keyCode==Keyboard.LEFT) {
joystick.gotoAndPlay(1);
}}
My problem is that I cant seem to get it to stop looping. I have a joystick in normal position in frame 1 of the joystick MC, and other positions in the other 4 frames. Here's what my code makes the joystick do. It flashes back and forth. I cant get it to stop pinging the function for gotoAndPlay, so it wont stop going to the right position.
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As stated in the title, when played, the game I am creating flashes from Scene 1 to Scene 2 very quickly over and over again. It only has two scenes, and it says that there are no errors. Because it flashes so quickly, it doesn't allow the player to do anything but possibly get a seziure from the constant flashing.
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[Code]...
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