Flash :: Bitmap Data As Movie Clip?

Apr 13, 2010

I import my images with

imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
imageLoader.load(imageRequest);
and then try and cast as a movieclip:

[code]....

View 2 Replies


Similar Posts:


ActionScript 2.0 :: Removing Bitmap Data From A Movie Clip?

Jul 25, 2009

i found an example online where bombs falling from the sky remove circles from a grass field, and a moving character can interact with the newly made circles(go into them). i dissected the code to the point where the only thing that happens now is that you click on the field and remove a circle:

PHP Code:

import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;

[code]....

and now im trying to figure out if i can use this code on a movie clip already on the stage, instead of a bitmap in the library
does anyone know how?

View 4 Replies

ActionScript 3.0 :: Create Bitmap Data Cache For Each Frame Of A Movie Clip?

Jan 15, 2012

I found something when I create bitmap data cache for each frame of a movie clip:I got a movie clip, instead of presenting it immediatly on stage, I created a bitmap data array to store each frame of it, so I'm doing:
 
var body:MovieClip;     // some mc for body
var suit:MovieClip;     // some mc for suit, frame count is the same as body mc
body["part"].addChild(suit);     // it's a avatar, there's a sprite named "part" on body mc to contain suit mc

[Code]....
 
if i present the original body moive clip, everything is ok, but when I use cache, it begins to tremble, this is because the getBounds() method of movieclip returns different rectangle when mc is cached and mc is presented on stage. I tried trace out every getBounds() when caching and when Event.FRAME_CONSTRUCTED fire, they're different, making my cache crash!
 
I assum MovieClip class do not refresh until it's present to stage or some time in on frame, how can I get the real boundary of it if I need to cache it?

View 2 Replies

ActionScript 3.0 :: Drawing Movie Clip To Bitmap Data - Image Looks Different Depending On Size?

Jul 13, 2010

I've written a class that iterates through all the frames of a movie clip and draws each one to a different bitmap. When I'm done, I should be able to iterate through the bitmaps and play them like a flipbook animation.If I draw all the clips to the same size bitmapdata, then everything looks great. But this is wasteful because now a lot of the bitmapdata's are bigger than they need to be (takes up more memory), and also causes problems because the hit tests don't look right.

So next I try to crop all the bitmapdata to be the smallest possible sizes. However, when I do this, there are subtle differences in the way the images look - the edges might look slightly darker in one frame than in another. When I line up all the images and play them back to back, it no longer looks the same way it originally did.I have no idea why the images look different, and have no idea how to work around this problem, I have tried many different approaches. I have tried using BitmapData.draw(), BitmapData:copyPixels(), and manually using BitmapData:SetPixel(), and all end up with the same result

View 5 Replies

ActionScript 3.0 :: Already Existing Movie Clip With A Bitmap

Sep 16, 2011

I have a PNG imported into my library and exported for use in Action script. On the stage, I have a swatchFill movie clip.Currently I have code that will transform the fill to a solid color, however I'm getting into metallic swatches and the colorTransform function will no longer work.[code]

View 10 Replies

ActionScript 3.0 :: Bitmap Movie Clip Container Resize

May 5, 2009

I'm using the following code to load a .jpg into a movie clip container the problem is I need the container to be a specific size I tried loader.content.width = 50; and loader.content.height = 50; the height part works but the width doesn't work my image just expands beyond the stage width.How do i set the size of the movie clip container?I don't care if the image gets distorted i have a resize script for the images before they are loaded into flash.[code]

View 1 Replies

ActionScript 2.0 :: Load A Bitmap/graphic In A Movie Clip Using CS3?

Aug 4, 2009

I am having a problem loading a bitmap/graphic into the place of a movie clip using AS 2.0 on Flash CS3.You see, I am uploading an image into a library, for example, Bitmap1.jpg, and I upload another image to turn into a movie clip, for example, Bitmap2.jpg turns into Symbol 1.I place Symbol 1 onto the screen and I've been trying code after code and I'm not sure how to load Bitmap1.jpg in the place of Symbol 1 using the 'if statement'. I've tried the 'load' functions, but since I've just bought CS3 and I don't have Flash 8, a lot of the functions have changed.Here's an example of my code:

ActionScript Code:
stop();
if(Junior == "Stranger") {
loadMovie("Bitmap1.jpg")
}

Cut to the chase, I'm trying to load "Bitmap1.jpg" or my library name (Bitmap) into the place of Symbol 1 (my MovieClip) when Junior is equal to Stranger, using AS 2.0 on Flash CS3. This code doesn't work on CS3.

View 2 Replies

ActionScript 3.0 :: Create Bitmap Copy Of Movie Clip?

May 8, 2011

I have a movie clip with a bunch of importaed bitmaps and simple vector drawings. Does anybody know if there is a way to grab this whole mc, make a bitmap copy of it and place this copy somewhere else on the stage?

View 2 Replies

ActionScript 3.0 :: Save A Movie Clip As A Bitmap On Harddrive In AIR?

Nov 10, 2009

How one would go about saving a bitmap image of movie clips to the hard drive?

View 3 Replies

ActionScript 2.0 :: Use And Display Data From XML Document In Flash Movie Clip?

Oct 25, 2010

how can use and display data from an XML document in my flash movie clip

View 9 Replies

ActionScript 2.0 :: Creating Bitmap Tile Pattern In Non Rectangular Movie Clip?

May 5, 2010

Is it possible to create a bitmap tile pattern in the non rectangular movie clip using actionscript 2.0. If possible how can i do it.

View 0 Replies

ActionScript 3.0 :: Bitmapdata.hitTest - Bitmap 'emptyBitmap' With Bitmap Data Created

Feb 3, 2009

I'm cutting my teeth in actionscript 3 on a game that has a character running through a world. So, I have set up my Hit Testing by using the bitmap data hit test method, since I figured my world is going to be destructible - it'd be nice to update the level and then redraw it and have the character interact with the new change. (That works beautifully) I am however; a bit confused as to how I have my hit Testing set up. I've been messing around with it, and it works for now - but I'm not sure why.. currently, I have a character set up by using a class I built and using a series of animations I created. So, this character has a walking and falling animation, etc. This is a movie clip.

Then there's a bitmap 'emptyBitmap' with bitmap data created - however; I never really added this as a child to the character. This is sized to the dimensions of my character. My level is created as a movielip, then it's drawn to a bitmap - when the level movieclip is changed, the bitmap redraws, and that's how this updates.

[Code]....

View 1 Replies

ActionScript 3.0 :: Bitmap Filter - Push The DropShadow Filter Onto Movie Clip At RunTime?

Mar 10, 2011

I looked at the following example in the AS3 Reference: [URL] It is unclear to me looking at the package example how to apply this in standard ActionScript 3 without packages to a Movie Clip resident in my Library that gets called at RunTime. how I would push the DropShadow filter onto my Movie Clip at RunTime?

View 6 Replies

ActionScript 3.0 :: Mark The Option "cache As Bitmap" In The Movie Clip

May 12, 2011

For long time i try to smooth things in my code, but never get this work right :/ Example: I have one movie clip in myspace (this movieclip have a bitmap image inside)... WHY i can't use: mcHeader.smoothing = true; Why this not work? How can i do this right? I try to mark the option "cache as bitmap" in the movie clip and not work too... I need to use rotation in the mc without distortion in the image.

View 6 Replies

ActionScript 3.0 :: Flash - Movie Clip To Play Unless The Person's Mouse Curser Is On The Movie Clip For More Than A Second

Jun 24, 2010

I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?

[Code]...

View 17 Replies

Flash - How To Convert Bitmap Data Into Image File In AS3

Apr 30, 2010

I want to convert bitmap data to an image file like jpg or png file in AS3.

View 1 Replies

PHP :: Upload Bitmap Data Into MySQL Table From Flash AS3?

Dec 1, 2010

Basically, I want a sample php script, that can let me call from Flash, to save a bitmap data as a record into a mysql table!

View 1 Replies

Flash :: Using Bitmap Data To Draw Massive Image?

Feb 18, 2011

I am making a snow boarding game in AS3. The problem I am having is that I want to leave a trail in the snow behind the board.

I have had a think and feel that the best way of achieving this would be to use the lineTo() method to draw a line form the snowboards previous position to its current position. If I do this all of the way down the slope I would end up with a line almost 23000 pixels long which seems extremely large and will have a major impact on performance.

If I were to convert the trail movieclip to a bitmap would it improve performance? I am targeting a minimum of flash player 9 which I have found to have issues when handling bmp's over 2880 pixels so I think this method might not work.

View 2 Replies

Flash :: Bitmap Data .draw() With Transform Matrix

Jun 29, 2011

I'm working on a project wherein a user can take a snapshot of themselves using their webcam and then edit this image by transforming scale and rotation and save the result.

I've got most of it working, the user can take a snapshot of themselves, transform the object using Senocular's Transform Tool and i'm using .draw() to then save this transformed object. The problem is .draw() is only grabbing data from the top left corner of the stage. It is drawing the transformed object but only from the top left corner.

Why does it only draw from the top left corner and how can i get set the coordinates to only draw from the area where the captured image is set?

You can view the file as is at: [URL]

And i've zipped the FLA and relevant classes at [URL]

import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;

[Code]....

View 2 Replies

ActionScript 3.0 :: Flash Snapshot Truncation(!) Of Bitmap Data?

Sep 27, 2011

I am getting really frustrated with this. I have tried a lot of things to get this to work but I CANNOT seem to get the tx and ty values to work properly with every frame. It works great for some frames, then all of the sudden it will cut off a portion of the front of another frame.

Is there any way to ensure that it will never happen again to any frame for any object? Like making the bitmap data larger than the actual sprite or something to create a little bit of padding for insurance?

Looking at how I handled the height, I still have no idea WHY I needed the +3 (because it was truncating 3pixels every time) but it works. But now I am trying to get the width to work properly and I CANNOT find anything that helps. If you can help, PLEASE DO!

[Code]...

View 5 Replies

ActionScript 3.0 :: Load XML Data Into A Movie Clip?

Feb 3, 2010

I've been trying to load xml data into a movie clip that's 2 levels into the main timeline, and it's not working....

If movie clip is it the main timeline everything works fine.

I'm assuming that xml only loads into the main timeframe, and that's the problem, but I'm not sure....

How to pass the XML object created in main timeline into a 2nd level movie clip?

View 3 Replies

ActionScript 2.0 :: Data From Xml To Parent Movie Clip?

Jul 9, 2010

I have movie clip A and move clip B (in the root). Move clip A load data form external swf. The swf also load data from xml (the data is xml file name) till here work perfectly.What I want is, to pass the xml file name from the move clip A swf to movie clip B on button click. What Movie clip B do is load the xml file passed from the move clip A swf.

View 2 Replies

IDE :: Hover Caption To Each Movie Clip From Xml Data

Jan 8, 2010

am having totally 30 movie clip ( name it as layout_1 to layout_30 ) for that i want hover caption to each movie clip from xml data note: not load dynamic movieclip only xml data load dynamic

View 1 Replies

ActionScript 3.0 :: Loading XML Data Into A Movie Clip?

Feb 2, 2010

I've been trying to load xml data into a movie clip that's 2 levels into the main timeline, and it's not working.If movie clip is it the main timeline everything works fine.

I'm assuming that xml only loads into the main timeframe, and that's the problem, but I'm not sure..to pass the XML object created in main timeline into a 2nd level movie clip?

View 4 Replies

ActionScript 2.0 :: Movie Clip Triggered By XML Data?

Apr 28, 2006

I followed a tutorial about using the XML connector component, that has to do with loading text into a text area for example�.everything works great!...but I keep wondering is it all possible for the data �text� that is coming from the XML file to trigger a movie clip that�s placed on the stage already�or library�.or change visibility� or play this or that movie clip?..

EG..

Heres the XML stuff

<?xml version="1.0" encoding="utf-8" ?>
<DATA>
<STATUS>0</STATUS>

the status part only changes between 2 numbers..0 and 1�.is it possible to make those numbers in the XML trigger a movie clip to play or show itself?

EG.. If 0 is found in the XML file movie clip 0 would play/showitself� is 1 is found in the XML file movie clip 1 would play/showitself?

View 2 Replies

AS3 :: Flash - Load Bitmap Data From The Library Without Specifying A Class Name For Linkage?

Feb 15, 2010

I have a movie clip that holds one bitmap image, some simple AS3 to change the image displayed, and a ton of bitmaps I've imported into my library.Currently, I swap the images by changing the bitmapData

holder.bitmapData = new test2(1,1);

but this requires me to check off 'Export for ActionScript' in every symbol. I'd rather not go through every bitmap in the library and do this, is there some way to reference them by their library name?

View 1 Replies

ActionScript 1/2 :: Load Xml Data Inside A Movie Clip?

May 3, 2010

In the movie clip im doing i have few animation and transitions in movie clips. When some movie clips are click the open a text information and that text is the dynamic text that i want to load the xml file that havethe information to be displayed.[code]...

How ever if i place the dynamic text on the root and this code it does work. The issue here is that i need it to load when the movie clip of the text is loaded in the scene. i heard something about specifying inside the xml object the movie clip name but i couldn't understand a thing the guy tried to explain.

I can send the source files if needed to undestand more. the preview of the page is in here[url]...When you click the MRI image a text field will appear saying loading... that where the xml file should load.

View 7 Replies

ActionScript 2.0 :: Get Hover Caption To Each Movie Clip From Xml Data?

Jan 9, 2010

am having totally 30 movie clip ( name it as layout_1 to layout_30 )for that i want hover caption to each movie clip from xml data note: not load dynamic movieclip only xml data load dynamic

View 5 Replies

ActionScript 3.0 :: Duplicating Movie Clip Based On Xml Data?

Nov 11, 2009

I got a flash file which reads xml data and based on total data I need to duplicate movie clips and show them horizontally. Till now i have read the data and displayed it but dont have idea how to display them horizontally.

Code:
i = 0;
level = 100;[code]....

I have done this till now, it duplicates the movie clip but when i want it to change its x coordinate it shows error

**Error** Symbol=mc_contentHolder, layer=Action, frame=1, Line 20: There is no property with the name 'x'.
newClip.x = 328;

Total ActionScript Errors: 1, Reported Errors: 1

View 7 Replies

ActionScript 3.0 :: Flash - Call A Frame Of One Movie Clip From Another Movie Clip?

Jun 28, 2010

Scene1->MovieClip1->Image1(as a button)Scene1->MovieClip2->MovieClip3->MovieClip4->frame1Now I want to call frame1 from Img1 have a parent Scene1 common.How can I do this.I have tried

on(release){
_parent.MovieClip2.MovieClip3.MovieClip4.gotoAndPl ay("frame1");
}

[code].....

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved