i want to add to stage a movieclip in another class not the .as file as the same name of .fla file how can i get this.When i run same code in main.as i get the result but in another class it runs but no result.
I have a main package that adds the background image to the project, from here on im trying to have seperate classes that add objects to the background as a parent and control these objects.my code in the main package:
I load external swf file into main movie. and i give that child a name page0 there is a bit of code.
[Code]....
so after its loaded i want to insert some text into external swf using main movie. i managed to remove external swf, like this ActionScript Code: holder_mc0.removeChild(holder_mc0.getChildByName("pages0")); but i wonder how to insert text into that swf. i don't understand how hierarchy works, when you addChild, what name should i use for my external files. for example ActionScript Code: holder_mc0. ?????? .mainTemplate.tContent.text = "TEXT"
how can I change the txtField.text without using the addChild function in the main class?? because the Content Class is already visible when you compile it.. and when I remove the that addChild function, the txtField.text is still in its default value which is "Lorem Ipsum"
I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?
I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:
[Code]...
Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.
I am trying to get an instance of a class to the load an external swf and show it.So far I have the following:
1) I wrote a class that uses the Loader class to load an external swf "loadExtSWF". 2) I have a fla named "MainSWF.fla" that uses a document class "MainSWF.as". 3) I have the MainSWF.as file that instances "loadExtSWF" and calls loadExtSWF.startLoad to load the swf.
This almost works. The instance of loadExtSWF loads the external swf, but the swf is not displayed.If I replace the fla's document class with loadExtSWF (this has an empty constructor) instead of MainSWF, and run loadExtSWF.startLoad, then the external swf is loaded and displayed.[code]
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader(); var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf"); myLoader.load(myURLRequest); Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader(); var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf"); myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
I have an FLA in which there are a number of MovieClips in its library. I also have a document class for this FLA, which I will refer to as Body.as from here out.From Body.as, I call other classes designed to put stuff together and allow for organization due to large amount of MCs I have to use in the FLA. For reference, these classes are called as such: Head.as, Chest.as, Arms.as, etc etc.Now, where Body.as is the document class, and is therefore functioning to operate all areas in the FLA, I wanted to use these additional class files to be used to manage anything related to them, including any MCs I have. I'll use Head.as for explaining. To that end, I have four MCs, each named as follows:hat1hat2hathat4s part of trying to organize it all, I want to be able to call a singular function in Head.as that will retrieve these MovieClips and add them to the stage (Or, as I hope to do once I get a bit further in, add them to a larger MC that will then be added to the stage).
Using Child Navigation to load main time line.I am new to AS3 and have done pretty well but have been caught up this area.I have been loading swfs into a loader (imageLoader) which has been added to the stage using addChild. Then with buttons and functions I load other swfs into the same loader which replace each other. I now have an swf "testProject3a.swf" loaded into (imageLoader) which has icons for navigation and when each icon is clicked I need it to load another swf into (imageLoader) and replace it's self "testProject3a.swf" with "portalB.swf".I've tried adding removeChild code to the loaded swf but it removes the original (imageLoader) and the other buttons have nothing to load into.[code]
how to get a Class file up and going in Flash and that works fine but say I want to import other classes. I try "import testCass" above in my import statements section of my as file and that doesn't work. What do I have to do to get that to work?
I Have a flashmovie thats almost done and will soon hit the internet, but I want to add some animations into the website it�s two gears that I�m about to put at the bottom of the page and when a button releases in the main flashmovie the two bottom gears will turn a few frames and just stand still.These three movies are all separate (main movie, first gear and second gear).
It's a homepage designed in HTML and flash that has this "main flashmovie" in the middle of the screen, the size is about 1500(width)X800(height). And the gears is about 800wX200h placed at the left and right side bottom of the page. Dont worry the site is easy to apply to any screen resolution.I have been looking everywhere for any soul out there who suffering from the same problem but no success. Is it possible to script a button in the main movie to launch two separate movies in their own contents?
I'm working on a spider solitaire game and I need a way to bring cards out of their parent column and on to the main stage when they are selected. Here's my current code:
[Code]...
However, the above gives me an error on the stage.addChild line. "1118: Implicit coercion of a value with static type Object to a possible unrelated type flash.display: DisplayObject."
When I do this there are no errors, but the 'addChild' function is not working. if I put the addChild function in the Main.as then everything works just fine. So my question is: How can I Let the addChild function work from another class then the main class.
Works great until I try to addChild to that textField from either Frame 1 or the class itself. I can trace it perfectly, trace the class, trace the functions, trace everything in the functions but I can not addChild.
I have this class called AD. Its attached to my stage. AD then calls a class file called setupBoxes.
setupBoxes sets up a box using box2d (which has nothing to do with my question so dont stop reading here), attaches a movieclip to it, and attempts to "addChild". No errors, but no results.The thing is, in setupBoxes i even tryed using this code which i found on another forum.
PHP Code:
improt AD; //creation of class and brakets and things. public static var ad:AD; //long box2d and setup process and more brackets... ad.addChild(container);
I am trying to pull a funtion that adds a child to a container. This function gets pulled in another class. All the traces do work by the child doesn't show.
pulling the function from StickerBook_Class ---------------------------------------------------------------------- ----- public static var stickBook_Class:StickerBook_Class = new StickerBook_Class ;
For a school assignment I'm making a panorama version of my own room using a cube with 6 pictures in it. It created the panorama, it works great.But now I want to add clickable objects in it. One of the requirements is that my code is OOP focused. So that's what I am trying right now.
Currently I got two classes
- Main.as (Here i make the panorama cube as the room)
- photoWall.as (Here I want to create my first clickable object)
Now my problem is: I want to addChild a clickable object from photoWall.as to my panorama room. But he doesn't show it? I think it has something to do with the scenes. I use a new scene in Main.as and in photoWall.as. No errors or warnings are reported This is the piece in photoWall.as were I want to addChild my object (photoList):
private function portret():void { //defining my material for the clickable portret var material : BitmapFileMaterial = new BitmapFileMaterial('images/room.jpg');
I am trying to add an object to my main stage via the addChild() method. Normally, when working within the FLA itself, using addChild(myObject) works just fine. However, it does not work within an external AS class.
All of the other tutorials I have found showed me how to do something like this, which is not what I need:
var myMovieClip:MovieClip = new MovieClip(); myMovieClip.addChild(myObject); // Works great, but not what I need
how to add an object to my main stage via an external AS class.
I've created a function that works on the main stage and I am trying to transfer it to an external class to make it an easily reusable function.When I run it however, everything works except for the fact that it doesn't put anything on the stage as it should. All the info it needs is there it's just not putting it there.Therefore I conclude that I am using the addChild(); incorrectlyhere is some of my code if needed:
ActionScript Code: public function drawBoard(i:int, j:int, tiles:Tile, boardArr:Array, stageBoardArr:Array):void {
lets say i have document class 1 that loads class a and class b to the stage. I have a button in class a, that when clicked it should addChild to the mc governed by class b.... is this possible?