ActionScript 2.0 :: Image Quality. _quality Or System Capabilities?
Jan 21, 2010
I am developing an educational game for our thesis and It's quite bugging me to see the interface look jagged when I lower my screen resolution.instead of using "System Capabilities"I want to know how I can use _quality to enhance the quality of a dynamically loaded image inside a <b>scaled movie clip</b>.i tried to use mc._quality="BEST";ut it doesn't seem to work.If I use "System Capabilities", I will end up creating different images of different sizes. I created a sample file.lease take a look at it
I want to run a switch to detect if Im using my application insode a browser or just run in a player during testing. I'm wondering why I cannot findwhat Capabilities._internal gives me yet....
i am currently developing a standalone video application that will interact with our backend database and display the proper video, video title, video description and color scheme that you choose.Everything's working hunky dory, until I asked some of cohorts to see if they could break it before I show it off to the world. On the very first try, when my colleague went to full screen, the video was distorted, cut off by the bounds of the monitor, and not perfectly centered as it has been performing on my monitor.
And then it hit me... He was opening the browser in one of his computer's monitors, bringing the browser to the other monitor (we all have a dual monitor thing going on here), and THEN clicking the full screen button.I noticed that when you refresh the page, the variables I get to determine the fullscreen dimensions are being set, but NOT on EnterFrame.
After quickly changing this little glitch, I saw that the variables are still not being changed when you drag your browser window from one monitor to the other (hopefully they are set at two different resolutions, otherwise it defeats the purpose of even checking for this)how I can get my Flash application to recognize when it has entered into a new resolution.
Is it possible to make this a mask? The system contains one movieclip of a circle called ball, also a class called ball and a class called particle. I want the particle system movieclips to display an image...I'm sure this is possible...just have not been able to find a way. A little backround, I'm a completely selftaught n00b when it comes to AS3, but I'm grasping it fairly well... the tutorial is on this website, called A Simple Particle System Using Actionscript 3.
My images look great at 100%, even 150%, when working with them in .fla. When I export to .swf, however, it goes to hell. Are there preferences I'm missing somewhere to rectify this?Attached are the two images, working .fla and the exported .swf.[code]
I am new to flash & working on my first swf file for a website.Problem is I loose image quality after publishing & uploading to the website.Ive located the publish setting for jpegs & changed this to 100% but problem still exists.When I do publish preview with the flash program it looks fine.
I am very new to Flash and I am creating a basic webcam display right now and the image quality of the webcam is very low how can I fix this? My code is:var camera:Camera = Camera.getCamera();var video:Video = new Video(); webCam.attachCamera(camera);
I've been working on an animation with the image fading in and zoomin in. However, I noticed that the image has different colour in a flash animation from the same image used on the same website as an image in a jquery gallery.
am using Flash CS5 and Photoshop CS3. The issue I am facing is while exporting from photoshop (optimized for web and devices) as png-24 , most of the images lose their quality inside flash. I have tried to make the publish settings for image quality 100. On lossless compression of the images, the image gets blurry. The total quality of display is highly degraded in flash in comparison to that of photoshop
I have a constant doubt. I never know why the resize image always look ugly. Today I found an example that don't look ugly and only gets better when resize. How they do that?
I load pngs to my flash project. The media size in the project is 1000x635. When I scale my project bigger than the that size I loose quality. the project is used on many different screens therefore scaling is needed.
Is there a way to keep image quality when scaling?
I have a logo which I have created in photoshop, it is made up of 4 layers, some of which I want to animate. I create my movie, I do so by opening my PSD file and then animating the layers. However I have a problem in that when I view my movie the image quality is poor, and there is what I would describe as noise around some of the image.
I notice when I run animations in the flash player, the image quality because very pixelated and blocky when I enlarge the animation.
I need my website to scale to different screen resolutions, so this can be a problem. Is there any way to make images smoother when the flash file is enlarged beyond it's native resolution? I really need to know since my website has to scale to a LOT of resolutions.
I want to use a camera which is installed in my computer in a Flex AIR application I'm writing, and I have few questions regarding the quality options : Do I have any limitation on the video image quality? If my camera supports HD recording, will I be able to record in HD format via the AIR application? How can I export the recorded video in any format I want? If I want to use the same camera for shooting stills, how can I ensure (within the code) the best quality for the result pictures?
I'm getting reduced image quality when I modify my MovieClip's .rotationY property. I've read that flash converts the object into a bitmap which explains the reduction in quality. However my MovieClip will eventually return to it's default position .rotationY = 0; and i don't want it to have a loss in quality.
I have a big image 676 * 340 dimensions and I want to re size the same image down to 200* 150 without destroying quality does any one know a way of achieving this.
I've had no such problem like this until today. Basically when i try and drag an object from photoshop to the stage in flash, everything looks great on the stage and usualy everything looks fine in the test / debug mode. But suddenly i've come up against a very anoying problem. Everything looks great on the stage, but as soon as I go to test the movie, the image quality of whatever it is I have imported goes terrible. Like its been compressed to less than 10kb!The image looks fine on the stage but the problem accurs when I try to test to movie.I have tried importing different size images, not transforming the images in flash, making sure all the settings (I know of) are on high.
I'm looking for a non-commercial solution / tutorial (AS3, MySQL, PHP, XML) that would point me in the right directon to control the quality of uploaded images.
I am working on a Action Script3 project and I am showing images after resizing. I am using Bitmap and BitmapData manipulation for this but not getting image quality as like original image.
I set my images at 60% quality JPG files out of photoshop which seems to give a very nice representation. I set up a site to take a full screen, so I expect it to be larger on a bigger screen then what I see on mine. I figured to keep every image actual size at about 25% bigger when the finlal needed size in the layout, so if the site is ever on the bigger screen then images have some stored resolution to be enlarged and accomodate an increase in size. So all of mine images are scaled at about 75%.
Is it a good practise or things don't work this way in Flash? Perhaps it is better to keep the images to 100% (rather than importing intentially enlarges images) but make the maximum quality? Or both ways kind of work out?