ActionScript 3.0 :: Created And Assigned To Individual Movieclips
May 10, 2010I want an array to be created and assigned to individual movieclips so each one can store its own unique Array.[code]
View 2 RepliesI want an array to be created and assigned to individual movieclips so each one can store its own unique Array.[code]
View 2 RepliesIm creating movieclips based on the items in an xml file. It pulls the data in ok, and loads in an image from the given description, and poisitions the clips ok.
Where i'm falling down its assigning button functions to these clips. I can not reference the clips indivually it always refers to the last clip created.
code sample below
files attached also
// Import Classes and Tweening
import gs.*;
import gs.easing.*;
import fl.motion.easing.*;
[Code].....
I am tring to create a simple mine game..so I created a couple movie clips one of which is to be assigned a value of "0" and the other is to be assigned a value of "1" randomly. That is if the one on the left has "0" the other should have "1" and that if I click the one having "0" value ,let it explode or do something..The problem is that I am not sure how to use "onClipEvent(enterFrame)" and on(press).. I named my MCs as "mcleft1" and "mcright
View 1 RepliesThis seems like such a simple task but I seem to be going about it wrong. I want to be able to toggle on and off different movieclips in a scene with an assigned number like: 1 would make movieclip1 start and stop, 2 would make movieclip2 start and stop, etc. I got it to work with the spacebar but with that I can't target specific movieclips.
View 1 Repliesin a actionscript file, is there anyway to have different codes target different movieclips? For example, if i want one movieclip to tint to red and another to tint to blue, can I do that in the same actionscript file or do I need to do that in separate actionscript file?
View 3 RepliesWhat is the best way to have a timer on individual movieclips?At the moment I have 3 movieclips and when they hit a hitTest I need a 3 second counter to count down. I was using set interval but I need it so that if the user clicks the movieclip before the 3 seconds it clears the timer![code]
View 2 RepliesIs there a way to do this? I have a bunch of photos scrolling left and right and I need to reduce the jerkiness of the scrolling motion somehow (so it works well on slower machines). Is there another way to do this via AS3?
View 1 Repliesis it possible to set the quality of individual movieclips or is _quality only a global setting?
View 2 RepliesI've gotten as far as getting a listbox with a list of articles to display the articles in a dynamic text box, only i can only get it to work if i use one huge external text file that contains all the articles. what i want is to have each item on the list open up its own external text file, i.e. for each item on the list, there exists a separate text file. I'm about ready to put my fist through the monitor, and that would suck because this is a really nice monitor
View 13 RepliesHere is my code in creating the clips: box_type1 is a library movieclip. I already imported it to my document class. That is working.
ActionScript Code:
for(var i:uint=0; i<3; i++) {
var Boxes:MovieClip=new box_type1();
Boxes.x=i * 80;
Boxes.y=i * 50;
Boxes.width=27;
Boxes.height=27;
Boxes.name="Boxes"+i;
addChild(Boxes);
}
Now how could I removeChild a specific Boxes? Like the Boxes with a name of Boxes0? Or my creation of multiple moviclips is wrong? BTW That works. It creates 3movieclips.
[URL]I've managed to get it all working though am having trouble extending it more. Basically I've got it set up so that when the used click on another button it loads another xml, basically going to another gallery.It works fine apart from the fact that when i change the gallery, if the previous one has more photos then they are left over in the thumbnails of the new one. So basically what i need to do is remove the created movie clips, when i click on a button then load the new xml file. I can get them using the following code, added onto the end of the tutorial:
Code:
image_mcl = new MovieClipLoader();
image_mcl.addListener(tlistener);
image_mcl.loadClip(thumbnails[k],"thumbnail_mc.t"+k);
[code]....
Obviously this isn't what I want as it removes them just after they are created, i was just trying to figure out how to remove them! I've made this function global etc and had buttons use the function but it still wont remove them!The Full path to the created clips is contentHold.content2.gallery.thumbnail_mc.t[i], where i is the numer of photos in the gallery.I created another movie clip within the thumbnail_mc clip and could manipulte that so i'm guessing it has something to do with them being created dynamically?
Movieclips created on the stage and instanced behave differently from dynamic movieclips in that they are destroyed when you go to the next frame (I have a stop on every frame). If I create that same movieclip dynamically then it will stay on the stage forever regardless if I go to the next frame or not. I understand that it needs to be removed from the display list but I can't find any event that is fired on a next frame basis. I could use onEnterFrame but at 30 fps, that's alot of overhead. The idea is to have all the code contained in my .as file.
View 6 RepliesI'm trying to remove movieclips created at run time using "createEmptyMovieClip" but I'm having a problem calling the "removeMovieClip" function. The difficulty seems to be that the string that I assign as the instance name of the new movie clip doesn't actually refer to the created clip when I try to call"removeMovieClip".
So the "removeMovieClip" function doesn't work if the target name is pulled from the array. My guess is that this has something to do with the values of the array being strings...and it does when I manually type Apple.removeMovieClip(); in because Apple is the movieclip object name. How do call the "removeMovieClip"function using a var as the target?
I have an application that I am adding movieclips to a container movieclip through a for loop and repeatedly calling myClip.addChild(theNewClip). Now I have a dozen clips in my container and it seems like the only way to access the clip is to use the getChildByName() method and cast it into a temporary clip so I can get at the its properties.
Is this the best and/or only way to do this? Does the old AS2 myContainer["theName"].property not work with dynamically created movieclips? It doesn't seem to work for me anymore.
access a dynamically created movie clip.
I have an application that I am adding movieclips to a container movieclip through a for loop and repeatedly calling myClip.addChild(theNewClip). Now I have a dozen clips in my container and it seems like the only way to access the clip is to use the getChildByName() method and cast it into a temporary clip so I can get at the its properties.
Is this the best and/or only way to do this? Does the old AS2 myContainer["theName"].property not work with dynamically created movieclips? It doesn't seem to work for me anymore.
access a dynamically created movie clip.
Now, i want to display the anim for the particular area. I used the following code, but that is not working. How can I do that?
for (var i:uint = 0; i < noOfBubbles; i++) {
var bubble:Bubble = new Bubble();
bubbles.push(bubble);
[code].....
I am able to dynamically create an object on the stage with a function, but I am at a loss for how to access and manipulate the properties of that object from my Main Class.
in my Main Class I have:
ActionScript Code:
NLP_addChild.addObject(stage)
// NLP_addChild is the other class addObject() is the function
in NLP_addChild Class appears the following:
ActionScript Code:
public static function addObject(stage:Stage)
{
var myCircle:MovieClip = new circle()
[code]....
myCircle displays correctly on the stage, myCircle is correctly assigned an x of 300. But myCircle x property cannot be assigned from my main class.
The problem is that this code is in a frame and when I leave the frame the MovieClips I have created will still be there. I think this is because I'm creating a global MovieClip right? If so then is there a way to declare the MovieClips as local? [code]...
View 4 RepliesI'm trying to create a photogallery. I read both of the tutorials on the site, but couldn't find the answer to my problem. First, I will outline my methodology.
There is a directory called images, and therein are stored (surprise surprise) the images for the gallery. There is also a textfile that contains the number of images in the gallery.
Flash runs a loop that uses duplicateMovieClip to create instances of each image and set them up into rows and columns.
That's as far as I've gotten.
I want to be able to click these new movie clips, and have the image that was clicked appear in full size at the top of the screen. Basically, I just need to know how to assign actions to these newly created clips. Is it possible to do this when they are being created? Here's my code, thus far. I was trying to work from scratch, and my knowledge of actionscript is limited.
Code:
var beam:LoadVars = new LoadVars();
beam.load("/images/imagecount.txt");
row = 1;
[Code].....
So I'm adding these movieclips which have textfields inside them and I'm trying to space each new movieclip. Currently they are being placed on top of each other. _taskX and _taskY are variables which I define down there.
Code:
public function onClick(event:MouseEvent):void
{
_taskX = 300;
_taskY = 100;
[Code]...
Can you addChild to a specific movieclip instance i.e. movieclip.name.addChild(movieclip).
I have built a 'for loop' to render a series of 'products'. The idea being to create a movieclip, load an image into this movieclip, assign a URL and later some text.[code]...
I am trying to add evenListeners to movieClips that are created by a method in one of my Classes. Creating an instance of my class from the main timeline and then adding that instance to the stage.:
//MY CLASS
var createSlide:AddItems = new AddItems();
var scrollClip:Sprite = new Sprite();
addChild(scrollClip);
//ADDIMAGES CREATES 4 MOVIECLIPS
createSlide.addImages(BG,image1,image2,image3,image4);
//ADD TO STAGE
scrollClip.addChild(createSlide);
So how do I add event listeners to the movieClips created by createSlide?
i have a movieclip named "mc" and i want to load many images in it and add on press event to those images.
For that, i have a button which is when click adds images to movieclip "mc".
I created empty movie clip in "mc" and loaded that empty movie clip with images. But i m not able to attach on press event to that empty movie clip.
Here is my code:-
In button :-
on(press)
{
_root.fun();
[Code]....
I even tried to add listener to movie clip (commented portion in above code) but that also didnt work.
i followed this tutorial: http:[url]....and all has work out great however, then i go onto anouther frame how do i remove all movieclips from the created game arrays?
View 3 RepliesI am working on a tile based game in which you will be able to slide the tiles back and forth, up and down along a grid.
I have created a Class called Tile and have dynamically added the movieclips to the stage in a grid like so:
Code:
for(i=0;i<7;i++){
for(j=0;j<7;j++){
var t = _root["gameboard"].attachMovie("Tile", "tile_" + i + "_" + j,
[Code].....
How do I attach data to a movie clip that is generated dynamically?
In my code below I create 3 green boxes. I want it to trace the sequence number of each box after it's clicked on, but I can't figure out how to make that happen.
Code:
for (var i:Number=0; i<3; i++) {
var nubox:MovieClip=new MovieClip();
nubox.graphics.beginFill(0x0FF000);
[Code].....
Can you addChild to a specific movieclip instance i.e. movieclip.name.addChild(movieclip). I have built a 'for loop' to render a series of 'products'. The idea being to create a movieclip, load an image into this movieclip, assign a URL and later some text.
[Code]...
currently working on my first AS 3 project. The transition from AS 2 to AS 3 has been tough but rewarding. However, still fiddling with dynamically created objects though (using a database for my site-content). Here's my problem: If I dynamically create a MovieClip I can no longer access the main stage. Since I'm using a mousedrag interaction I need a global MouseUp Listener. If I try to access 'stage' or 'root' or 'parent' from within the dynamically created MovieClip the result is always 'null' instead of what's really there. Is there an easy way to access the main stage from within the created object?
View 3 RepliesI'm dynamically creating movieclips with dynamically created movieclips inside them and am having trouble with targeting them.
Below is a simplified example of what I'm trying to achieve, in the real file there are a lot more movieclips and I'm creating and naming them with a for loop.
This one is just one Sprite created inside another sprite. I can target the top level sprite named "testname". However when i try target the nested MC it throws an error.
The bottom couple of traces are just test MCs I've made to make sure i got the syntax right, on targeting nested movieclips.
PHP Code:
var holder:Sprite = new test1();
holder.name = "testname";
this.addChild(holder);
[Code]....
[Code]...
why this makes all the created movieClips have an _alpha = to 20, instead of just the one I RollOver?