Flex :: Use Tween For MovieClips In A 4.5 Application?
Aug 24, 2011
I am trying to port a pure Flash/AS3 card game to Flex 4.5.
It works mostly well, but I'm missing few puzzle parts there:
I've created a custom component based on UIComponent representing a deck of cards (which are an array of Sprites or MovieClips):
In the original pure Flash/AS3 game I was using Tween for the 3 cards at the table - to show the game user, who has put which card (by sliding them towards playing table middle):
import fl.transitions.*;
import fl.transitions.easing.*;
public class Deck extends UIComponent {
[Code]....
However Flash Builder 4.5 doesn't seem to know fl.transitions.* packages at all?
Like I've written the rest (my custom Flex component, moving card-Sprites around, etc.) works well. Only the Tween lines had to be commented.
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May 31, 2011
I think this solution should be simple but I think I am missing something about using event.target.name.I have multiple (over 30) MovieClip images on stage with alpha of zero and I would like to have them fade in on MouseEvent.CLICK while removing the current image showing. While I can code it to work for a single image I want to use this.target.name to have more efficient code.
[Code]...
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Oct 15, 2010
I am fairly new to AS3 and I have a page on my site that navigates between 3 different movie clips using frame based navigation. I have action script on each of the 3 frames to move between the movie clips and that works just fine but i can't seem to get the tween to work on more than just one movie clip. Here's the code from the first frame:
Code:
Select all//load page
page2.addEventListener(MouseEvent.CLICK, clickSection);
function clickSection(evtObj:MouseEvent) {
//go to the frame clicked on...
gotoAndStop(evtObj.target.name);
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}
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Jun 2, 2010
I've just started on my first AS3 project and have already run into a problem. Can someone please tell me why the following code is not working correctly. What's NOT happening is that the mc that is passed to the scalethis function is NOT alpha'ing to 0 and I can't for the life of me understand why.
PHP Code:
package
{
[code]....
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Jan 28, 2011
I'm currently using the Tween-class to tween my movieclips (just the basics as x-position, etc.). But I'm struggling to tween scaleX and scaleY as the tween does not seem to take care of the centerpoint of the movieclip. I want the movieclip to scale proportional and not just from left to right.
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Jul 1, 2009
I'm trying to create an application that has three movieclips that when rolled over show a movie clip over everything that the user reads then they drag one of three pictures over to the corresponding movieclip. I have the Movieclip alpha down until roll over but i had issues with layer order. If its on top i cant access the drag items beneath it and if its below i cant see it.I tried using swapChild but then it makes it crazy. The DragItem "sticks". It shows up on pages it shouldn't (i have it on one frame but it sticks to everything and i cant get rid of it). It works when im on the current frame so i must be close?
here is what my code is currently:
//This is the graphic that i want them to hover over to call the movie clip to show
msdsHover_mc.buttonMode=true;
msdsHover_mc.addEventListener( MouseEvent.ROLL_OVER,
[code].....
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Nov 29, 2009
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Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
[code].....
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Jul 24, 2009
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Mar 3, 2010
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[Code]...
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Oct 30, 2010
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if you'll look at [URL] let it load and then click on FASHION. All goes well. Then click on HOME. All goes well. Now click on FASHION again. after you've done each card once duplicate movie clips start popping up, but I've not called any such function. Here's my code.
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
if (_root.nextCard == "Home") {
[Code]....
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Aug 7, 2008
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Code:
var numOfItems: Number;
var i: Number;
[code].....
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Code:
var object_x:Number=0;
var object_y:Number=0;
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[code]...
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Code: Select allimport mx.transitions.*;
import mx.transitions.easing.Strong;
var FADEINSTART:Number = 2;
var FADEINSTOP:Number = 7;
[code]....
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[Code]...
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import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween
how can I animate the 2nd tween after 3 seconds when 1st tween stops.
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