ActionScript 3.0 :: Sockets: Every Event Detector Is Running In A Different Thread?

May 30, 2010

I know that the thread concept (as a class) does not exist in as3, but I don't understand very well the internal execution when I'm sending/receiving data via sockects.timer.addEventListener(TimerEvent.TIMER, endData);socket.addEventListener(ProgressEvent.SOCKET_DATA, receiveData);(The former event detector is just for sending data every X ms. The second one is activated when I receive something from the socket.)Then, the question is: "sendData" is executing in a different thread that "receiveData"?

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[Code]...

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[Code]...

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[code].....

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[Code]...

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[code]...
 
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[code]...

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