Flash :: C# - Sending Data From A TCP Server To Connected Client Outside Of The Listening Thread

Nov 12, 2011

I am writing a simple Tcp server in Unity and have my Flash application connects to it.I found a great tutorial on threaded Tcp server online, and my flash app connects to it nicely. However, I am not able to send data outside of the listening thread to the connected client. I tried to create a global reference of the Tcpclient obtained inside of the thread. However, that reference (sclient) only works inside of the listening thread, printed Null to console outside of the thread. There must be something I can do to retain the TCP client reference for later use or access it from outside of block thread.

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