I am attempting to send XML data to a PHP script from my server-side app using the following code:
var my_xml = new XML("<highscore><name>Ernie</name><score>13045</score></highscore>"); my_xml.contentType = "text/xml"; my_xml.send("http://www.server.com/temp/fms_post.php");
I am logging anything that the outside server receives at $_REQUEST, $_POST, $_GET. I can see that my server-side app is reaching out to the external server, but the data is always blank.
I'm trying to make a software which sends video and audio data to a flash media server by using RTMP protocol. Currently, my program can communicate with a flash media server correctly. RTMP specifications does not describe about the raw data in video/audio messages, so I muxed raw H.264 and AAC data into video/audio messages and sent to the server. The server seems to accept them, but a video player cannot playback the stream sending from the server. The player just says "Loading..." For a test purpose, I sniffed the network packets between Wirecast and the flash media server and ripped off only video and audio data. Then, I muxed those data into video/audio message and sent to the flash media server. In this case, the video player connected to the server can playback the stream correctly.
I checked the stream sent from Wirecast, the stream seems not to be H.264 raw data because those data are not started from 0x17 instead of H.264 start code. With those situation, I am wondering what kind of container format I should use for H.264/AAC data to the flash media server.
I'm trying to send metaData from client to FMS server when recording Webcam video and have implemented sending of metaData as stated on Adobe's help page at: http:[url]....
However when I play the recorded video from FMS, my custom metaData properties trace "undefined".I can trace default metaData properties such as duration or videocodecid successfully,but not my custom properties such customProp,width or height. Here is part of my code that is related to the issue: private function
My rtmp client connects to the server ok and rtmp data flowing ok for about 4hours, in the wireshark trace I can see that the server just stops sending data roughly after 4hours. The server version is 3.5.1, and I also try it on a 4.0 server the data stops coming from the server as well after 5+hours. There are no errors or any indication of session disconneciton in the diagnostic logs. I have also looked thru the settings in applicaiton.xml and server.xml I just don't see any obviious reason for the issue. I do send rtmp Acknowledgement to server after the client receives "window size" bytes, and the client sends ping response to server.
Im need to send some data between 2 Flash clients. I have an issue whereby there is a probability that there could be firewall issues with communicating over port 1935 or 443 know you can use RTMPT to tunnel video over port 80 but im not sure about sending data objects.
I am working in flash chat in that I need font type,size and color for typed text. how to send the html data from client to server and get back for client.
I am using FMS 4.5 and have a simple application which I want to use to send two strings to a php file. But I get a compilation error whenever I try to assign any value to these objects:
Here is main.asc:
<code> var variables = new LoadVars(); variables.username = "uname"; variables.send(http://url.abc.com/test.php,POST) </code>
I can't compile with the second line. FMS just says: Sending error message: Compilation error
Is there a way to trigger an event when data that is being sent to a PHP file is finished? I'm putting together an "Export to JPEG" thing and am chunking up the image data as to not get the "Script is running too long" type response. Here is the code I've got:
I have created a script for an Adobe FMS application to broadcast a playlist of video files as a live stream. (internet tv)
I am now working on a custom Flash-based video player to play my stream.
How do I send information from my server-side FMS application (main.asc) to the client-side video player? (e.g: title, duration of current video player)
I have upgraded from FMS2 > Flash Media Interactive Server 3.5 I added both the seriel number for FMS3 and FMS2 during the installation process. When I logged onto the admin panel there was no licence listed, and a link saying "to upgrade to unlimited connections now, click here".
So, I checked the fms.ini and no seriel was there. I put the seriel number in and restarted the server through the FMSadmin tool. Still, no licence file was showing. I then added the licence file via the admin panel and got a dialogue saying "Seriel Key "blah" Sent To The Server for approval". The seriel key now appears with a valid status of false. And no further progress after that. The documentation states that when you add the seriel key in this manner it should recognise it immediately.
Can anyone suggest what I might have done wrong? I have trebble checked the seriel number, and copied and pasted it to make sure it is exactly right.
I am recording a video and while recording I issue some NetStream.send("doSomething", params) commands from client side. When I am playing back this video I receive the doSomething events on client side. No problems so far.Can I receive those events on server side? I want to handle those events on server side. Not client side.
There seems to be a problem with Firefox 2.x sending variables to PHP scripts with the LoadVars.send/POST method.
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The same problem doesn't occur in IE or Opera. <br>See this url for example to try in both FF and IE/Opera: here. <br>The source files are here g.zelenka@iinet.net.au
I made a server connection with AC3 and C, I need the client(AC3) to be able to send a 3 byte message to the server (C) and have the server return a resopnse. So far everything works except for the fact that the feedback isn't fast enough becuase AC3 just tests for data once and moves on instead of waiting like in C. I'm using a binary socket at the moment but I was wondering if there was any way to wait for new data before moving on
I have a project, that sends JPG data to server. 3 hours ago this script was working fine. Here is the as3:
switchToLooking(); content.bgr.visible = true; //SETS WHITE BACKGROUND var jpgSource:BitmapData = new BitmapData(273, 414); jpgSource.draw(content.content); //ACtual movieClip that I'm sending as bitmap data var jpgEncoder:JPGEncoder = new JPGEncoder(100); [Code] .....
The problem is - $GLOBALS["HTTP_RAW_POST_DATA"] is not set. I'm just not receiving any jpg data. But $_POST has 200 indexes. I know that it sends correct bitmapData, because I tried adding it to stage and it worked. And I know, that the request is reaching the server, because I get the right response. But I don't know, what the problem is. Maybe there is any other approach at the php side?
this is the first time i've used flash to send data to a server. what i'm doing is sending input form data to a coldfusion mail page. check out the syntax that is causing the problem.
stop(); emailAddress_txt.text = "join the mailing list?"; var emailAddressData:LoadVars = new LoadVars();
Accepted a connection from IP:42.159.56.116, referrer: http://hh.dyndns.org/swfs/StrobeMediaPlayback.swf", pageurl: "http:/hh.dyndns.org/live.htm?source=rtmp://hh.dyndns.org/live/livest ream&type=liveSending error message: Method not found (FCSubscribe).
I am in the process of creating a flash site for friend of mine. He wants to be able to have a guest list for his events in DC. I have created form boxes and have given them all "instance names". But I have absoultely NO clue how to have the text entered by people trying to get on the guest list sent to my server so we can all read it.
I have a book on Flash but it really doest explain how to do it at all. I'm guessing I need to do some actionscript?
I have created a form in Flash MX using components shown in the example provided by Kirupa. It does not however tell me how to take the compiled information I imputed, send it to an asp scripting page which sends that information to a database and at the same time send the seller of the product an email stating that someone has registered for their product.
am having this problem of sending XML request to an addresswhich starts with "https". The problem is I always get the errormessage "Error opening URL "https:......."", instead of the actualresponse which should be in XML format as well.The function I am using is "sendAndLoad()"requestXML and responseXML are objects of XML class . Whatfunction "sendAndLoad" above does is to post variables in the"requestXML" object to the specified URL "servelet_address". Theserver response is downloaded, parsed as variable data, and theresulting variables are placed in the responseXML object.However, as I stated above, I always get the error message.
I'm trying to send about 1 MB of binary data to server via URLLoader. But when I call method load of this class, my application hangs for about 1-1.5 seconds, then uploading runs normally. How can I prevent it?
I got this error when i am trying to connect on rtmp://172.31.14.91/live/livestream. Accepted a connection from IP:172.31.14.91, referrer: , pageurl: Sending error message: Method not found (getStreamLength). I don't have any problems with vod but on live streaming is so hard for me to get it.My encoder is a Media live encoder 3 and the media server is media server 3.5.
I need to display large number of streams in one flash player. In order to minimize cpu load i want to display only intra frames in h264 video. I have tired receiveVideoFPS method of netstream with value 1 and 2 but it is not giving the correct result.
In wowza server i tired recieveVideFPS with value -3 and it is giving the correct result as i want but after some time flash player crashes in all the browsers and in air too.
I have application that uses the send functionally in the NetStream on the server-side. When a connect to the app using rtmp I am able to see the send come thru but if the app uses rtmfp it does notI gone thru all the examples in setting up a mutlicast app and I know the app works because when I publish a video out everyone in the group sees the video. The only thing not working is send. I've also set dataReliable to true.
I am writing a simple Tcp server in Unity and have my Flash application connects to it.I found a great tutorial on threaded Tcp server online, and my flash app connects to it nicely. However, I am not able to send data outside of the listening thread to the connected client. I tried to create a global reference of the Tcpclient obtained inside of the thread. However, that reference (sclient) only works inside of the listening thread, printed Null to console outside of the thread. There must be something I can do to retain the TCP client reference for later use or access it from outside of block thread.