Media Server :: Share The NearID Of Connected Client To Other Users Without External Tools?
Oct 11, 2011
i'm working on simple videoconference app with fms 4.5 for developers. Version without p2p works fine, but now i'm trying to enable p2p feature. How can i share the nearID of connected client to other users without external tools?
I know the FMS is good for streaming things video to clients and for clients to publish videos from their attached camera. Is it possible for a client to publish something other than a stream from a connected camera, for example, the contents of my swf stage? Is it possible to draw something like a text overlay onto a published stream?
I am using FMS3 and Flash CS3 (actionscript2) in a Flash based whiteboard application. Multiple users can join this whiteboard. I want to save chat text and drawing in same sequence as live time. I am using persistant remote shared object to save these data. But when i try to replay these data its not showing in same squence as live . I am generating unique slot for chat and drawing but still same error occuring.
I am writing a simple Tcp server in Unity and have my Flash application connects to it.I found a great tutorial on threaded Tcp server online, and my flash app connects to it nicely. However, I am not able to send data outside of the listening thread to the connected client. I tried to create a global reference of the Tcpclient obtained inside of the thread. However, that reference (sclient) only works inside of the listening thread, printed Null to console outside of the thread. There must be something I can do to retain the TCP client reference for later use or access it from outside of block thread.
how can I find on fms server that client disconnected if if client disconnected due to power cut off. I client manually close the application then onDisconnect on server is called but if due to power cut off it does not called.
I have a friend who wishes to use F4V and Flash Media Server for his content but has over 500 files already encoded using H.264/AAC in an mp4 container. Does Adobe or anyone else offer tools to remux the MP4 files into F4V files so they do not have to re-encode from the original sources? If not, this would seem like a smart way to get better adoption of the F4V format.
I have a shared object of users connected to my application in FMS.application.users_so = SharedObject. get("users_so", false);[code]My problem is the array is not equal in both sides. Is there another technique in order to have both in the same order ?
As titled, what is the way to record video/audio files using Flash Meida Server through rmtp, and allow users to access the recorded files through http?What I am trying to do, is to record a user's microphone's input and save it to the server.fterwards, I would like other users to be able to access the recorded files and mainuplating the audio data, by computeSpectrum(), to do some visualization of the audio. As I know computeSpectrum() cannot work on streaming files, so I think I need to access the recorded files using http instead of rmtp. Is that true?
I'm running FMIS and I'm getting a connection error in my video player while connected to a wireless network. Works like a charm when I have a hardwire connection.
Is it just because I'm on a terribly slow network? are there some firewall settings on the network that need to be opened for rtmp streaming?
I want to write a code in Flash to detect whether user's microphone is connected to system or not. My application records from users microphone, now while recording is accidentally or intentionally user's microphone gets unplugged from system then I want to show a message to user. Is this possible to do in flash. I have tried many thing but didn't succeeded. Few thing what I tried are mic.getMicrophone method, this method only returns the sound card of the system, but didn't tell you anything about microphone is connected or not.
Our problem is: When we used Flash Media Developer Server 4.5 (Trial), we can use Share folder. However, when we bought Streaming Server and deployed with same file structure, we can't use Share folder but Local folder only.
Is there any limitation of using Share folder in Streaming Server?
Configuration: It's standard. we set fms.ini in Windows. i.e., VOD_DIR = C:Program FilesAdobeFlash Media Server 4.5applicationsvodmedia
We use FMIS (3.5) to distribute our videos, but how can I use HTML5 to view them without duplicating the video to the HTTP VOD directory.Can I point to the application FMS file location like I can with RTMP in some way?
I have 3 seperate .swf on a single html page which are all communicating with FMS on separate connections. Do you think there will be any stability issues? or connection issues. All the .swf use the same main.asc. There are no apparant problems so far just need an expert opnion.....a side note is I've also noticed an error in the error logs that says its detected a backwards time stamp when recodring. Whats that all about? The application seems fine. Using FMS 3.0
I want to share a list of visitors of chat room with SharedObject. I was going to put and array into shared object's field. Is it possible? And also I was realized that it is impossible to synchronize shared array correctly. If two visitors will add themselves to the list simultaneously, then one can be lost.Is it possible to synchronize access to shared object somehow or the only way is to write server side function to control the array?
the question is,a client which can use "rtmfp" to connect to a FMS server,and the connecting success,Whether Can not guarantee that the client can play the Multicast video? because the client may be behind a Special firewall So he may connect to the FMS server ,but can not use P2P to connect to the members those are in the group?
If the answer is "yes",Whether i should make a check function that make these client back to "RTMP"?
I'm trying to create a FMS application that is broadcasting some data across connected clients using SharedObject. I want only the Application to be granted to set SharedObject properties.
I am trying to make clients to connect FMS4 server over RTMFP for my video conferencing application.It is basically a client-server media relay application in which clients with webcam/mic connect the server and the server relays video/audio data to other clients. This application is working perfectly with FMS 3.0 but it was RTMP rather than RTMFP - I simply replaced 'RTMP' with 'RTMFP' in netConnetion and tried to test in Flash Media Development Server 4.0, but it is failed to make a connection from a client - it was working after replacing it back with 'RTMP' of course.
I believe server-client media relay is possibe using RTMFP in FMS4 because Adobe said:"Although RTMFP is often used for peer-assisted networking applications, you can use RTMFP in unicast, broadcast, and multi-point publishing applications as well. Simply replace the RTMP protocol in the NetConnection.connect() call with the RTMFP protocol:" in url...
I'm usig Adobe Flash Media Streaming Server 3.0.1, it works fine, no major problems, when the internet between Media Encoder and Server stops, some times the stream doesn't start automatically.I have a problem with users(viewers) trying to connect to server. The server is connected to fiber optic internet at 100mbps and the stream is made in 500kbps with media encoder 2.5.
When are 40-50 simultaneous viewers works fine, but when enter more viewers, for example, 200 simultaneous, nobody cam receive the stream good, it works frame by frame or flash player display "buffering", work 3 seconds and buffer 5 sec,and so on.HOW I CAN RESOLVE THIS PROBLEM?it is possible to connect milions of users simultaneous, how can i do that.I need more servers to connect each to each other? Could you send me a diagram how to do that?I need to increase the ram memory from server?( i have P4 dual core 3.0 Ghz, 6 Gb ram 800Mhz).
I'm testing out Adobe Flash Media Server and Wowza Flash Server and am trying to accomplish the following... Web server and Flash server are on different computers... Flash server is configured to stream vod files (.flv) from a remote file share (UNC path) on a separate Windows domain server.
I was able to get both servers configured and working. The final piece is to move both Flash servers to the DMZ segment of our firewall and test from outside our network. On the DMZ, the Wowza Server is able to connect to the remote file share and stream video as it's apparently leveraging the credentials I entered when I mapped a network drive to the file share and supplied valid domain credentials. The Adobe Flash Server is not able to connect to the remote file share and stream video because it seems that the connection method that the Adobe Flash Server uses is reliant upon the Adobe Flash Server Windows service account being a domain account... and when the server is on the DMZ it cannot access our domain controllers to authenticate.
Does anybody have any experience with this type of situation.? Or know if there's a way for Adobe Flash Server to leverage drive mapping credentials as opposed to the credentials that it starts the Windows service with?
I'm working on e-learning project using ASP.NET,C#,SQL Server and Windows XP.I'm developing an interactive videoconferrencing using WebCam and at the same time i want to share the user desktop screen. Through FMS videoconferrencing(WebCam) is working fine. But i'm unable to share screen to online user
I am trying to create a flash player to stream an on online Internet radio station using FMS. I chose FMS after being told that I need RTMP server to extract the metadata. Our radio audio is being encoded using a DJ interface called SAM Broadcaster. But for some reason, it does not have an option to send over the stream directly to a Flash Media Server. Only options are either IceCAST or ShoutCAST. How should i setup the stream? Should it be Stream encoder>> IceCAST/SHOUTCast Server>>Flash Media Server>>Flash Player Client. Or should I setup Stream Encoder>>Flash Media Server>>Flash Player Client? Shouldn't Flash Media Server be an alternative to IceCast or Shoutcast? If that is the case, how do I send over the stream from SAM Broadcaster directly to Flash Media Server without restreaming through another streaming server?
i have a small LAN of about 8 computers all of which are running windows 7. I have installed FMS and XAMPP webserver on one of the machines. I want to stream live from one PC to all the other PCs on the LAN. I have a webpage with jwplayer embedded in it on my XAMPP webserver that is able to see the live stream when i start it locally. I mean the live stream works fine on the machine with the servers on it. But when i want to view the live stream from another machine in the LAN by accessing the webpage that has the jwpalyer from another machine, The jwplayer returns "server not found:rtmp://192.168.10.1/live" error. I was thinking that maybe a firewall is blocking the 1935 port but i have turned off the firewall of every PC on the LAN. I have unistalled any antivirus program on all the PCs. But i still get the same error when i try to access the live stream from another PC on the LAN.When i run netstat -a -n|find ":1935" i get 192.168.10.2:49184 192.168.10.1:1935 SYN_SENT and i think the request for the stream is sent but the conection is rejected.
This is the code for the webpage with jwplayer embedded in it. maybe it: <html>head> <title>JW FLV Media Player</title> <script type="text/JavaScript" src="swfobject.js"></script>
i am new on steaming & flash server; when we try to use RTMP over HTTP the outside client gets the internal IP address of the FMS server instead of the NAT one or public IP address, how can we solve this.
I have created a script for an Adobe FMS application to broadcast a playlist of video files as a live stream. (internet tv)
I am now working on a custom Flash-based video player to play my stream.
How do I send information from my server-side FMS application (main.asc) to the client-side video player? (e.g: title, duration of current video player)
I understand how clients use bandwidth detection etc to dynamically switch streams via client calls with ns.play2( ... ), but I was wondering if it's possible to only ever use 1 initial ns.play( ... ) call on the client side, but let FMS server side logic that I write dictate which client sees what content. For example, I have 3 clients connected to my FMS server, all watching a live stream. I then decide I want clientA to see 'recordedMovieA.flv', clientB to continue seeing the live stream, and clientC to watch 'recordedMovieB.flv'.
i am currently playing around with a flash media server trial in combination with the flowplayer.All in all i am testing the performance and general functionality for the company i work for.Anyways, i am trying to search a way to check the bandwidth of a client ( server sided ) and redirecting him to the right video stream.Sure this could be done by the backend flash application, but its out intention to perform this check server sided.
I m working in flex3.0 and i just want to know that how can i call a function from fms server to my AS3.0 (Client Side) code.i tried the syntax client.call(methodname,null,null); but my flex code throw exception unable to call the method.here can i use clientobject.call (methodname,null,null) and is there some special way to declare that method at client side.