ActionScript 3.0 :: URLLoader Load Data In A Separate Thread?
Jul 14, 2009
I understand the Flash and AS3 is single-threaded, at least at the user level. I would like to understand how asynchronous data loading is handled by the Flash player.
For instance, if I run CPU-intensive code that runs beyond the normal frame (lets say it runs on ENTER_FRAME, and consumes 1/4 per call). Does this leave any CPU cycles to load data from a URLLoader?
If http loading is truly synchronous, right down to handling the TCP/IP stack, one would get horrible performance. In Windows programming, I can do http access asynchronously (in which case the Windows libraries are doing either input on a separate thread, or doing hardware-level interrupts to handle the data -- I provide an asynchronous callback that may be on its own thread). Or, I can do synchronous download, in which case there will be hardware buffering, but my application is actively waiting for each buffer of data to be delivered by the hardware/OS combination.
URLLoader is asynchronous, but what does that mean? Does it mean that I can run the CPU and still download data? Or, will my download speed slow to a crawl if my Flash application is under heavy CPU load? Understanding how this works will help me design my product better, which both uses a lot of CPU, and downloads a lot of data (to the bandwidth limit of the network, if possible).
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[code].....
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[code].....
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[Code]...
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[Code] .....
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