Actionscript :: Add A Method To The Message Queue Of The UI Thread?

Sep 6, 2010

I have a method that I want to be enqueued to the UI thread message pump. How is this done in actionscript? Basically I am looking for the equivalent of System.Windows.Deployment.Current.Dispatcher.BeginInvoke() in actionscript.

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[Code]...

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[URL]

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[code]....

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I know that the thread concept (as a class) does not exist in as3, but I don't understand very well the internal execution when I'm sending/receiving data via sockects.timer.addEventListener(TimerEvent.TIMER, endData);socket.addEventListener(ProgressEvent.SOCKET_DATA, receiveData);(The former event detector is just for sending data every X ms. The second one is activated when I receive something from the socket.)Then, the question is: "sendData" is executing in a different thread that "receiveData"?

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Whenever I debug my AIR app it keeps suspending at a certain line of code...it doesn't give me a reason why, it just says Main Thread (Suspended) No error, no breakpoint at this location either. If I comment out the code so that, that line does not execute, it just does the same thing on a different line of code.

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As I know. Flex/AS is single threaded.I want to write an application that talking to server side, also display the data streamed from server.Since Flex is single threaded. I am not sure how could I do this.Better not involve something like "implement your own multi-thread model"

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I am aware that Action Script does not provide multithreading so when writing flex application we are limited to work on one thread. which is ok for rendering my UI.

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IDE :: Rollover Animation To Button - Click Thread For More Details

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So within my Flash document I have a rollover movieclip that contains a UI scrollbar. My question is, can I modify this rollover script to be active until it reachs a certain frame in the animation and then become inactive so that the scrollbar works? Or, is there some script that I can use to make the UI scrollbar active within the rollover clip?

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I am writing a simple Tcp server in Unity and have my Flash application connects to it.I found a great tutorial on threaded Tcp server online, and my flash app connects to it nicely. However, I am not able to send data outside of the listening thread to the connected client. I tried to create a global reference of the Tcpclient obtained inside of the thread. However, that reference (sclient) only works inside of the listening thread, printed Null to console outside of the thread. There must be something I can do to retain the TCP client reference for later use or access it from outside of block thread.

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ActionScript 3.0 :: "incompatible Override" Error Message And The "duplicate Function Definition" Message

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[Code]...

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