ActionScript 2.0 :: Detect Number Of Times A Button Has Been Pressed?
Feb 7, 2009
I have 1 button that when pressed 1 time should play "movieclip 1" and when hit for the second time should play "mc 2" on so on untill "mc9"(each movieclip plays continously when once activated)
so I need the button to register how many times it has been activated to play the right movie at the right time
I know I saw a script once that would work sometime, just cant find at anymore
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Similar Posts:
Feb 7, 2009
with the following problem:I have 1 button that when hit 1 time shouldplay "movieclip 1"when hit for the second timeplays "mc 2"on so on untill mc9(each movieclip plays continously when once activated)
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Jan 12, 2009
I want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
[Code]...
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Nov 29, 2002
I've played with this thing forever, here's my script:
if (_root.navigation.whois.onPress) {
loadMovie("content.swf", _root.contentarea);
_root.targetx = 140;
[code].....
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Oct 14, 2004
How do you detect the enter key being pressed on a button..
I want 2 text boxes 1 for user name 1 for the password
and a button
the user enters username presses tab - enters password - presses tab - button gets focus - presses enter on the keyboard form gets submited
I can detect the enter key press but not when the button has the focus..
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Oct 14, 2004
How do you detect the enter key being pressed on a button.. I want 2 text boxes 1 for user name 1 for the password and a button the user enters username presses tab - enters password - presses tab - button gets focus - presses enter on the keyboard form gets submited I can detect the enter key press but not when the button has the focus..
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Mar 1, 2009
I created a button.....it will be clicked 2 times. When clicking on button 1st time, the ball 01 will appear. When clicking on button 2nd time, the ball 02 will appear.
Code:
var i:Number = 2;
_root.next.onPress = function()
{
[Code].....
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Dec 7, 2009
I'm new at actionscript, so I'm making simple button games, but I have 2 questions: Question 1: Displaying number of times the button is clicked I searched the forum, and what I found was.
[Code]...
for example, if I clicked the button 100 times, a text "ABC" would appear, and if the button is clicked 200 times, a text "DEF" would appear in the same text field. I only have a rough idea on how to do this, so before I fail completely, can anyone just give me the code instead
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Jul 5, 2004
How to count how many times the btn have been click. After counted the number of btn been click, according to the number, load the sound that match with the number of the btn been click.
At the first frame :[Code]
Sound = new Sound();
Sound.attachSound("firstSound01.wav","secondSound0 2.wav");
At the btn's action:[Code]
on (release) {
count++;
trace(count);
if (count == 1) {
_root.Sound.start();
[Code] .....
With using these code, the sound come out when I click the btn is firstSound01.wav,the second time i click the btn the sound come out still firstSound01.wav. How to make it come out secondSound02.wav when I click the btn after first sound finish.
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Jul 5, 2004
how to count how many times the btn have been click. After counted the number of btn been click , according to the number , load the sound that match with the number of the btn been click. i upload the fla zip file to here.anyone who know how to do it,
[Code]...
b'cos of the file is too big i can't attach here,so i post the code here.With using these code, the sound come out when i click the btn is firstSound01.wav,the second time i click the btn the sound come out still firstSound01.wav.How to make it come out secondSound02.wav when i click the btn after first sound finish.
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Aug 13, 2009
I am having a hard time finding a basic math tutorial. I am new to AS3 and just need to figure out how to multiply what a user enters by a certain number when a button is pressed.
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Feb 28, 2011
I am trying to create a code such that everytime a button is pressed a random number is generated between 0-14. With each of the 15 numbers (0-14) only being hit 10 times. I know how to create buttons and all that, its the random number thing thats stopping me.I created it using arrays in another programing language and tried to translate it to flash but I was unsuccessful. this is generally what i got
ActionScript Code:
var events:Array = new Array();
var order:Array = new Array();
var used:Array = new Array();
[code]...
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Nov 16, 2004
I have a function on root:
_root.fadeBox_mc.onEnterFrame = function (){
if (fade){
this.nextFrame();[code]....
This causes a mc to fade in and out on rollover/rollout. But what I wanna make is a box that fades in when pressed on the button and fade out when pressed for the second time. But if I say
on (press){
_root.fade = true;
}
the mc fades in, but I cant do another on (press) to fade out. Is this too confusing?
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Sep 13, 2010
Im getting kinda frustrated as I try to come up with a simple way of telling when a key was just pressed... I've used both senoculars KeyObj class and the KEY_DOWN event, but i dont quite work as a would want the to work (if i press enter I get a zillions events - i just want ONE).
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Mar 7, 2006
How will I detect if the user clicks a movieclip twice or more times. Say I have answer1_mc, then i'll drag it to put in box1_mc, the user will earn 1 pt. But if the user clicks answer1_mc AGAIN, and put it in box1_mc AGAIN, he will not earn another points again.
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Aug 12, 2010
I need to detect the name of any object pressed that is on the stage. This needs to be done by simply pressing the mouse on that particular object on screen.I tried looking down the Mouse.addEventListener and myObject.target route but did not get very far. Baring in mind that this needs to be done in AS2. I have found a way to do it in AS3 but could not work out how to reverese this as so it works within AS2
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Jan 9, 2012
I am doing a Flash game for school with parallax scrolling. Though I am going a much simpler way of the art, I am having one major error. My error is that when I stop pressing the Up Arrow Key, my ship does not move. All that my ship does, is sit there doing nothing, except for the following; exhausting fuel and showing the flame animation. Detecting if the Up Arrow Key (evt.keyCode == 38), I have tried both code below:
ActionScript Code:
!evt.keyCode == 38
and
ActionScript Code:
evt.keyCode != 38
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Aug 12, 2009
Here is the code I used:
Code:
var keyListener:Object = new Object();
keyListener.onKeyDown = function() {
trace("DOWN -> Code: " + Key.getCode() + " ACSII: " + Key.getAscii() + "
[Code].....
It is an usual code to listen the key presed on the keyboard. For some reason, I cannot detect any letter-key exept letters "w", "x", "d" and "J". I tested it on a different computer and results are the same.
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Mar 31, 2005
my fla file will be attached below. (its not the greatest looking thing but i just need to understand how to do what i want it to). i've got a navigation menu at the bottom of my stage with 2 movieclips. each movieclip has an instance of a button inside, a motion tween of a _alpha graphic flying in, and text to distinguish each button.
my problem #1: on the stage when you hit 'home', it'll fly in, but when you hit 'schedules' next, that will fly in too, right over anything i would have placed on 'home'. i'd like to prevent that by maybe having an outro animation (like a reverse of the intro animation) that can check whether another button was pressed before playing & when its completely off the stage, to play the next content corresponding to the button pressed.
my problem #2: i dont like how everytime when on the stage, i press the 'home' button or 'schedules' button multiple times, that they keep replaying the animation. i'd like it to know that its already been pressed & doesnt need to play again. i have a feeling this problem might be an easier one to figure out but i'm drawing a blank with it.
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Aug 12, 2009
Cannot Detect All Key pressed onKeyDown
Here is the code I used:
Code:
var keyListener:Object = new Object();
keyListener.onKeyDown = function() {
trace("DOWN -> Code: " + Key.getCode() + " ACSII: " + Key.getAscii() + "
[Code]....
It is an usual code to listen the key presed on the keyboard. For some reason, I cannot detect any letter-key exept letters "w", "x", "d" and "J". I tested it on a different computer and results are the same. It is driving me crazy. I am not sure what is the problem.
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Dec 11, 2009
[code]This code will trace "up is pressed." into the output panel whenever the UP ARROW KEY is pressed.Try pressing up a couples times to make sure it works.Now hold down the SPACE BAR and the LEFT ARROW KEY at the same time.Try pressing up while you hold BOTH those keys down, and it wont detect the UP ARROW KEY being pressed.It also wont detect the UP ARROW KEY being pressed if you hold down the combination CTRL+LEFT ARROW KEY.
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Dec 1, 2009
I'm developing a little game. I use the following code to detect the keys pressed by the player:
[Code]...
Basically the shootKey will be hold down by the player almost all the time. And the changeColorKey will be pressed very often but not hold down. While testing I noted that holding the shootKey and the right arrow down, the onKeyUp events for the changeColorKey don't get fired. Holding the up or down arrow key instead of the right arrow has the same effect. If I hold the left arrow key the events get fired. Why does it occour? Is there something wrong with my code?
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Jan 6, 2011
I'm using a keyboard event to detect when a key is pressed. This is what it looks like:
Code:
private function keyPressed(event:KeyboardEvent)
{
switch(event.keyCode)
{
case Keyboard.CONTROL:
ctrlHandle=true;
[Code]...
It's worked up until now. I know that all the keys except the last one work because they carry out their function and the trace on DOWN works. However, for the last one, I've tried W and ALTERNATE (and got errors) and ESCAPE and TAB (both not doing anything, not even returning the trace).
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Aug 15, 2006
I've followed the thread there: [URL]
I understand that this class allow the script to detect when keys are pressed in combination.
But what is exactly the implementation when a key is used both in single and combination states. Let's say that you've the "q" key used alone and "shift-q"...how would one proceed to achieve this detection?
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Aug 23, 2009
I want to detect which keys are pressed while user input text into TextField.I tried something like
import flash.text.TextFormat;
import flash.text.TextField;
import flash.events.Event;[code].......
but this doesn't work.
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Feb 19, 2009
I got this code:
Code:
if(Key.isDown(Key.ENTER)&&_root.answer==_root.youranswer)
{
//game over code here
}
However the "youranswer" variable is represented by the value in an input textbox and when I push enter, it just blanks it out and it never matches.
If I change it from Key.ENTER to Key.SHIFT, it works.
But this game: [URL]
has it where it can detect Enter and do a check with an input text box. How does that work?
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Aug 16, 2010
i have a main .swf that automatically loads a second .swf on its last frame (via loadMovie.) it loads this second .swf to level 0 (replacing itself).
when the second .swf reaches it's own last frame it loads the main .swf into it, beginning the whole process again. here's the thing...
i only want this to happen 3 times. in other words, the third time that the second .swf is loaded into the main .swf. i want the whole thing to stop-freeze-on the last frame of the second .swf.
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Mar 15, 2009
if myVariable is a number variable and myFunction is a function, how do I use AS3 to repeat myFunction myVariable number of times?
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Aug 28, 2011
I need to take a jpg and clone it 200 (can be any number) times. I want the files to all be saved in the same directory but with numbers. Essentially creating an image sequence of one image.
Photo001.jpg
...
Photo200.jpg
Is this possible? The file reference class seems like would ask me each time where to save the file, I clearly don't want that. Ideas?
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Sep 6, 2010
I've got a presentation that continually reads an XML and displays content based on that. It works fine for 2-3 hours then just stops. No errors, just stops.
What I'm doing is adding and removing eventListeners throughout the process using two alternative loader objects.
For example:
PHP Code:
slideLoader1.contentLoaderInfo.addEventListener(Event.COMPLETE,loadJPG, false, 0, true );
I started using the "weak" listener based on what I've been reading about garbage collection, but actually this works better:
PHP Code:
slideLoader1.contentLoaderInfo.addEventListener(Event.COMPLETE,loadJPG);
The presentation runs much longer with the second listener type. In both cases I'm removing it this way:
PHP Code:
slideLoader1.contentLoaderInfo.removeEventListener(Event.COMPLETE,loadJPG);
Is there a problem constantly adding/removing eventListeners this way?
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