ActionScript 2.0 :: Creating Class That Switch SharedObjects In Game?

Nov 27, 2010

I have been working on a game (Pokemon haha) since around the beginning of June. I just started experimenting with Classes today and I've run into some big problems (as expected). I have many SharedObjects in my game and I started the game when I barely understood any code. But I've worked on it a lot and learned so much. Right now, I'm trying to create Classes so that I can save time and be more efficient with my code. But... With my first major attempt, I failed.

This is what I want to do:
Create a Class that will switch a bunch of SharedObjects in my game. I don't need the switching part (because that worked before when the code wasn't in a class), just the creating the class part that involves SharedObjects.

This is basically what I have:
ActionScript Code:
import flash.net.SharedObject;
class GrassLife {
so = SharedObject.getLocal("so_file");
function Life() {
so.data.variable7 = so.data.variable2;
so.data.variable2 = so.data.variable1;
so.data.variable1 = so.data.variable7;
//The variables switch at this part
}}

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Creating Console Class For Game Settings?

Feb 17, 2011

I'd like to know if it would be better for programming and for code organization if I'd create a Console class, which would be used for game settings and to start a game, and another Game Class, which would be used for the game itself, like movements, conditionals, scores, etc.

View 1 Replies

ActionScript 3.0 :: Create Something To Switch Vehicle On A Flash Game?

Sep 6, 2011

I know how i can create a button but how do i make it activate different vehicles before the race starts.

View 5 Replies

Actionscript 3 :: Creating Object According To The Switch Case Value?

Jan 2, 2011

i have the following switch case:

switch (appModel.currentPage){
case "Programma":
case "Winkelwagen":
case "Films":
case "Contact

[Code]...

View 2 Replies

ActionScript 2.0 :: Creating English/French Switch?

Aug 12, 2004

I was thinking about adding another language to the site i'm working on, and i was wondering what would be the best way to create a "Language Switch" (for ex. English to French and vice-versa)?I tought that create two XML file (one english, one french), with the same node's structure would be a good idea, and the make a side menu with something like that:

on (release) {
xmlData = new XML();
xmlData.ignoreWhite = true;

[code].....

View 1 Replies

ActionScript 2.0 :: Creating English / French Language Switch

Aug 12, 2004

I was thinking about adding another language to the site i'm working on, and i was wondering what would be the best way to create a "Language Switch" (for ex. English to French and vice-versa)? I thought that create two XML file (one english, one french), with the same node's structure would be a good idea, and the make a side menu with something like that:

on (release) {
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("english.xml");
}
And in the 1st movie frame there would be the link to textfields and respective nodes.

View 1 Replies

Actionscript 3 :: Switch / Case On Type / Class Instance?

May 6, 2011

I have a set of different MovieClips:

-Pink
-Yellow
-Red

and I create an item.[code]i only know how to write switch cases for Strings...

View 3 Replies

ActionScript 2.0 :: Instantiating Character Class Inside Of Game Class

Feb 18, 2007

I am having a problem instantiating a Character class inside of a game class.I am working on converting URL...l these tutorials to A.S. 2.0.[code]

View 2 Replies

AS2 :: CS3 : Creating A Flash Game?

Mar 22, 2009

And I am creating a box game where the user has to avoid the boxes but i want to put lives on so when the user moves over the box one of the lives goes down.

View 8 Replies

ActionScript 3.0 :: Main Class And Game Class Structure?

Feb 19, 2011

Iīm making a game and now I wonder if itīs good practice to have a class named Main for my game. I was thinking about to have a Preloader, Console and Game classes. Now I donīt know anymore. Maybe itīs better to have a Main class that loads including a preloader, which loads Console wich loads Game.
 
Thatīs the better way to making a game application? Iīm talking about best practices.
 
why if yes there has to be a Main class that extends Sprite?

View 1 Replies

Creating A Game / Adding Power-ups

Sep 6, 2009

I've been wanting to learn to work with Flash for awhi l e and decided to start learning by attempting a game. I found a decent tutorial for a space shooter and used it to create the basic code (firing, etc...) and now I've been figuring out how to add other elements (splash screen/scrolling screen).now I'd like to add power-ups but can't figure out how.I've created a graphic, turned it into a movie clip, but can't think of what to define for its actions.

View 2 Replies

ActionScript 3.0 :: Creating Crosshairs For A Game?

Mar 12, 2011

i made a set of crosshairs and i set my enemies to disappear when i click on them andeverything works fine but i noticed that my crosshairs don't line up to where i am clicking, so i go into my crosshairs which are a movie clip and move the crosshairs so the little + sign is lined up in the middle of the crosshairs, now when i play the game nothing happens when i click on the enemies unless i put the crosshairs layer below the enemies layer

View 3 Replies

ActionScript 3.0 :: Creating A Pong Game ?

Sep 28, 2011

how to create a Pong game: http:[url].... There's a link to the source code: http:[url]...file=pong4.txt.When I add the source code to a new AS file (using Flash CS 5.5), save it as "Main.as", create a new Fla and link it in the actionscript settings to the Main.as and run it, I get errors:

C:UsersxxxDesktopP4Main.as, Line 1171093: Syntax error.C:UsersxxxDesktopP4Main.as, Line 1171084: Syntax error: expecting rightparen before 270.C:UsersxxxDesktopP4Main.as, Line 1211093: Syntax error.C:UsersxxxDesktopP4Main.as, Line 1211084: Syntax error: expecting rightparen before 270[code]....

View 2 Replies

ActionScript 3.0 :: Creating A Preloader For Game

Apr 30, 2010

I've tried a variety of tutorials and had no success in creating a preloader for my game.I can't seem to get all of my library items to load in frame 1 properly. Any tutorials that I try do not achieve the preloader effect that I desire.What I would really, really like is this:A .swf file that wraps my .swf game and puts in a preloader.That's it.How do I do this, or specifically, what should I be typing into the search window of this forum?

View 2 Replies

ActionScript 3.0 :: Creating A 3D Game In Flash?

Nov 5, 2009

So i need to create a 3D game in flash. What is the best way of doing that? Do I need to use Papervision 3D, or can I just import 3D animations and code it in Flash?

View 4 Replies

MX04 Creating Simple Flash Game

Sep 8, 2009

I'm sort of new to Flash, have been using it for ages but just to animate, i haven't done any programming or interactive stuff for years, so i feel new to it again!Creating a very simple platform.Movie clip of the character (instance name z_1)- runs button - when pressed makes z_1 invisible and loads another movieclip of him firing a weapon (z_fire). (also makes ground stop moving- basically game is a static running animation, over a moving ground, if that makes sense)This all works fine, i even figured how to make the score increase!After the firing animation is finished (there is a stop on the movieclip) i want the original running animation to be visible again and for the ground etc to play again. The firing animation is only 12 frames long so i imagine i need to tell the button to resume normal service on the stage after that time period![code]It's probably completely wrong but it works, i just need to know the extra code to make the original animations start back again after z_fire has played.

View 2 Replies

ActionScript 2.0 :: Creating A Word Matching Game

Jun 3, 2010

source or tutorial for creating a word matching game similar to the one found on this site? [URL]

View 1 Replies

Creating Exit Point In Level Game?

Aug 28, 2010

I am wondering how to write code so that once a character reaches a certain 'end mark' it will trigger the next frame/level. I am using Flash CS5, but I have primarily used it for animation. This would be my first leveled game.

View 2 Replies

Actionscript 3 :: Creating A Blit Game In Flash As3?

Jan 11, 2010

I am creating a blit game and as of right now, the only thing that is blitting is the world itself (i.e. roads, fences). i was planning on displaying my character as a sprite and any interactive objects that it comes by as sprites as well.PickUps, Houses, Enemies. I was wanting to know what are the best practices when it comes to this. does this seem wise. When normallying blitting a game, how much of the game is actual blit, and how much should be display objects.

View 2 Replies

Adobe :: Useful To Use After Effects When Creating A Flash Game?

May 12, 2010

Well, the title said everything, I saw some very nice effects using After Effects, but I want to apply those to a Flash game.. will it be useful?, or After Effects only works on cut scenes, animations, etc?

View 1 Replies

Flash - Creating A Game Using The Platogo Engine?

Jul 2, 2011

I just started to learn AS3 and decided to use the Platogo engine, and I got stuck on the first part. It is described as follows:

[Code]...

View 1 Replies

Java :: Creating A Zuma-like Web Game / Which Technology To Use?

Jan 31, 2012

I'd like to port my Zuma-like game to browsers. It's not really complex 2D arcade game, just some animations and particle systems - really similar in complexity to the one I linked to.I'm wondering what technology should I use. I'm thinking about Java, Flash or maybe some solution working without a plugin (SVG, Canvas?). The cost of the technology is also really important to me (I'd prefer a free solution of course, but don't know if it's possible).It's really probable that I'll also port the game to Anrdoid and iPhone. Maybe if I picked Java, I could write one version that would work on both: browsers and Android phones?

View 3 Replies

ActionScript 3.0 :: Creating A Dynamic Grid From Game?

Oct 12, 2010

So I'm making a game that uses blocks... I want to create an initial grid of blocks on the screen inside a grid container. as you move the grid container around, more blocks would be added dynamically to the grid... either to the left, right, or bottom.

View 1 Replies

Flash :: Creating An Instance Of A Class That Implements An Interface Based On The Class Name?

Feb 17, 2011

Is there a way to generate an instance of a class that implements an interface based on the name of the class?

I am trying:

var ClassReference:Object = getDefinitionByName("movement.OuterSpaceMovement") as IMovement;
var m:IMovement = new ClassReference as IMovement;
trace("startup..." + m);

-But I am getting an error message ReferenceError: Error #1065 (OuterSpaceMovement) not defined.

I have several classes that implement the same interface (IMovement) but I need to be able to generate new instances of these classes and then pass these instances as a datatype (IMovement datatype) to other classes...

So then I tried:

var ClassReference:Class = getDefinitionByName("OuterSpaceMovement") as Class;
var m:IMovement = new ClassReference() as IMovement;
and this doesn't seem to work...but the following
var m:IMovement = new OuterSpaceMovement();

View 1 Replies

ActionScript 3.0 :: Creating A New Instance Fails When Base Class Is Assigned To An External Class File?

Jul 22, 2009

I'm trying to create a new instance of a MovieClip when the original one has been used. Would sound easy enough. Just use: var

instanceName:ClassName = new ClassName();

the class name/mc in the library im trying to duplicate is MCg1 so

var instanceName:MCg1 = new MCg1(); right?

However, the particular object in the library i'm trying to duplicate has a base class that is an external class file (just to control it's drag drop functionality)... i.e baseclass is not set to the standard flash.display.MovieClip, or whatever the case maybe. So i end out with a: TypeError: Error #1009: Cannot access a property or method of a null object reference.

View 6 Replies

ActionScript 2.0 :: Creating Flash Game With Story Dialogue

Mar 9, 2011

I'm using Macromedia Flash Professional 8 at the moment, and I'm fairly inexperienced with actionscript and most Flash processes. What I'm looking to do is create a game of sorts where characters appear on either side of the screen and a dialogue box appears at the bottom with text scrolling across every time the player clicks "Next" or whatever, and the characters' mouths move and their eyes blink as the text scrolls. We're using voice actors so we'd put an audio clip at the start of each piece of dialogue.

View 1 Replies

Sharedobject - Creating A Pacman-style Game Using Flash ?

Sep 22, 2010

Creating a pacman-style game using Flash (AS3). There are 3 players competing to eat the most dots. Right now when one player eats a dot, on that player's screen the dot goes away (but only for a second) and appears again in the screen. The other player playing, doesn't see that the dot went away and reappeared.Using hitTestObject, when a player touches a dot, the dot should no longer be seen on the stage. I'm using shared object to create this multi-player game environment. I'm new in using SharedObject and also AS3.

public function PlayerSelect()
{
nc = new NetConnection();[code]....

View 1 Replies

Actionscript 3 :: Cs5 - Creating A Game Of Falling Random Objects

Oct 10, 2011

I am attempting to create a game that will simulate groceries coming down a conveyor belt. The player acts as a bagger and must click and drag the groceries into designated bags (one for cold food and one for non-cold food). When the correct choice is made the food will disappear and the score will increase +1.

I have become overwhelmed by thinking about how to do this and have not found helpful answers that actually work when I try to compile them so I decided to ask. how I can have random grocery items fall down the screen? I assumed I could create an array of movieclips and have them be called to fall down randomly, but I am not sure how this would work.

View 2 Replies

ActionScript 3.0 :: Creating Classes To Handle Different Aspects Of The Game?

May 14, 2009

am creating a simple flash game where you rotate a planet to make the buildings on the planet avoid incoming meteors.I was told that there is another just like it already, but I don't want to see it because it may restrict my imagination.

I have everything pretty much planned out now in a "game script" of everything that i want to happen. only thing is, i'm not sure where to start.Actually,i implemented rotating the planet and the timer so far, but that is all.I was wondering if anyone wouldn't mind reading through my game script and pointing me in the right direction.I am trying to wrap my head around creating classes to handle different aspects of the game, but not sure what to put in a class and what not to.I attached the game so far and the word file

View 13 Replies

ActionScript 2.0 :: Creating A Matching Pairs Game In Flash5

Jul 10, 2002

I want to create a matching pairs card game within flash. I have found actionscript for a matching pairs game but it does not work the way i want it to. I would like to be able to match a Picture with a word as opposed to 2 pictures the same.

View 4 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved