ActionScript 2.0 :: Creating Class That Switch SharedObjects In Game?
Nov 27, 2010
I have been working on a game (Pokemon haha) since around the beginning of June. I just started experimenting with Classes today and I've run into some big problems (as expected). I have many SharedObjects in my game and I started the game when I barely understood any code. But I've worked on it a lot and learned so much. Right now, I'm trying to create Classes so that I can save time and be more efficient with my code. But... With my first major attempt, I failed.
This is what I want to do:
Create a Class that will switch a bunch of SharedObjects in my game. I don't need the switching part (because that worked before when the code wasn't in a class), just the creating the class part that involves SharedObjects.
This is basically what I have:
ActionScript Code:
import flash.net.SharedObject;
class GrassLife {
so = SharedObject.getLocal("so_file");
function Life() {
so.data.variable7 = so.data.variable2;
so.data.variable2 = so.data.variable1;
so.data.variable1 = so.data.variable7;
//The variables switch at this part
}}
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