Flash - Creating A Game Using The Platogo Engine?
Jul 2, 2011I just started to learn AS3 and decided to use the Platogo engine, and I got stuck on the first part. It is described as follows:
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I just started to learn AS3 and decided to use the Platogo engine, and I got stuck on the first part. It is described as follows:
[Code]...
I am thinking of developing of a game like this: [URL]... Do you have any idea - by which game engine I may develop this type of games? I am not sure whether I have to use any 3d physics engine? I think JiglibFlash may be useful, but I am not sure.
View 1 RepliesI think Flash/Flex is a good aproach for this case.We need to build some like the following
View 2 RepliesI am playing around a bit with the PushButton Engine for game development in Flash and have come across a need for a Camera like the Camera that follows Mario in Mario Games. Flashpunk has a nice implementation of it.
Does PushButton have it out of the Box?(I searched for it and didn't find, hence the question here).
I was just fooling around in my spare time and have made this cool interface and game-playing code for a Connect-4 type game, written in Flex and playable by 2 human players in Flash. It accurately detects wins, etc. I'm smart enough to know that I've done the easy part.Before I dig into an AI for game play, I wanted to ask if this is the kind of thing that can really be handled computationally by a Flash plugin. It seems to me that for every turn up until the end there are 8 possible moves, 8 responses to each move, etc. So wouldn't a perfect engine have to be able to potentially see 8^8 moves (over 16 million), and a fairly good engine see up to a million? I don't know game coding so this is new to me. What's a reasonable move horizon for such a game to be able to see?
View 1 RepliesSo I have this database that's filled with data, but I would like to use Flash as an interface.
So I've got a couple questions, first of all, is it possible to create a text box that when the submit button is pressed, goes to another frame "results" that displays the results, each preferably a link to yet another slide "info" that displays the full entry info?
I already know all the PHP for this, just wondering how to integrate it with flash, and show the results and entries inside flash.
I am just wondering if there is any commerical game-engine middle-ware or library for ActionScript 3 (I am big fan of "don't reinvent the box unless necessary"). I have checked out some Open Source ones such as PushButton and my google-fu is too weak to turn up anyone that is commerical (is that even allowed by Adobe in the first place?)
View 4 RepliesI'll start off by saying I'm a newbie, just putting that out there. How do you make a turn by turn multiplayer flash game? I don't know if an engine is made in AS3, PHP, Javascript, or whatever,I made my game already, it's just that it isn'tmultiplayer yet. Basically, there are lines, and each player crosses out a number of lines, and the last player to cross out a line is the loser. I want it where one user crosses out some lines, then presses End Turn, then the other does their turn and then presses End Turn to allow the other player to move his cursor. But how can I get both players to see the same frame and only have one player have the ability to move the cursor during a turn? Is there some easily adaptable multiplayer engine for flash for newbies out there
View 2 RepliesI'm creating a game-engine, which will add objects to itself as symbols, and I want to be able to choose how they are "layered". For example, say I decide to model things in a type of 3D, and the Z co-ordinate is used for depth (distance from front), how would I translate this into an object 1 unit away rendering in front of an object rendering 2 units away? The engine programming I've done fine in terms of calculating the values etc., as I have a strong javascript background so that was the easy what with actionscript's neat OO syntax, but getting it to do things visually is a bit problematic know, heh. So far all I've really managed is a nice little loading bar, which isn't really that hard =D
Also, the symbols I create are actually going to be comprised of multiple parts; a base-layer, a detail-layer, and a colour-layer. What is the easiest way to do this? Ideally I'd create the symbol with multiple layers of its own, and simply toggle the detail and colour-layers on/off as required, and tint the colour-layer independently of the rest of the symbol. Is this possible? Or will I need to use multiple symbols and move them in tandem myself?
I am making a game and I am trying to decide what is the best practice for exchanging damage between two objects on the screen. Should the damage be passed directly between the two objects or should it be pass through a central game engine that decides the damage and different criteria's such as hit or miss or amount dealt.
View 3 RepliesThe current architecture of the game is:PHP + MySql backend,Flash and ActionScript 3 frontend.Major criteria for engine/framework selection are:Support for isometric view. Resuability : The current game development should easy the work for building similar social game of diffrent story type in future.
Ease of development as3isolib - for isometric rendering, but restricted only to the rendering part. PushButton Engine - open source engine, component based Open-space engine - But That works with Smart Fox Server only I guess.
my virtual keyboard is up and running. I am on the last leg of this project and what I need is, I am assuming complicated. Senario... the user types the department, suite number, or name of a particular person, the typing ends up in an input text field, with an instance name of "dirsearch". then the user clicks the button "Enter" and in theory the input text field, searches a file, and retrieves information which will be displayed above the keyboard. Most likey a bio sheet of what ever the user typed. But I need it to be flexable on the spelling of what the user typed into the input text field.
View 0 RepliesI am going to make a test application that will present tests to students. I am thinking that there will be two parts to this project; a test "writer" and a test "reader" (the reader is what the student will see as the test). My question is, can I create an external file which is populated by the "writer" and also read by the "reader" into arrays at run time.
View 3 RepliesI have a server side code written in java and client side code written in flex. As client makes a request roughly every 3 seconds to the server, then I'm pretty sure I'm running into scalability problems at some point.
As far as I can see, I can host the application either in Google Apps Engine or Amazon Cloud. As I understand Amazon offers a do-it-yourself approach and I have to set up and maintain the cluster myself, which I'm not really fond of so I'm inclined to use GAE, which promises virtually infinite scalability if one can conform to the limitations and restrictions of course.
One of the limitations is the number of requests at 500 per second (can request temporarily more by filling in a special form), which roughly translates to 1500 simultaneous users, each pinging after every 3 seconds to the server.
What bothers me is that I really don't know how big this thing can grow and 1500 players definitely doesn't seem like a lot so besides using Google Apps and perhaps AWS (unless it scales better with what I'm trying to do), what other options do I have, which wouldn't cost me a fortune?
And I am creating a box game where the user has to avoid the boxes but i want to put lives on so when the user moves over the box one of the lives goes down.
View 8 RepliesSo i need to create a 3D game in flash. What is the best way of doing that? Do I need to use Papervision 3D, or can I just import 3D animations and code it in Flash?
View 4 RepliesI'm sort of new to Flash, have been using it for ages but just to animate, i haven't done any programming or interactive stuff for years, so i feel new to it again!Creating a very simple platform.Movie clip of the character (instance name z_1)- runs button - when pressed makes z_1 invisible and loads another movieclip of him firing a weapon (z_fire). (also makes ground stop moving- basically game is a static running animation, over a moving ground, if that makes sense)This all works fine, i even figured how to make the score increase!After the firing animation is finished (there is a stop on the movieclip) i want the original running animation to be visible again and for the ground etc to play again. The firing animation is only 12 frames long so i imagine i need to tell the button to resume normal service on the stage after that time period![code]It's probably completely wrong but it works, i just need to know the extra code to make the original animations start back again after z_fire has played.
View 2 RepliesI am creating a blit game and as of right now, the only thing that is blitting is the world itself (i.e. roads, fences). i was planning on displaying my character as a sprite and any interactive objects that it comes by as sprites as well.PickUps, Houses, Enemies. I was wanting to know what are the best practices when it comes to this. does this seem wise. When normallying blitting a game, how much of the game is actual blit, and how much should be display objects.
View 2 RepliesWell, the title said everything, I saw some very nice effects using After Effects, but I want to apply those to a Flash game.. will it be useful?, or After Effects only works on cut scenes, animations, etc?
View 1 RepliesI'm using Macromedia Flash Professional 8 at the moment, and I'm fairly inexperienced with actionscript and most Flash processes. What I'm looking to do is create a game of sorts where characters appear on either side of the screen and a dialogue box appears at the bottom with text scrolling across every time the player clicks "Next" or whatever, and the characters' mouths move and their eyes blink as the text scrolls. We're using voice actors so we'd put an audio clip at the start of each piece of dialogue.
View 1 RepliesCreating a pacman-style game using Flash (AS3). There are 3 players competing to eat the most dots. Right now when one player eats a dot, on that player's screen the dot goes away (but only for a second) and appears again in the screen. The other player playing, doesn't see that the dot went away and reappeared.Using hitTestObject, when a player touches a dot, the dot should no longer be seen on the stage. I'm using shared object to create this multi-player game environment. I'm new in using SharedObject and also AS3.
public function PlayerSelect()
{
nc = new NetConnection();[code]....
As you may have seen from my previous posts, I am creating a side-scrolling action game in Flash/Actionscript 3.0. Right now I am trying to get enemy objects to face the player's direction. Here is what I mean (dartD1 is an instance of the enemy character object. If its scaleX is 1, it's facing right; if its scaleX is -1, it's facing left):
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I want to make a jigsaw puzzle in flash. I know how to create square kind of shapes. But I want to create this kind of irregular shapes. See the live demo of puzzles in the links shown
[URL]
I just want to how to create the irregular shapes.
I'm trying to design a child's bracelet game, where they can drag and drop beads onto a string (circle) but I'm having trouble snapping the object onto my ellipse (circle), Currently the ball (bead) is stuck rotating around the ellipse, but I need it and multiples to be dragged from the bottom of the screen and then be able to snap to the ellipse once its closer, basically so that the child can choose a bead and drag it onto a string, to create their very own bracelet,
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I've been wanting to learn to work with Flash for awhi l e and decided to start learning by attempting a game. I found a decent tutorial for a space shooter and used it to create the basic code (firing, etc...) and now I've been figuring out how to add other elements (splash screen/scrolling screen).now I'd like to add power-ups but can't figure out how.I've created a graphic, turned it into a movie clip, but can't think of what to define for its actions.
View 2 Repliesi made a set of crosshairs and i set my enemies to disappear when i click on them andeverything works fine but i noticed that my crosshairs don't line up to where i am clicking, so i go into my crosshairs which are a movie clip and move the crosshairs so the little + sign is lined up in the middle of the crosshairs, now when i play the game nothing happens when i click on the enemies unless i put the crosshairs layer below the enemies layer
View 3 Replieshow to create a Pong game: http:[url].... There's a link to the source code: http:[url]...file=pong4.txt.When I add the source code to a new AS file (using Flash CS 5.5), save it as "Main.as", create a new Fla and link it in the actionscript settings to the Main.as and run it, I get errors:
C:UsersxxxDesktopP4Main.as, Line 1171093: Syntax error.C:UsersxxxDesktopP4Main.as, Line 1171084: Syntax error: expecting rightparen before 270.C:UsersxxxDesktopP4Main.as, Line 1211093: Syntax error.C:UsersxxxDesktopP4Main.as, Line 1211084: Syntax error: expecting rightparen before 270[code]....
I've tried a variety of tutorials and had no success in creating a preloader for my game.I can't seem to get all of my library items to load in frame 1 properly. Any tutorials that I try do not achieve the preloader effect that I desire.What I would really, really like is this:A .swf file that wraps my .swf game and puts in a preloader.That's it.How do I do this, or specifically, what should I be typing into the search window of this forum?
View 2 Repliessource or tutorial for creating a word matching game similar to the one found on this site? [URL]
View 1 RepliesI am wondering how to write code so that once a character reaches a certain 'end mark' it will trigger the next frame/level. I am using Flash CS5, but I have primarily used it for animation. This would be my first leveled game.
View 2 Replies