Actionscript 3 :: Where Should Damage Logic Go Game Engine Or Character Class?

May 22, 2010

I am making a game and I am trying to decide what is the best practice for exchanging damage between two objects on the screen. Should the damage be passed directly between the two objects or should it be pass through a central game engine that decides the damage and different criteria's such as hit or miss or amount dealt.

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ActionScript 2.0 :: Instantiating Character Class Inside Of Game Class

Feb 18, 2007

I am having a problem instantiating a Character class inside of a game class.I am working on converting URL...l these tutorials to A.S. 2.0.[code]

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Actionscript 3 :: Game Logic And Game Loops?

Oct 22, 2011

I am making a Shooting game in flash actionscript 3 and have some questions about the flow of logic and how to smartly use the OOPs concepts.There are mainly 3 classes:Main Class: Initializes the objects on the screen.Enemy Class: For moving the enemies around on the screen.Bullet Class: For shooting.What I want to do is find out if the Enemy has been hit by a bullet and do things which must be done as a result ...What I am doing right now is that I have a ENTER_FRAME event in which i check collision detection of each enemy unit (saved in an array) with the bullet instance created, and if it collides then perform all the necessary actions in the Main class .. clogging the Main class in the process

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Flex :: 2d Game Engine For Race Game Built To Webpage?

Nov 19, 2009

I think Flash/Flex is a good aproach for this case.We need to build some like the following

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Actionscript 3 :: Flash Game Engine Selection Of An Awesome Game?

Dec 14, 2011

I am thinking of developing of a game like this: [URL]... Do you have any idea - by which game engine I may develop this type of games? I am not sure whether I have to use any 3d physics engine? I think JiglibFlash may be useful, but I am not sure.

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Flash :: Logic For A Matching Game?

Feb 5, 2011

I was given a task to make a match making game in actionscript 2, problem is, i have very little knowledge about the language (well, and how matching works in as2, what are the important codes, code emplacements, and all I am new in AS2, and i really need a lot of help with our project. :)

I plan to match images. But.. I was planning to have a sort of "Compatibility" match-up game, like,..let's say we have two batteries, one has a 50v capacity(how do u measure batteries?) then the other has a 100v capacity, then there's this battery slot that only accepts a 50v battery, then you will have to match this 50v battery to that battery slot, that's my concept for the game, sir. I hope you got what i said, sir. :D

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Actionscript 3 :: AI Opponent Car Logic In Car Race Game?

May 24, 2010

i want to develop AI car(opponent) in car race game what should be my direction to develop them with less complexity because i don't have any idea. because the player car is moving on the scrolling track plz suggest me should i have to use relative motion or way point concept but that should also be change on the scrolling track (i.e. player car movement)

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Actionscript 3 :: Get Per-character Advance From Flash's Font Engine

Jan 6, 2010

I have a project coming up where I'll be rendering text paths on a circle; the text has to be dynamic, so I can't just bring in a precomputed set from illustrator. Now, laying text on a circle ought not be too hard, I'll do it per character with per character rotation. The trouble is, I can't seem to figure out how to get per-character advance from flash's font engine. It's 99% probable that I'm just overlooking something obvious. But as far as I can tell, the only way to get flash font metrics is via flash.text.engine.FontMetrics which ostensibly is per-font, not per-character.

A fallback that I'm not looking forward to implementing is pre-computing per-char advance on my own ( since this project will be using embedded fonts known in advance ). I've got ObjC code lying around for generating glyph maps for opengl, so I could generate that data offline and make it available to my flash code ( probably as static constants or some malarkey ).

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ActionScript 3.0 :: Make A Game, And The Character Inside The Game Could Swim

Jun 13, 2009

I was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.

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ActionScript 2.0 :: Game Development - Game Character Dialogues?

Jan 22, 2010

It's about the "Game Character Dialogues", It is used to instruct the user what to do, like what you see in BookWorm or Diner DAsh.I used dynamic text fields to generate these dialogues,but as I continued doing it. I found myself stuck.I have no idea on how to change the words when the "next" button is clicked. there will be no previous button. but the dialogue will replay when the character is clicked.

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Flash - Creating A Game Using The Platogo Engine?

Jul 2, 2011

I just started to learn AS3 and decided to use the Platogo engine, and I got stuck on the first part. It is described as follows:

[Code]...

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ActionScript 3.0 :: Finding A Commercial (2D) Game Engine?

Apr 17, 2009

I am just wondering if there is any commerical game-engine middle-ware or library for ActionScript 3 (I am big fan of "don't reinvent the box unless necessary"). I have checked out some Open Source ones such as PushButton and my google-fu is too weak to turn up anyone that is commerical (is that even allowed by Adobe in the first place?)

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Flash :: Does PushButton Game Engine Have The Notion Of A Camera

Apr 10, 2011

I am playing around a bit with the PushButton Engine for game development in Flash and have come across a need for a Camera like the Camera that follows Mario in Mario Games. Flashpunk has a nice implementation of it.

Does PushButton have it out of the Box?(I searched for it and didn't find, hence the question here).

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ActionScript 3.0 :: Layer Manipulation - Game-engine, Which Will Add Objects To Itself As Symbols?

Jul 8, 2009

I'm creating a game-engine, which will add objects to itself as symbols, and I want to be able to choose how they are "layered". For example, say I decide to model things in a type of 3D, and the Z co-ordinate is used for depth (distance from front), how would I translate this into an object 1 unit away rendering in front of an object rendering 2 units away? The engine programming I've done fine in terms of calculating the values etc., as I have a strong javascript background so that was the easy what with actionscript's neat OO syntax, but getting it to do things visually is a bit problematic know, heh. So far all I've really managed is a nice little loading bar, which isn't really that hard =D
 
Also, the symbols I create are actually going to be comprised of multiple parts; a base-layer, a detail-layer, and a colour-layer. What is the easiest way to do this? Ideally I'd create the symbol with multiple layers of its own, and simply toggle the detail and colour-layers on/off as required, and tint the colour-layer independently of the rest of the symbol. Is this possible? Or will I need to use multiple symbols and move them in tandem myself?

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Actionscript 3 :: Framework / Engine For Building Social Game Like FarmVille?

Sep 8, 2010

The current architecture of the game is:PHP + MySql backend,Flash and ActionScript 3 frontend.Major criteria for engine/framework selection are:Support for isometric view. Resuability : The current game development should easy the work for building similar social game of diffrent story type in future.

Ease of development as3isolib - for isometric rendering, but restricted only to the rendering part. PushButton Engine - open source engine, component based Open-space engine - But That works with Smart Fox Server only I guess.

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Flex :: Flash Computational Engine For A Connect-4 Type Game Be Too Slow?

Mar 20, 2010

I was just fooling around in my spare time and have made this cool interface and game-playing code for a Connect-4 type game, written in Flex and playable by 2 human players in Flash. It accurately detects wins, etc. I'm smart enough to know that I've done the easy part.Before I dig into an AI for game play, I wanted to ask if this is the kind of thing that can really be handled computationally by a Flash plugin. It seems to me that for every turn up until the end there are 8 possible moves, 8 responses to each move, etc. So wouldn't a perfect engine have to be able to potentially see 8^8 moves (over 16 million), and a fairly good engine see up to a million? I don't know game coding so this is new to me. What's a reasonable move horizon for such a game to be able to see?

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Flex :: Poker Game Scaling In Google Apps Engine Vs Amazon EC2?

Oct 19, 2010

I have a server side code written in java and client side code written in flex. As client makes a request roughly every 3 seconds to the server, then I'm pretty sure I'm running into scalability problems at some point.

As far as I can see, I can host the application either in Google Apps Engine or Amazon Cloud. As I understand Amazon offers a do-it-yourself approach and I have to set up and maintain the cluster myself, which I'm not really fond of so I'm inclined to use GAE, which promises virtually infinite scalability if one can conform to the limitations and restrictions of course.

One of the limitations is the number of requests at 500 per second (can request temporarily more by filling in a special form), which roughly translates to 1500 simultaneous users, each pinging after every 3 seconds to the server.

What bothers me is that I really don't know how big this thing can grow and 1500 players definitely doesn't seem like a lot so besides using Google Apps and perhaps AWS (unless it scales better with what I'm trying to do), what other options do I have, which wouldn't cost me a fortune?

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ActionScript 2.0 :: Using A Tween Engine In A Class?

Jun 5, 2008

I want to use a simple tween engine (mc_tween.as) with a custom Class of mine.

Basically, so when one Rolls over the MC instance, it tweens to the side.

I just cannot get my custom class to communicate with the tween class though! therefore it just doesn't work.

Is there a line of code to let the actionscript codes to access each other?

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ActionScript 3.0 :: Customize A Character For Game?

Jul 28, 2009

What is the best way to set up a game where I can customize my character? I want to be able to let the user select the clothes, skin color, hair style, etc, and then run a preset animation with that character in it, but am unsure how to set this up in Flash other than building a bunch of buttons with all of the possible options (too time consuming and I bet there's a better way).

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ActionScript 3.0 :: Customize A Character For Game

Sep 30, 2009

What is the best way to set up a game where I can customize my character? I want to be able to let the user select the clothes, skin color, hair style, etc, and then run a preset animation with that character in it, but am unsure how to set this up in Flash other than building a bunch of buttons with all of the possible options (too time consuming and I bet there's a better way).

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ActionScript 3.0 :: Making A Little Game With A Character?

Jun 12, 2010

I seem to be going round in circles. I am making a little game with a character, I want it so when you pressed left and up it goes left and up at the same time. Does any one know how to do this?

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ActionScript 2.0 :: Character Movement Script For A Game?

Apr 15, 2010

I'm sorry if this is the wrong section. But I'm looking for help with my actionscript coding. I'm fairly new to Flash. I've only scripted some simple websites so far and this is the first time I try to make a flash game. I started yesterday but I'm already having problems with my script.

I have a scene with 2 layers: one with my character and one with the bounds (ground, ceiling and walls).

Inside my character movie clip, I have this: Which is basically a bunch of frames labeled and with the action to stop();. Each one containing another movie clip with the respective animations. So the idea was, when I press "A", jump to "walk left". And it kinda worked, but I have some problems and I'm not really sure how to solve them.

[Code]...

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ActionScript 2.0 :: How To Make Character Attack In Game

Jun 8, 2011

I want to know how to make a character attack in a game. I've made a platformer game in which a character moves and jumps and collects the score balls, but the only thing I can't do is make him hit enemies.

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Make A Fighting Game With My Own Character Skins?

Feb 12, 2012

I want to make a fighting game with my own character skins and those of my friends as a fun thing.I'd like it to have an intro, menu, character select, level select. I'd like the levels to be able to scroll and for the characters to have health metres. So what I am looking for is either a tutorial to build this up, or be able to look at a completed one and take it apart. I'll be able to handle the art on my own.

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AS3 :: Make 3D Character Customization For Game In Flash?

Nov 17, 2011

Is it possible to make 3D character customization for game in flash? Any ideas, tips about that?. In 2D it's very simple but i don't know where i should begin in 3D. First of all - how character customization works in rpg games? Is character body and all cusomizable parts like hair face, solid model? Or it's just different objects in one container?

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ActionScript 2.0 :: Restricting Game Character's Movement?

Aug 9, 2010

1. How do I prevent my scuba diver from leaving the screen? As when i hold either up, down, left or right long enough he will leave the stage entirely.2. How can I make my sharks enter the screen at random rather than having them enter from the same position each time? Here is my code:

(FOR MY SCUBA)
onClipEvent (load) {
xspeed = 10;

[code].....

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Game Engine :: Flash Multiplayer Turn By Turn?

Oct 7, 2011

I'll start off by saying I'm a newbie, just putting that out there. How do you make a turn by turn multiplayer flash game? I don't know if an engine is made in AS3, PHP, Javascript, or whatever,I made my game already, it's just that it isn'tmultiplayer yet. Basically, there are lines, and each player crosses out a number of lines, and the last player to cross out a line is the loser. I want it where one user crosses out some lines, then presses End Turn, then the other does their turn and then presses End Turn to allow the other player to move his cursor. But how can I get both players to see the same frame and only have one player have the ability to move the cursor during a turn? Is there some easily adaptable multiplayer engine for flash for newbies out there

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Character ANiamtion In Multiple Frames Not Playing In The Game?

Mar 28, 2009

So I have a MC character and have him moving with the arrows. Now there are multiple(5) frames inside of this MC. Walk Animation(which is the first frame in the MC), Standing Animation, etc. So when I hit left arrow he walks and the walk animation cycles. BUT!!! When I crouch, etc. It doesn't loop the animation it just sits on a still image (as if I did not have an animation on that frame). What am I doing wrong?The code i'm using after my if statement is gotoAndStop(frame)Within each MC there are more MC's and so on, I don't know if this screws with it.Here is an FLA, the code is partly me but ultimately from disastamaans tutorial(on the kongregate website) for basic platforming. I'm just trying to learn right now.Forgot to add that currently I have a total of five frames.1 Animated-walk2 Animated-stand3 Animated-jump4 Animated-crouch5 Animated-crouch walkThose are my five frames, and 1,2, and 3 work fine, only 4 and 5 won't animate?

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ActionScript 2.0 :: Game Boundaries - Character Not Moving Across Border

Dec 13, 2009

I've been struggling with making boundaries with my game. I've managed to make boundaries, but in stead of my game character not moving across that border it just bounces back. Which is not the effect I want.

Here's my code
onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
xspeed -= power;
} if (Key.isDown(Key.RIGHT)) {
xspeed += power;
[Code] .....

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ActionScript 2.0 :: Flash Game - How To Get Walking Animation For Character

Apr 4, 2011

I am currently making a platformer game but I can't seem to get a walking animation for my character. So far I have made a character which can move fine. Inside the characters movie clip are 2 frames (one standing and one walking) Now my problem is that I can get my character to move right and play the walking animation but when I walk left the walking animation doesn't play but the character still moves. I am using action script 2 and flash pro 8

onClipEvent (load) {
var ground:MovieClip = _root.ground;
var grav:Number = 0;
var gravity:Number = 2;
var speed:Number = 7;
[Code] .....

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