Actionscript 3 :: AI Opponent Car Logic In Car Race Game?

May 24, 2010

i want to develop AI car(opponent) in car race game what should be my direction to develop them with less complexity because i don't have any idea. because the player car is moving on the scrolling track plz suggest me should i have to use relative motion or way point concept but that should also be change on the scrolling track (i.e. player car movement)

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I think Flash/Flex is a good aproach for this case.We need to build some like the following

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in this how can rotate car when it goes to collied with the track side.

package
{
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I am making a Shooting game in flash actionscript 3 and have some questions about the flow of logic and how to smartly use the OOPs concepts.There are mainly 3 classes:Main Class: Initializes the objects on the screen.Enemy Class: For moving the enemies around on the screen.Bullet Class: For shooting.What I want to do is find out if the Enemy has been hit by a bullet and do things which must be done as a result ...What I am doing right now is that I have a ENTER_FRAME event in which i check collision detection of each enemy unit (saved in an array) with the bullet instance created, and if it collides then perform all the necessary actions in the Main class .. clogging the Main class in the process

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Actionscript 3 :: Where Should Damage Logic Go Game Engine Or Character Class?

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I am making a game and I am trying to decide what is the best practice for exchanging damage between two objects on the screen. Should the damage be passed directly between the two objects or should it be pass through a central game engine that decides the damage and different criteria's such as hit or miss or amount dealt.

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ActionScript 3.0 :: Creating An Opponent And Attack On Certain Angle Only?

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I'm a design base student and planning to make some interactive game, but I'm still quite a novice when comes to programming...Hopefully can get some suggestion on how to programme an enemy with some artificial intelligence as shown below:
 
I'm tring to make a still enemy(char) which will throw random items(star with  "R" ) on stage....and the character I'm controlling need to dodge the random items that throw towards him. The programming process went on quite well, but I just realize I can't figure out how to throw the items randomly within the given angle (90 degrees)
 
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C# :: Multiplayer Whiteboard Race Condition?

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Imagine a multiplayer whiteboard where several people can draw at the same time. To keep it simple, lets say there's a single object on the whiteboard which can be moved or deleted by any user. There is no notion of user-owned objects (i.e. it's important that any user be allowed to manipulate any object... it's a free-for-all whiteboard)My problem is this... if two users try to do a different action on the object at the same time, i.e. one deletes it the other moves it, what happens?

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Actionscript 2.0 :: Race Conditions When Using Attachmovie

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I'm having a strange problem w/ race conditions when using attachmovie. I have a class linked to a movie clip that I'm attaching to the stage. The class is fired off when the movie clip is attached but also other classes are getting loaded at the same time while the movie clips is attached. Even though the other classes are called after the movieclip is attached, they are getting loaded faster and therefor the class linked to the attached movie clip cannot access their functions. I'm looking for a listener that will fire off an event ONLY when the attached movieclip is fully loaded but I can't seem to find any examples of associating a listener to a attachmovie method.

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ActionScript 2.0 :: W/ Race Conditions When Using Attachmovie?

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I'm having a strange problem w/ race conditions when using attachmovie.I have a class linked to a movie clip that I'm attaching to the stage.The class is fired off when the movie clip is attached but also other classes are getting loaded at the same time while the movie clips is attached.Even though the other classes are called after the movieclip is attached,they are getting loaded faster and therefor the class linked to the attached movie clip cannot access their functions.

I'm looking for a listener that will fire off an event ONLY when the attached movieclip is fully loaded but I can't seem to find any examples of associating a listener to a attachmovie method.

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Professional :: Allocator Race Detected, Adobe Flash Pro CS5 On Mac OS X 10.5.8 Using Network Accounts?

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ActionScript 2.0 :: Tutorial Called Senocular's 3D Car Race Tutorial?

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I am looking for a tutorial called Senocular's 3D car race tutorial

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Php :: The Logic Of Ecards?

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ActionScript 2.0 :: Concerning Logic Operator -=?

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Im doing a tutorial in a book that moves a car from one end of the screen to the next by buttons.When you release a button it moves the car 10 pixels more down the X axis.The code confuses me and I want to understand it Please Help!

Here is the code:

// stop the cars traveling
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back_btn.onPress = function() {
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[code]...

Why does the - sign and + sign appear before the = instead of after?Is this a logic operator(-= or +?Why doesn't putting the - sign or + sign after the = work?

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i missed something in the Aplly of ColorTransform, but i can't see...I made a background for the menu buttons that changes depending to the container x position.the problem is that it changes the text color too, and I don't figure why... here is the code :

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I want to update 50 "Circle sprites" (sprite with a circle in graphics object) on a timer event. Each circle's radius and position is calculated with a formula based on preloaded xml data.

[Code]....

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ActionScript 3.0 :: Complete List Of Logic Errors?

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Where I can find a complete set of Flash CS3 logical errors and what they refer to? I know Adobe has a list but for some reason it is incompelete.

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Flex :: Sharing Logic Between The Browser And The Server?

Oct 19, 2009

I'm working on an app which will, like most apps, have a whole boat load of buisness logic, almost all of which will need to be executed both on the server and the Flash-based client And I'm trying to figure out the best (read: least complex) way to implement the rules engine.

These are the parameters of the problem:

The rules engine must both run in a web browser (ie, in Flash Player) and on the server. Duplicating the logic (eg, by writing a "server" version and a "client" version) would be an unacceptable risk. The input/output data is fairly complex, so serialization is a nontrivial problem. We are currently using AMF for all of our serialization needs, and using another protocol would add significant complexity So it should probably be avoided. It is infeasible to implement a "rules description language". Experimentation has shown that rules are sufficiently complex that any such language would need to be Turing complete Which would also add a significant amount of complexity. The rules engine will not need to make some, but not very many, service calls.

Currently, the best contenders are:

Writing the code in ActionScript, then running it on the server. In theory it's possible to start up an AVM instance, get it long-polling a gateway, then pass data back and forth that way But that seems less than ideal. Writing the code in haXe. I don't know anything about haXe's AMF support, so that could be a deal-breaker. Something involving Tamarin. Seems like a viable option, but I haven't done enough research to tell either way.

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Flash :: Logic Error In Actionscript Code?

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I have the following logic in my code

if((leftCombo.getSelectedIndex() !> rightCombo.getSelectedIndex())&&(rightCombo.getSelectedIndex() !< leftCombo.getSelectedIndex())

Doing something wrong obviously.Here are the errorsScene 1, Layer 'Layer 1', Frame 1, Line 112 1084: Syntax error: expecting rightparen before not.Scene 1, Layer 'Layer 1', Frame 1, Line 112 1084: Syntax error: expecting identifier before logicaland.Scene 1, Layer 'Layer 1', Frame 1, Line 112 1084: Syntax error: expecting semicolon before not.

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ActionScript 3.0 :: Shorten This Logic By Putting It In A For Loop?

Dec 2, 2010

I have the following code below. Is there any way to shorten it by putting it in a for loop. I want all values to be false, apart from go2 which will be true

Code:
var goArray=[go1,go2,go3,go4, go5];
var go1:Boolean=false;
var go2:Boolean=false;[code].....

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ActionScript 3.0 :: Design Logic Gates Using Flash?

Mar 22, 2011

how to design logic gates using flash?its a part of a project

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Actionscript 3.0 :: Shorten Code With Conditional Logic?

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I want to shorten this piece of code with conditional logic:[code]But i keep getting this error - TypeError: Error #1009: Cannot access a property or method of a null object reference.

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ActionScript 2.0 :: Figure Out The Mini Putt Logic?

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I am trying to figure out the mini putt logic.. I understand that you give an angle and force then hit the ball. Now, once it hits a border, is it : the straight angle of the border minus ou plus (depending on the side) the angle of the ball that gives us the bounce angle? Any tips/formulas welcome

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ActionScript 2.0 :: Logic Error Or Flash MX Limitation?

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This is my problem that I have been fighting for way too long. I have a grid with some 300 boxes in it. I want these boxes to populate the grid randomly with random number of boxes populating each time.

My grid is a MC and all of the squares in it are the child of a another MC. All squares are named 1-300 and as you can see in the array, I am testing just 18 right now. I am hoping that it is possible to do what I want to do with an array because I think it would save me a lot of time and save computers a lot of processor juice.

I have been able to get the setProperty to affect the squares that the array points to, but it won't move on to any other squares. Or it will make the entire MC invisible.

CODE for frame 1:
//This code should wipe the grid clean
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[Code].....

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ActionScript 2.0 :: Image Placement Algorithm Or Logic?

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I'm builiding some sort of data portfolio in a section of a website. The method i'm using is the next one:

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So, what I'm trying to achieve is to place the all of the nodes at the same time on and off screen following the next pattern:

[Code]...

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ActionScript 3.0 :: Flash Math.random Logic?

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@ 1) I have a big problem with Math.random logic in the animation on the top of this website ( danceacademy.cz ). If you leave it for lets say 3 minutes it'll start breaking (see for yourself please).
@ 2) Also animation shows mostly the Yemi guy which is undesirable behavior . That's because he is on the end of the code ( else { // In case the random number is 1 myMainMovieClip = new yemimain(); )

[Code]...

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Actionscript 3 :: Model View Controller - Where To Keep Simple Logic

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I often see very different implementations of the Model View Controller Pattern, and completely understand that you should adapt and use what fits your needs the best, but I was wondering what would be the advantages/disadvantages/best practice of keeping simple game logic in ether the controller or model? In essence which is the correct way I should be doing this? for this simple example the player receives damage and I have listed three possible ways of dealing with it:

[Code]...

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Java :: Reusing The Client Session Extraction Logic?

Jun 6, 2011

I want to be able to reuse my existing controller logic regardless of whether a request has been sent from a Flex client (using BlazeDS + Spring at the backend), or as a simple HTTP POST/GET request. For simple cases, things work OK, however, there are some occasions when I need to access some session attributes. At first, I almost exclusively used the FlexContext class, but then I realized that when one sends an HTTP request, then the Flex Context is obviously undefined.

My question is, what is the best approach to abstract the session extraction logic,regardless of the type of the request. In other words, I would make a class called SessionManager, which has a method getSession. This class will make a check whether there is a Flex context, if there is, it will return the session of that context. If not, it will simply return the current HTTP session (which I assume is the same as the Flex client session, but I was not sure)

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Flex :: Where Should SetStyle Logic Go In Itemrenderers's Override Methods

Aug 4, 2011

I have following itemrenderer

[Code]...

My question is Should above logic go in updtaeDisplayList or remain in set data() itself. The output is smae from both. Whats the performance impact difference if we consider it from lifecycle perspective.(The heavy computations should be pushed towards the end of the frame rendering)

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