Actionscript 3 :: AI Opponent Car Logic In Car Race Game?
May 24, 2010
i want to develop AI car(opponent) in car race game what should be my direction to develop them with less complexity because i don't have any idea. because the player car is moving on the scrolling track plz suggest me should i have to use relative motion or way point concept but that should also be change on the scrolling track (i.e. player car movement)
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Nov 19, 2009
I think Flash/Flex is a good aproach for this case.We need to build some like the following
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May 20, 2010
in this how can rotate car when it goes to collied with the track side.
package
{
import flash.display.MovieClip;
import flash.events.Event;[code]............
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Oct 22, 2011
I am making a Shooting game in flash actionscript 3 and have some questions about the flow of logic and how to smartly use the OOPs concepts.There are mainly 3 classes:Main Class: Initializes the objects on the screen.Enemy Class: For moving the enemies around on the screen.Bullet Class: For shooting.What I want to do is find out if the Enemy has been hit by a bullet and do things which must be done as a result ...What I am doing right now is that I have a ENTER_FRAME event in which i check collision detection of each enemy unit (saved in an array) with the bullet instance created, and if it collides then perform all the necessary actions in the Main class .. clogging the Main class in the process
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Feb 5, 2011
I was given a task to make a match making game in actionscript 2, problem is, i have very little knowledge about the language (well, and how matching works in as2, what are the important codes, code emplacements, and all I am new in AS2, and i really need a lot of help with our project. :)
I plan to match images. But.. I was planning to have a sort of "Compatibility" match-up game, like,..let's say we have two batteries, one has a 50v capacity(how do u measure batteries?) then the other has a 100v capacity, then there's this battery slot that only accepts a 50v battery, then you will have to match this 50v battery to that battery slot, that's my concept for the game, sir. I hope you got what i said, sir. :D
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May 22, 2010
I am making a game and I am trying to decide what is the best practice for exchanging damage between two objects on the screen. Should the damage be passed directly between the two objects or should it be pass through a central game engine that decides the damage and different criteria's such as hit or miss or amount dealt.
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Nov 22, 2011
I'm a design base student and planning to make some interactive game, but I'm still quite a novice when comes to programming...Hopefully can get some suggestion on how to programme an enemy with some artificial intelligence as shown below:
I'm tring to make a still enemy(char) which will throw random items(star with "R" ) on stage....and the character I'm controlling need to dodge the random items that throw towards him. The programming process went on quite well, but I just realize I can't figure out how to throw the items randomly within the given angle (90 degrees)
So far I'm only alble to shoot items in 1 direction only but not in random directions (like those classic jet fighter game). I try google for the solutions but all require complex math equation which include sin, cos, tan. Which I do not understand at all. Is there a simpler solution which do not involve complex calculation, or workaround method ?
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Jun 5, 2011
Imagine a multiplayer whiteboard where several people can draw at the same time. To keep it simple, lets say there's a single object on the whiteboard which can be moved or deleted by any user. There is no notion of user-owned objects (i.e. it's important that any user be allowed to manipulate any object... it's a free-for-all whiteboard)My problem is this... if two users try to do a different action on the object at the same time, i.e. one deletes it the other moves it, what happens?
Right now- in just letting the messages go through, it gets all out of whack.One idea was to have a serverside control which resolves who has control of the object, and nothing is allowed to happen clientside until that conflict is resolved. Conflict resolution can be based on a first-come, first-serve basis.Even though this can happen very fast, the small delay (~50-300ms) is unacceptable since movement must be instantaneous on the client side. For example, instead of manipulating objects, think of a pen. For there to be a delay till they've already started drawing... not good!
Another idea was to have a "request control" button, which asks the serverside extension for control.... same idea as before, but now they aren't frustrated by the initial delay of pen drawing. This is also not so good though since they must hit that button till they can do anything, and this whiteboard is really meant for kids..
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Jul 15, 2009
I'm having a strange problem w/ race conditions when using attachmovie. I have a class linked to a movie clip that I'm attaching to the stage. The class is fired off when the movie clip is attached but also other classes are getting loaded at the same time while the movie clips is attached. Even though the other classes are called after the movieclip is attached, they are getting loaded faster and therefor the class linked to the attached movie clip cannot access their functions. I'm looking for a listener that will fire off an event ONLY when the attached movieclip is fully loaded but I can't seem to find any examples of associating a listener to a attachmovie method.
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Jul 15, 2009
I'm having a strange problem w/ race conditions when using attachmovie.I have a class linked to a movie clip that I'm attaching to the stage.The class is fired off when the movie clip is attached but also other classes are getting loaded at the same time while the movie clips is attached.Even though the other classes are called after the movieclip is attached,they are getting loaded faster and therefor the class linked to the attached movie clip cannot access their functions.
I'm looking for a listener that will fire off an event ONLY when the attached movieclip is fully loaded but I can't seem to find any examples of associating a listener to a attachmovie method.
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Nov 3, 2011
I manage a number of academic computer labs, three of which are Mac OS X 10.5.8 units with Adobe Flash CS5 installed. Users log in using AD credentials and the client computers are managed with settings in OD Workgroup Manager (MCX records). The AD plugin is set to not force local home directories and users' home directories are located on network storage. ~/Library/Caches/* has been redirected locally, but no other folders are redirected.
Users have been reporting an issue where Flash sometimes appears to freeze during loading. I've been told this has been happening for about two semesters, but I was not aware of the issue until today. It sounds like students have been powering off the machines and logging back in, and hoping Flash will work on that attempt. When a 'freeze' is encountered the Flash splash screen appears and the status below the "Adobe Flash Professional CS5" text states it is "Copying First Run Files..." Checking the console, I can see that Flash appears to be attempting to access files, but is encountering issues. Dozens of times, I see errors like the following:
11/3/11 3:17:41 PM /Applications/Adobe Flash CS5/Adobe Flash CS5.app/Contents/MacOS/Adobe Flash CS5[2801] Allocator race detected: transaction is not verified for -112/2 - Library/Application Support/Adobe/Flash CS5/en_US/Configuration/ProcScripts/svg/LineBrushArt10.svg [code]....
Messages like these, but listing different files, have been going on since I launched Flash at 11/3/11 3:06 PM.
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Jul 27, 2005
I am looking for a tutorial called Senocular's 3D car race tutorial
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Dec 9, 2011
Would like to understand the basic process behind an ecard before I attempt to construct one!Obviously there could be the following elements:Initial web page containing a Swf (choose swf) offering a user a choise of ecards and a consisting of a series of text input fields to collect recipients and senders address and a message. With actionscript that calls a php file on the server.
Passing variables holding the card choise the card text the email from and to etc from swf to php file.The php script runs and creates a copy of a swf card, the one chosen by the user(swf1) It populates the swf copy with text from the variables set by the choose card swf.the php then sends an email to the recipient address with ? and this is where I am unclear?Does it send an attachment of the swf1 or how does it do it?
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Sep 19, 2005
Im doing a tutorial in a book that moves a car from one end of the screen to the next by buttons.When you release a button it moves the car 10 pixels more down the X axis.The code confuses me and I want to understand it Please Help!
Here is the code:
// stop the cars traveling
stop();
// callback for onPress event on 'back' button
back_btn.onPress = function() {
// move my car -10 pix
[code]...
Why does the - sign and + sign appear before the = instead of after?Is this a logic operator(-= or +?Why doesn't putting the - sign or + sign after the = work?
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Jan 19, 2011
In a RIA application you are supposed to put as much business logic as possible outside of the RIA layers (flash/silverlight etc). What is the reason behind this? Any logic that goes into the presentation tier gets the benefit of executing faster...
Is this because the RIA technology will most likely need a face lift down the road and you will have to rewrite all the business logic?
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Aug 26, 2009
i missed something in the Aplly of ColorTransform, but i can't see...I made a background for the menu buttons that changes depending to the container x position.the problem is that it changes the text color too, and I don't figure why... here is the code :
Code:
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;[code]......
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May 3, 2010
I want to update 50 "Circle sprites" (sprite with a circle in graphics object) on a timer event. Each circle's radius and position is calculated with a formula based on preloaded xml data.
[Code]....
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Jul 9, 2009
Where I can find a complete set of Flash CS3 logical errors and what they refer to? I know Adobe has a list but for some reason it is incompelete.
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Oct 19, 2009
I'm working on an app which will, like most apps, have a whole boat load of buisness logic, almost all of which will need to be executed both on the server and the Flash-based client And I'm trying to figure out the best (read: least complex) way to implement the rules engine.
These are the parameters of the problem:
The rules engine must both run in a web browser (ie, in Flash Player) and on the server. Duplicating the logic (eg, by writing a "server" version and a "client" version) would be an unacceptable risk. The input/output data is fairly complex, so serialization is a nontrivial problem. We are currently using AMF for all of our serialization needs, and using another protocol would add significant complexity So it should probably be avoided. It is infeasible to implement a "rules description language". Experimentation has shown that rules are sufficiently complex that any such language would need to be Turing complete Which would also add a significant amount of complexity. The rules engine will not need to make some, but not very many, service calls.
Currently, the best contenders are:
Writing the code in ActionScript, then running it on the server. In theory it's possible to start up an AVM instance, get it long-polling a gateway, then pass data back and forth that way But that seems less than ideal. Writing the code in haXe. I don't know anything about haXe's AMF support, so that could be a deal-breaker. Something involving Tamarin. Seems like a viable option, but I haven't done enough research to tell either way.
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May 29, 2011
I have the following logic in my code
if((leftCombo.getSelectedIndex() !> rightCombo.getSelectedIndex())&&(rightCombo.getSelectedIndex() !< leftCombo.getSelectedIndex())
Doing something wrong obviously.Here are the errorsScene 1, Layer 'Layer 1', Frame 1, Line 112 1084: Syntax error: expecting rightparen before not.Scene 1, Layer 'Layer 1', Frame 1, Line 112 1084: Syntax error: expecting identifier before logicaland.Scene 1, Layer 'Layer 1', Frame 1, Line 112 1084: Syntax error: expecting semicolon before not.
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Dec 2, 2010
I have the following code below. Is there any way to shorten it by putting it in a for loop. I want all values to be false, apart from go2 which will be true
Code:
var goArray=[go1,go2,go3,go4, go5];
var go1:Boolean=false;
var go2:Boolean=false;[code].....
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Mar 22, 2011
how to design logic gates using flash?its a part of a project
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Jan 31, 2010
I want to shorten this piece of code with conditional logic:[code]But i keep getting this error - TypeError: Error #1009: Cannot access a property or method of a null object reference.
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Apr 11, 2006
I am trying to figure out the mini putt logic.. I understand that you give an angle and force then hit the ball. Now, once it hits a border, is it : the straight angle of the border minus ou plus (depending on the side) the angle of the ball that gives us the bounce angle? Any tips/formulas welcome
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May 6, 2002
This is my problem that I have been fighting for way too long. I have a grid with some 300 boxes in it. I want these boxes to populate the grid randomly with random number of boxes populating each time.
My grid is a MC and all of the squares in it are the child of a another MC. All squares are named 1-300 and as you can see in the array, I am testing just 18 right now. I am hoping that it is possible to do what I want to do with an array because I think it would save me a lot of time and save computers a lot of processor juice.
I have been able to get the setProperty to affect the squares that the array points to, but it won't move on to any other squares. Or it will make the entire MC invisible.
CODE for frame 1:
//This code should wipe the grid clean
Boxes = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18];
for (count = 0; count<=18; count++) {
[Code].....
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Jul 31, 2010
I'm builiding some sort of data portfolio in a section of a website. The method i'm using is the next one:
- Load an XML with all the data
- Call a function to build the portfolio.
- Use a "for" within said function to place all of the images at their respective positions
So, what I'm trying to achieve is to place the all of the nodes at the same time on and off screen following the next pattern:
[Code]...
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Aug 11, 2010
@ 1) I have a big problem with Math.random logic in the animation on the top of this website ( danceacademy.cz ). If you leave it for lets say 3 minutes it'll start breaking (see for yourself please).
@ 2) Also animation shows mostly the Yemi guy which is undesirable behavior . That's because he is on the end of the code ( else { // In case the random number is 1 myMainMovieClip = new yemimain(); )
[Code]...
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Mar 18, 2011
I often see very different implementations of the Model View Controller Pattern, and completely understand that you should adapt and use what fits your needs the best, but I was wondering what would be the advantages/disadvantages/best practice of keeping simple game logic in ether the controller or model? In essence which is the correct way I should be doing this? for this simple example the player receives damage and I have listed three possible ways of dealing with it:
[Code]...
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Jun 6, 2011
I want to be able to reuse my existing controller logic regardless of whether a request has been sent from a Flex client (using BlazeDS + Spring at the backend), or as a simple HTTP POST/GET request. For simple cases, things work OK, however, there are some occasions when I need to access some session attributes. At first, I almost exclusively used the FlexContext class, but then I realized that when one sends an HTTP request, then the Flex Context is obviously undefined.
My question is, what is the best approach to abstract the session extraction logic,regardless of the type of the request. In other words, I would make a class called SessionManager, which has a method getSession. This class will make a check whether there is a Flex context, if there is, it will return the session of that context. If not, it will simply return the current HTTP session (which I assume is the same as the Flex client session, but I was not sure)
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Aug 4, 2011
I have following itemrenderer
[Code]...
My question is Should above logic go in updtaeDisplayList or remain in set data() itself. The output is smae from both. Whats the performance impact difference if we consider it from lifecycle perspective.(The heavy computations should be pushed towards the end of the frame rendering)
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