Actionscript 2.0 :: Race Conditions When Using Attachmovie
Jul 15, 2009
I'm having a strange problem w/ race conditions when using attachmovie. I have a class linked to a movie clip that I'm attaching to the stage. The class is fired off when the movie clip is attached but also other classes are getting loaded at the same time while the movie clips is attached. Even though the other classes are called after the movieclip is attached, they are getting loaded faster and therefor the class linked to the attached movie clip cannot access their functions. I'm looking for a listener that will fire off an event ONLY when the attached movieclip is fully loaded but I can't seem to find any examples of associating a listener to a attachmovie method.
I'm having a strange problem w/ race conditions when using attachmovie.I have a class linked to a movie clip that I'm attaching to the stage.The class is fired off when the movie clip is attached but also other classes are getting loaded at the same time while the movie clips is attached.Even though the other classes are called after the movieclip is attached,they are getting loaded faster and therefor the class linked to the attached movie clip cannot access their functions.
I'm looking for a listener that will fire off an event ONLY when the attached movieclip is fully loaded but I can't seem to find any examples of associating a listener to a attachmovie method.
Imagine a multiplayer whiteboard where several people can draw at the same time. To keep it simple, lets say there's a single object on the whiteboard which can be moved or deleted by any user. There is no notion of user-owned objects (i.e. it's important that any user be allowed to manipulate any object... it's a free-for-all whiteboard)My problem is this... if two users try to do a different action on the object at the same time, i.e. one deletes it the other moves it, what happens?
Right now- in just letting the messages go through, it gets all out of whack.One idea was to have a serverside control which resolves who has control of the object, and nothing is allowed to happen clientside until that conflict is resolved. Conflict resolution can be based on a first-come, first-serve basis.Even though this can happen very fast, the small delay (~50-300ms) is unacceptable since movement must be instantaneous on the client side. For example, instead of manipulating objects, think of a pen. For there to be a delay till they've already started drawing... not good!
Another idea was to have a "request control" button, which asks the serverside extension for control.... same idea as before, but now they aren't frustrated by the initial delay of pen drawing. This is also not so good though since they must hit that button till they can do anything, and this whiteboard is really meant for kids..
i want to develop AI car(opponent) in car race game what should be my direction to develop them with less complexity because i don't have any idea. because the player car is moving on the scrolling track plz suggest me should i have to use relative motion or way point concept but that should also be change on the scrolling track (i.e. player car movement)
I manage a number of academic computer labs, three of which are Mac OS X 10.5.8 units with Adobe Flash CS5 installed. Users log in using AD credentials and the client computers are managed with settings in OD Workgroup Manager (MCX records). The AD plugin is set to not force local home directories and users' home directories are located on network storage. ~/Library/Caches/* has been redirected locally, but no other folders are redirected.
Users have been reporting an issue where Flash sometimes appears to freeze during loading. I've been told this has been happening for about two semesters, but I was not aware of the issue until today. It sounds like students have been powering off the machines and logging back in, and hoping Flash will work on that attempt. When a 'freeze' is encountered the Flash splash screen appears and the status below the "Adobe Flash Professional CS5" text states it is "Copying First Run Files..." Checking the console, I can see that Flash appears to be attempting to access files, but is encountering issues. Dozens of times, I see errors like the following:
11/3/11 3:17:41 PM /Applications/Adobe Flash CS5/Adobe Flash CS5.app/Contents/MacOS/Adobe Flash CS5[2801] Allocator race detected: transaction is not verified for -112/2 - Library/Application Support/Adobe/Flash CS5/en_US/Configuration/ProcScripts/svg/LineBrushArt10.svg [code]....
Messages like these, but listing different files, have been going on since I launched Flash at 11/3/11 3:06 PM.
I ve used next script: onClipEvent (load) { if((_root. mc1._visible=true) and (_root.mc2=true)) { _root.mc3._visible=true; }else{ _root.mc3._visible=false; }}
To achieve next: mc3 is visible only when mc1 and mc2 are visible else its hidden, but this dont work, with this script on load all clips are visible on stage mc1, mc2, mc3, inspite there is a script which is hiding mc1, and mc2...(they should appear on stage on mouse event and this was ok before a inserted script from beginning of post, now they are always visible). How should I write this to make mc3 visible only when mc1 and mc2 are both visible on stage.
I've got two functions that work separately, but don't like to work together. Specifically, function "onEnterFrame" stops working after function "connectT."
function onEnterFrame(){ connectT(); checkBounds(); }
I used a tutorial to attempt to set up my code so that after a button is released and an external .swf is loaded the same button can't be activated again (on release or on rollover) until a different button is released.
Here is an example of my actionscript. What I'm trying to do here is just have the button not replay the mc in the over state if it's movie clip is already loaded in[code]...
I've got a function which is constantly running to see if a set of movie clips (ball0_mc, ball1_mc etc.) have been placed in a target zone. Once the ballPlaced[#] value is true for a partiuclar moive clip, the movie clip starts acting in different ways depending on which other balls have been placed in a target zone (i.e. their ballPlaced[#] value is also true).
The 'if' and 'else if' conditional statements are contained within the playVideo() function which is constantly running through the ENTER_FRAME event. [code]...
Depending on the time of day (user machine time) and the amount of money raised the header needs to show different scenes and building construction progress.1. Is there some example script out there that would conditionally call on 1 of 4 times of the day (morning, noon, late afternoon or overnight) for me?2. And the % of the funds raised (variable data passed from the site?) will reveal that equivalent portion of the building constructed. So if 25% of the funds are in then 1/4 of the building will be shown completed. Is there an example script that would receive that data from an external source and then call 1 of 4 pre-built building movie clips?
I have several input text boxes all of which are activated by the use of the enter key. I only want the one the user is using to run its script when they press enter instead of the keylistener on all of them picking up when enter is pressed. I have tried
ActionScript Code: listenForEnterObject = new Object(); listenForEnterObject.onKeyDown=function(){
I have some code that needs to read like the following:IF the original position(origX) DOES NOT EQUAL where my object is(this._x) AND delay variable(delay) is set to 0, then I need to display a movieclip. There is an X on the movieclip so users can close it, and when they click the X, the delay variable is set back to 1, so the movieclip won't keep loading.
ActionScript Code: var delay = 1; if (origX == this._x && delay == 1) {
So the way I see it, there are three conditions in a drag/drop assessment situation; The dragged object is on the correct drop targetThe dragged object is on an incorrect drop targetThe dragged object is not on any targetAssuming there are multiple drag and drop targets, I can do this, but it only satisfies the first two condition:
ActionScript Code: function stage_onMouseUp(event:MouseEvent):void { stage.removeEventListener(MouseEvent.MOUSE_UP, stage_onMouseUp);
I want to set multiple conditions for an if statement, but I don't want the conditions to all have to be true, I want to say if (a or b or c or d, etc. is true) then do this. I don't want to say if (a && b && c && d, etc. is true). Is it possible to have an if statement with an "or" in the condition? If so, what's the proper syntax for that?
I have made a scrolling gallery with an area described by a variable called 'thumbVar' which excludes the area above and below the scrolling thumbnails from activating the scroll left or right (excluding the area above and below the thumbnails).
Could someone have a look and at the code and see why the 'thumbVar=true' does not work? Is it because I cannot us two parameters within the variable? The strange thing is that the swf does behave properly when first loaded until the cursor moves out of the thumbnail mc. i.e. at first it works, then stops when moving off the thumbnail mc.
I am trying to make an educational script and I must use conditionals to detect how my movieclips are gonna act. I have two buttons and if they are clicked their related variable equals to 1. if not pressed their variables are 0. I put a button to see their state (if 1 or 0) and trace the variables. I am sending Fla to check if I am making any mistakes.. even I click different buttons to change the variables, I always get the same trace...
PHP Code: var released:Number;var pump_situation:Number;serbestbirak.addEventListener(MouseEvent.CLICK, serbestbirakma);function serbestbirakma(event:MouseEvent):void (even
whan constructing conditions in if statement i was always looking to put more important ones (which have most chance to broke the condition) at the beginning.
I want to set multiple conditions for an if statement, but I don't want the conditions to all have to be true, I want to say if (a or b or c or d, etc. is true) then do this. I don't want to say if (a && b && c && d, etc. is true). Is it possible to have an if statement with an "or" in the condition? If so, what's the proper syntax for that?
the idea is that the player clicks a button to look out the window and then one of 4 options will present themselves at random, he will also be charged 5 energy points for the priviledge.