Actionscript 3 :: Model View Controller - Where To Keep Simple Logic
Mar 18, 2011
I often see very different implementations of the Model View Controller Pattern, and completely understand that you should adapt and use what fits your needs the best, but I was wondering what would be the advantages/disadvantages/best practice of keeping simple game logic in ether the controller or model? In essence which is the correct way I should be doing this? for this simple example the player receives damage and I have listed three possible ways of dealing with it:
[Code]...
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[code]...
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