I was given a task to make a match making game in actionscript 2, problem is, i have very little knowledge about the language (well, and how matching works in as2, what are the important codes, code emplacements, and all I am new in AS2, and i really need a lot of help with our project. :)
I plan to match images. But.. I was planning to have a sort of "Compatibility" match-up game, like,..let's say we have two batteries, one has a 50v capacity(how do u measure batteries?) then the other has a 100v capacity, then there's this battery slot that only accepts a 50v battery, then you will have to match this 50v battery to that battery slot, that's my concept for the game, sir. I hope you got what i said, sir. :D
I am making a Shooting game in flash actionscript 3 and have some questions about the flow of logic and how to smartly use the OOPs concepts.There are mainly 3 classes:Main Class: Initializes the objects on the screen.Enemy Class: For moving the enemies around on the screen.Bullet Class: For shooting.What I want to do is find out if the Enemy has been hit by a bullet and do things which must be done as a result ...What I am doing right now is that I have a ENTER_FRAME event in which i check collision detection of each enemy unit (saved in an array) with the bullet instance created, and if it collides then perform all the necessary actions in the Main class .. clogging the Main class in the process
i want to develop AI car(opponent) in car race game what should be my direction to develop them with less complexity because i don't have any idea. because the player car is moving on the scrolling track plz suggest me should i have to use relative motion or way point concept but that should also be change on the scrolling track (i.e. player car movement)
I am making a game and I am trying to decide what is the best practice for exchanging damage between two objects on the screen. Should the damage be passed directly between the two objects or should it be pass through a central game engine that decides the damage and different criteria's such as hit or miss or amount dealt.
I want to create a matching pairs card game within flash. I have found actionscript for a matching pairs game but it does not work the way i want it to. I would like to be able to match a Picture with a word as opposed to 2 pictures the same.
I am attempting to create cash register simulation game and am running into a problem with a conditional statement that I am using to check whether the correct change is being provided to the customer and if a button is being pressed or not. In this game, the user can see the amount of the sale as well as the amount the customer pays. With this information they have to click on the cash drawer slots which will increase a variable called changeCount by the value of the monetary unit they have selected.
I am using an if statement to take them to the next frame if the changeCount = payment-sale and the confirm button has been pressed. To check for the button I am using a boolean to see if it is being pressed or not. For some reason, it is not registering the updated value of the changeCount for the if statement to work. If I trace the value with trace(changeCount); it will return the value I want.
The source code is pasted below: package { public class CashierMain extends MovieClip { private var confirmBtn:ConfirmButton; private var pennyBtn:PennyButton; private var dimeBtn:DimeButton; [Code] .....
making a simple game with video stills matching a running audio track.my audio is an MP3 i built in GarageBand. all works well in flash, but when rendered to QT, the audio and video go out of sync, and some video drops out too.have put all audios on their own layer and streamed them all too, set settings in Publish to 64, but still have same problem
This is my problem that I have been fighting for way too long. I have a grid with some 300 boxes in it. I want these boxes to populate the grid randomly with random number of boxes populating each time.
My grid is a MC and all of the squares in it are the child of a another MC. All squares are named 1-300 and as you can see in the array, I am testing just 18 right now. I am hoping that it is possible to do what I want to do with an array because I think it would save me a lot of time and save computers a lot of processor juice.
I have been able to get the setProperty to affect the squares that the array points to, but it won't move on to any other squares. Or it will make the entire MC invisible.
CODE for frame 1: //This code should wipe the grid clean Boxes = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18]; for (count = 0; count<=18; count++) {
@ 1) I have a big problem with Math.random logic in the animation on the top of this website ( danceacademy.cz ). If you leave it for lets say 3 minutes it'll start breaking (see for yourself please). @ 2) Also animation shows mostly the Yemi guy which is undesirable behavior . That's because he is on the end of the code ( else { // In case the random number is 1 myMainMovieClip = new yemimain(); )
I'm trying to visualize the results of a quiz in ActionScript 3.0.What I would like some input on is how to best link the "filters" (top right corner in attached image) to the data source in a flexible OOP way.The result array now contains both number of correct answers and meta data about the person taking the quiz. The meta data could be both discrete (sex) or continuous (age).
How do I tell the boxes to, for example, change color when I change filter?Should each box object hold its own data or should there be some sort of controller listening to the filter object to dispatch an event and thereafter call a box.setColor method?
Im developing a flash based image gallery with a spin effect. at once you see only few images but you should have the option to reveal more images similar to this design [1]: http:[url].....jpg [Flash Photography Template]: http:[url]....I need the logic, should i just play with the tweens or it could be dynamic with action script?
Is there a way to do this with RegExp maybe? I know that I could just add each variation of each pattern to the array, and just search it, but I want to do it more intelligently.
I'm trying to label an animated pie chart, and I've been having a great deal of trouble getting rotated objects to line up with trigonometrically-positioned objects. So, for example, if I have a pie piece that's middle is angle theta and has been rotated n degrees in a tween, and then I try to position a label with code like this:
the label is often not aligned with the center of the pie slice. Since I am also zooming in to the pie chart a great deal, the error becomes significant enough that it occasionally causes the label to miss the pie slice altogether. The error seems relatively unpredictable, and it looks a great deal like a rounding error, but I don't see any obvious rounding going on (the trig functions evaluate to ten or so decimal places, which should be more than enough here).
I'm working in an educational software, mostly developed using Flash AS3, and we have a chronometer which shows different values through different users. Example: Two users starting the chronometer at same time, but along some minutes of usage, they have different values.
The current implementation uses Timer class, causing this to happen, obviously due the different average speed of each computer.
Using Actionscript 3 is there a way to search one bitmap for the coordinates matching pixels of another bitmap?
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Somehow you would have to loop through the bigger bitmap to find and the the pixel range that matches and return those coordinates. For example the Bitmap with the "E" is 250 pixels over and 14 pixels down in the bigger bitmap.
A quick review of the project, I am importing information from an xml file into an array. From there I have passed the information from the array to a variable.I find it that when I try to match the variable to a string letter, that it is not running through the case switch properly and going straight to the default bit. I have tried numerous solution to check where the problem lies;I have trace the actual position of the array to check if it is the correct letter I am trying to match.Did a length check on the variable that it is only 1, and not containing any spacesWhen I hardcode the letter into the variable, the case works perfectly.Any idea on why this is happening would greatly be apreciated. I have pasted a sample of the code below;
var switchTest = initialSlide_array[1]; switch (switchTest) { //switch case used to check template type case "A":
I have an array that holds a list of items. In a movie clip, I have that same list as the frame labels. I'm using a for loop to iterate through the array and then assigning event listeners so that when you roll over an icon, it sends the movie clip to the right frame label (matching the item in the array).
However, the code I have now only returns the first match and not any of the others. Here's my code:
See the showCallout function. I'm using the interiorCallouts array to match the frame label in the callouts_mc, but I'm only getting the first match. None of the others.
I'm coding this minigame implementation where a sprite traverses tiles on a screen, and when he's done traversing a tile, the tile "disappears" (its alpha decreases and it becomes a "wall" the player can not move onto). Now, simple enough. Make use of a traversing and traversed boolean arrays to store if a tile is currently being traversed, or if it isn't, but it has been traversed. So, if traversing == 0 and traversed == 1, make the tile "disappear". However, and here's the weird part, if I just set the alpha to, say, 0.5 in this if statement, it sets the alpha on just the tile I traversed, whereas if I try to make it part of the wall as well (in the same if), every tile except the one I've traversed to becomes a wall.
Here's part of the code (it happens in the enterFrame game loop):
Code: const NUM_TILES = 15; //Add MC for all the tiles var tiles = new MovieClip(); addChildAt(tiles,5);
I'm creating a game at the moment for my university course and it involves the player character jumping on top of boxs twice to break them as opposed to just once.What would be the most efficient/simple way of writing this in Actionscript 3.
I am thinking of developing of a game like this: [URL]... Do you have any idea - by which game engine I may develop this type of games? I am not sure whether I have to use any 3d physics engine? I think JiglibFlash may be useful, but I am not sure.
how to make a game tutorial as farmville game tutorial to teach the user to play the game. i have recently involve in make that kind of game tutorial for its user by actionscript 3
When game page loading , the flash game itself does not appear ( just white area as the holder of the flash game) untill the game almost finish downloading, then it appears .. This long waiting with just white area makes visitors leave, thinking there was nothing there.
Would like to understand the basic process behind an ecard before I attempt to construct one!Obviously there could be the following elements:Initial web page containing a Swf (choose swf) offering a user a choise of ecards and a consisting of a series of text input fields to collect recipients and senders address and a message. With actionscript that calls a php file on the server.
Passing variables holding the card choise the card text the email from and to etc from swf to php file.The php script runs and creates a copy of a swf card, the one chosen by the user(swf1) It populates the swf copy with text from the variables set by the choose card swf.the php then sends an email to the recipient address with ? and this is where I am unclear?Does it send an attachment of the swf1 or how does it do it?
Im doing a tutorial in a book that moves a car from one end of the screen to the next by buttons.When you release a button it moves the car 10 pixels more down the X axis.The code confuses me and I want to understand it Please Help!
Here is the code:
// stop the cars traveling stop(); // callback for onPress event on 'back' button back_btn.onPress = function() { // move my car -10 pix
[code]...
Why does the - sign and + sign appear before the = instead of after?Is this a logic operator(-= or +?Why doesn't putting the - sign or + sign after the = work?
In a RIA application you are supposed to put as much business logic as possible outside of the RIA layers (flash/silverlight etc). What is the reason behind this? Any logic that goes into the presentation tier gets the benefit of executing faster...
Is this because the RIA technology will most likely need a face lift down the road and you will have to rewrite all the business logic?